Characters: Other

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Re: Characters: Other

Post  DRAKE on Mon Mar 07, 2016 9:18 pm

Name: Catherine Miller
Nick Name: DRAKE

Physical Description-
Age: 24
Sex: Female
Height: 5'9''
Weight: 120 lbs.
Species: Human
Eyes: Unique brown eyes with central Heterochromia.
Hair: Black, very long.
Body: An Asian woman with long silky raven black hair, large eyes with a unique dark brown color with a lighter almost golden brown center known as central heterochromia. She is tall and slender for an Asian, with an athletic, well endowed body (in both her breasts and butt Razz) and the body itself is quite toned and muscular showing years of constant physical training. Her toned body can be often seen through her suit. Her long black hair is worn in a Hime-Cut fashion, and is either worn down or into a high ponytail.  

Clothes:
V-SAC Sneaking Suit (Base): A skin tight skinsuit made of aramid fibers and synthetic materials. The suit is vacuum sealed, with a shiny, slightly textured surface. She also wears combat boots, and fingerless gloves.


Background-
Nationality/hometown: Asian-American; Paris, France..


Former Employment: Umbrella Security Service Trainee 'VIPER'
Current Employment: Everon Industries VSAC Commander
Rank: Commander
Trained In: Linguistics, lock picking, pilots license, Superior hand to hand combat, CQC, CQB, Expert Handgun Markswoman, Tactical & Covert Weapons Expert, explosives expert, Sniper Rifle Markswoman, swordsmanship, and several other skills (too many to list currently will get back to you once I've talked with my 'master' Wink)

Relationship Status: Unavailable
Medications: 8 herbal medicinal tablets, First Aid Spray
Allergies: None
Health Background:
-Violation: Years back, prior to her becoming a Merc, she was violated by a unscrupulous man from the USS codenamed "HUE".  
-TBA

History:

The daughter of former MSF Lieutenant Commander, Diamond Dogs Commander, and Survivalist Kazuhira 'Kaz' McDonald Benedict Miller. She woke up in Galiavan without knowing how she arrived...

Inventory-
Weapons: DRAKE'S Umbrella Combat knife.

Possessions: None.

Personal Items: None

Misc.-
Melee Specials:
-Enemy Standing, stunned (face to face): Aerial Round House: Jumps in the the air,  performing a powerful spinning kick to the face with a long reach, causing multiple enemies to be sent back by the blow.

-Enemy Standing, stunned (from behind): Knee Twist: Leaps up onto the shoulders of the enemy, squeezing their neck with her thighs and twisting hard till she hears the neck snap, she then leaps off and rolls back to her feet.

-Enemy Fallen (on back or chest): Tiger Lilly Drop: She brings her dominant leg up, high above before sending her heel deep and hard onto them.  

-Enemy on Knees (from front): Fan Kick: Performs and aerial rising back flip kick sent under the jaws of an enemy, sending them back or decapitating them if they are a zombie.  

-Enemy on Knees (from behind): Throat Slit: Knee's enemy in the back, and pulls them close against her. She then takes her combat knife out and slits their throat. If the enemy is a zombie, she has to perform this twice in order to decapitate them.
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Re: Characters: Other

Post  Miurok on Wed Mar 09, 2016 4:22 am

Name: Miurok 

Sex: Male 
Age: Unknown
Height: 25'
Weight: ???
Eyes: Yellow
Hair: black and brown, unkempt
Birthplace: Unknown
Hometown: ???
Physical Appearance: A giant vicious looking ape-like monster with rather large fangs and razor sharp claws. His hair is unruly and is rather thick skinned, making it somewhat hard to damage him with most small arms and melee weapons. 

Weapons: ...just look at him Razz From fangs about as large as a short person, and large razor sharp claws that are like long swords, his entire existence is harmful for those smaller than him Razz

Story: A large hulking Dire Ape that resides on Shi no Shima. Miurok is the name given to him by some of the 'locals' he hadn't gotten around to killing yet. About twenty-five feet tall, with an immeasurable weight and muscular body, he can crush and tear his way through the jungle with ease. 
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Re: Characters: Other

Post  Nessvyn on Thu Mar 10, 2016 8:12 am

Name: Nessvyn Grayswift
Nick Name: Nessy, Ness

Physical Description-
Age: 20 (according to the years she's been raised)
Sex: Female
Height: "I'm five-two thank you!!" (actually 4'11")
Weight: 126 lbs
Species: Halfling (Hobbit)/Imp
Eyes: Green
Hair: Brown
Body/Physical Appearance: She is short in stature, with a slight almost 'Dwarven Chunkiness', but she is no Dwarf, but a Halfling. She has rather large breasts and thick thighs, on an otherwise toned body for her size and weight. She seems not to be bothered by her breasts humongous size, and seems to 'carry them' rather well. She has entrancing emerald green eyes, and incredibly long light brown and slightly reddish hair which goes down past her feet but are held into twin braids with unruly and curly fringe and side locks. She has a pair of sharp fangs that are small but identifiable coming from her Impish nature, along with her other obvious trait: a pair of small horns and long ears that jut from the side of her head. She is about 4'11 in height, but she insists she is 5'2 since she expects one to measure to her horn's ends rather her skull. She has a slight cinnamon scent due to mask the scent from leather working.  

example of her height when next to people at 6'4:


Clothes: Her 'default' outfit as shown above and below (and all over this page Razz) was handmade and designed by herself. It consists of a sleeveless, high neck and cropped sports bra like top that is black with gold trim and has frilled lace around the neck made of white silk gauze fabric, and has a flawless garnet stone set at the center of her collar; the top is made of a strong spandex mixed latex material that keeps her breasts from slipping or dragging out either from her underboob or her shoulders. She wears a black high leg thong along with this outfit and shoulder high arm guards made of the same strong spandex like material that her top is made of and has glass and gilded bracelets around her wrists. The main outfit is a sort of an 'open concept' short hemmed dress with billowing sleeves, open midriff, exposed hips, open back and open breast design. This dress is made of green, sturdy, yet soft, form fitting cloth that feels like felt, with gold gossamer lining and trim in intricate designs and print with a metallic clasp at the center under her bust that acts as the main 'fastener' to the dress, as well as one around her shoulder blades. She wears linen thigh high toeless leggings, and black leather thigh heel boots with an open foot design with lined with metallic gold leaf and studs. Around the knee's a pair of knee pads like armor is designed into the boots, made of obsidian and padded with black leather, iron and with gold studs embedded into it's surface.

The designs on her dress have a resemblance of 'scissors' in the gold gossamer, and it is interesting to note the hair clasp made of obsidian and gold adornments fashioned in the shape of an open pair of scissors. Her braids end with hair adornments fashioned similarly to her bracelets and made of malachite glass and gold metal like her bracelets.    
   



Background-
Hometown: Kilwood, Scardia
Alliance: Neutral with all standing Factions at the moment.
Alignment: Good
Traits:
-Fearless: Isn't likely to give in to fear or panic, despite the situation; magical or otherwise.
-Halfling Luck: Halflings have uncanny luck, and will find themselves in rather lucrative or rather beneficial situations.
-Sure-Footed: Halflings are good climbers and know how to position themselves when climbing or performing acrobatic tricks.
-Advanced Keen Senses: She has rather keen senses, like other halflings, but has a somewhat higher perception that is added with her Imp abilities.
-Fast Healing: Due to her Impish qualities, she can steadily heal her injuries, but it won't regrow limbs or allow lost limbs to be reattached or bring organs back to their original condition.
-Courageous Resolve (Halfling): Even when others run, she tends to stand her ground.

Employment: Seamstress, apparel and gear tailor
Trained In: Blacksmithing (Masterwork), Sewing and Leatherworking (Masterwork), Intense Acrobatics, Nimble Movement, Magic (self trained), Minor Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Engineering), Weapon Finesse, Impractical Combat Maneuvering, Dodging, Dual Wielding, Metalworking, Deadly Aim, honed combat reflexes, appraising, and mining.

Relationship Status: Single
Medications: None
Allergies: Some silver and sanctified items make her feel a little ill, but its not life threatening.
Health Background:
-Immune to Fire
-Immune to Poison
-Resistant to Acid by 10%
-Resistant to Cold by 10%

Likes: Seamstressing, metalworking and blacksmithing; the scent of cinnamon, apples, sweets.  
Dislkes: Anything that would harm her family or bring destruction down upon her town; being filthy, being called short or acknowledged as short.

History:

Nessvyn is a half demon who lives in a small village deep in the Scardian woodland in Kilwood forest, which the village got it's namesake from. The village is a shared community of both Humans and Halflings (with Humans being more of the majority) and the village itself is somewhat xenophobic, and weary of outsiders. She was raised by house Grayswift, humans who had adopted her as their own. For many years growing up, she was given mixed criticism and was bullied by some of the humans. However, this never changed her continuing optimism and cheery nature. She found out in her teens that her real father had been the village's Alchemist and Doctor, by the name of Gringamor Goodchild before she was born. He was from Fenira, so as an outsider, many village folk didn't talk to him or place much trust in him, but since he was the only doctor in town they were forced to accept him. For a few years, all was seemingly well. Then in the Spring of 2637, the town noticed strange happenings. People were getting sick and pets and livestock were vanishing. Then according to her foster parents, her father's home erupted with flame. Despite the heavy rain, the fire was out of control, otherworldly in fact. The towns folk tried to vanquish the flames for hours but eventually it died out on its own; leaving a charred skeleton of the home that once was there. Gringamor was no where to be found and no skeleton was left from him as they sifted through the ashes. From the charred rubble, they heard Nessvyn's small form crying. She was found at the center of the house, buried under piles of charred debris, but was unscathed from the burning flames which had evaporated any water that was poured onto it. Many were also shocked by her horns and ears; and naturally they wanted to kill her. However, the Grayswifts stepped up, who were town heroes of a sort, having fought in the Beijio Civil War and bringing glory to their small village. They took her in as one of their own, and promised to subdue her if she became vile; but that was only to ease the villager's minds. The Grayswifts were well traveled, and they had seen many things in their time, and they personally had a belief that anyone or anything born isn't inherently evil, even if it is a child born from Demonic Lineage. They looked into what had happened in the event, and it was clear the Alchemist was trying to form a contract with an Imp from Hell. It became clear that Nessvyn was partially Impish in nature, and that they would have a challenging road ahead of them. Rafovar Grayswift was the patriarch, and her 'father' growing up, while Tifshara Grayswift acted as her mother. She has a brother named Gatrie, who left home to venture the world when she was about 7. She accepted them as her own family, and even after discovering her true origin she has never considered them anything less.

