Characters: Human

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Re: Characters: Human

Post  Sinclair Rochefort on Tue Feb 14, 2017 12:21 am

Name: Sinclair Rochefort
Nick Name: Clair



Physical Description-
Age: 27
Sex: Male
Height: 6'
Weight: 149 lbs
Eyes: Brown
Hair: Dirty Blonde
Body/Physical Appearance: A rather beautiful man with feminine features, long blonde hair which falls to his back and long eyelashes as well as flawless skin. He is tall and slender in appearance, but has a toned body from his athletic background.

Clothes: He wears a skin tight bodysuit which is rather state of the art, allowing him decent physical and magical/elemental protection as well as keep him warm in colder areas. He wears a long brown trench coat over this, as wells as a pair of blue and black cargo pants. He wears black boots.



Background-
Hometown: Kraggiotria City, Scardia
Alliance: Unknown
Alignment: Lawful Neutral

Employment: Confidential
Rank: Unknown

Trained In: Firearms, Swordplay, Sniping, Lockpicking, among other things.
Sensei/Instructor: Unknown
Instructed: Unknown

Relationship Status: Single
Medications: None
Allergies: None
Health Background:
-No Background Medical History Available.

History:
A beautiful man who has, on many than on one occasion, been mistaken for as a woman. Given he has most of his mothers traits, it doesn't bother him in the slightest, rather enjoying the flustered reactions which are made soon after discovery. Though he is Scardian born, he studied abroad in Fenira to specialize in water based magic. At current, he is travelling with his partner, Claudine LeBlanc, who also hails from Scardia. He acts as Claudine's mentor, in a sorts as they travel the lands on an important, but, very secretive mission. Allowing only a handful they can trust with their intimate knowledge of their personal quest, they generally keep to themselves, however are well armed and well trained. Sinclair himself is a rather capable fighter, but generally acts support, carrying Claudine's extra weapons.

Inventory-

Weapons: Sinclair's Manzetta Duvalia Voodoo Custom, Crest Sporting KK3300 Target Rifle, 'Manticore' Lever-Action Trench Shotgun

Equipment: Binoculars, communication device (Claudine, & 3 spares).

Possessions: Ammunition, Armpit Holster (for handgun), money.

Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.

Magic Abilities:
-Water Breathing Spell: He can make others as well as himself, able to breathe under water for extended periods of time.
-TBA
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Re: Characters: Human

Post  Claudine LeBlanc on Tue Feb 14, 2017 12:56 am

Name: Claudine LeBlanc
Nick Name: Claude



Physical Description-
Age: 27
Sex: Female
Height: 5'9
Weight: 132 lbs
Eyes: Green
Hair: Black
Body/Physical Appearance: A rather curvaceous, tall, and beautiful woman She has medium length raven black hair, thin eyebrows and long dark lashes which shield her jasmine green eyes. She is fair skinned, with an ample bosom as well as rounded buttocks. She is also very toned, with a slightly slender torso.

Clothes: An obscure military uniform of some sort with only a faint Scardian Origin, it consists of a sleeveless white leather corset style bodysuitwith a lower back vent and cleavage cut/tube top design. Black leather and gold adorned calve high high heel boots, and a cropped blue jacket with gold accents and a fur collar and white and gold silk cuffs. A black leather choker around her neck.




Background-
Hometown: Cretu Capital City, Scardia
Alliance: Unknown
Alignment: Neutral

Employment: Confidential
Rank: Unknown

Trained In: Firearms, Swordplay, Sniping, explosives, hand to hand, and unsurpassed marksmanship.
Sensei/Instructor: Unknown
Instructed: Unknown

Relationship Status: Single
Medications: None
Allergies: None
Health Background:
-No Background Medical History Available.

History:
Often criticized by Sinclair for her impulsiveness and lack of patience, Claudine often chastises 'Clair for his 'cowardice' and lack of action. She is a no-nonsense kind of woman with quick hands and even deadlier guns. She


Inventory-

Weapons: A dual wielding pair of Tenik Griffon Revolvers, A Scardian Cutlass.

Equipment: Ammunition Bag, communication device.  

Possessions: Ammunition, money.  

Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise. Like her opposite spectrum, she was chosen to set out on a top secret journey, hand picked from amongst many in her group. She was born in the crown city of Cretu and had been raised there in a rather wealthy family amongst Scardian Nobles. Unlike many noble women, she chose a different path than that of the merchant, and instead honed her otherwise beautiful body into a deadly weapon.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.

Magic Abilities:
-None
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Re: Characters: Human

Post  Sophia Hawkes on Thu Feb 16, 2017 6:50 am

Name: Sophia Beatrice Hawkes
Nick Name: Sophie

Physical Description-
Age: 31
Sex: Female
Height: 6'1
Weight: 142 lbs
Eyes: Gold
Hair: Blond
Body/Physical Appearance: She is a tall, gorgeous woman with slender legs, wide hips and large breasts. She has golden blond hair that falls across her ass, but is usually held up in a high ponytail via a white ribbon. Her hair has long bangs which hang over her left shoulder, and is generally curly and unruly. Dark, thin eyebrows, plush pink lips, large gold colored eyes and creamy fair skin. She has the distinct scent of honey.

Clothes: Her outfit consists of a purple latex skin tight bunny girl leotard corset & thong (no cottontail), dark grey spandex hosiery, black latex thigh high chap like stiletto heel boots, silver and leather belts, two drape across either of her hips, with a red side pack on right thigh, a red fanny bag, and black and silver belt under her breasts which wraps around her back and up, acting as a choker around her neck with a striped red ribbons hanging between her sizable breasts' cleavage. She wears black leather fingerless gloves, a cropped red leather high collar jacket with her left arm's sleeve draped rather than worn, with a red shoulder cape with fur lining and long ragged tails which drape across her ass, descending into three tails. She adorns her head with a ruby hair band shaped like bunny ears, and her yellow sunglasses, which are also one of her more prized possessions.



Background-
Hometown: Alexander Ward, Tenik Tri-City State (Destroyed)
Alliance: Undetermined  
Alignment: Good

Employment: Wanderer

Trained In: ???
Sensei/Instructor: Unknown
Instructed: None

Relationship Status: Single
Medications: None
Allergies: None
Health Background:
-No Background Medical History Available (records were lost)

History:
Sophia Hawkes was born in 2626 on Tenik Incorporated's City Island, the Tri-City State. She was only 13 when the city was destroyed by Sephiroth, being one of a few hundred survivors who managed to escape, even luckier so to flee with her family. She is disheartened by the fact the city's ruins were demolished and replaced with a Casino/Theme Park now days, but what can you do?

She spends her days mostly wandering the world, performing odd jobs. At current, she is looking for a suitable replacement weapon.

Inventory-

Weapons: None.

Equipment: Side Pack, Fanny Bag, Folding Knife, 350 feet of reinforced rope, lock picks.   

Possessions: Lighter, Mobile Phone.   

Prized Possessions/Personal Items: Her sunglasses.

Misc.-
Special Abilities:
-TBA

Magic Abilities:
-TBA
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Re: Characters: Human

Post  Finn Lachdanan on Sat Sep 09, 2017 8:18 pm

Name: Finn Ardol Lachdanan
Travel Name: Ardol



Physical Description-
Age: 19
Sex: Male
Height: 6'
Weight: 152 lbs
Species: Human
Eyes: Dark Grey/Blue
Hair: Red
Body/Physical Appearance: A tall and slender young man with a somewhat athletic and tone build. He has Scardian Traditional tattoos on his chest and right arm and left leg. He has piercing grey-blue eyes, and he wears his thick red hair in a somewhat unkempt manner.



Clothes: He wears a black waistcoat over a long, white, button down shirt. A cropped red jacket, leather gloves and armor, a belt which holds his sword scabbard at the small of his back and also connects to side packs and a holster he has on his left thigh. He wears black trousers, and leather cuffed boots with Mythgarde Mythril plates stitched into their construction.











Background-
Hometown: Mythgarde, Scardia
Alliance: Unknown
Alignment: Good… for the most part.

Employment: Merc
Trained In: Advanced swordplay, pick-pocketing/sleight of hand, proper way of playing dead, knows how to escape a pair of handcuffs with ease, how to jack a vehicle without breaking it, mechanical knowledge, lockpicking, hot-wiring, improvised weapons, explosive ordinance, knife play, small arms familiarity, etc.
Sensei/Instructor: Mostly self taught, but his grandfather had some to do with it.
Instructed: None

Relationship Status: Single
Medications: None
Allergies: Bad Luck (laughs)
Health Background: None


History:
The Lachdanan name goes back to the days of the White Tower, as one of the steadfast knights under the command of the elder Brightblades, they were always Scardian born knights who gave their loyalty to either the Tower or by extension to the Crown of Scardia. After the White Tower’s fall three centuries ago, the family has since pledged its loyalty to the Throne, and High King of Scardia. However, it was with Finn’s grandfather, his teacher and mentor in the ways of combat and blade, that changed the seat of power in Scardia. Prior to the previous king’s adoptive son taking control of the kingdom, the elder Lachdanan was both adviser and Knight Captain of the previous Scardian King. It is purported that in a heated debate, the longtime friend and assistant of the King killed him. Ever since that time, the Lachdanan name carries mixed weight among the Scardian people.

Finn, living with this stigma has since been on the road, living an almost nomadic lifestyle. Though trained in the knightly ways of a proud Scardian, he has stooped to the level of thievery and sellsword on many occasions. He fashions himself a ‘fallen knight’ of what his family once had been. Still, there are some who do not hastily judge him or his family in his hometown of Mythgarde where he returns often when traveling has become too worrisome.

Inventory-

Weapons: Regent Longsword, Mythgarde War Axe, several throwing knives, and a a Quicksilver Kanine Elite 10mm handgun.

Equipment: TBD

Possessions: Side packs to carry other items in, 1000 Gilex.

Prized Possessions/Personal Items: An emerald locket he keeps around his neck.

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.

Magic Abilities:
-TBA


Last edited by Finn Lachdanan on Sat Sep 16, 2017 1:46 am; edited 1 time in total
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Re: Characters: Human

Post  Marusya Dmitriev on Wed Sep 13, 2017 8:24 pm

Full Izheveskian Name: Kornilova Marusya Dmitrievna
Name: Marusya Dmitrievna
Nicknames: Marina, White Wolf, Wolf.
D.O.B.: Unknown, 2630

Physical Description-
Age: 27
Sex: Female
Height: 6’
Weight: 145 lbs
Eyes: Grey
Hair: Dull Platinum, a light violet
Body/Physical Appearance: An Izheveskian woman. She is a tall woman with large, listless grey eyes, big breasts, long platinum blond hair styled in a hime cut/blunt bang fashion. She has a rounded bottom, shapely legs and a toned body. Her body is pocked with battle scars and old wounds received while in training as a White Wolf.

Clothes:
Izheveskian SMS Uniform w/White Wolves Cloak: A camouflaged BDU, a light brown ribbed sweater vest, a black SMS Bodysuit (made of tough aramid fibers, antiballistic material, and magic resist fibers), brown sharp shooter gloves (index finger on right hand glove is exposed), several belts around her waist which hold accessory bags and items and her stock holster when it is not in use, with a knife sheath above her butt. Brown calf high strap up combat boots. She wears the cape of the White Wolves, a cape and hood that exerts a stealth field and shields lifeforce scanners from reading them.




