Characters: Beast-Kin/Kemonomimi (animal-trait people)

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Re: Characters: Beast-Kin/Kemonomimi (animal-trait people)

Post  Tegrok on Thu Mar 31, 2016 3:02 pm

Name: Tegrok
Physical Description-
Age: Unknown
Sex: Male
Height: 10'9''
Weight: ???
Species: Frog-man
Eyes: amphibian yellow
Hair: None
Body: A tall, upright, amphibian body that is covered in a thick heat resistant slime. He has has a bulbous body with an immense girth, muscular forearms and strong legs. He has tribal tattoos on either side of his chest as well as a few burn scars.
Clothes: A loin cloth, leather knickers, a leather blacksmith apron and armored left hand glove and a leather wrist on his right forearm.

Background-
Hometown: Shi no Shima


Employment: Blacksmith for Stoneblades
Sensai/Instructor: The previous blacksmith of the Aquacrawlers
Instructed: None

Relationship Status: ????
Medications: None
Allergies: Too much heat or cold air will make him slower moving.
Health Background: Healthy; though has to submerge his body often in order not to dehydrate.

History:
Tegrok was born in the Aquacrawlers Frogman tribe on Shi no Shima, and from a young tadpole stage has learned how to smith weapons and armor. At one point in his adolescence, he travelled to Minktail and got caught up in the Kanae Tribe and provided them with his smiting services so he would not be drafted into their conflict directly with the Elves. After the war between the groups seemed to die down a little, he returned to Shi no Shima and encountered the Stoneblades. It appeared they were fighting the Aquacrawlers and after having spent many years providing weapons to a foreign frogman tribe with no benefit, Tegrok tried to flee. As he made his escape, he accidentally landed in Aeris Isle, and was captured by the Stoneblades. Finding no particular loyalty to the Aquacrawlers, he offered his smiting services in exchange for his life, begrudgingly. Over time, his captivity became less scorned and eventually he grew to like living alongside the mostly mortal Stoneblades. They accepted him, especially a young Nida Stonedancer, who seemed to never stop prodding his squishy body as a young lass. He is also the only one who can mend and tend to Sui's great blade.



Inventory-
Weapons: Blood Infused Ebon Hammer

Possessions: 1000 GileX

Misc.-

Abilities:

-Prehensile Projectile Tongue: He can shoot his tongue out at a maximum of 20 feet, and wrap it around objects with the ease a human has to curl their fingers.

-Swallow Whole: Though he hasn't eaten a mortal in quite some time, he isn't above eating humans if it comes down to it; he has eaten an outsider or two who have caused trouble for the Stoneblades and ate other beings in his younger years. His large, stretchy maw and expandable throat can allow him to ingest an individual whole. Those unfortunate to be caught in his gullet risk sinking into his voluminous belly where they will suffer gradual acid damage, but the acids within him, much like other Frogmen are really slow acting, so prey can struggle out of the stomach and back into the throat if they wish to try. (Takes three real life days to digest such living prey)

-Fire Resistant Skin: He is covered in a mucus like slime that keeps him hydrated in the open air. Its quite resistant to heat, and the substance makes him immune to most fire or heat based attacks. One could also cover themselves with his slime to receive similar benefits for 3 posts.

-Land Hop: He can jump, thanks to his frog like nature, higher than a mortal and cover more distance than one. He could easily leap from one location to another or if he needs to gain speed on a chase.

-Fire Breath: He has learned a unique way to control flames with his mouth. Though more of a trick than a skill, Nida always found it amusing.
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Re: Characters: Beast-Kin/Kemonomimi (animal-trait people)

Post  Zetos on Tue May 03, 2016 10:15 pm

Name: Zetos
Physical Description-
Age: 33
Sex: Male
Height: 9'10''
Girth: 3'
Weight: 750 lbs
Species: Lizard-man
Eyes: yellow and red
Hair: None
Body: A tall, upright, orange scaled body with dark spines and horns, and a lighter, sandy colored scales for the undersides of his body. He has large jaws with ivory pointed teeth, and a long, prehensile pink tongue. His body is muscular and he has a medium length tail, and long deadly nails.



Clothes: A leather and fur lined vest stitched together, fishnet sleeveless shirt, studded leather fingerless fur-lined gloves with studded steel knuckles sewn into them, Military fatigue pants modified to fit his frame (albeit torn at places) with a silver chain on right hip and various pouches as well as a hip holster for his Beijionese Type 45, modified leather boots that expose his heels and toes that are fur lined and have a stainless steel plated shin and toe guards sewn into them. He also wears a pair of ADN dog tags.