Due to her 'unique' heritage, she has some unique abilities. She is stronger than a human male, easily and also shows an inherent knack of being gracefully acrobatic. She also shows little fear in anything, having stared down at the village from the highest tree in the forest with glee much to her family's personal horror. She also is very handy, and has a knack of crafting and upgrading apparel of various types as well as equipment, and is the best seamstress and metalworker that Kilwood has seen in generations. She also can be handy in a fight, using the skills taught to her by her family in addition with her acrobatic grace. She uses a large hula-hoop like chakram as her weapon of choice, and helps defend the village from anything that might pose to be an issue to the Village. Since entering adulthood, having been 20 years since she was found in the rubble, the villagers for the most part have accepted her. There are still a few of those sour apples, but it's never brought her down. However, call her short...then expect some welts.  



Inventory-

Weapons: An oversized chakram which she has honed the skill of using in battle. Her strength received from her Imp side allows her to use this weapon with a high lethality, and combined with her telekinesis can throw the weapon and then have it return to her. She also has some degree of skill with daggers, Senbon needles, and small firearms like pistols and machine pistols, and hand grenades.  



Equipment: Satchel, Canteen, rope, a bag containing ground cinnamon, other essentials, needle work equipment, thread.    

Possessions: 2x Apples, and some jewels and other materials.

Prized Possessions/Personal Items: Hair Ornament: The obsidian scissors hair ornament is a gift from her human caretakers.



Misc.-
Special Abilities:

Charm: She has a way of swaying mortals a little easier, due to her Imp heritage which was used by them to lead mortals to destruction. Though it is mostly unintentional, some may feel more compelled to see her point of view, or not to see her as much of a threat.



Otherworldly Agile: She is incredibly agile, despite her size and shape. She can perform a number of unique acrobatic feats and with a grace that leaves onlookers in awe

Enhanced Bite: Her fangs have quite a bit of force behind them if she is biting offensively. It is also needed to be noted that she regrows any lost or broken teeth quickly.

Magic Abilities:

Telekinesis: She has the ability to levitate some objects rather easily or alter the trajectory of some objects in movement, like her Chakram. However it is somewhat limited to that and to decrease her speed when falling or to help her in her acrobatics to get a bit of a boost. She can use it to increase the penetration of her throwing weapons to a slight degree.

Minor Fire based Magic: She can produce flames or engulf weapons and projectiles with flames that burn all but herself thanks to her Imp heritage.



Last edited by Nessvyn on Fri Jun 08, 2018 8:47 am; edited 4 times in total
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Re: Characters: Other

Post  Dyzzhx on Mon May 09, 2016 4:34 pm

Name: Dyzzhx (Pronounced: "Dizecks")
Nickname: Dyzz (or "Diz", like it is pronounced by her)

Physical Description-
Age: Unknown
Sex: Female
Height: 7'3''
Weight: 640 lbs
Species: Vyth
Eyes: Red
Hair: Blonde
Body: As shown below, she is tall (much like the rest of her race), Human like in anatomy, but with a long stretchy tail that is proportionate with her body height and long horns jutting from the side of her head. Her tail can stretch incredibly wide, and looks and feels like a vinyl fabric, but it is actually a part of her body. She wears her long blonde hair in a 'hime-cut' fashion with blunt bangs and long side locks. Her large beautiful eyes are red in colour and her body is curvaceous, with huge (DD cup) breasts and wide hips and thick thighs leading down to long, slender legs. Each of her long fingers end with sharp claw-like nails, and barefoot she has pointed claw like toe nails as well.


Height Chart (Not completely accurate, but gets point across using data from the common character heights I've seen around the forum):

Clothes: Dyzzhx's clothes can be described as made from a strange synthetic and metallic based materials, consisting of a leotard like white top, and black and red armoured pieces that glow on their own accord. Her leg armour is stylized like thigh high high heeled boots and has ear cuffs covering her small pointed ears.





Background-
Homeworld: Vlid, home of the Vyths

Employment: Former Vyth Scientist and Explorer, Current 'Test Subject' at the ADN R&D Testing Lab
Sensei/Instructor: Data Unavailable  
Instructed: Unknown


Relationship Status: Her species is a polyamory/polyandry society with regulated 'mating' (check history for info on that)
Medications: None
Allergies: None
Health Background: Data Unavailable

History:
Taken from the ADN, much of her personal history is still a mystery. When she was captured, twelve personnel were injured, and four were killed; however it later was confirmed she was only protecting herself in a form of 'self defence' since she was frightened by the ADN personnel. She has stated to her 'hosts' that she was from a planet called 'Vlid' and that she is what her people call themselves: a "Vyth'. The Vlidians are a unique race similar in appearance to the average human, with exception of being very tall with horns and a unique tail as she described it to them. She was a former Scientist and Explorer of her people, and was searching the Cosmos for other inhabitable planets when she stumbled, quite literally, into this one. The ADN decided to confiscate her weapons and ship and then send her to their secret research lab where she's resided for a little less than a year or so. Rachel Renston, the 'leader' of the ADN team who found her promised to give her accommodations and eventual release from their custody if she would kindly share her technology and allow them to run tests on her body. Without much choice, she agreed, equally curious of the humans and other mortals who wanted to observe her.
She told them about Vlid, a unique small planet with a population problem, and 'mating' was regulated. In their past, the Vythian people were much like humans, but due to their overwhelming reproduction, they consumed most of their resources. They eventually mutated, gaining a hollow tail that allowed them to absorb food that couldn't be eaten prior, and it allowed them to literally swallow prey larger than themselves at times. The ADN scientist in charge at the time was curious of this, and a volunteer ADN Soldier, Marika Sieverts took the role of being devoured by Dyzzhx's tail. However, it soon became clear that what ever gets absorbed into Dyzz's body is digested instantly upon entering her torso and needless to say, Marika was, 'killed in the line of duty'. Dyzz found her voluntary meal delicious. When that researcher was replaced with Doctor Maemi Masamune, she wasn't given another test like that again. She heard the previous researcher, some Vampire was removed from the project, and she was henceforth given 'proper' food to dine on.

Despite her other obvious physical capabilities, the ADN were intrigued with her weaponry and space ship. The rifle she used in her defence against the ADN had skeletonized those she shot with it after they had succumbed to their wounds, becoming ash, only leaving behind their clothes, bones and some of their hair follicles. Her ship was unique, with complex machines and other laser based weaponry still unseen on Galiavan, and Dyzz believes they are still trying to reverse engineer the technology. Dyzz had other alien lifeforms on her ship when she arrived; feral creatures she had captured for study which are likely stored elsewhere on Galiavan and being studied as well.

Inventory-
Weapons: Eclipse Ray (Sniper) Rifle [Nicknamed: 'Deathraze'] (Confiscated), her long claws and physical capabilities, her long dart like tail.

Possessions: Dreidruz (Confiscated), a few personal possessions from her ship.

Misc.-

Abilities:

Speak Language: She has some level of telepathy that allows her to speak the tongue of any she meets, though in times of high stress, her words may not translate well, such as when she arrived on Galiavan.

Levitate Field: She can 'levitate' to some extent, but its a power she hasn't shown off too much yet.  

Tail Abilities:

-Hypodermic Needle: The pointed barb of her tail while in its 'barbed' form, is as sharp as a hypodermic needle and can penetrate most forms of protection.

-Lethal Drain: She will inject her Hypodermic tail into a target, pump a fluid that immobilizes her victim, then drain them till there is nothing left but a hollow 'husk'.

-Corrosive Fluid: Can spew a mild-corrosive fluid from her tail which can damage her enemies, though it isn't very powerful.

-Tail Absorb: Her tail's needle can open up, wrap around and then engulf large prey easily which are then absorbed into her stomach. Absorbing things this way gives her body an overwhelming sense of euphoria.

-Tail Regeneration: Her tail can regenerate if severed at sections or removed entirely after a random amount of time (one day IRL), and can be a matter of minutes, to hours.

-Tail Strength: Her tail can support her own body weight.

-Prehensile Tail: Her tail, is also incredibly prehensile and can easily grasp things as if it were another set of hands.
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Re: Characters: Other

Post  Man Eating Spider on Tue Jun 14, 2016 12:59 am

Age: Varies
Height: 16' wide
Species: Giant Spider also known as the 'Sea Spider'
Sex: Varies
Hometown: Varies
Eyes: Black
Physical features: This creature resembles similar arachnids found on land. Its color ranges through various shades of blue and green with distinct black markings. Its legs and bodies are covered with thousands of fine, sticky hairs.