Background-
Hometown: Kuleg; Izhevesk, The Far North
Alliance: Izhevesk
Alignment: Neutral

Employment: An operator of the Izheveskian Royal Military’s Special Military Service, under the banner of the Special Recon and Sniping Unit, aka: ‘White Wolves’
Instructor: Colonel General Yevgeny
Instructed: None
Rank: Warrant Officer or ‘Praporshchik


Relationship Status: Single  
Medications: None
Allergies: None
Likes: Unknown
Dislikes: Unknown


Health Background:
-Alcohol Tolerance: She has a high reserve and can drink quite a bit before becoming intoxicated.
-High Paint Threshold: She can be tortured for hours without showing an indication of pain or misery, and can also endure the harsh elements, with her mind out demanding her possibly over-exerted body.



History:
An officer of Izhevesk’s Special Military Service (SMS), under their recon unit known by the world at large as ‘The White Wolves’. As a White Wolf, members are expected to undergo rigorous scout and survival training in the Vast Whiteness of the Far North. They are to be stripped bare of common emotion, to endure harsh environments and enemy threats with limited resources at their disposal and make the most use of them. They are tasked with finding lost regiments or important persons within Izhevesk’s borders, but in some cases that extends to the world as well. They gather intelligence first hand from their enemy’s bases, and report back their findings to their superiors without delay. When caught, they will endure their captors till they either die, or find an oportunity to escape. They never cave, and never flee from their duty.

Marusya Dmitrievna, or ‘Marina’ is one of their best soldiers, and is an officer based on her skill. She is cold, reserved and android in part because of her training. When commanded she does not hesitate, and does not take prisoners. She has been in the service since she was thirteen, and plans to remain in the Izheveskian Military till the day she dies or is forced to retire. Among the 540 members of the ‘White Wolves’, she is one of their best snipers, preferring the unit’s trademark IZ-SVD sniper rifle.

She has since been ordered to locate the remaining Royal Heiress of the Izheveskian Royal Family, the Princess: Charlotte Hazlerink Dimitrovich Dragunova. Her mission: Eliminate her upon orders of the Prime Minister. She will follow her orders to the letter, and seek the fleeing Princess, returning only when she has her head.

Inventory-

Weapons: An Izheveskian Snayperskaya Vintovka sistem'y Dragunova (or IZ-SVD for short), a stocked Beijionese Type-45 ‘Broomhandle’, a Section 10 Ballistic Combat Knife.


Equipment: Travel Bag & Side Bags, Bedroll, Canteen, White Wolves ‘Stealth Cloak’.

Possessions: Rations. Radio. GPS Transmitter.

Prized Possessions/Personal Items: None.

Misc.-
Special Abilities:
Immune to Cold: Being Izheveskian, she has an immunity to the cold.
High Physical Resistance Threshold: Being Izheveskian born, she has a high tolerance to pain and physical abuse. She is also immune to high intakes of alcohol.
Steady Hand & Eye: She can keep her aim as still as the dead, not moving an inch nor batting a lash.

Skills Acquired from the ‘White Wolves’ Izhevesk Special Operations Unit:
Climbing: Due to training, she is an expert climber, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Quick Draw: She can draw and sheath her weapons quickly thanks to her training.
Expert Weapons Handling: She has excellent recoil control and the handling of various weapons.
Resistant to Poison/Venom: She is resilient against many of Galiavan's common poisons and venoms, as all White Wolves members are inoculated till they either die or show an immunity to high doses.
Resistant to Charm: She is trained not to give in to charm.
Immune to Torture: She is trained not to break, mentally or physically even under high duress. Sofiya Pavlovena, the Prime Minister, was a prime example of not releasing information, even as she was burned little by little for information. White Wolves are trained to seek out an opportunity to escape, or die; and by default are not worth taking as hostages or for interrogations.
”Polar Bear Club”: All scouts within the White Wolves are forced to swim in the freezing waters of Dunhurst, and undergo underwater survival training.
Survival Training: She has been trained to survive in any harsh environment.




Magic Abilities:
Mend Wounds: She has limited magic capabilities, save for minor healing spells to mend wounds.
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Re: Characters: Human

Post  Meg Kouno on Fri Sep 15, 2017 2:02 am

Name: Megan Kouno
Nick Name: Meg
D.O.B.: Martius 31st, 2639

Physical Description-
Age: 18
Sex: Female
Height: 5'3
Weight: It’s a Secret! Wink
Species: Human
Eyes: Light Brown
Hair: Dark Blue
Body/Physical Appearance: She is a short girl for being Scardian born, with lidded, light brown Beijionese eyes, and short tomboyish dark blue hair. She has a Top Hourglass Body Type; with a beautifully defined waist and ample bust (4.8 lbs) that is larger than her hips. She has gently rounded shoulders that align nicely with her hips. Her enviable waist is obvious and gracefully curves out to her hips. She also has a rounded bottom and beautiful side as well as front profile. Her upper body is proportionate in length to her legs which are shapely. She has beautifully blushing features as well.

Clothes:

Casual LBD: A satin, backless little black dress with double side slits and a matching satin four button corset. Under the halter dress she wears a yellow triangle top bra and panties, fishnet pantihose and fingerless gloves, open toe black heels. Meg wears it on her off days if the weather is permitting.



Casual: A taut, white short-sleeved collared dress shirt, a black and gold satin pleated skirt and corset combo, thigh high white silk stockings, black leather lace up heeled boots, black and gold satin gloves.



-Work Clothes-
Orange Kimono: An orange floral kimono with a black and pink obi, a pair of white tabi socks.



Biker Suit: A black and gold leather biking suit unzipped past the breast, black thigh high leather heeled boots.


Work Uniform (Bunny Suit): A black satin pair of bunny ears, bowtie, red black and gold trimmed tailcoat vest, garter belts, black thigh band fishnet stockings, black heels.


Nurse: A sexy nurse uniform with a cropped top, mini skirt, white nylon pantihose, green plaid panties and white high heels.





Background-
Hometown: Cretu, Scardia
Alliance: Unknown
Alignment: Neutral

Employment: Exotic Entertainer (sexy stripper & call girl) for the Silver Craft
Trained In: Pick-pocketing/sleight of hand, illusion, acting knife play, small arms familiarity.
Sensei/Instructor: Unknown
Instructed: None

Relationship Status: Single
Medications: None
Allergies: None
Health Background: None


History:
A beautiful young woman who was orphaned at five. She grew up without properly knowing her family, save a photo of them which she has kept close to her over the years. She was found and has since been adopted by the Silver Craft, who has looked around the country for beauty and talent. She was given high sums of cash and a place to stay by working as an adult entertainer, but at the cost is a somewhat reluctant prisoner to the craft thanks to her contract. Scary yet, is that she has to keep the casino and pleasure palace happy or become… like Almira…

Inventory-

Weapons: Unknown

Equipment: Mobile phone

Possessions: Unknown.

Prized Possessions/Personal Items: Photo of her family

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.

Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
Chi (Ki) Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.

  • Advanced Physical Condition: She has been trained to handle monsters and humans much bigger than herself as well as demons, to an extent. As a result, her body is highly honed in the fields of speed, power and accuracy. She is nimble and graceful, to name just a few of the gifts she’s graced with thanks to her conditioning:

    • Strength: Her strength, thanks to her Beijionese blood is something you should not take for granted. She can easily overpower a man, and though some effort is involved, she can remove the large paw of a chimera who has pinned her down. The strength behind her kicks can resonate painfully through a monster’s thick hide!
    • Durability: The average Beijionese individual can take a hearty beating, which means she can take quite a deal of punishment. Though somewhat frail in appearance, her dense bones and thick skin keep her from the colds bite and the arrows piercing sting. She has further trained her body to withstand powerful blows and block out pain when absolutely necessary.
    • Stamina: Though she is only Scardian by blood, her sheer will alone is worthy of Scardian spirit. She can still outperform many the average non-Scardian and even a few beasts of the land before becoming too tired to move.
    • Accuracy: She is somewhat capable of wielding various projectile based weapons.
    • Acrobatics: She employs a high level of athleticism thanks to her… skilled leg work. She mixes her graceful acrobatics with fluid and swan like movements.



Skills:
Climbing: Due to her training, Megan is an expert with climbing surfaces, and is skilled at free running and scaling the environment without aid of equipment.
Wall Run: She is skilled and agile enough to run across the flat surfaces of walls for a short period of time.
Rapid Blows: She can punch and kick her enemies multiple times in a blinding succession of blows, using mixed styles to subdue her enemies in unpredictable ways.
Bone Breaking Taijutsu: Megan, trained in the Beijionese Martial Arts can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of his opponents. Precision techniques with specific jabs infused with her Chi to the right areas of the body will cause both temporary nerve loss as well as cause the bones to weaken and break under the flesh.
Aerial Control: Megan has the ability to temporarily stay airborne and control her movements in the air. This allows her to float, glide, change directions in mid-air or gain temporary flight.





Magic Abilities:
Chi Mending: An ability which he channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Kiss of Rejuvenation: She can channel her Chi into her lips, and then transfer her energy into another individual to heal them or drain their weariness. Similar to Chi Mending, but on a more deeper level.
Kanashibari no Jutsu, 金縛りの術, literally "Temporary Paralysis Technique": This jutsu paralyzes an opponent, leaving them open for attack.

-Aerokinesis: She wields magical wind and has a slight affinity for the element of wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to her and/or her allies.



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Re: Characters: Human

Post  Izayoi Zharkova on Wed Oct 25, 2017 11:50 pm

Name: Izayoi Zharkova



Physical Description-
Age: 20
Sex: Female
Height: 6’2
Weight: 146 lbs
Eyes: Bright Blue
Hair: Silver
Body/Physical Appearance: A tall, curvaceous yet slender young woman with medium long silver hair, large bright blue eyes and plush pink lips. Nubile, flexible, sexy and young; she is an ideal mate with mixed Beijionese and Izheveskian heritage. However, as girlish and attractive she may appear, she is a far cry from being a stereotypical doe eyed damsel.

Clothes:

Bodysuit (Maid): A taut, latex appearing bodysuit leotard with an open back, detached collar and tie, thigh band nylon pantihose, heels, a maids headress and apron. She wears latex vambrace. The bodysuit (and all other variations of it) is made with highly elastic aramid fibers that give it high durability/survivability and defense.









Bodysuit (Hotpants): Her bodysuit with a pair of hotpants, thigh high nylon thigh band stockings, and heels. She wears a detached collar, tie and latex vambrace.



Bodysuit (Winter): She wears her standard bodysuit with a brown leather, fur lined overcoat over top.



Bodysuit (Ninja): A very minimalist battlesuit without thighband pantihose and with more Beijionese Ninjustu aesthetics.




Bodysuit (Full): A fullsized bodysuit. Blue in color, and skin tight, the suit is weightless and allows for maximum mobility.


Casual: Wears her blue bikini with a pair of short-shorts.


Casual (Cutouts): She wears a cropped latex belly shirt with a cleavage cut out (shaped like a heart), detached collar and tie, blue latex vambrace, white detached cuffs, blue denim short shorts, a blue spandex high leg thong, and high heels.


Casual (Sweater): She wears a full, or sleeveless & backless ribbed grey sweater over her standard attire complete with thigh band dark nylon pantihose and heels as well as her blue latex vambrace.