Background-
Hometown: Unknown (Will reveal during RP when it comes to it)


Employment: Ex Soldier; Mercenary and Bandit; Leader of the 'Restless Dragoons' Biker Gang.
Sensei/Instructor: Asura
Instructed: None

Relationship Status: Single, just recently broke up with his human girlfriend of two years.
Medications: None
Allergies: None
Health Background: Unknown, most of his data was eradicated when he was kicked out from the ADN.

History: A monstrous, nearly ten foot tall lizard man who travels the world, performing Mercenary work and the odd banditry jobs now and then. He is a ruthless warrior and biker, and when he isn't working, runs the 'Restless Dragoons', a biker gang based out from the Gailden Continent, but they are known to travel from country to country, causing trouble and looking for it. These other bikers do not tag along on Zeto's Mercenary Jobs, as he prefers to work those alone. He is not a particularly friendly character, and holds many grudges, especially against his former mentor, Asura. He doesn't speak much about his past, as that is between Asura and him; those who ask don't often live long, or are simply ignored. His shadowy past aside, he is a strong being, far stronger than the likes of a normal human, yet hasn't shrugged away from using human weaponry along with his monstrous abilities. He carries an advanced rocket launcher, a Military Light Machine Gun, a .45 pistol, and for melee with a bit more reach, his spear, which is actually a modified Halberd with deadly serrations. He has also some adept Earth and Fire based magical powers he's been able to harness, with a physical resistance to disease and venom, and the ability to shrug most forms of attacks thanks to his hardened scales. He's also capable of truly horrifying acts that might make ones stomach churn, but he enjoys being called a 'beast' and a 'monster' and spreading fear into his enemies.


Historical Update:
UPDATE!:

Upon further investigation, one can discover that at one point, Zetos was a human. Born in Beijio to Scardian and Beijionese parents, he was once Zetoshi Brandt. Zetoshi was a bit of a rebel which landed him in prison on more times than he could recount. It was there he met his mentor, Asura of the ADN. She shaped him up, taught him there was more to being a rebellious snot. He became a heavy infantryman in the ADN, eventually being recruited in the ADN's Elite Operations Program. He performed well as a member of the Special Forces, but still didn't work well with his team. During one mission he compromised the team, which lead to two of the six man team to perish within CKB hands and severe injuries to his own body. Asura reprimanded him for his foolishness and had him dishonorably discharged. Scarred and dishonoured, he wandered aimlessly, blaming Asura for taking away what he loved: killing.


(as a human)

He was broke and without meaning, too weak to kill even as a hired gun. He takes to drinking and illicit drugs to ease the physical and mental scars, but soon is broke. He eventually hears about an odd procedure which paid well to 'test subjects' by some odd 'trading company' that were working on 'restructuring the human body'. He figured that meant he'd be able to return to his former glory, so signs up and shows up in a weird warehouse in Ithteca. After answering some deep questions about his past, he is then taken to a medical room. He is stripped and then experimented on by strange doctors. He can't truly recall what happened next, but when he woke up he was no longer... human.


(his new form)

Red scales instead of hair covered his body, his appearance larger and more robust. He is no longer a weak and decrepit shell, but a new species entirely. From that day forth, he begins his work as a mercenary and started running a biker gang he formed, 'The Restless Dragons'.


Inventory-
Weapons:  F116K RPG, ADN Lamia, Beijionese Type 45, Zeto's Spear; natural weapons: His super-human strength, sharp teeth and the claws on his feet and fingers.

Possessions: 1000 GileX, a Customized Hover bike fitted for his size and weight, Camping Supplies, water canteens and rations, a combat knife and two prong steak fork with a steel dinner platter (part of his mess kit modified), ammunition and 4x ADN Handgrenades.

Misc.-

Abilities:

-Prehensile Projectile Tongue: He can shoot his tongue out at a maximum of 5 feet, and wrap it around objects with the ease a human has to curl their fingers.

-Fire Magic (Breath Based): He can produce flame and fire based magic from his stomach and can spit various fire based magic at his enemies with varying range and capability. Here is what he can currently do:

  • Flame Thrower: He can produce a constant stream of flame up to 30 feet consistently for 60 seconds (one post), after which, he needs to 'recharge' for about just as long (one post).
  • Spit Fire: He can produce large balls of fire in his mouth, quickly, and shoots them out of his mouth at enemies from up to 250 ft away. These large basket ball shaped fire balls cause moderate damage and explode with a fiery blast, however they do not change course and he can only produce 3 for every 60 seconds (one post), with a short delay in between.
  • Homing Fire: He can constantly spit multiple baseball sized fireballs from his mouth that can home in on his targets (within his sight range), however, they only induce minor damage similar to that of a minor burn. Unlike Spit Fire, they do not explode and can be blocked, however they can be hard to dodge. He spits 12 of these at a time for every 60 seconds (one post).