Weapons: Spider silk, sharp poisonous fangs, poisonous acidic bile, blade like legs.

History/Ecology: The hairs on a sea spider's legs trap air bubbles, which aid in flotation and mobility. With its long, strong legs a sea spider can propel itself underwater as easily as it can glide upon the surface. Sea spiders make their lairs in shallow underwater caverns in secluded lagoons of uninhabited islands. They never leave the sea as they cannot long stand the stillness of dry land.

Sea spiders survive on a diet of plants, coral, and undersea denizens, preferring shark and eel to other aquatic life. A meal is devoured immediately, though not necessarily digested immediately. A sea spider has an extra stomach in which it stores food for later digestion. This allows the spider to go long periods of time between meals.

A sea spider is about 16 feet long and resembles a monstrous spider with fur of varying hues of blues and greens.

Sea spiders never venture on land, confining their attacks to ships. They usually attach themselves to the ship with the sticky hairs of their hind legs. This brings their mouth to the level of the deck where they may bite the ship, trying to disable it, or any person in close range. Their forelegs are free to swing at opponents. If no one is in range, the sea spider relocates to another area of the ship and attack again. Their primary tactic is to grapple opponents and draw them to the mouth, attempting to swallow them whole.
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Re: Characters: Other

Post  NightStalkerSrei on Sun Jul 31, 2016 1:18 am

Name: Srei

Physical Description-
Age: Unknown
Sex: Male
Height: 8'9
Weight: 590 lbs (variable)
Species: Night Stalker Beast
Eyes: Yellow
Hair: Purplish Black
Body/Physical Appearance: A smooth, dark skinned beast with large feet that have four claws, with a rotating raptor claw toe, human like hands with small claw like nails on each of his five digits. Almost dragon like in appearance, the reptilian Night Stalker has a pair of long ears suited for picking up the slightest sounds, and a long wispy lion like tail with dark hair furrowed at its tip. From the tip of his tail, all the way up his spine and to his forehead, he has sturdy dorsal spikes. He has a 'chest plate' which is made of the same durable material, and protects his heart.





Background-
Hometown: Gailden Region
Alliance: None, yet.

Employment: None, yet

Trained In: (None, yet)
Sensei/Instructor: (None, yet)
Instructed: (None, yet)

Relationship Status:
Medications: None
Allergies: Poison
Health Background:
-Rubber Skin: It's not really 'rubber' per say, but the flexible flesh of its body, especially his stomach area, allows him to carry large prey. This condition also makes him highly resistible to electrical damage. Huh. Perhaps it is rubber.
-Night Vision: Being a night predator who stalks the shadows, the Night Stalker Srei can see well in low light areas, and at night time, but this also makes bright lights highly irritating.
-Minor Intelligence: Though a skilled hunter and predator, it's intelligence is still mostly bestial. However, he DOES have enough intelligence to communicate, albeit roughly, in human tongues since he has vocal chords similar to humans.
-Prehensile Tail: His tail is an extension of himself, not only supporting his balance and swatting away flies, but also able to coil and be highly manipulative.
-Heightened Hearing: His long, large ears allow him to pick up sounds quite easily. Especially so in very quiet areas.

History:  
Srei, a young Night Stalker Beast, with an adventurous spirit and big appetite. He is omnivorous, though his species are quite feared by smaller species and humans whom they often do stalk and prey upon. Like a leaf to the wind, Srei travels anywhere he pleases, and takes delight in his experiences. Though, not much the conversationalist, he does enjoy teasing some of the smaller races and species; and even more, enjoys eating them.

Inventory-

Weapons: None

Possessions: None

Prized Possessions/Personal Items: N/A

Misc.-
Special Abilities:

Invisibility: A Night Stalker Beast ability. Allows him to bend light around his body, optically refracting the images of his surroundings around him. Though it can be spotted with a keen eye, a slight shimmer or a displacement in the scenery or his shadow still being cast from the sun or a light source, it is a skill Night Stalkers have. And it is lethal for their prey in dark caverns or dark forest roads...
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Re: Characters: Other

Post  Sirenna on Mon Aug 29, 2016 11:22 am

Name: Sirenna

Physical Description-
Age: ??? (appears to be in twenties)
Sex: Female
Height: 5’9"
Weight: 118 lbs
Species: Siren
Eyes: Red
Hair: Black
Body: Silky, long black hair. Curvaceous body that is pale, almost grey like a corpse; with piercing, gleaming garnet eyes. She is cold to the touch, not much different from a corpse, but she has a beating, blood pulsing heart.

Clothes:

Terroronian Veil: A gauzy set of robes comprised of thin black Domescadian gauze and black Beijionese Silk. She traditionally wears her hair up by a gold and black decorated Beijionese silk bandana and wears a matching scarf and obi style belt. She also wears a gauze black cloak over her rather skimpy gauze robes. Her robes run across the center of her breasts, her nipples embossing the thin material beneath, and is worn like a european sling bikini, but with tabard style drapes that hang over her crotch, and across her ass. Her lower butt's cheeks as well as crack and bikini line are covered by the long tabard's drapes, exposing the corners of her butt cheeks, her full thigh and upper leg as well as her inner thighs. Her cleavage is practically fully exposed, with side boob and an exposed upper abdominal line. She wears black thigh high leg wrappings which expose her toes and heel, and half fingered black arm wrappings. Without her bandanna, her hair drapes across her left eye, and falls to her lower back. The style of her robe under her cloak is somewhat kimono like.

(bandanna and shrouded)



(without shroud and bandana)


(simply...draped)


Background-
Hometown: Terroronia Ruins/'Deadlands', Terroronia
Alliance: The Followers of Sirius, Fallenshroud  
Alignment: N/A

Employment: Fortune-Telling, associate of the Fallenshroud.

Trained In: Dark magic, knifeplay, Illusion, Slyness, alcohol & tobacco tolerance, psychic dissimulation, Natural Finesse, Naturalized (human), Nimble Dash, Enhanced Agility, Enhanced Balance, Enhanced Beauty, Enhanced Senses, Enhanced Senses, Enhanced Lung Capacity, Siren Song (Beacon Emission type and Mind Control), Siren Seduction, Shadow Shift abilities.
Sensei/Instructor: Unknown
Instructed: Unknown

Relationship Status: Free Spirited
Medications: None
Allergies: None
Health Background:
-She can smoke tobacco and drink Alcohol which has no negative effect on her body, mind or vision. She is also immune to poisons, ice/water based magics, and strength sapping powers, however is more susceptible to 'positive' holy and spiritual powers and with minor ailments against wind/gust based magics.

History: (Will Update as I Progress)

As there are people who would go through extremes to preserve their own humanity, there are also those who strive to be...something else entirely. She is a unique, dark and sensual woman who hails from the Deadlands, the former land of Terronia which now lays barren and devoid of life. She has supernatural beauty, despite the saying 'beauty is in the eye of the beholder', even people who are generally unattracted to individuals like herself will find themselves at least, amused or drawn with interested or intrigue. This beauty allows her to empty the pockets of many travelers, for she is, by profession, a travelling fortune teller. Her beauty also quells the hostilities of many potential threats, be it mortal or otherwise. Even so, not everyone is completely at the whim of her charms, and she has other measures in dealing with threats if they arise.


Inventory-

Weapons: Sirenna's Terronian Curved Sword[1], Sirenna's Throwing Daggers[2], Sirenna's Terronian Arming Dagger[3].  

Possessions: travelling gear, an umbrella, her clothes on her back, and a leather travel bag and sheath. (Will Update)

Prized Possessions: Sirenna's Crystal Skull

Special Abilities*:

Paralysis Song: She can mass paralyze NPCs with a beautiful yet paralyzing song. The effects last for at least three posts.

Sonic Scream: A piercing scream which causes NPCs and Player's alike to be stunned, and thrown off their feet. Also cause them to be temporarily deaf.

Feather Fall: She doesn't get hurt from falling from incredible heights.

Wing and Claw Manifestation: She can sprout dark black wings from her back, her fingers and toes becoming long razor sharp talons. She can fly and perch.

[1]
[2]
[3]
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Items
Projectiles (Ammo):
Consumable Items (Potions, Poisons, etc):
Currency (in Gilex [gX]): 1000

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Re: Characters: Other

Post  The Black Dragon on Sat Nov 26, 2016 10:46 pm

Name: 'The Black Dragon'
Nickname: TBD

Physical Description-
Age: ???
Sex: Male
Height: 10'5
Weight: Immeasurable
Species: Dragon?
Eyes: Glowing Blue
Hair: Brown, long and messy
Body/Physical Appearance: A slender and sleek nearly eleven foot tall dragon (while on all fours), with a 20' wing span with bat-like wings and a long prehensile tail. He is coloured in black and dark grey scales, and sometimes, glows with a bluish aura. He has long brown hair running down from the base of his horns.  

Clothes: Does not wear clothing



Background-
Hometown: Scardia
Alliance: None yet
Alignment: Chaotic Neutral

Medications: None
Allergies: None
Health Background: Dark Power Surge Poisoning, Cursed.

History: A mysterious dragon from a bygone era. (Will elaborate more as I progress)

Inventory-

Weapons: None

Possessions: None

Prized Possessions/Personal Items: None

Misc.-
Special Abilities:

Swallow: He is able to swallow his enemies whole, as long as they can fit in his mouth. His belly will be able to accept many large prey. Once inside, he will begin to digest them.

Lethal Tail Whip: Due to the thick and sheer size of his tail, he can deal immense damage with a slow moving tail whip.

Deep Dive: He can dive deep into the water for several meters on a single breath.