Dress: A taut black dress with a see through mesh design. A Nora Fallensky classic. Worn with black heels.


Bikini: A simple blue bikini. One must not judge the power behind something simple as a taut blue spandex swimsuit.




Background-
Hometown: Reuyev, Izhevesk
Alliance: Stephen Chesluk, Silver Craft
Alignment: Unknown


Employment: Combat Escort & Chesluk Maid; Former White Wolf Cadet
Rank: Chief Maid
Trained In: Picking Locks, Dark Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, assassination, cooking, cleaning.
Sensei/Instructor: White Wolves of the Far North
Instructed: None.


Relationship Status: Single
Medications: Unknown
Allergies: Unknown
Likes: Unknown.
Dislikes: Unknown.
Health Background:
-Minor Physical Damage Resistances
-Poison Immunity


History:
Beautiful, talented, and unassumingly deadly. Izayoi ‘Red Eyes’ Zharkova is the young Chief Maid under the current Chesluk Family Household. She works as an ‘armed escort’ on the side, and takes up odd jobs here and there at the Silver Craft since its been put under new management.

Her nickname ‘Red Eyes’ comes from her little known background prior to being hired by the current Chesluk family, as a recruit for the White Wolves. The White Wolves are a special forces unit of the Izheveskian Military’s Scout Division. They are trained from a young age to feel nothing and carry out their tasks with extreme prejudice. They are some of the world’s best scouts and survivalists.
(at age 15 she performed her first raid)



She was still training when the eccentric Chesluk family asked the Northern government to allow them one of their recruits to act as a servant and protector to the family home, and its residents. After a long deliberation, they decided to lend the Chesluk House the young Izayoi Zharkova, known as ‘Red Eyes’ by her comrades for her eyes would become red once she actively was using her hidden ‘gifts’.

(Age 16)

Izayoi, as one can tell, is of mixed race, half Beijionese and half Izheveskian. She was raised in a small village in the white vastness till she was selected by the Ministry of Intelligence & Espionage to join the Military; due to her unique blood and hidden capabilities. She left from the age of five and has never set foot in her mother village since. As she grew older, Izayoi became more adept with her skills, and excelled in close quarters and ranged combat. She is a very flexible individual, capable of contorting her body in various positions, which allow for her to break free if confined rather easily.



(Age 18)

Her flexibility also allows her body to act as a weapon in the event she is stripped of one. However, she is at home with knives and blades, which she uses in close quarters as well in long range throwing with scary accuracy and god like skill. Her knifeplay is feared by many within her former White Wolves unit, even though she no longer fights at their side physically.


(Age 20)

Her personality is hard to grasp, seeming spacy at times; however when charged with a task she hides all emotion behind an attractive smile, and carries out her mission mercilessly unless given notice by her masters.

As the Chief Maid of the Chesluk family, she is also skilled in the domestic arts. Her cooking is downright godly and her impeccable cleanliness has made the Chesluk Manor spotless. She trains her body in her arts of domestics, military, magic and even seduction daily in order to keep her body and mind ready for anything.

Inventory-

Weapons: 2x Scardian Razors, a Section 10 Ballistic Combat Knife, an Izheveskian Snayperskaya Vintovka sistem'y Dragunova (or IZ-SVD for short) w/folding stock, dual 9mm Izheveskian K17 'Kulan' SMGs, a Burkov Izvheveskian Military Pistol (BMP) w/suppressor & stainless, an AK82, an AK57, several kunai and standard throwing knives.

Equipment: Military Folding Knife, Canteen, Sidepacks, Ballistic woven apron, Remote Mines, 3x Stick Smoke Grenades, Cellular Phone, Lighter, Lock Picks.

Possessions: TBA

Prized Possessions/Personal Items: Glasses

Misc.-
Special Abilities:
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Izheveskian trait: Cold resistance: Because of her mixed heritage, she is highly resistant to cold weathers and environments. This also translates to sudden changes caused by spells or elemental attacks.
-Izheveskian trait: Hearty: She is very resilient to physical fatigue and stress, as well as damage thanks to her Izheveskian heritage
-Izheveskian Strength: She has enhanced strength and hardiness which stems from her harsh Izheveskian/Far North roots.

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Diamond Body: She is immune to all poisons of any kind.
-Adapted Technique: Smothering Suffocation: Based on long lost ancient manuscripts left by Hiyori Busujima; being her favoured subjugation and assassination techniques makes use of her rather generous assets, combining her seduction and kunoichi skills. She usually performs the technique by pinning her target beneath her, and simply smothering them between her breasts, suffocating them slowly.
-Adapted Technique: Prison of Death - Suffocation: Based on long lost ancient manuscripts left by Hiyori Busujima; this technique is one of Izayoi’s more intimate assassination techniques. This has Izayoi pin the victim to the ground, and has her then press her groin or rump directly onto the mouth and nose of the opponent, cutting off their oxygen beneath her weight. This technique can be applied gently, forcefully, or roughly, and leaves the limbs all free to either apply other techniques simultaneously, or even to fend off other opponents as needed. How Izayoi sits or crouches on her target is solely at her discretion as well, making the technique quite variable for what it is.

-Adapted Technique: Prison of Death - Anaconda Vice: Based on long lost ancient manuscripts left by Hiyori Busujima; this variation of the Prison of Death is more involved. Izayoi will squeeze the neck and throat of the target between her thighs in a vicious leg scissors. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly.



-Adapted Technique: Kiss of Death - Poison Fangs: Based on long lost ancient manuscripts left by Hiyori Busujima; Izayoi routinely practices the infusion of chi into her lips and her teeth for these techniques. Capable of springing the Kiss of Death upon anyone even during regular intimacy if needed, Izayoi immediately locks her teeth and jaws around the lips and mouth of her target. The technique causes immediate paralysis by locking the targets energy in it’s current state, and this variation immediately injects a powerful ki based venom into the target, resulting in continued paralysis along with agonizing pain. This allows Izayoi to move onto any other technique of her choice, or even to leave the target right there until they either die from the powerful toxin, or they survive and the effect wears off.



Magic Abilities:
-Hydrokinesis: Izayoi can create/generate, shape and manipulate water.

  • Create Water - Creates water. She can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast - She can cause water to explode into volatile steam.
  • Freeze - She can make the water she animates freeze solid.
  • Healing Waters - She can gather water upon the surface of her hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.

-Cryokinesis: Izayoi has the power to control frost, ice and snow to a limited extent.

  • Create ice - She can create ice out of thin air.
  • Ice Blast - She can blow freezing cold air out of her palms.
  • Ice Shield - She can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze - She can completely but temporarily encase her opponent in ice.
  • Ice Spikes - She can create large, dangerous, pointed spikes made of ice.

-Chronokinesis: Izayoi is able to defy the flow of time at will.

  • Stasis - She can control time within a person, place, thing or a specific sphere of influence creating a sort of "time bubble".
  • Slow Time - She can slow the passage of time around her.
  • Haste - She can increase her flow of time, and in the process allow herself to move at heightened speeds.
  • Stop - She can temporarily pause time.
  • Rewind - She can rewind time back by five seconds.

-Dark Energy Manipulation Master: Izayoi has the power to control a special dark energy.

  • Dark Energy Attacks - She can can infuse her basic attacks (punches, kicks...) with dark energy for increased damage.
  • Dark Energy Projectile - She can can create waves of dark energy to attack distant enemies.
  • Dark Paralysis - She can imbue her projectiles, that when they strike they can cover and paralyze opponents with darkness, leaving them open to her other attacks.
  • Absorb powers - She can has the ability to absorb the powers from other people to increase her strength.
  • Dark Flames - She can create & control dark flames.
  • Possession - She has the ability to merge with and possess other individuals. Her influence varies.

-Shape/Size Shift: She can alter her size from ‘normal’ to smaller sizes.
[/list]
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Re: Characters: Human

Post  Xu Shinitase on Sun Nov 12, 2017 11:03 pm

Name: Xu ‘Fang’ Shinitase
Nicknames: Lady Xu, Miss X



Physical Description-
Age: 24
Sex: Female
Height: 5’9
Weight: 140 lbs
Eyes: Purple
Hair: Black slightly purple hue
Body/Physical Appearance: A curvy and tall woman of Beijionese decent, with long dark hair held in a high ponytail, short side locks, and swept bangs that part over the right eye, forming a peek-a-boo bang. Her eyes are slanted, and narrow and slightly angled.

Her body is well developed naturally, as she has wide hips, somewhat thick thighs, and large breasts (about DD in bust). She is extremely fit in spite of her curvaceousness.




Clothes:

Silver Craft Bunny Suit: Her uniform at the Silver Craft. A red leather choker with a brass heart brooch. A black, form-fitting, backless, rayon-satin strapless merry widow corset teddy that rides up between her crotch and her ass with a cotton ball tail. A pair of dark sheer waist high fishnet pantihose. A black satin rosette pinned against her right hip bone holding the first initial of her name, 'X'. Gold ring bangles on her wrists, a pair of black satin bunny ears, a glossy black pair of high heels with red satin lining. She wears a sleeveless black tailcoat styled waistcoat.







Alternate Bunny Suit:


Casual: A green halter top and skirt, a black tanktop, black spandex bikeshorts/spats, black leather & ventilated fingerless gloves, green calf high lace up high heeled boots, green arm bracers.







Casual Light: Same as Casual, just without the halter, skirt and arm armor, leaving her in her tanktop and spats and gloves.


Red Sling: A red one piece bathing suit with a bikini style top, with a traditional sling bottom and thong like in the back.



Red Bikini: A red bikini for use at the Craft.


Background-
Hometown: Beijio City, Gailden
Alliance: N/A
Alignment: Neutral

Employment: Silver Craft Escort & Staff Member, former Beijionese Warrior.

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, many mixed martial arts, Archery, Electrically Based Magic, polearm fighting.
Sensei/Instructor: Her grandfather, Yuko Busujima (cousin).
Instructed: None.

Relationship Status: She is single.
Medications: None
Allergies: None
Likes: Eating (Spicy things are a plus), cute & adorable things, helping others, being openly flirty.
Dislikes: Busujima Clan, Bugs and Spiders (especially Spiders), tentacles, bringing up the past...


Health Background:
Mark of Lust: Is a ‘curse/gift’ which has generally been a major hindrance to Xu’s abilities in combat. However, what the form lacks in combat support is made up for in full when it comes to the pleasures of the flesh, which can help relieve stress and improve life for her due to: extraordinarily sensitive erogenous zones, incredibly stiff and constantly erect nipples, more pronounced nipples and areola, increased libido, can reach climax via breast and nipple stimulation alone, increased metabolism (heart rate, sweating, salivating). It has also made her increasingly ticklish.




History:


Xu ‘Fang’ Shinitase is of a unique bloodline of Beijionese Warriors. She is of the Shinitase family, whose Mikaru Shinitase was the T.I.R.S. Director in the 2280s, and being related to the Shogunate of Beijio. Her bloodline connects with the Higa Clan’s, who are also intermingled with the Beijiosaki who rule Beijio in the Modern Day. At one point the bloodline also crossed with the Busujima’s, who are her close cousins. She trained with the unconventional Yuko Busujima, but mostly with her Grandfather who held a seat at the Twelve Swords of Beijio.