Telepathic Speech: Can speak into the minds of those open to receive his words, as he cannot speak on a traditional vocalization as he will simply 'roar' or speak too crudely to be understood.

Magic Abilities:
Cryokinesis:
Blue Flamethrower: Spews a torrent of blue flame at his enemies from his mouth.

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The Black Dragon
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Shane Highsworth

Post  Shane Highsworth on Thu Dec 08, 2016 12:40 am

Name: Shane Highsworth/Everin Faust
Titles: ‘Scardian Wind’, 'Hero of Scardia', First Knight of Scardia, War Hero Shane, 'Scar'd Reborn', 'The Heir of Scar'd'; 'Demon King Everin Faust', 'Dark Slayer'

Physical Description-
Age: 35
Sex: Male
Height: 6'
Weight: 155 lbs
Eyes: Blue
Hair: Red/Silver, pushed back
Body/Physical Appearance: Tall, handsome, with an athletic and semi-muscular physique. He has traditional Northern Scardian traits with deep red hair and dark blue eyes. He has a tanned complexion due to his sailing and physical feats of labor. Everin looks almost identical to Shane when he ‘takes over’, but with silver hair that he styles by pushing back in a slick, sleek look, and has paler skin


Clothes:
Scardian Knight: A war-torn Scardian Knight Officer’s uniform, with hardened leather bandolier and belt with blue laces affixing the leather sword belt to the main belt. A Scardian Steel pauldron on his left shoulder is combined with the bandolier running from his right shoulder across his chest and back. The bandolier has several pouches and a pistol holster for a right hand draw across the front and the ability to carry another weapon upon his back, while the belt around his waist has a small backpack/fanny pack with side bags at either side.The navy uniform jacket has its sleeves gathered above the elbows, and is lined with light gold trim. He wears a sleeveless dark blue turtle-neck underneath, and black leather pants with blue wrappings wrapped around the right thigh. He wears wrapped leather and cloth fingerless gloves, and wears tall leather Scardian boots lined with fur built for the hearty Scardian Winters. Everin Wears the same as Shane, as they share the same body, however his clothing becomes more ‘desaturated’ due to his negative demonic energy.





Devil Knight: TBA
   
Background-
Hometown: Brokerlay, Scardia; Demon World
Alliance: Kingdom of Scardia
Alignment: Good/Neutral




Employment: Knight Commander of Scardia, Former T.I.R.S. Agent and Operative; Darkslayer
Rank: Highest Decorated Honor in Scardia with the privilege to marry into the Royal Family (Personally Declined); True Heir of the Demon Realm


Trained In: Dual Wielding blades, Scardian and Beijionese as well as Demonic Martial Arts, a Variety of firearms, Various Basic Magic, Dungeoneering, Spelunking, Arcane, and Local and Theological lore of Galiavan, Free Running, Intense and highly advanced acrobatics, two handed weapons mastery, one handed weapons mastery, riding various mounts including dragons, and is adaptable in learning and using new technology.
Sensei/Instructor: His father & uncle, Tifa Lockheart, the T.I.R.S., Emperor Barduwulf, the King of Scardia, Vincent Valor, Leland McKelly, All 12 of Scar’ds Scrolls, the War God Stratus, and of course, Everin Faust himself.
Instructed: Princess Jeanne of Scardia


Relationship Status: Single
Medications: Unknown
Allergies: None; slight disposition for Holy Items
Health Background: Unknown


History:
Shane came from a family that was cursed. The curse had been passed down from every male heir since the year 2282, when his ancestor failed to destroy the Yamato, a powerful and dangerous demonic blade which was entrusted to them to purify and destroy. Instead, it fell into the hands of Everin Faust, and thus unable to destroy it, the Highsworth’s lives were forever changed. All male heirs to the Highsworth line were doomed to die before they were thirty. A slow, nagging curse that was twisted in its own right. At thirty, they would also become sterile, unable to produce another heir to lead the family name. Nine times had the family almost been snuffed out throughout their curse, since they had not destroyed Yamato.


Each heir was trained from a young age to take on demons, so that one day Everin, Yamato’s owner, would be defeated, and the blade relinquished so it may be destroyed. As such, the early lives of Highsworth boys were incredibly difficult, and a few had even died during their training. Shane himself, had an older brother who was pushed too hard and had died just before his father had turned thirty. After his father had passed, succumbing to Yamato’s aura and becoming naught but dust, Shane had then been trained by his Uncle. It was in this time he met Tifa Lockheart, whose family was friends with his own; Tifa’s father a member of the T.I.R.S., was looking into ways the Highsworth family can avoid their curse. Tifa made Shane’s life easy to bear as she entered his life. Her family had been killed by demons in Renoa City, so she had spent some time in Scardia and lived with them. Shane, though a childhood friend of hers, was quite smitten for Tifa, but kept such amorous feelings to himself. The two were rather close, however. So much so, that Tifa joined in on the hard physical training Shane had to undertake, though she was never aware of the curse, and the need to rid of Yamato’s evil.


Tifa left shortly before his Uncle’s death, leaving for Rolan to work as a barmaid. After his Uncle had died, he heard that the T.I.R.S. had recruited Tifa, and as a way to keep up his training and to look further into his curse, he got in touch with the T.I.R.S.. Sure, he also joined because he missed Tifa, and now they were a little older he could have a chance to profess his feelings for her. Tifa had become rather strong since they last met, and during their time together in the T.I.R.S. it was made further noticeable as she signed up for the Mu Irzik Tournament, a series of matches to entertain the War God Renegade, Stratus, and to lay claim a world champion of Galiavan.


Through this competition, Shane watched (as Scardians of full blood were disqualified), as Tifa rose through the ranks. Her final opponent however, threw him off guard. Everin Faust, equipped with Yamato took her on.


The battle was underway, but before it started the Arena had been attacked by Reguis Malefront and Ling-Ling. Despite not battling, Everin withdrew his blade, and allowed Tifa to be the winner of the competition, having proven her worth bare handing a Rancor, Snake-Woman, and Ling-Ling’s bizarre attacks. Shane had been unable to take on his adversary however, choosing to evacuate civilians from the rubble of the arena than perform the duty he was fated for.


Skipping past the events leading to the Fall of Tenik, and of Shane’s TIRS partner, Meiko Ikarui, we’ll jump to where the time in Shane’s existence divides with the one everyone else is familiar with in this dimensional plain.


Towards the final confrontation with Sephiroth, with Everin’s defeat which was in part thanks to him, Shane had sworn his fealty to Tifa, vowing to protect her and everyone else, and to take up Yamato though it will grow a mind of its own, and take control of his body to take Sephiroth head on. Tifa, knowing fully of his curse at this point, decides to sucker punch him with enough force to make him black out, and does the deed herself. When he wakes, he stumbles after her, to try and relinquish the blade before she would receive irreversible damage from the blade. He meets up with Everin, who lay dying now that Yamato had been stolen from him. Since the blade would never let its grasp of Tifa, he would need the soul of a demon to quell it long enough to be taken back. In other words, Everin would need to possess him. With little options left, Shane agrees and the two become one.


Shane and Everin arrive, watching Tifa, Barduwulf and Valor take on Sephiroth. He aids in the combat, but Tifa is stabbed, fatally in the heart by the fallen War God. In a last ditch effort, the heroes came in with an all out attack, aided by the reorganized DarkSEED assault lead by a dying Rufus Tenik and Revan Uptincross. With the defeat of Sephiroth, the core of Asrond’s plant is exposed, but the area is saved from the fate which befell Galideno City 357 years prior.


Tifa, still alive thanks to being in the possession of Yamato who heals it’s host/user, reunites with the others. However discovering Everin is now fused with Shane, and Shane’s curse was still in effect decided to take the ultimate sacrifice. Telling Shane she loved him, she tosses the cursed blade into the reactor, the planet’s energy effectively dissolving the demonic blade and thus destroying it. Shane’s curse lifted, however, the curse left by wielding Yamato remained for Tifa. Those who wield the blade, like members of Shane’s family, cannot be healed or revived. It is a blasphemy to even unsheath the Yamato, and with its destruction its ‘blessings’ are revoked. All the damage sustained thanks to Yamato’s power became undone, and Tifa quickly fell, passing away in Shane’s arms after a final ‘good bye’ kiss.


History changes after this event. Shane, stuck with Everin dives into a silent depression, suppressing this by continuing his physical training but with Everin as his mentor. Barduwulf and Sango wed, becoming Emperor and Empress of Beijio, and Shane joins the Scardian Royal Military, recruited by the King of Scardia himself who was impressed with his skills. With Rufus Tenik passing away, the DarkSEED and Tenik Incorporated are dissolved, and the Crimson Knight Brigade is hunted down by both the Scardian Military and Beijionese forces before they are finally vanquished in The Five Year War in Beijio.


Shane becomes a personal friend of the King of Scardia, and acts as his Knight Commander and advisor through his reign. Shane is known as an adept swordsman, and also commands a personal fleet of ships called: “The Wall of Scar’d”, named so in the War God/Founding Father of Scardia’s honor. He undergoes missions for the King, uncovers lost scrolls left by the God-King Scar’d, is able to utilize his abilities he had in physical form and is thus, rumored to be Scar’d reborn, or his descendant. At one point, the King himself wishes Shane to be the next King of Scardia, offering his daughter, Jeanne to him. Shane, politely refuses, but does train the lady in the ways of combat for personal defense, and acts more like an older brother towards her.


A world at peace, Shane finds himself restless now the fight was done. His depression overwhelming his upbeat attitude. He longs for those now dead. He misses Tifa, and visits her shrine which he put nearly all his fortune into making, almost daily. He becomes a broken man.