For some unknown reason, she decided to stop her training to become a warrior of the Twelve and disappear from Beijio. She decided to live at the Silver Craft as an on hand staff worker, as an escort and waitress. She survived the Silver Craft attack, and still works on the isolated pleasure palace.

No one is sure when she received the Mark of Lust or by who, but it appears as a tadpole like birthmark on the underside of her left breast. Since its appearance, Xu has… well its best not to say such things out loud.

Inventory-

Weapons:
Torahime Glaive, Quicksilver Custom TT, Galideno Annihilator Auto-Shot

Equipment: 10x Kunai, 1 Buckshot Drum (25 shells), 1 Volt-Fire Drum (25 Slugs), 3x Beijionese Smoke Bombs, Senbon needles, travel bags.

Possessions: Weapon maintenance kit, whetstone, Gilex

Prized Possessions/Personal Items: Higa Clan Scroll.

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.


  • Swordsmanship: Xu was trained from a young age to be a samurai. As a swordsman, she relies largely on the Higa Slice technique as her main offense, usually avoiding her enemies' attacks until she finds the right opening to use it and end the fight quickly. Even while wielding only a knife, she was able to defeat an esteemed Beijionese swordsman.
  • Physical Condition: Xu is in excellent physical condition due to her vigorous training as a samurai.

    • Strength: Xu has been shown to have enough strength to cut clean through tree branches with little effort and slice clean through logs—a task that not only requires excellent physical strength, but general physical fitness.
    • Durability: Xu has been shown to have remarkable physical durability, having been formidable enough to survive a high fall into a river after having been shot by her cousin, Yuko Busujima, who then went on to remark on how such a thing would never kill her.
    • Stamina: Xu has been shown to have endurance for harsh treatment in many forms. She has been able to go four days straight without consuming any food while traveling on foot the entire time for three of those days before passing out. She has also remarked on how much of a burden on her back her breasts had become; regardless, she endured it.
    • Agility: Xu has remarkably great agility in combat. She was agile enough that she was able to keep up with the speed of a giant octopus while underwater. This is an important aspect of her fighting style, as she usually evades or block her enemies' attacks until she finds the right opening to end her fights quickly using the Higa Slice technique.
    • Accuracy: Xu has been shown using kunai knives and other weapons several times when necessary and hitting her mark spot on when doing so, including the large bore Beijionese Matchlock.
    • Acrobatics: Xu has been shown to be a remarkable acrobat, in and out of combat. She managed to balance atop a ladder without too much difficulty, while simultaneously performing many acrobatic acts, including a one handed handstand.

  • Mind's Eye: Xu has displayed the ability to tap into her "Mind's Eye" when she can't rely on her other senses. She used this ability to keep track of a giant octopus while she was fighting it underwater, after it had hindered her vision using its ink.

Energy Reflector: Xu can reflect projectiles back towards her opponent, imbued with her spiritual energy.
Wind Projectile: Xu can strike the air with enough power that the air pressure damages her target from a distance.
Bushin: Xu can temporarily project shadow images of herself and her weapon.
Super-Speed: Xu can move herself so quickly that she leaves several images of herself when she moves.
Energy Arrow/Bullet: Xu can shoot arrows or bullets fueled with ki energy.
Teleportation: Xu can teleport short distances.
Impale: She can pierce just about anything with a melee weapon, mostly with polearms. Enhanced Spearmanship: Xu demonstrates a natural aptitude in the way of polearms. She is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.


Skills:
Boomerang Projectile(s): Xu can launch her weapons towards her enemies, and over time will fly back towards her after a short distance, hitting her enemies that attempt to jump over it. These blades are sharp enough to cut through logs and and obstacles yet continue onto their path back to Xu.
Climbing: Due to her ninja training, Xu is an expert with climbing surfaces, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Double Jump: Xu can naturally jump higher than a normal human being
Stealth: Also because of her training, Xu is a master of stealth.
Clothing: with her revealing outfit it's easy for attracted opponents to get distracted giving her the opportunity to defeat them; however this was not intentional...
Weapon Mastery: Xu is an expert in multiple weapons including various sword styles, axes and polearms, as well as archery & guns.
Rapid Reload: She can load her firearms quickly.
Translocation: Xu is can dash herself forward at incredible speeds, able to move herself from one place to another nearby almost instantly.
Quick Draw: Xu can draw and sheath her sword quickly thanks to her training; the same can be said about using the pistol or her boomerangs which she can draw from her holster with a quick pace and ease.
Quick Reload: She can reload firearms, musket based loads especially with an accelerated and graceful speed due to her usage of such.
Deflection: Xu can use blades or her armored vambrace to deflect projectiles of all sorts with proper timing.
Pyrotechnical Attacks: Xu can explode a bomb to fend off her opponent.
Bone Breaking Taijutsu: Xu can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Higa Shinobu Technique - DISTRACTION~! (Sexy No Jutsu?): Xu, as a last resort, can distract enemies with her well endowed assets, which could potentially give her/her allies a momentary increase of time.
Spoiler:

Higa Shinobu Technique - Breast Suppression: A technique that utilizes Xu’s well endowed chest to choke out and/or suppress noise from captured enemies. Can be used to render captured foes unconscious with prolonged use, or even death.
Higa Shinobu Technique - "Bonsai Festival ZERO": A non-lethal attack that uses smoke bombs and an 'anatomically correct' clone that loves the target and starts to hug, embrace, and sometimes kiss the target to death before exploding with a concussion inducing explosion.
(NOTE: the strength of the clone is incredible, and will latch on with a death grip)
Higa Shinobu Technique - "Bonsai Festival OMEGA": Exactly like Bonsai Festival ZERO, but instead explodes with a thousand kunai/daggers/spikes/shuriken/and other sharp concealed objects that will impale the target as well.



Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Solid Illusion Image: Xu can make a copy of herself through ninjutsu, and is slightly more effective than Shadow Clone Jutsu.
Shadow Pin: Legendary ninja skill of immobilizing opponent by pinning her shadow to ground by shuriken/kunai.
Higa Shinobu Technique - Fusion Technique: she may fuse with another person knowing the technique, for a short duration. Elements of both characters are utilized, bolstering strengths as well as weaknesses.
Signature Technique - Healing Kiss: Xu has enhanced a version of Chi Mending allowing only those she kisses to temporarily increase their natural healing recovery, healing broken limbs and bad injuries within seconds. Cannot bring back the dead however, and can’t be used on herself for obvious reasons. Like Chi Mending, her body is fatigued if not on an increased level of fatigue/hunger.
Kanashibari no Jutsu, 金縛りの術, literally "Temporary Paralysis Technique": This jutsu paralyzes an opponent, leaving them open for attack.
Execution by Kiss technique: A ninjutsu technique used to drain her victims of chakra and kill them.
Aerokinesis: She wields magical wind and can conjure elemental wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.

Electrokinesis: Xu is able to create and control electricity and lightning.

  • Static: Xu can create static around her body.
  • Create Electricity: Xu can create electricity. Even from the air.
  • Electrical Energy Channel: Xu can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Projectile: Xu can fire a very small ball of condensed electricity that blows towards the opponent. When it reaches a specific point in space, the ball expands, causing damage to any creature nearby. Xu can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Xu can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Xu can release an electric discharge by touching her enemy.
  • Thunder Burst: Xu can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.

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Re: Characters: Human

Post  Eriko Hinomoto on Wed Jan 24, 2018 2:18 am

Not sure if I should post her here, as she's from future LOL:
Name: Eriko Hinomoto
Nickname: Eri, ‘Erika’

Physical Description-
Age: 23
Sex: Female
Height: 5’9
Weight: 153 lbs
Eyes: Amber
Hair: Red
Body/Physical Appearance: She is an attractive young woman with large breasts, large amber eyes and long red parted hair usually fashioned in a high ponytail that extends past her shoulders. Her ponytail is done with a dark hair tie, and she has two thick sidelocks framing her face with her bangs parted towards the right. She has pale, fair skin, and mix Beijionese/Scardian features with a curvy yet toned figure. (Bust: 90cm - Waist: 61cm - Hips: 84cm)


Clothes:
Default: She wears a white frilled long sleeved silk shirt, with a matching layered frilly miniskirt and frilly thigh high stockings, black and gold striped thigh boots, taut white panties, an orange and black long coat, black and gold gloves.






One Piece: A blue taut one piece bathingsuit with a backless design.



Orange Bikini: A skimpy, orange bikini with a high leg side tie bikini bottom.



Academy Uniform (18): The uniform of the Gunslinger Academy in Kuleg, Izhevesk.


Background-
Hometown: Unknown, Gailden
Alliance: Gunslinger Association, Order of the White Tower
Alignment: Neutral

Employment: White Tower Resistance Officer, Gunslinger Master (Formerly)
Rank: Gunslinger Master Rank (Able to perform solo missions and choose whom she can train)

Trained In: All known Firearms, some experience with the newer vehicles, maintenance of weapons, close quarters battle techniques, sniping, assassination, taming dangerous animals with lasso techniques, advanced tracking through various terrain (snow, desert, forest, etc.), sabotage, gunsmithing, ammo smithing, dungeoneering, the lore of certain ancient areas, and setting up and creation of advanced and complex traps.
Instructor: The Gunslinger Academy of Kuleg; Master Sergei Far-Cloud, Yume McKelly

Relationship Status: Single
Medications: None
Allergies: None
Health Background: Healthy.


History:
A fellow survivor of the human resistance group of Scardia’s White Tower Knights, Eriko Hinomoto travelled five years into the past with her superior officer, half sister and close friend Yume McKelly to help fix Galiavan from heading down a darker future devoid of human life.

She is the daughter of Yoko Hinomoto and Leland McKelly, born in early 2639 and whisked away from the parents she never knew, parents who were the product of one of the Gunslinger Association’s ‘darker’ rules. Leland was never made aware of her existence, and Yoko was mind wiped of the events leading up to her pregnancy, which accounts for her foggy memories in the year of 2639 when she was on the run from the Association for reasons she could not remember. Eriko was the name Yoko gave her before they were torn apart.

During the events of 2657, Eriko had been raised in the Far North’s Gunslinger Academy, raised by the organization who abducted her from her proper parents. She was never told of their existence during her time at the academy, being a popular and skilled student in the ways of combat. She has her parents combined skill set, being a prodigy of the Izheveskian Branch of the Gunslinger Association, being a very studious and competent Gunslinger Apprentice. However, being born from rather lewd parents, one could say she had also inherited a very flirtatious, and hyper behavior which never left her in her young adulthood. Eriko was remembered for being a very kind, friendly and open individual within the Academy’s walls; willing to help any of her fellow students in need.

It wasn’t until 2659 when the world became thrown into chaos, and demons began slaughtering the remaining humans and humanoids throughout the now war torn planet. Cretu’s Crown City and the country Izhevesk held out the longest, serving as a military sanctioned sanctuary for mankind as all other civilizations fell. When Cretu’s revamped ‘White Tower’ fell with the Crown, the survivors fled to the Far North, and it is then Eriko met Yume. Almost instantly the pair bonded, and it was as if a pair of long lost sisters reunited. It turns out this was more true than they could have anticipated as they scavenged the Gunslinger Records for more fuel and found papers of every child who had been stolen away from the Association due to ‘fear of power’.

This news did not sit well for Leland and Yoko, who had survived and were aiding the Association up in the North. The Elders only could bow their heads in shame, as two of their best Enforcers chewed them out, but the reunion of family was short lived. Kuleg was hit hard by an invasion force and Leland parted ways to see to it that the residential districts were safe from harm, but never returned.

Yoko, Eriko, and Yume were sent further north, to a secret facility created by the Izheveskian Government where they had been developing a time machine to perhaps alter the timeline. Yoko, Yume and Eriko volunteered, but the technology was still being devloped. In the years that passed, Eriko learned more techniques from her younger sister, and became adept in both gun and blade, using a newer ADN/Tenik laser blade developed for the Human Resistance Fighters by Alastor Grey, Stephen Chesluk, and Sabrina Quicksilver, using Blade-Breaker blueprints found from the ancient country of Lux.  
The machines were almost complete, when the demon horde finally located the hidden base, betrayed by a scared mortal seeking immortality among the survivors. Eriko watched as her mother was slaughtered, then devoured in front of her trying to by them more time. She and Yume watched as everyone they knew were killed around them, and had no choice but try to leap to the point before this mess started, the year 2657…

(more will be expanded as we continue)

Inventory-

Weapons: A Quicksilver ZERO, a Settlement Anti-Friendly Breach Rifle, a GCQ ‘Izuna’ Beam Katana.

Equipment: Unlimited .45LC pouch, Gunslinger's Satchel, Flip Lighter, Flask, Canteen and Mess Kit, Portable Radio.

Possessions:

Prized Possessions/Personal Items: Gold Ring

Misc.-
Special Abilities:
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Fortified Strength: Despite her size, Nene has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting and throwing individuals heavier than herself above/over her head as well as push and slide heavy objects. Though she isn’t entirely combat oriented, her strength lends well into her physical hand-to-hand capabilities as well.
-Aerial Control: Oddly, she has the ability to temporarily stay airborne and control her movements in the air.
-Abundant Stamina: She is a ball of energy that doesn’t back down so easily
-The Sight: a telepathic and supernatural form of vision which is only inherited by true born Gunslingers. This allow's the user's Godlike keen eyesight to acurately measure distance, length, height, weight, age, and even can read minds sometimes.
-Dead Eye: Move only Gunslingers have that allow them to see oncoming bullets.
-Gunslinger Hypnotism: Uses a medallion or bullet to induce supernaturally heavy sleep on whoever is being hypnotized, and they will follow the user's every whim in terms of handling information until the medallion/bullet stops its movement.

Skills:
-Climbing: She is capable of climbing difficult surfaces.
-Wall Run: Eriko can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
-Stealth: She is a skilled in the arts of stealth.
-Sexy Clothing: With her revealing outfit and general appearance, it is easy for male enemies to get distracted by her jiggly aspects and bare skin; giving her the opportunity to defeat them in unusual and cruel ways. Baka. However, this also makes her a target for voracious predators.
-Rapid Blows: She can punch her enemies multiple times in a blinding succession, her form is quick and reserved.
-Bone Breaking Taijutsu: Eriko can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
-Quick Draw: Eriko can draw and sheath her weapons at a quick rate, but less than the speed of a skilled warrior like a samurai or ninja.
-Multiple Attacks: Eriko can deliver several slashes at once.
-Deflection: Eriko’s blade can be used to deflect projectiles of all sorts with proper timing.
-Recoil Control: She has incredible recoil control, allowing her to handle weapons or machines that tend to kick back a lot.
-Technical Savvy: She is incredibly gifted at picking up and understanding complex and advanced technologies after being exposed to them for a short period.
-Mechanical Repair: She can repair machines with ease and limited tools on hand to almost brand new.
-Computer Savvy: She understands how to hack and workaround computers and other similar interfaces.
-Weapon Dismantler: She can dismantle weapons in a short period of time.
-Spiritual Shot: transforms the bullets one's using into a shard of purified light, causing severe damage to enemies made of darkness..(demons).
-Rain of Lead: Leaping several of feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
-Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
-Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
-Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
-Rapid Reload: Reloads Guns almost instantly, no matter the capacity.
-Bullet Barrage: Fires bullets into bullets that have already been landed, causing deadly shrapnel to form within the target.
-Sonic Reload: An advanced form of rapid reload. The user is so quick with reloading weapons, it's as if the gun was never empty (no reloads)

Magic Abilities:
-Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
-Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
-True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
-Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
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Re: Characters: Human

Post  Locke Bright-Spear on Sun May 27, 2018 5:55 pm

Name: Locke Bright-Spear

Physical Description-
Age: 19
Sex: Male
Height: 6’1
Weight: 178 lbs
Eyes: Green
Hair: Blonde
Body/Physical Appearance: He is a tall, capable young man with medium long blond hair, and sharp, green eyes. He has a slender, athletic form, slightly tanned from his life as a fisherman. He is tone and has scars from trips at sea.

Clothes:
Scardian Free Spirit: Relaxed wear of the average Scardian coast line dwelling male citizen with a few features self implemented by Locke himself. Consists of a light grey designed loose fitting tunic, a black sleeveless muscle shirt beneath, a marine green short jacket with sleeves gathered at the elbows, a decorated spaulder on his left shoulder, a 'dreamcatcher' beaded necklace around his neck, a green and grey striped belt sash wrapped around his waist and tied off in a bow off the side of his left hip with the remainder of the ribbons hanging down past his left thigh, navy blue pants, greaves, black fingerless gloves with leather padding, and sandals.



Background-
Hometown: Cretu, Scardia
Alliance: Scardia
Alignment: Good

Employment: Fisherman
Rank: None

Trained In: Water Magic, Air Magic, Stealth, Spearmanship, Swordsmanship, Equestrianism, Scardian Chivalry, Scardian Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Climbing, Swimming & Diving, Navigating.
Sensei/Instructor: His family.
Instructed: None

Relationship Status: Single.
Medications: None
Allergies: None
Likes: Wine, Scardian Mead, Horses, Scardia, sailing, kindness.
Dislikes: Unknown
Health Background: Healthy.



History:
Locke is the recent descendant of the High Queen of Scardia, Ysolda Bright-Spear, who was a figure of legend from the year 2282. Back then, she was known as ‘Ysolda the Lioness’, a fierce warrior dragoon from Clan Bright-Spear whose military prowess and combat expertise helped dissuade the overthrowing of Eastern Scardia by a band of thieves under the rule of the ‘Bandit King’. Her loyalty, expertise, and beauty gained her many admirers, including that of the Prince, who would become her husband when he ascended to being the High King of Scardia.

He is one of the very few remaining members of Clan Bright-Spear, which has mostly died out over the years or produced little in the way of male heirs. They lost much of their Noble standing given their lack of numbers and now live life as modest citizens in the current era. Locke Bright-Spear himself is a proud fisherman, and is rather successful given he has befriended Selachi and is permitted to sail in most of their territories.

He is a peaceful young man, who cares little for his warrior lineage and rather live a modest and simple life, but as it was taught by Scar’d, he is willing to defend those who deserve it without cause or reason, is against the slavery of man and of wanton massacre. He has had little in the way of combat experience which is to say defending his ship from Beijionese and Domescadian Pirates on occasion.


Inventory-

Weapons: The Spear of Lord Geralt Quicksilver, a steel iron dagger, a Scardian Cutlass.

Equipment: Small backpack, Mobile Phone, rope, electric lantern, flashlight.

Possessions: Selachi Tooth, fishing boat.

Prized Possessions/Personal Items: The Spear of Lord Geralt Quicksilver: A unique magicked quicksilver steel blade which makes an appearance as a common, if not somewhat ornamental rapier in a silvered sheen. However, it has a second function, which the blade unfurls and the shaft extends to a mighty javelin spear! Though metallic, it almost seems the blade is ‘organic’ in nature. It was bequeathed to the Bright-Spear Clan and was later given to the Clan’s champion, Ysolda. Its been passed down the family line and was donated to the Kingdom of Scardia by Locke’s father, Daan.  

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He is not Feniran, cannot communicate mentally with them.

Skills:
-Impale: He can pierce just about anything with a melee weapon; a skill she learned from his Scardian bloodline.
-Enhanced Spearmanship: He demonstrates a natural aptitude in the way of polearms. He is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.
-Mastered Mounted Combat: He shows exceptional control in his riding skill, and the use of weapons while mounted onto the back of various living/inorganic transports, weapons ranging from spears, swords, bows, guns and heavy guns.  

Magic Abilities:
-Radiant Spear: His spear is focused with cutting energy, glowing in a bright golden flame.
-Hydrokinesis: Locke can create/generate, shape and manipulate water.

  • Create Water: Creates water. He can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: He can cause water to explode into volatile steam.
  • Freeze: He can make the water he animates freeze solid.
  • Healing Waters: He can gather water upon the surface of his hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.


-Aerokinesis: He wields magical wind and has an affinity for the element of wind.

  • High Jump: He can jump to an alarming height with a conjured compressed air around him body which produces an insane amount of lift.
  • Double Jump: He can jump in mid air, using magically produced air to form a barrier at his feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at his opponents to knock them onto their backs. Can also use this to increase the velocity of his projectiles.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of his targets.  
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to himself and/or his allies.

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Re: Characters: Human

Post  Octavian Dragonswift on Tue Jun 19, 2018 11:29 pm

Name: Octavian Dragonswift
Nickname: Tav, Tavian, Oct

Physical Description-
Age: 21
Sex: Male
Height: 5’9
Weight: 168 lbs
Eyes: Green
Hair: Light Red
Body/Physical Appearance: He is a tall, capable young man with medium long red hair, and sharp, green eyes. He has a slender, athletic form and a tattoo on his lower left chest. He is tone and has scars from his travels.

Clothes:

Adventurer:


Casual:



Student:





Background-
Hometown: Cretu, Scardia
Alliance: Any
Alignment: Good

Employment: Student, Adventurer
Rank: None

Trained In: Air Magic, Stealth, Spearmanship, Swordsmanship, Equestrianism, Scardian Chivalry, Scardian Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Climbing, Swimming & Diving, Navigating.
Sensei/Instructor: His family.
Instructed: None

Relationship Status: Dating.
Medications: None
Allergies: None
Likes: Wine, Scardian Mead, Horses, Scardia, sailing, kindness.
Dislikes: Being away from Willow too long
Health Background: Healthy.



History:
The Dragonswifts is a common family name in Scardia, their huge family being one of the first to ally themselves with Scar’d or so the legend goes. Octavian descends from greater nobility but has since lived outside of Scardia since meeting his lover, Merry Graves, or ‘Willow’. He earns them a decent living by hunting and safely guiding folks through Windscar’s wild woodlands. Though he looks somewhat scrawny at a glance, his might with a two handed blade is quite astonishing. He’s a happy go lucky and optimistic young warrior, who also attends a private university outside of Beijio.  


Inventory-

Weapons: Mythgarde forged Knight’s Claymore, a Scardian Scimitar, a Scardian Razor.

Equipment: Small backpack, Mobile Phone, rope, flashlight.

Possessions: Locket

Prized Possessions/Personal Items: Locket with a picture of Willow inside

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.

Skills:
-Impale: He can pierce just about anything with a melee weapon; a skill she learned from his Scardian bloodline.
-Mastered Mounted Combat: He shows exceptional control in his riding skill, and the use of weapons while mounted onto the back of various living/inorganic transports, weapons ranging from spears, swords, bows, guns and heavy guns.  