The world this Shane is from has already faced its worst demons, and is moving forward with peace, though like the other dimensions of Galiavan, they are not aware of the looming darkness that none but this, sole Shane and Everin can be prepared for. In every other instance, despite its impossibility, this Shane and Everin are the only Shane Highsworth and Everin Faust left in existence. Shane is not aware of such scopes, but the soul surviving Everin does.


To counter his depression, he finds himself wandering, trying to flee Scardia so he may not simply lay at her grave like a dog to his master after death. Strangely, it is a different force which drives him to Beijio. Listening to his instincts heading towards Beijio makes him feel happier, brighter even. It is as if he is becoming the scrawny kid in his youth, falling in love with his girl all over again. The now semi-towering, well built and devilishly attractive man of 35 heads to Beijio, and learn more of his fate. Everin too, is drawn to Beijio. Someone from across dimensions is resonating with his demonic energy, making him feel… hatred. He wants to face this person head on, and wants to bathe in their blood...


Inventory-


Weapons: The King of Scardia’s Sword: A scimitar like blade that is passed from each King of Scardia. Shane gave Regulus Trifecta in exchange for this blade as he went on to complete his journey. Various Swords (will list them eventually), Shane’s T.I.R.S. Handgun Customized; Various Demonic Arms (Everin). Everin is partial to Katana weaponry, and refuses to use guns.


Equipment: Adventure Backpack with a net hammock and camping supplies, infinite ammo pouch made for gunslingers (.45ACP), reinforced cord of 350 feet in length, pocket knife, compass, maps, and canteen.

Possessions: Scardian Rations, and a few Potions and Gilex on hand.

Prized Possessions/Personal Items: Faded, dog-eared Picture of Tifa Lockheart.



Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.
-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.

Scar’d’s Flashstep Technique: Shane has been recorded in history, to be the only Scardian able to match the speed and agility of Scar’d as told in the legends surrounding the founding father of Scardia. His movements are so quick, he seems to almost vanish from the physical realm. Because of this, Shane is regarded to be the ‘fastest moving and reacting mortal alive’.

Sense Demonic Presences: Because his body shares both his mortal and Everin’s Demonic soul, Shane can see what Everin sees, and can see and feel the energy of Demons as well as spot those hidden in plain sight.

Devil Trigger: Though it usually activates when Shane is in danger, Shane can willingly switch over to Everin, allowing the other to take over. However, when Everin does take over, Everin will have full control over Shane’s body with no exact limit to how long he can have control. Doing so, will turn Shane’s hair silver, and his skin becomes paler, his clothing seem to lose the vibrancy they once had and they become more desaturated due to Everin’s powerful aura. While as Everin, Shane’s body will be able to perform skills that he would otherwise not be able to perform:

  1. Darkslayer Style: A style developed to execute demons, made by the demons themselves, which allows him to use attacks that can cut through dimensions, and thus a style most suitable for the demonic blade, Yamato. Everin’s aura is damaging to most life forms, mortal or otherwise, and is like being shocked by a million thunderstorms in a typhoon of caustic rain. Thus gathering energy from him would also cause devastating, and seering pain to overwhelm them, and too much can lead to premature death to the one taking it in, depending on their origin. The style focuses on speed and dark attacks, as well as manipulating one's own energy as a deadly, and precise instrument of destruction.
  2. Judgement Blade: with the flick of a katana, Everin can cut enemies afar that are on the ground level or air
  3. Demonic Uppercut: Swings upwards with blade, sending enemies into the air, floating via Demonic Energy that slowly consumes them
  4. Demonic Downward Swing: Combined with Uppercut, uses blade to bring enemies to the ground to taste the dirt, pinning them their with demonic energy that slowly consumes them
  5. Rapid Slash: Uses unnatural speed and agility to glide past enemies, while leaving a deadly path of destruction behind him, slicing them into bits;
  6. Yamato Style: hits enemies with sheath 3 times before drawing his blade and slicing the enemy in half, which causes both halves to fall into purplish blue flame, absorbed into Everin’s demonic aura.
  7. Summoned Great Swords: about 12 Two Handed Great Swords of demonic shape are summoned and spin around Everin, protecting him. They can be held by Everin alone, manifested by his vast demonic energy and can also be used as projectiles. The blades are at least six feet in length not counting the two foot grip.
  8. Summoned Lances: Just like Summoned Great Swords, however he can summon more than 12, as he can make a wall appear behind him which will launch hundreds of spears at multiple foes. He can also ‘hitch a ride’ with any one of these projectiles to get closer to his enemies.
  9. Summoned Yamato Clones: Greatly missing his Katana of choice, the Demon can summon multiple energy based copies of his beloved katana and use them like his summoned great swords or lances. They are slightly more concentrated with his energy, so he can only summon six at a time, but they are able to cut through solid material like his beloved katana of yore.
  10. Air Hike & Feather Fall: He gathers his demonic energy at his feet, allowing him to jump to even higher levels than most humans are even capable of. He also can fall from any number of height, and land upon his feet, unharmed.
  11. Demonic Healing: He can regenerate wounds rather considerably, ranging from impalement to being shot in the head. Shane’s clothes also regenerate their torn fibers and re-fuse due to Everin’s demonic blood.
  12. Judgement Blade Shin: A far more powerful version of Judgement Blade, a sphere (which appears as a dome on land) of a massive scale is formed across multiple or very large enemies, trapping them inside. He then flicks his sheathed blade multiple times, his body seeming to flicker, though remaining stationary, those with good sight can see he is actually reappearing everywhere around the dome, slashing into it, while maintaining an after image of himself. Once finished, he will unsheathe his blade fully, sending an arc of energy which slices through the black dome. Once he resheathes his blade, the sphere of energy collapses inward, shrinking and then shatters, sending shrapnel and fragments into his diced enemies corpses/injured bodies. Everything burns with his aura, before it fades.
  13. Devil Armor: He can summon his war armor, which reforms onto his body with his radiating aura. The armor is of demonic forge, so it is durable and something hardly scratched by anything made by man’s hands. Vanishes when Shane retakes control
  14. Devil Trigger Mk. 2: Allows Everin to fully become a demon like in times of yore, able to use any of the above skills while in the form, while also radiating a deadlier and more potent aura which causes him to rapidly heal and dish out far deadlier feats of his power, boosting his physical strengths and feats to the maximum, however  it will also put dangerous strain on Shane’s mortal body if he is in this form for too long.





Magic Abilities:
-Cryokinesis: Shane/Everin has the power to control (and manifest in the case of Everin) frost, ice and snow to a limited extent.

  • Create ice - Everin can create ice out of thin air.
  • Ice Blast - Shane/Everin can swing an arc of ice from his blade, or imbue it with his other skills such as his Aerokinesis to cause enemies to freeze and also fly by the powers of the wind.
  • Ice shield - Shane/Everin can create a shield of ice. The shield is hard enough to withstand superhuman strength, but fire elements can easily destroy it.
  • Freeze - Everin can completely but temporarily encase his opponent in ice.
  • Ice Spikes - Shane/Everin can create large, dangerous, pointed spikes made of ice, or summon them like projectiles and send them at distant foes.
  • Freeze Shot- Shane can magically imbue his bullets/projectiles with the element of Ice if moisture is present in the air. The shot that lands, despite if they are armored or not, will freeze the being with a thin layer of ice, but not thick enough to do more than freeze them temporarily in place, as shattering the ice will release them, unlike the ‘Freeze’ ability Everin can pull off.

-Aerokinesis: Shane/Everin have the power to control the air to a limited extent.

  • Create Wind - Shane/Everin can create ice out of thin air.
  • Enhance Speed - Shane/Everin can enhance his already blinding speed to simply bulldoze through enemies, as a barrier of air wraps around them as they sprint forward with their enhanced speed. The results of which, cause enemies to fly almost comically, but they will most certainly feel it. Everin can also surround the barrier of wind with his demonic energy, making this action deadly.
  • Repel- Shane/Everin can create a shield of wind which repels projectiles such as stones, bullets, arrows and rockets.
  • Aero Hike - Shane/Everin can create a footing of wind powerful enough to allow him to jump or vault to higher locations, as well as break his fall from far heights. Everin can use this skill with his ‘Air Hike’ ability, allowing him to jump to even greater heights to surprise his enemies below!
  • Tornado Blast: Shane/Everin can create a tornado that targets his enemies by swinging his blade at them or by forming the tornado around him. Everin can add a further step by imbuing the wind of the tornado with his Demonic Aura, allowing him to not only blow enemies away but infect/splash them with his deady demonic aura.
  • Supersonic Load - Shane can imbue his projectiles with the power of wind, if air is present. The ability grants his bullets, no matter how heavy they are to be surrounded by a cone of fast moving air, which causes the projectile to shoot at a higher velocity, and thus cause deeper penetration.

-Geokinesis: Shane/Everin have the power to control earth to a limited extent.

  1. Petrification: By touching his foes, Everin can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  2. Petrifying Blast: Everin can fire a blast of gray energy through the air. If this blast touches anyone that is not him, that person will be petrified.
  3. Rock Body - Shane/Everin can cover their entire body with rock like armor.
  4. Blast Back Rounds - Shane will imbue his projectiles with the power of earth, using their own metallic and earthly origins to cause his bullets to ‘spread’ and flatten out much more than they should upon impact, causing the enemy to be stopped in their tracks by the heavier round.
  5. Contain Shot: Shane will imbue his projectiles, causing them with the petrification powers, allowing him to contain his foes in a layer of earth if the element is present in the environment.