Magic Abilities:
-Aerokinesis: He wields magical wind and has an affinity for the element of wind.

  • High Jump: He can jump to an alarming height with a conjured compressed air around him body which produces an insane amount of lift.
  • Double Jump: He can jump in mid air, using magically produced air to form a barrier at his feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at his opponents to knock them onto their backs. Can also use this to increase the velocity of his projectiles.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of his targets.  
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to himself and/or his allies.
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Re: Characters: Human

Post  Naomi Blazeheart on Tue Jun 26, 2018 8:29 pm

Name: Naomi Blazeheart

Physical Description-
Age: 21
Sex: Female
Height: 5’4
Weight: 168 lbs
Eyes: Green
Hair: Blond
Body/Physical Appearance: Short, voluptuous, with short blond hair and large green/blue eyes. She has bronze tanned, toned skin and plush lips. Her short blond hair has a lock that sticks up and hangs over her forehead.


Clothes: Her travelling outfit consists of a red and white micro-bikini top and bottom, leather wrist bands, a leather choker, calf high leather motorcycle boots. She optionally changes it up with a pair of denim cutoff short-shorts with a button undone and switches it for a brown pleated mini-skirt, and a cropped white button down over her. She also wears a leather arm sheath for one of her knives on her left arm, and a larger knife sheath on her right thigh. She has a half-sheath on her lower back for her cleaver. Her denim cutoffs are frayed at the edges









Bathing Suit: General purpose, carried with her at all times.  


Bikini: Used only to ‘grab attention’ a skimpy white thong bikini and micro triangle bikini top.



Background-
Hometown: Breland City, Rolan
Alliance: Any
Alignment: Good

Employment: Student, Blade Blacksmith and Sharpener, Adventurer, did some ‘questionable acting jobs’
Rank: Heiress to Blazeheart Cutlery

Trained In: Fire Magic, Stealth, Climbing, Swordsmanship, Equestrianism, Firearms use, Close Quarters Weapons, Improvised Weapon Use, Fencing, Long Jumping, Rappelling, Swimming & Deep Diving, Navigating.
Sensei/Instructor: Hired professionals.
Instructed: None

Relationship Status: Single.
Medications: None
Allergies: None
Likes: Testing out her blades, flirting and being flirty, meat, cooking, showing off her craft and abilities, Electric Cherry Schnapps, Lager and Stout Beers, free diving and swimming.
Dislikes: Cold environments.
Health Background: Healthy.



History:
A beautiful tanned blond from Breland’s equally lovely coastal city, where such bronzed women and men are commonplace due to Breland’s perfect location to soak up some rays. She is the heiress of Blazeheart Cutlery, a shop in Breland that deals with bladed weapons and tools, forging, and blade sharpening; its been in the family for generations since her ancestors immigrated from Fenira. Not so much magically inclined as they were, Naomi is used to physical labor and hand crafting the blades herself. “A Blazeheart blade can cut through anything!” Is her motto, and she takes it to heart, venturing throughout the world to test out her workpieces in the field, be it for tool or weapon usage. Some call her crazy to dive headfirst into the scary world of Galiavan, where its populous seems to be ever restless, but she minds not.

She was a student at a Beijionese University till a year or so ago, when she dropped out due to the cost. Being a very independent young woman, she insisted she’d pay for all her activities than fall back upon her family’s funds, funds she’ll need when she takes over the shop. She did some questionable side jobs, some involving bodyguard work, and supposedly some ‘naughty films’ which began to get popular among the younger male and female generations.

She has a happy go lucky, and oftentimes arrogant personality. She is very proud of her personal feats, and she will often revell in her own glory, much to the annoyance of others. She is competitive, naturally, and if she loses will have a fit. In spite of this snobbish and brat like behavior, she in time also accepts her losses, and even gives respect to those she lost to. Not that she would outright admit this to said individuals of course.


Inventory-

Weapons: Her Cleaver, a pair of large cutting knives (holstered on arm and thigh), several throwing knives, Burkov APS/B (handgun).

Equipment: Small backpack, Mobile Phone, flashlight, whetstone, water bottle, compass, netting.  

Possessions: What she has on her.

Prized Possessions/Personal Items: Naomi’s Cleaver

Misc.-
Special Abilities:
-Cat-Like Acrobatics: She is gifted with the grace and movement of a cat, able to balance herself on one leg should she need to.
-Enhanced Strength: She has quite a powerful body, allowing her to perform various feats of strength.

Skills:
-Improvised Weapon: She can cobble together a useful weapon with things laying around in her environment, if there are any.
-Sharpening: She can sharpen melee weapons on the fly.  
-Mounted Combat: She shows adept control in her riding skill, and the use of weapons while mounted onto the back of various living/inorganic transports, weapons ranging from spears, swords, bows, guns and heavy guns.  
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Pin Enemies: She can temporarily halt her enemies movements by pinning them down with her blades.

Magic Abilities:
-Pyrokinesis: Naomi is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Naomi can create fire.
  • Fire Attacks: Naomi can infuse her attacks with fire.
  • Fire Channel: Naomi can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Naomi can cause explosions and eruptions of fire.
  • Fire Tornado: Naomi can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxygen that is consumed.
  • Flame Thrower(s): Naomi can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Naomi can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.
  • Innate Magical Healing: Naomi’s natural magical inclination allows her to innately heal minor wounds and sickness. How she achieves this subconscious feat is unknown, but it does allow her to ignore most benign injuries.
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Re: Characters: Human

Post  Lucy Deltora on Wed Jul 18, 2018 5:09 am

Name: Lucy Aria Deltora
Nickname: ‘Gun Mage Deltora’, Gun Wizard
Titles: Lady Deltora



Physical Description-
Age: 35 (Age was magically halted due to petrification, so she can technically be seen as 25)
Sex: Female
Height: 5’5
Weight: 104 lbs
Eyes: Brown
Hair: Blonde
Body/Physical Appearance: A Feniran woman of short stature, Lucy has brown eyes and her hair is considerably long, and she keeps it all in a side ponytail. Other times, her blonde hair is usually tied by ribbons in a variety of colors in a ponytail to the right side of her head with the rest of the hair loose. She is buxom and has a curvaceous body. Her measurements are: bust, 91cm; waist, 59cm; and hip, 88cm (36 in, 24 in, 35 in). She has a pink magically stamped tattoo of a dragon in downward flight wreathed in flames on the back of her right hand.

Clothes:
Adventurer: She wears a sleeveless, backless blue and white top with a white collar, with 10 gold buttons and lacings up the front. The top shows off her entire back as well as some side boob. She wears a white and black cuffed arm sleeve on her left arm, which covers half her palm. She wears a white mini skirt with 8 gold buttons on the front and tied on the left side, and always has a pouch belt belt that, along with keeping her skirt up, holds her Celestial Spirit keys and her whip. She is also wearing thigh high brown, leather high heeled boots. She wears her hair with a blue bow. She wears a white corsage around her right wrist. She has a spell which can turn royal Scardian blue to a Feniran crimson.




(Feniran Colors)


Background-
Hometown: Castilia Reo Village, Fenira
Alliance: None
Alignment: Good

Employment: Adventurer, Mage

Rank: N/A
Trained In: Picking Locks, Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, Whip Play, sleight of hand, mounted combat.
Sensei/Instructor: Family, Self-Taught, Fenira’s School of the Magi.
Instructed: None yet.


Relationship Status: Single
Medications: None
Allergies: None
Likes: Drinking a pleasant Feniran Red Wine, good food, Ancient History, showing off her self-confidence and vanity, writing, reading prose, shopping, cooking, and assertive men. Her favorite colors are blue and pink.
Dislikes: Gross things, frogs, dragons, evil natured actions, New Fenira.
Health Background:
-Magic Circuit Conductor: She has a unique and rare Feniran trait which allows those who possess this trait the ability to absorb and ‘charge’ stored offensive casted magic within their bodies at the cost of enduring pain. They can release the absorbed magic at double the intensity at their opponents at will. Keeping stored energy constantly damages the user till it is released, but becomes more powerful the more one absorbs the volatile energy.


History:
A beautiful Feniran Mage and explorer, who went missing for ten years, the reason for which was because she was petrified under a spell she could not undo without the help of another who holds a valiant heart.

Prior to her petrification, Lucy Aria Deltora was searching the mysterious jungles of Illurich Island, undertaking various quests as well as a personal one. As it was 2650, during Tenik’s crackdown of various Galiavan Crime Familys, many of the underworld’s elite were jumpy. Unaware that she was exploring close to the hideout of the criminal vampire, Count Ravencroft, she was quickly assaulted by one of his goons. She managed to defeat them with her superior magic and physical abilities, but failed to kill them. Upon further venturing, she was attacked and petrified by one of Ravencroft’s Gorgons, who turned her entirely to a stone figure within one of his gardens. Her body technically inanimate, her soul resided within silently, unable to remove the curse by her own power alone, nor bring a magic voice to those who could save her. Ravencroft, fearing her to be an ADN agent decided to flee the island and left her in her current state as a warning for the military police to not cross him.

Unfortunate for Lucy, as no one ever did come for Ravencroft, nor stumble into the uncanny statue which continued to silently scream for ten years as the overgrowth began to consume her.

Lucy takes exceptional pride in her appearance and is very confident in her sex appeal, often exuding a certain amount of vanity. Despite this superficial attitude, she is a clever, kind, and genuinely caring person. Lucy is passionate for literature and is in the process of writing her own novel about her adventures, although much had been halted given her predicament. Aside from her interest in writing and reading prose, she also likes shopping, cooking, and assertive men. Her favorite colors are blue and pink.

She is a practitioner of both the Rosecraft Style and Keymaster Style of magecraft, utilizing tools such as whips and keys to channel her magic and/or summon creatures to her defense. She also has knowledge of firearms, thanks to her ’sister’.

In 2639, she aided Ikai Boontai and Vincent Valor in defeating monstrosities created by Tenik’s mad doctor, Hojo. She would also join the resistance in Rolan and assisted the fight in Danton and Asrond, all at the tender age of 17, when she was still getting adjusted to her magecraft. She is of Feniran ‘high blood’ hailing from the village of Castilia Reo, where her ancestors have been residing for countless generations, which means of course she is a Noble, and therefore is considered a ‘Lady’ of her lands. Upon returning to her hometown following the war, she became highly respected and thanked for her service to the world. This would ultimately get her into becoming a traveller and adventurer.  

One of her quests had on Illurich Island was for the behalf of a Khron ‘The Boar’ the giant Pigman of the Chauvinist Pigmen species, Big Boss of Clan Boarshead within the Minktail Woods. She was to grab lilac and a type of tropical herb native to Illurich. She got much of her Gunslinging abilities from her ancestral line, and by the unrelated Ceras Deltora.


Inventory-

Weapons: A 'Gunslinger's Revolver (.45), whip weapons (hers is missing), Keymage Keys (also missing), a Teronian Kukari.

Equipment: 5x ADN Grenades, 3x Tenik Stims, 12x .45 silver bullets, Mobile Phone, 30x HP Rounds (.45), Map of Illurich Island, Compass.  

Possessions: Travel supplies, Diary.