-Pyrokinesis: Shane/Everin have the power to control fire to a limited extent.

  1. Create Fire: Everin can create fire from thin air, using his demonic energies.
  2. Fire Blast: Shane/Everin can send a wave of fire at their enemies with their weapons, or combine it with other powers like his Aerokinesis to cause a tornado of flame. Everin can also turn the flames to blinding white with his demonic energy, causing them to burn through almost anything.
  3. Fire Body: Shane/Everin can create a ball of fire around his fists, and other parts of his body as well. As said before, Everin can turn the flames white, for extra damage and mayhem.
  4. Explosive Shot: Shane imbues his projectiles with the power of combustion, which causes the projectile (unless already explosive) to explode upon impact with the target, spreading shrapnel and flame across his enemy’s body. However, air or a combustible element must be present in order for the effect to take hold.
  5. Flame Rounds: Shane will imbue his projectiles with fire, causing them to burst into flame upon hitting the enemy, covering them in fire. However, air has to be present in order for the fire to be conjured.

-Electrokinesis: Shane/Everin can manipulate magical electrical/lightning based energy

  1. Static - Everin can create static around his body.
  2. Create Electricity - Shane/Everin can create electricity from thin air.
  3. Electric Body - Shane/Everin can create an electric ball around his fists, and other parts of his body as well.
  4. Thunder - Everin can summon lightning from the sky. He can also form sparks on the ground and move them upwards.
  5. Discharge - Shane/Everin can release an electric discharge by touching his enemies.
  6. Volt-Shot: Shane can imbue his projectiles with electricity, which upon hitting a surface disperses a magical electric current. Shooting multiple bullets causes them to 'arc' between each other.

-Telekinesis: Everin can move and manipulate objects with his mind.
-Photokinesis: Everin can magically manipulate light.

  1. Photokinesis/Light Immunity- Everin is immune to assaults via bright light, which can often lead others to temporary/full blindness. Flashbang grenades and other such similar trickery, magical or otherwise cannot blind him.
  2. Light Discharge - Everin can manipulate light to become blinding, which will temporarily stun his enemies or cause them blindness depending on how they perceive light.

-Umbrakinesis: Everin can magically manipulate shadows.

  1. Create Darkness - Everin can ‘gloomify’ and create an absence of light at will.
  2. Create Shadow Marionette - Everin creates a puppet made of shadow that is partially infused with his energy, allowing them to attack enemies within the darkness. However, they can be easily destroyed by light.
  3. Create Binds - Everin can create chains/tentacles/tendrils/threads from the darkness that bind his foes till light is shined upon the binds or they are removed.
  4. Cloak - Everin can cloak his body with shadows, his presence removed, and slip between shadows to avoid detection, much like a Terroronian.
  5. Shadow Discharge - Everin can cause shadows to take physical form with his Demonic energy, become spikes, then explode; generally using his foe’s shadows as the primary element in such an action.
  6. Dark Energy Manipulation: Though not having full control, Everin can direct and manipulate dark energy from the element of ‘dark matter’ to an extent, and thus imbue his weapons or body as a catalyst. However, he cannot conjure pure Dark Energy out of thin air.

-Telepathy: Everin can read minds and memories of various individuals, with exception of Gods.
-Teleportation: Everin can send himself and/or another individual/object(s) elsewhere, as long as it remains on the same continent with ease, and has to be a place he’s seen/visited. Any farther, or by crossing water, puts physical strain upon Shane.  
-Pocket Dimensional Travel: Everin can travel through a pocket dimension to travel elsewhere/anywhere like teleportation, but only by himself. He can also imitate the Terronians, by taking in projectiles such as bullets/rockets and then have them ‘reappear’ behind or flanking his enemies.
-Eldritch Blast: Everin can perform, non-elemental mystical attacks by manipulating energy, and use it to blast his enemies by combining it with his ranged physical techniques. He can also imbue physical weapons for an ‘added effect’.
-Forcefield: Shane/Everin can create a demonic magical shield to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes to hold.
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Shane Highsworth
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Re: Characters: Other

Post  Uak'yhx Queen on Fri Dec 30, 2016 5:09 am

Name: Unknown
Nickname: Uak'yhx Queen

Physical Description-
Age: Unknown
Sex: Female
Height: 30'
Weight: ??? lbs
Species: Uak'yhx
Eyes: Yellow
Body: A tall, reptilian/insect like being with four arms and a long winding serrated tail. It has purple scales and large yellow eyes and a stretching, serrated pair of jaws which can unhinge like a snake. Her neck can also stretch as well as her stomach to accommodate large prey.  



Clothes: None

Background-
Homeworld: Unknown

Employment: 'Queen'
Sensei/Instructor: Data Unavailable  
Instructed: Unknown


Relationship Status: Unknown.
Medications: None
Allergies: None
Health Background: Data Unavailable

History: An alien creature who crash landed upon the Planet of Galiavan. She seeks prey and to lay her eggs, to bring about more of her destructive race across the planet.

Inventory-
Weapons: Her.

Possessions: Unknown
Misc.-

Abilities:

Swallow Whole: She can easily swallow large and tall humanoid creatures whole. Her belly can accommodate at least ten before she is considered 'full'. She can digest her prey instantly if need be, and her tail has a port which leads into her stomach as well.

Prehensile Tongue: Her long, sticky tongue can wrap around prey, ensnaring them, as well as drag them down her gullet with greater ease.  

Stealth Mode: She can manipulate light waves to bend around her body, cloaking herself in plain sight with optical camouflage.

Tail Abilities:

-Corrosive Fluid: Can spew a mild-corrosive fluid from her tail which can damage her enemies, though it isn't very powerful.

-Tail Absorb: Her tail's needle can open up, wrap around and then engulf large prey easily which are then absorbed into her stomach. Absorbing things this way gives her body an overwhelming sense of euphoria.

-Tail Regeneration: Her tail can regenerate if severed at sections or removed entirely after a random amount of time (one day IRL), and can be a matter of minutes, to hours.

-Tail Strength: Her tail can support her own body weight.

-Prehensile Tail: Her tail, is also incredibly prehensile and can easily grasp things as if it were another set of hands.

Uak'yhx Queen
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Re: Characters: Other

Post  Kathusa on Thu Sep 14, 2017 6:31 pm

Name: Kathusa
Nick Name:

Physical Description-
Age: 27
Sex: Female
Species: Golden Desert Cobra Lamia
Length: 15 feet
Weight: 450 lbs
Eyes: Reptilian golden
Hair: Red
Body: A beautiful woman with bursting breasts, large golden eyes, and red scales all over her body. She has elven like ears that are also scaly and red. She has long flowing red hair with triangular fringe and long sidelocks with gold hair accessories. She has long fangs and pointed teeth, with a pair of them being venomous. Her thick snake body is topped with hard, red scales with a light pink underbelly. Her human tummy is toned, and athletic.

Clothes: A belly dancer's top and skirt, with a traditional pink silk sarong, black silk and fingerless arm guards, and a sheer black veil. Gold bangles hanging off wrists.


Without Veil:


Background-
Hometown: Alucphia, The Lamia City of the Deep
Alliance: Unknown
Alignment: Unknown

Employment: Huntress, Dancer… unknown profession (yet)
Rank: Unknown

Trained In: Human weapons; magic and status magic; Acrobatics, Bluff, Climbing great heights, Disguise, Intimidate (against humans), Knowledge (Local), Knowledge (arcana), Spellcraft, Swim, Using Magic Devices
Instructed: None

Relationship Status: single
Medications: None
Allergies: Unknown
Health Background: none

History:
After many moons, Kathusa reappears.
{As of current, her story has yet to be expanded upon}

Inventory-

Weapons: 2x Lamia Circle Blades outfitted with gold and emeralds.
Possessions: None as of the moment.


Misc.-

Special Abilities*:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood. But… she’s also not a typical mortal either.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
Chi (Ki) Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Heat Seeking: Along with her normal eyesight, she can sense and visibly ‘see’ heat signatures.
Low Light Vision: She can see in areas of low light, and has better vision during the night time periods.
Heightened Sense of Smell[/i]: She can use her tongue in correlation with her mortal nose to pick up scent otherwise lost on regular mortal noses.
[b]Constrict
: She can constrict a character, barring them from movement and using their physical abilities thanks to her race's strength abilities.
Envenomate: She carries a potent Lamian venom which is administered via her fangs, or if given enough preparation, her own lips.
Devour: Like a snake, she can unhinge her jaw and spread it below and around her mortal sized prey. Once they are devoured, they are either sent directly into her snake stomach via a folding chute all Lamia are capable of, or the prey will be sent into their mortal belly where her stretchy flesh will expand to contain them. Kathusa is unique however, for she can also simply take the form of a full sized snake monster and devour them in that form.

Magic Abilities:
Charm Bite: Inflicts a charmed status on enemies she bites with this skill. No matter the history of the character she bites personal thoughts about her, the character becomes a loyal ally for about ten posts. After ten posts, the effect wears off and the person cannot be charmed again for at least 1 real life day.
Poison Mist: Expels a magical cloud of electrified poisoned air that inflicts a weaker yet always instant poison upon the enemy.
Paralyzing Glare: The eyes on her body stare at the enemy and then glow brightly, paralyzing the enemy in their tracks for five posts.
Stagnant Air: Causes the air to magically become darker. The ability to be affected by status ailments are greatly increased.