Prized Possessions/Personal Items: Celestial Keys: Keys used to summon creatures to do battle against foes used in tandem with her magic. Unfortunately, they were stolen from her.

Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Absorb Magic: She can absorb elements and offensive magic into her body, channeling the energy while taking some of the damage.
-Redirect Magic: She can redirect absorbed magic (see above) cast at her, and send it back at her enemy with double the effect!
-Spiritual Shot: transforms the bullets one's using into a shard of purified light, causing severe damage to enemies made of darkness..(demons).
-Dead Eye: Move only Gunslingers have that allow them to see oncoming bullets.
-True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
-The Sight: a telepathic and supernatural form of vision which is only inherited by true born Gunslingers. This allows the user's Godlike keen eyesight to accurately measure distance, length, height, weight, age, and even can read minds sometimes.


Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Rain of Lead: Leaping several of feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
-Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
-Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
-First Drawl: When in a gunfight, has the right to draw first
-Rapid Reload: Reloads Guns almost instantly, no matter the capacity
-Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
-Twosome Tyme: rapid fire in all directions with both hands equipped with a gun
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Acid Resistance: She has a mild resistance to caustic damage.
-Resist Magic: She can concentrate and shield herself with protective rights to help reduce the effect of offensive magic attacks targeting her.


Magic Abilities:
-Pyrokinesis: Lucy is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Lucy can create fire.
  • Fire Attacks: Lucy can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Lucy can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Lucy can cause explosions and eruptions of fire.
  • Fire Tornado: Lucy can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxygen that is consumed.
  • Flame Thrower(s): Lucy can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Lucy can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.
  • Flame Whip: Lucy can channel fire into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Hydrokinesis: Lucy can create/generate, shape and manipulate water.

  • Create Water: Creates water. She can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: She can cause water to explode into volatile steam.
  • Freeze: She can make the water she animates freeze solid.
  • Healing Waters: She can gather water upon the surface of her hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.

-Cryokinesis: Lucy has the power to control frost, ice and snow to a limited extent.

  • Create Ice: She can create ice out of thin air.
  • Ice Blast: She can blow freezing cold air out of her palms.
  • Ice Shield: She can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze: She can completely but temporarily encase her opponent in ice.
  • Ice Spikes: She can create large, dangerous, pointed spikes made of ice.

-Electrokinesis: Lucy is able to create and control electricity and lightning.

  • Static: Lucy can create static around her body.
  • Create Electricity: Lucy can create electricity. Even from the air.
  • Electrical Energy Channel: Lucy can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Projectile: Lucy can fire a very small ball of condensed electricity that blows towards the opponent. When it reaches a specific point in space, the ball expands, causing damage to any creature nearby. Lucy can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Lucy can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Lucy can release an electric discharge by touching her enemy.
  • Thunder Burst: Lucy can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.
  • Thunder Whip: Lucy can channel electricity into a bullwhip like shape, manipulating it with a tangible elasticity that stuns, electrocutes and entangles enemies upon contact.

-Geokinesis: Lucy has the power to control earth to a limited extent.

  • Petrification: By touching her foe, Lucy can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  • Petrifying Blast: Lucy can fire a blast of gray energy through the air. If this blast touches anyone that is not her, that person will be petrified.
  • Rock Body: Lucy can cover her entire body with rock like armor.
  • Rock Spikes: Lucy can create stony pillars to jut from the earth when on solid ground.
  • Fissure: Lucy can split the earth beneath enemies, when applying her palms to the solid ground or earthly properties.
  • Vine Whip: Lucy can transmute any stick, vine or branch into a bullwhip like shape, manipulating it with a tangible elasticity that snags and entangles enemies upon contact.

-Aerokinesis: She wields magical wind and can conjure elemental wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.
  • Air Whip: Lucy can channel the air around her hands into a bullwhip like shape, manipulating it with a tangible elasticity that pushes back or entangles enemies (via a vacuum) upon contact.

-Eleokinesis: Lucy can create/generate, shape and manipulate oils and substances refined from them, which are defined as substances that are liquids at ambient temperatures and do not mix with water but may mix with other oils and organic solvents..

  • Shape Oil: She can move, shape and animate oil; including compress and manipulate its properties.
  • Transmute Oil: She can transmute oil into both the flammable Napalm, or a poisonous kerosine.
  • Detection: She can detect oil.
  • Oleoportation: She can transport oil, merge it, and turn it into tar. Effective at slowing her enemies movements.
  • Adhesive Manipulation: She can create, shape and manipulate any/all types of adhesives, substance that is applied to the surfaces of materials that binds them together and resists separation, including glue, cement, mucilage, or paste.

-Dark Energy Manipulation: Lucy has the power to control a special dark energy.

  • Dark Energy Attacks: She can can infuse her basic attacks (punches, kicks...) with dark energy for increased damage.
  • Dark Energy Projectile: She can can create waves of dark energy to attack distant enemies.
  • Dark Paralysis: She can imbue her projectiles, that when they strike they can cover and paralyze opponents with darkness, leaving them open to her other attacks.
  • Absorb powers: She can has the ability to absorb the powers from other people to increase her strength.
  • Dark Flames: She can create & control dark flames.
  • Possession: She has the ability to merge with and possess other individuals. Her influence varies.
  • Dark Flame Whip: Lucy can channel dark flames into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
-Eldritch Whip: Lucy can summon a freaky tentacle appendage that whips enemies with its slithering barbed appendages via illusion magic.
-Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
-Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
-Elemental Shot: She can channel her learned and studied magics of elemental value into her projectiles (fire, ice, electricity, wind, earth, etc.)
-Astral Map: She can conjure a map of the world and project it from her palms.
-Magic Lantern: She can conjure small glowing orbs that produce luminescence in the absence of light.
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Lucy Deltora
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Re: Characters: Human

Post  Chalis Willowsteel on Wed Jul 25, 2018 5:44 pm

Name: Chalis Irisdina Willowsteel
Nicknames: Chal (Shale)
Titles: Captain Willowsteel
D.O.B.:  September 08, 2630



Physical Description-
Age: 27
Sex: Female
Height: 5’9
Weight: 230 lbs
Eyes: Blue
Hair: Blonde
Body/Physical Appearance: A woman with a tall build, short blonde hair, large shining blue eyes and pale features. She has a mix of Scardian and Izheveskian traits, and sports a plump, voluminous yet athletically toned body. She has a rather endowed frame sporting a large set of breasts and an equally well rounded bottom. Her strong features and the dark rings under her eyes from lack of sleep also put her at a slight disadvantage. Her hair is a layered angled bob cut with antenna hair and short blunt bangs.


Clothes:

Police Assault Uniform: A standard blue skin tight bodysuit uniform, with a black lace up combat boots. She has a black armored breastplate with shoulder pads with a muliti-purpose camera mounted on her left shoulder armor. Black arm pads on both of her arms, with the left pad showcasing the Police Emblem on it, while the right one has her designation of being the Captain of Unit 13. She wears a green military belt around her waist with the word ‘Police’ on the back end, and a green thigh holster on her left thigh. She wears green, full fingered gloves. A holster for her side arm is on her belt.






Background-
Hometown: Cretu, Scardia
Alliance: Breland City
Alignment: Lawful Neutral

Employment: High Ranking Police Officer of Breland City’s Regional Assault Squad Armored Corps Division
Rank: Captain of Unit 13

Trained In: Various Paramilitary and Military training.
Sensei/Instructor: Izhevesk Military Academy, ADN Officer School
Instructed: Unknown

Relationship Status: Single
Medications: None
Allergies: None
Health Background:
-Alcohol Tolerance: She has a high reserve and can drink quite a bit before becoming intoxicated.
-High Paint Threshold: She can be tortured for hours without showing an indication of pain or misery, and can also endure the harsh elements, with her mind out demanding her possibly over-exerted body.



History:
A young Scardian woman who hails from Izheveskian ancestry on her Mother’s side. She is a Captain in the Breland City Police and Regional Assault Squad Armored Corps Division, tasked with overseeing the activities of Unit 13. Though the number is unlucky and many fresh fish enter Unit 13 feeling with a feeling of impending doom, ironically, her unit is the one best blessed with luck. Some say it has to do with a particular set of cards in Captain Chalis’ possession, but no such proof exists to back said rumors. She attained the officer rank of Captain by her feats of combat and her leadership qualities, despite her young age.

With the skills of a Scardian, her pedigree still allows her body to be pushed well above a standard mortals, as well as an ability to be resistant to the harsh cold of the North and its seas.

She originally signed up for Izhevesk Royal Military, to follow in her ancestral footsteps given how Scardia no longer had an army of their own. She was denied her application however. She turned begrudgingly to join the ADN as an officer, but was kicked out of Officer School for ‘being too aggressive’ when working with others. With nowhere else to turn, she became a mercenary and wandered Galiavan for a time before she accepted the position of an officer in Breland City’s Protector’s Guild who police Breland City.

She can described as being a serious woman most of the time, sometimes as cold as ice. She was trained in Beijionese Martial Arts and shows no mercy in the field or on the training mats, and is generally a harsh taskmaster to her Unit; however she does genuinely care for the well being of the officers beneath her. Supposedly when attracted, she is openly flirtatious with men whom she has a liking to, but is a tad awkward in her deliveries.

Inventory-

Weapons: Captain Chalis Willowsteel's Silver Valkyrie (Valkyrie Mk. V Breland Police Vers.), police tonfa truncheon.

Standard Equipment (1x Cattle Prod Spear, 1x Chesluk Industries 'Banshee' Assault Rifle, 1x Type-63 'Baksan' Machine Pistol, 1x Breland Military Grenade Launcher [Breland MGL], 1x Crest B-Tac "Carcajou" M408 Sniper Rifle, 1x MR9 Riot Custom Shotgun)


Equipment: Tear Gas, Police Akira 9600 Sport Bike, Radio Codec, Shoulder Mounted Camera (with high quality image, night vision, thermal vision, and zoom), deployable drones, Handcuffs, Folding Knife, Flashlight.

Possessions: What she has on her.

Prized Possessions/Personal Items: Corveyus’ Gambling Set: Gifted to her great great Aunt in the 2280’s by the God Corveyus, this deck of cards ensures she will never draw a losing hand. Provides Godly Luck to herself and her ‘Unit 13’.  

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.
-Izheveskian trait: Cold resistance: Because of her mixed heritage, she is highly resistant to cold weathers and environments. This also translates to sudden changes caused by spells or elemental attacks.
-Izheveskian trait: Hearty: She is very resilient to physical fatigue and stress, as well as damage thanks to her Izheveskian heritage
-Izheveskian Strength: She has enhanced strength and hardiness which stems from her harsh Izheveskian/Far North roots.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.