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Re: Characters: Other

Post  Rhugra Nileesh on Fri Sep 29, 2017 1:02 am

Name: Rhugra Nileesh V
Titles/Nickname: None yet

Physical Description-
Species: Hippopotamus Rex (I'm an ass); A reptilian creature of sorts.
Age: Unknown
Sex: Male
Height: 12'11
Weight: Unknown, tonnes
Eyes: Green
Hair: None
Body/Physical Appearance: A bulky purple reptilian-like creature with a hippopotamus like face filled with sharp teeth. He has bumpy wart-like grooves down his back, thick muscular arms with four fingered claws, and thick sturdy/fatty legs with three toed claws. He also sports a massive girth and large, eerie emerald green eyes.  


Clothes: Nothing


Background-
Home Country: Domescadia
Alliance: Himself, or his paycheck.
Alignment: Chaotic Evil

Employment: Mercenary  

Trained In: ???
Sensei/Instructor: Unknown
Instructed: ???  

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Healthy.


History:
A creature who hails from the reaches of Domescadia, the monster goes by the name of Rhugra Nileesh, and his goal is to ultimately raise an evil army and cut an empire out for himself, like his great grandfather had tried before him. Just like him, in the meantime, he makes a modest living as a living weapon for hire.

Inventory-

Weapons: None

Equipment: None

Possessions: Varies, he collects treasures from victims and saves his funds for his ultimate goal.

Prized Possessions/Personal Items: His funds and treasures he intends to sell towards making his goal fully realized.

Misc.-
Special Abilities:
-Devour: A beast like him is equipped to eat a large meal and carry its heft! He swallows or eats his defeated enemies most of the time in order to save cash towards his goals. Even when he isn't on the job, he isn't against snacking on a foolish traveler of any age who gets too close. His stomach is capable of housing a decent sized meal, but he won't push himself further if he's eaten too much. His body doesn't break down inorganic materials, hair and certain fabrics so collecting items he's devoured accidentally isn't an issue. He will eat fresh corpses for an easy meal as well.
-Breath control: He can remain submerged under water for many hours, using his nostrils to quickly inhale air upon the surface with an incredible level of stealth.
-Low-Light Vision: He can see very well in darkened environments.
-Powerful Body: His body, mainly his arms, legs and vicious jaws are able to crush, and stun enemies effectively. His clawed feet can squish Scardian men like bugs, and his claws can tear through metallic armor like paper, while his jaws are like a vice grip, sealing the unfortunate fool to an assured wet and smelly end.
-Durable Body: His thick purple scales are incredibly tough to cut, slice into or pierce. His body fat seems to absorb the shock of plenty of strikes of multiple kinds and allow him to shrug off damage. Extreme fire power or magic is needed to truly weaken his body or make him falter.  

Magic Abilities:
-Halt Digestion: For some cases, he may be hired to abduct or capture an individual for his mercenary work. Given he won't just carry them by conventional means, he will often times swallow the individual in question whole. He has a magic ability which keeps him from digesting his prey, allowing him to deliver them to his employer and then regurgitate them or...
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Re: Characters: Other

Post  The Trading Company Troop on Tue Oct 10, 2017 12:58 pm

Code Names: Varies.

Physical Description-
Age: 20's - late 40's
Sex: Male or Female
Height: 5'9 or taller
Weight: Varies.
Species: Varies, mostly mortal and bipedal.
Eyes: Varies
Hair: Varies
Body/Physical Appearance: Each is a fit soldier with a tall and intimidating posture. They wear heavy ballistic and energy weapon resistant armors that keep them safe in the field from both enemy humans and monsters alike.

Clothes: Each member wears an enhanced BDU SWAT style bodyarmor uniform. They have DarkSEED technology mingled into their design, with ballistic helmets, gas masks/filtration masks with internal HUD and visual displays, load bearing vests and other tactical equipment.





(With Officer 'Scarlet')

Background-
Hometown: Varies
Alliance: 'The Trading Company'
Alignment: Unknown

Employment: Private Military Special Forces Group.
Trained In: Pick-pocketing/sleight of hand, illusion, acting knife play, small arms familiarity.
Sensei/Instructor: Unknown
Instructed: None

Relationship Status: Single
Medications: None
Allergies: None
Health Background: None


History:
A mysterious black ops organization that is under the private contract of the entity simply known as 'The Trading Company'. No one knows its origin or purpose, but their have been reports of men and women in black garb running all over the world collecting creatures, materials and delving into ancient ruins for unknown purposes. They do not interfere directly with the other powers at be, and seem to hang back far enough to be a rumored organization and force with plausible deniability.
Inventory-

Weapons:
Handguns: Tactical DarkSEED Handguns, Tactical Quicksilver "Kanine Elite" Handguns, Manzetta High Powered Magnum Pistols, Chesluk .50 Eagle Revolvers, A7B Standard Flare Guns
Longarms: MR9 Shotguns, RW-ASG1 "Skull Crack'a" Shotguns, Crest B-Tac "Carcajou" M408 Sniper Rifles, DarkSEED Silent Assassins (equipped with laser sight and flash light module), AMY2000s Sniper Rifles, GORBAL z.p.s.89 Sniper Cannons, DarkSEED SMGC1 Special Operations Rig, Quicksilver Bodyguard SMG a.k.a. "The Raven", Scardian 'Ventilator', Armi Jager AP85, Quicksilver Adaptive Assault Rifle "Scorpio", Hawkthorne Custom .308 Automatic Sniper Rifle, Tactical AK57S Assault Rifles.
Heavy Weapons: Izhevsk Heavy Assault Rifle, T.I.R.S. Rg-8 Grenade Launcher, DarkSEED Sparrow, M60, F116K RPG, Urd 20mm Caseless Grenade Launcher, Galideno/Jemial Quad Launcher "FLASH"
Melee: Garrotes, various melee weaponry of various material qualities.


Equipment: Mobile phone, Secure Private Comms, Suppressors, Tactical flashlights and laser pointers, Ammunition, Smoke Grenades, Grenades, Pulse Grenades, Plasma Grenades, C4, Rebreathers, Special Forces Gear and Rations.

Misc.-
Special Abilities:
Varies generally upon their races.

[list]
[*]Advanced Physical Condition: Each has been trained using practices learned by the DarkSEED Mercenary Group founded by Rufus Tenik, but without the use of an injected Crimson Gene. Each member must display an enhanced physical condition, regardless of their class type (shooter, combat mage, medic, etc), and are trained to have an above level physical conditioning when compared to the ADN's soldiers:

  • Strength: Their strength can allow them to overpower ADN troops, even heavy hitting demonic entities. Because of this, they deal physical punishment and extreme skill with handling recoil and heavy weaponry.
  • Durability: They can withstand a hearty beating than most other individual NPCs. They can be to the point of physically breaking and still push themselves past their life expectancy to carry out their mission.
  • Stamina: They do not tire out easily, and carry with them at least double the stamina as seen in members of the ADN which is comparable to the White Wolves of the Far North.
  • Accuracy: They are trained to maintain an above level marksmanship grade, or be removed from the field till a consistency is maintained.
  • Acrobatics:They are trained to handle various athletic boundaries, and trained to surpass them with high level acrobatics and grace.


Skills: Varies generally.
Climbing: Due to their training, they are experts with climbing surfaces, and are skilled at free running and scaling the environment with/without aid of equipment.
Wall Run: They are skilled and agile enough to run across the flat surfaces of walls for a short period of time.
Rapid Blows: They can punch and kick their enemies multiple times in a blinding succession of blows, using mixed styles to subdue their enemies in unpredictable ways.
Bone Breaking Taijutsu: Trained in the Beijionese Martial Arts can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of their opponents. Precision techniques with specific jabs infused with their Chi to the right areas of the body will cause both temporary nerve loss as well as cause the bones to weaken and break under the flesh.
Weapon Control: They have superb firearm control, reducing their spread of automatic weaponry by nearly half even while hoisted upon repelling lines or scaling wires.
Improved Accuracy: Each member has above average accuracy, and is trained to keep this up or be removed from the team.

Magic Abilities: Varies generally.
Chi Mending: An ability which he channels the chakra, or chi, of their body to mend the wounds of allies or themselves.
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Re: Characters: Other

Post  Drax Gigavore on Tue Oct 10, 2017 9:38 pm

Name: Drax Gigavore
Titles/Nickname: None yet

Physical Description-
Species: Drigrork Alien
Age: Unknown
Sex: Male
Height: 31'10”
Weight: Unknown, tonnes
Eyes: Red
Hair: None
Body/Physical Appearance: A giant scaly green lizard like creature with three large red eyes, a long prehensile tongue and three toed claws. Bipedal and supporting a massive girth, the thirty-one foot giant has several spiny appendages running down his back, and a large maw filled with conical teeth.





Background-
Home Planet: Skizer
Alliance: Unknown
Alignment: Unknown

Employment: Unknown

Trained In: ???
Sensei/Instructor: Unknown
Instructed: ???

Relationship Status: Unknown
Medications: Unknown
Allergies: None
Health Background: Healthy.


History:
Data Corrupt. This creature’s past files have been purged or are hidden. He seemed to have teleported onto Galiavan’s surface out of nowhere. HIs current whereabouts and reasons for his appearance are unknown until further investigations have been made.