Skills:
-Heavy Armor Training: Heavily armored, her speed and abilities are not at all hampered or weighed down by the added protection.
-Deadshot: Her bullets rarely miss.
-Rapid Reload: She can reload her firearm almost instantaneously.
-Enhanced Spearmanship: She demonstrates a natural aptitude in the way of polearms. She is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.
-Mastered Mounted Combat: She shows exceptional control in her riding skill, and the use of weapons while mounted onto the back of various living/inorganic transports, weapons ranging from spears, guns and rapid fire guns.  
-Climbing: Due to her training, Chalis is an expert with climbing surfaces, and is skilled at free running and scaling the environment without aid of equipment.
-Rapid Blows: She can punch and kick her enemies multiple times in a blinding succession of blows, using mixed styles to subdue her enemies in unpredictable ways.
-Bone Breaking Taijutsu: Chalis, trained in the Beijionese Martial Arts can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of his opponents. Precision techniques with specific jabs infused with her Chi to the right areas of the body will cause both temporary nerve loss as well as cause the bones to weaken and break under the flesh.
-Adapted Technique: Smothering Takedown: Based on long lost ancient manuscripts left by Hiyori Busujima; adapted to a less than lethal subjugation technique that makes use of her rather generous assets, combining her assertive and aggressive CQC skills. She usually performs the technique by pinning her target beneath her, or against a wall, and simply smothering them between her breasts, suffocating them slowly.
-Adapted Technique: Prison of Death - Suffocation: Based on long lost ancient manuscripts left by Hiyori Busujima; this technique is one of Chalis' more intimate subjugation techniques. This has the officer pin the victim to the ground, and has her then press her groin or rump directly onto the mouth and nose of the opponent, cutting off their oxygen beneath her weight. This technique can be applied gently, forcefully, or roughly, and leaves the limbs all free to either apply other techniques simultaneously, or even to fend off other opponents as needed.
-Adapted Technique: Prison of Death - Anaconda Vice: Based on long lost ancient manuscripts left by Hiyori Busujima; this variation of the Prison of Death is more involved. Chalis will squeeze the neck and throat of the target between her thighs in a vicious leg scissors. This can act as a non-lethal to lethal choke hold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly.


Magic Abilities:
Chi Mending: An ability which he channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Frost Touch: She can conjure Ice based magic into her hands, coating organic material with a moderate layer of ice. She can also use this move to heal Scardian born individuals.
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Updated My Old Profile

Post  Asuka on Fri Aug 10, 2018 3:42 pm

Name: Asuka Saito
Nicknames: Erika



Physical Description-
Age: 20
Sex: Female
Height: 5’8
Weight: 132 lbs
Eyes: Light Reddish Brown
Hair: Red-Brown
Body/Physical Appearance: Youthful, athletic and highly toned. A Beijionese girl with neck length, medium short red-brown hair. Her body is slender yet developed, and naturally, she has wide hips, somewhat thick thighs, and large breasts. She is extremely fit in appearance.




Clothes:
Old: Blue detailed tank top with the words: "Lovely Swallow" imprinted onto it; a white undershirt; black panties; red plaid mini-skirt, black knee high boots.
Chilly out/cold air: Old-but with a leather and fur mountain bomber jacket.



University Uniform: A white collared button down short sleeved shirt, a uniform cardigan vest with a patch on the left breast, a blue plaid pleated mini skirt, white ankle socks, red sneakers, light blue fingerless gloves.



Casual: Pink striped tank top, denim short shorts with a brown leather belt, her undergarments (below) and sandals.



Undergarment: worn under her university uniform and other clothings. Consists of a blue striped micro bikini style bra and low rise thong.





Background-
Hometown: Beijio City, Gailden
Alliance: N/A
Alignment: Neutral

Employment: Unemployed, Student

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, many mixed martial arts, guns and firearms usage, weapons repair, custom mechanics, oil based manipulation magic, polearm fighting.
Sensei/Instructor: Her mother, the Higa Clan, her father’s journals.
Instructed: None.

Relationship Status: She is single.
Medications: None
Allergies: None
Likes: Eating (Spicy, hearty and sweet things), cute & adorable things, fighting, helping others, Galianet and television, Galiavan Heat News, and watching tournaments in the Mu-Irzik Arena..
Dislikes: Perverts, bugs and spiders (especially spiders), tentacles.

Health Background:
Healthy


History:


The daughter of the rebel hero, former Captain of the Hiitengumi’s Squad 4, undercover Beijio Public Service Agency member, and anti-Tenik rebel activist, Shaheske Saito. He was a proud warrior who fought against Imperial Beijio in 2629, and vanished by the Beijio Civil War’s end in 2633. He had found out the truth of the Beijio Civil War and joined the Beijio Public Service Agency in 2635, who deals with protecting Beijio no matter the cost, even at the cost of personal honor. Other members included Shalua Rui and Barduwulf Garamond, the latter under the guise of Kuris. He acted as a Anti-Tenik Rebel during 2639, causing the T.I.R.S. much trouble while Bard and other agents worked behind the scenes. He was unfortunately killed in action during the FINAL RAID.
She was around two or three years old when her father passed away, and eighteen years later she is just as rambunctious a rebel; a young adult roaming across Galiavan. She has been looking for a place to work after leaving her hometown of Beijo City so she could continue traveling in the pursuit of something better to do, applying for Booth’s gun shop while also attending a University in Ithteca, having transferred from her university in Beijio. She traveled light, and she isn't afraid of traveling alone-she's got a switchblade and some CQC that could deter the average idiot, not to mention a high capacity 9mm handgun she got while hanging out with a young merc, Keegan.

She learned her fighting techniques from her mother, the Higa Clan whom her mother is descended from and from meticulous journals left behind by her late father. She is expected to be quite a warrior like her father in the years to come, be it the Beijio Military, ADN or whomever else she decides to affiliate herself with.

Inventory-

Weapons: Burkov Izvheveskian 9mm Military Pistol (BMP-II)

Equipment: Gym bag, travel supplies.

Possessions: Pocket knife, whetstone, father’s journals.

Prized Possessions/Personal Items: None.

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.

  • Swordsmanship: Asuka was trained from a young age to be a samurai and defend herself in this cruel yet beautiful world. She’s trained in various styles from the Higa Slice technique to Hiitengumi style, both involve avoiding her enemies' attacks until she finds the right opening to use her blade and end the fight quickly; while the Hiitengumi style takes it further by using mirror images and optical illusions by channeling her sword’s chi into the blade’s sheen. Even while wielding only a knife, as long as there is a blade with a mirror sheen she can utilize these techniques.
  • Physical Condition: Asuka is in excellent physical condition due to her vigorous training and exercise.

    • Strength: Asuka has incredible strength to handle her own against even the largest of opponents, even non-humans. This comes from her rigorous personal training regiment and enhanced physical fitness.
    • Durability: Asuka has remarkable physical durability, as many Beijionese are who have been trained to fight. Due to hearty, solid bones from a healthy diet. She can handle a beating, be it from her environments or by enemies.
    • Stamina: Asuka has remarkable stamina, being sometimes called an endless ball of energy. She doesn’t tire easily, and can keep up rigorous activity for several hours without rest.  
    • Agility: Asuka has remarkably great agility in combat. She was agile enough that she was able to keep up with the speed of a giant octopus while underwater, which is part of the Higa Clan’s rite of passage. This is an important aspect of their fighting style, and her own especially, as she usually evades or block her enemies' attacks until she finds the right opening to end her fights quickly.
    • Accuracy: Asuka has remarkable accuracy due to her continued practice at the gun ranges of Ithteca.
    • Acrobatics: Asuka has been shown to be a remarkable acrobat, in and out of combat. She can out maneuver and climb, jump and evade her enemies with ease.


  • Mind's Eye: Asuka has displayed the ability to tap into her "Mind's Eye" when she can't rely on her other senses.

Energy Reflector: Asuka can reflect projectiles back towards her opponent, imbued with her spiritual energy.
Wind Projectile: Asuka can strike the air with enough power that the air pressure damages her target from a distance.
Bushin: Asuka can temporarily project shadow images of herself and her weapon.
Super-Speed: Asuka can move herself so quickly that she leaves several images of herself when she moves.
Energy Arrow/Bullet: Asuka can shoot arrows or bullets fueled with ki energy.
Impale: She can pierce just about anything with a melee weapon, mostly with polearms. Enhanced Spearmanship: Asuka demonstrates a natural aptitude in the way of polearms. She is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.


Skills:
Climbing: Due to her ninja training, Asuka is an expert with climbing surfaces, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Mid Air Attacks: Asuka can attack while jumping or falling, be it with guns or melee weapons.
Stealth: Also because of her training, Asuka is a master of stealth.
Weapon Mastery: Asuka is an expert in multiple weapons including various sword styles, axes and polearms, as well as archery & guns.
Quick Draw: Asuka can draw and sheath her sword quickly thanks to her training; the same can be said about using the pistol or her boomerangs which she can draw from her holster with a quick pace and ease.
Rapid Reload: She can load her firearms quickly.
Quick Reload: She can reload firearms, musket based loads especially with an accelerated and graceful speed due to her usage of such.
Pyrotechnical Attacks: Asuka can explode a bomb to fend off her opponent.
Translocation: Asuka is can dash herself forward at incredible speeds, able to move herself from one place to another nearby almost instantly.
Deflection: Asuka can use blades or her armored vambrace to deflect projectiles of all sorts with proper timing.
Bone Breaking Taijutsu: Asuka  can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Higa Shinobu Technique - DISTRACTION~! (Sexy No Jutsu?): Asuka, as a last resort, can distract enemies with her well endowed assets, which could potentially give her/her allies a momentary increase of time.
Spoiler:

Higa Shinobu Technique - Breast Suppression: A technique that utilizes Asuka’s well endowed chest to choke out and/or suppress noise from captured enemies. Can be used to render captured foes unconscious with prolonged use, or even death.
Higa Shinobu Technique - "Bonsai Festival ZERO": A non-lethal attack that uses smoke bombs and an 'anatomically correct' clone that loves the target and starts to hug, embrace, and sometimes kiss the target to death before exploding with a concussion inducing explosion.
(NOTE: the strength of the clone is incredible, and will latch on with a death grip)
Higa Shinobu Technique - "Bonsai Festival OMEGA": Exactly like Bonsai Festival ZERO, but instead explodes with a thousand kunai/daggers/spikes/shuriken/and other sharp concealed objects that will impale the target as well.



Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Solid Illusion Image: Asuka can make a copy of herself through ninjutsu, and is slightly more effective than Shadow Clone Jutsu.
Shadow Pin: Legendary ninja skill of immobilizing opponent by pinning her shadow to ground by shuriken/kunai.
Kanashibari no Jutsu, 金縛りの術, literally "Temporary Paralysis Technique": This jutsu paralyzes an opponent, leaving them open for attack.
Moon Mirror Paralysis Spell: A Hiitengumi technique that uses the blade’s reflection to paralyze the enemy caught in the light’s reflection.
Aerokinesis: She wields magical wind and can conjure elemental wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.

Eleokinesis: Asuka can create/generate, shape and manipulate oils and substances refined from them, which are defined as substances that are liquids at ambient temperatures and do not mix with water but may mix with other oils and organic solvents..

  • Shape Oil: She can move, shape and animate oil; including compress and manipulate its properties.
  • Transmute Oil: She can transmute oil into both the flammable Napalm, or a poisonous kerosine.
  • Detection: She can detect oil.
  • Oleoportation: She can transport oil, merge it, and turn it into tar. Effective at slowing her enemies movements.
  • Adhesive Manipulation: She can create, shape and manipulate any/all types of adhesives, substance that is applied to the surfaces of materials that binds them together and resists separation, including glue, cement, mucilage, or paste.
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Asuka
Corproral
Corproral

Posts : 42
Join date : 2011-03-12
Age : 27
Location : Nowhere, Kansas

View user profile http://www.Asukakuramfan@yahoo.com

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Re: Characters: Human

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