Inventory-

Weapons: None

Equipment: None

Possessions: Unknown.
Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
-Devour: He can swallow his enemies whole or by piecemeal. His body doesn't break down inorganic materials, hair and certain fabrics so collecting items he's devoured accidentally isn't an issue. He will eat fresh corpses for an easy meal as well.
-Low-Light Vision: He can see very well in darkened environments.
-Powerful Body: His body, mainly his arms, legs and vicious jaws are able to crush, and stun enemies effectively.
-Durable Body: His thick green scales are incredibly tough to cut, slice into or pierce. His body fat seems to absorb the shock of plenty of strikes of multiple kinds and allow him to shrug off damage. Extreme fire power or magic is needed to truly weaken his body or make him falter.
-Prehensile Tongue: His tongue can shoot out with a surprising range and can delicately wrap around objects with ease.
-Unknwon

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Not finished

Post  Tearok on Tue Feb 27, 2018 12:18 am

Name: Tearok
Titles/Nickname: N/A

Physical Description-
Species: Wild Boar Giant (was transformed into beast via Hijiko)
Age: Unknown (a hoglet)
Sex: Male
Height: 34'
Weight: Unknown, tonnes
Eyes: Red
Hair: Brown
Body/Physical Appearance: A giant



Background-
Alliance: Unknown
Alignment: Unknown

Employment: None

Trained In: ???
Sensei/Instructor: Unknown
Instructed: ???  

Relationship Status: Unknown
Medications: Unknown
Allergies: None
Health Background: Healthy.


History:

Inventory-

Weapons: None

Equipment: None

Possessions: Unknown.
Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
-Low-Light Vision: He can see very well in darkened environments.
-Powerful Body: His body, mainly his arms, legs and vicious jaws are able to crush, and stun enemies effectively.
-Durable Body: His thick fur and taut muscle is incredibly tough to cut, slice into or pierce. His body fat seems to absorb the shock of plenty of strikes of multiple kinds and allow him to shrug off damage. Extreme fire power or magic is needed to truly weaken his body or make him falter.  
-Fire Breath: He can launch flames from his nostrils.
-Enhanced Scent: He can seek out his enemies via their scent.

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Re: Characters: Other

Post  Demonbeak on Thu Mar 22, 2018 1:12 am

Name: None
Titles/Nickname: ‘Demonbeak’, Specimen: X-39

Physical Description-
Species: Griffin Chimera (part Jaguar, Snake, Bat)
Age: Unknown
Sex: Male
Size: 83'
Weight: Unknown, tonnes
Eyes: Yellow, Black Sclera
Hair: Black, and with scales
Body/Physical Appearance: It has black scales, black fur and nightmarish red eyes, giving it the look and style of a predatory black panther. Its dark, feral appearance suggests that it may mainly be a nocturnal predator. Its eyes glow bright red and leave a trail of reddish lines when it moves. Also, its tail erects large spikes which can be flung and linked up with its attacks for devastating hits. Their vertebrae and tail muscles are extremely flexible, making the tail of the creature also prehensile. Its tail is also its most powerful weapon. The scales at the end of the tail can also be shaken to produce rattling sounds similar to that of a rattlesnake.



Background-
Alliance: Unknown
Alignment: Unknown

Employment: None

Trained In: ???
Sensei/Instructor: Unknown
Instructed: ???

Relationship Status: Unknown
Medications: Unknown
Allergies: None
Health Background: Healthy.


History:
Not much is known about this mysterious beast, or if there are more of them. The locals call them ‘Demonbeaks’, and they resemble the long believed extinct Griffons of old, yet also not.

Unknown to the public, this terrifying creature was created by Tenik Incorporated by the head of Research and Development, Bio-weapons specialist Professor Hojo. The creature was one of many the ‘good doctor’ called Specimen X-39, ‘Nargacuga’. The beast was created 18 years ago, splicing the DNA of fossilized Griffins, with the common bat, jaguar and rattlesnakes. The creature which was created was this chimera. Due to time constraints, the project had to be abandoned, among many other of the Mad Scientist’s projects, with only a handful of them making it to a juvenile state before being used in Beijio during the FINAL RAID. Many of the beasts were slain by the Beijionese, while others fled deep into the Amaine, or parts unknown.

Observed by Professor Hojo, the creatures are bat like in nature, with sensitive hearing, and a habit of sheltering in dark, damp places and ceilings. They carry a poisonous venom in their tails, which become spiny and spiked when they are enraged. When hunting, they tend to use a weaker paralyzing venom which immobilized their prey, before they swallow it alive. The Professor believed it was a side-effect of their splicing with the snakes, as they swallow prey whole if they are smaller than themselves. Like snakes, digestion takes a while. A deadlier, venomous poison can also be conjured in their tails, much like the Griffons of old are foretold to have created, before the Fenirans wiped most of them out in the 12th Century.

They are also stealthy, nimble creatures. A careful and cautious monster. It is very easy for it to sneak up on prey. As stated before they prefer life in the dark places that it has adapted to. It rests on high trees that are hard to reach, or maybe can't be reached, so potential predators/hunters can't catch it by surprise or capturing it.

Inventory-

Weapons: Has the ability to attack with almost every part of its body, mainly its bladed wings and its spiked tail. Its head can be used for biting, and the tail spines are poisonous. It also has extremely strong muscles that let it jump long distances and tall heights.

Equipment: None

Possessions: Unknown.
Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
-Low-Light Vision: He can see very well in darkened environments.
-Powerful Body: His body, mainly his arms, tail, legs and vicious jaws are able to crush, and stun enemies effectively.
-Durable Body: His thick fur and taut muscle scales are incredibly tough to cut, slice into or pierce.
-Paralytic/Deadly Venom Spines: He can launch, or smash his tail spines into enemies, injecting them with a mild paralytic venom. Same goes for his deadlier venom.
-Enhanced Scent: He can seek out his enemies via their scent.
-Prehensile Tail: His tail can act as a powerful whip like weapon.

(Hojo: Upon paralyzing its prey, it goes immediately for its hard won meal)


(Hojo: Devouring prey smaller than itself whole, like the snake, is no problem. In fact, like snakes, the X-39 can dislocate its jaws if their prey is only a bit larger than they could normally handle. They prefer most of their prey to be alive upon ingestion.)


(Hojo: Once satiated, the X-39 will immediately begin digestion. Typical digestion can take up to an hour or three days depending on the size of the meal. They will either seek out more prey after ingesting, or seek shelter to digest in peace.)
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Re: Characters: Other

Post  Behemoth Vulture on Wed Jul 25, 2018 5:09 am

Name: Rok, Others Vary (planning to be multiple creatures rather than a specific one; unless I get attached to a specific one)
Titles/Nickname: Beijionese: Zuu

Physical Description-
Species: Behemoth Vulture/Beijionese: 'Zuu'
Age: Adult
Sex: Varies (Tend to play males)
Height: 25'+  
Weight: Unknown, tonnes
Eyes: Yellow
'Hair': Red feathered plumage, spiky
Body/Physical Appearance: Standing out from other large birds, the Behemoth Vulture is typically large, standing at twenty-five feet tall with a long swan like neck, and a long, sharp bill. They have a long, dagger like tongue, and thick, black feathers covering their entire body. They typically have pot shaped bellies, sometimes still squirming with live prey or bulging with the carrion of scavenged meals. They have large yellow eyes, and large wings that stretch out equally or double to their height.

Clothes: Nothing


Background-
Home Country: Beijio Territories, Amaine, Domescadia Desert, Cretu Highlands, Rolan Fields.  
Alliance: None
Alignment: Opportunistic

Employment: Varies, typically unemployed but some are domesticated scout mounts.   

Trained In: Varies to none at all
Sensei/Instructor: Varies to none at all
Instructed: N/A

Relationship Status: Varies
Medications: Varies to none at all
Allergies: Varies to none at all
Health Background: Varies
History:
Old history speaks of a race of large, predatory birds that reign as aviary kings in the deserts and wastelands of Galiavan. Bigger than your average vulture, these birds have been dubbed 'Behemoth' vultures, or by the Beijionese the 'Zuu'. Like their smaller cousins, the Zuu scavenge from the corpses of the dead and have strong, sharp beaks capable of allowing them to take chunks out of deceased dragons, with powerful jaws which allow them to crush bone and tear through scales; their razor sharp talons are also capable of similar feats. Do to their size, these creatures are also capable of swooping down, snatching an unsuspecting adventurer and swallow them whole! The Nekojin tribes of Domescadia worry about the Apophi of the land, while keeping an eye above for these aviary monsters. They are known to be clever, and almost sadistic at times, stalking their prey for miles if they ascertain their threat level, polluting sources of water ahead of their quarry if needs be. Hanging back just enough not to be injured, but will wait till their quarry is weak, before striking swiftly and devouring them all. They can swallow up to eight humans on record, observed by Bestiary Author Reiri Kamura.

They are solitary predators, who lay four large eggs which the mother nurtures till they hatch. Currently, only three or two hatch-lings hatch, with the others remaining still born due to a recent disease affecting their populations in the year of 2282. The unborn egg is often cannibalized by the mother/and or her children. She protects each hatch-ling till they develop their feathers and ability to fly. Those who cannot learn to fly, fall and are cannibalized by their siblings who can. If all fail, the mother abandons them. Experts believe with this parental structure and the mysterious disease that is spreading among them, that the population of the species as a whole will drop to 30% by the next century and so on.

These days, they are very rare... with Rok among them.

Inventory-

Weapons: Varies to none at all

Equipment: Varies to none at all

Possessions: Varies to none at all

Prized Possessions/Personal Items: Varies to none at all

Misc.-
Special Abilities:
-Swallow Whole (humanoids): As mentioned, they are not opposed to predating on smaller creatures, typically humans who venture through their desert/open landscape territories.
-Low-Light Vision: They can see very well in darkened environments.
-Sharp Talons
-Sharp, powerful beak
-Durable Body: Their thick feathers make them tough adversaries; but not entirely tough against more modern weapons.

Magic Abilities:
-White Wind: A magic ability which allows them to heal their wounds with a powerful, blessing wind.
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Re: Characters: Other

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