-Earth Magic (Hands and Feet Based): Zetos can harness the power of 'Earth' Based Magics in his hands/arms and legs/feet. He can produce the following spells:

  • Earth Divide: Zetos can cause a small crevice to form in the earth spanning on average, his size in width, and about just as deep as he is tall. He can do this with both his arms and his legs.
  • Shattering Blow: Zetos can produce a shattering blow to an enemy with either his fists or feet, that causes them to be paralyzed and unable to defend or attack for one move (one post). However, he can only perform the move as many times as there are people he is fighting against (aka: one on one, he can only use it once; one on three, he can use it three times).
  • Earth Shield: Can strike the ground, in a manner, that the ground cleaves and is pushed up, allowing for a pillar of stone and earth to protect him.
  • Quick Sand: If enemies are in his direct line of sight, he can form a sink hole beneath their feet, turning the soil they are standing on into quicksand which then engulfs them, and leaves them struggling for one post.


-Tough Hide: He is covered in various scales, that protect him from most forms of damage. Due to the unique nature of how he developed his scales, he suffers practically half the damage than he normally would had he not been covered in scales, and can take one hell of a beating and even endure close range explosions. The following bullets/bullet types have no effect on him:

  • .22 weapons (except .22 Armor Piercing)
  • Any form of Buckshot
  • Musket Balls
  • Iron Arrows
  • 9x18mm weapons
  • 9x19mm weapons
  • 20 Gauge Weapons

The following bullets/bullet types have half damage incurred on him:

  • Shotgun Slugs
  • .38/.357 Magnum Weapons
  • .40 Weapons
  • 10x25mm (10mm)
  • .45 ACP
  • Steel Arrows
  • 5.56 x45mm weapons
  • 25mm Grenades
  • Hand Grenades
  • Claymore/Remote/Proximity/Timed Mines
  • Neutralization Bullets (Slugs or otherwise)
  • Tranq Weapons
  • .410 Shot Shells

-Swallow Whole: Given his size, and the ability to unhinge his jaws, he could swallow a single human sized individual whole. His stomach, (as well as his clothes), swell with the weight and shape of the curled up human within. Digestion takes several hours, but his stomach recedes when the individual within is broken down enough. Waste, such as clothing, metal or plastic items, bones and hair are expelled later and in privacy... He finds that humans and other human like creatures have 'a unique but familiar' taste, and has had his fair share of humans in his past diets. He finds women are particularly 'sweet and succulent' over males, but isn't picky if he's hungry...
-Double Jump: His athletic legs can allow him to jump higher than mortals, with the added benefit of another jump in mid air, allowing him to cover high places and distances very quickly.


Last edited by Zetos on Fri Nov 03, 2017 12:39 am; edited 1 time in total
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Re: Characters: Beast-Kin/Kemonomimi (animal-trait people)

Post  Xia Ambershade on Mon Dec 05, 2016 11:05 pm

Name: Xia Ambershade
Sex: Female
Age: 19
Height: 5'3"
Weight: 115 lbs
Eyes: Large and Green
Hair: Bright Red
Race: Mouse
Physical Appearance: A semi anthropomorphic mouse with large green eyes and large rounded ears on top of her head, and a long smooth mouse tail. She has smooth shiny skin, small breasts, wide hips, and a well toned stomach. Her hair is bright red, that is incredibly long, extending as far down as her knees, and is tied into side locks. Despite her mostly human appearance, she does have a small mouse like nose.

Birthplace: Gendoshima Island
Hometown: Unknown
Gunslinger? No
Force User? No

Occupation: Healer

Weapons: Scepter

Clothes: A taut tube top like top with a cleavage cutout tight enough against her to emboss her nipples through the material, a crimson red short cape and choker, a tied gold silk low hung loincloth with cross straps and green designs in the material, leather arm straps and ankle strap on right ankle, while leather straps strap the sheath of a knife on her left thigh. A red leather and cloth footwear on her left foot. A gold hair band on the top of her head.


Possessions: necklace from mother, silver powder, a bag of glowstone beads, a bag of cleaned pearls, and ammunition for her handguns, a cloak that makes her features featureless.

Story: A fur who is of a dying and rare breed. She generally shies away from heavily populated areas since Furs are a race that had not been seen for generations and are thought extinct. Though it is true their numbers are significantly down, there are many still around even in these modern days. She only goes to town when she is wearing her magic cloak which hides her identity, allowing her to sell her beads and pearls to gain currency.

She has since moved to Shi No Shima, and has acted as a healer for the Stone Blade Clan.
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Re: Characters: Beast-Kin/Kemonomimi (animal-trait people)

Post  Liru on Tue Nov 07, 2017 2:51 pm

Original Profile: [Here]

Name: Liru Aruna



Physical Description-
Age: Unknown Appears to be in mid to late 20s
Sex: Female
Height: 5'8
Weight: 132 lbs
Species: Wolf Beast-Kin1
Eyes: Blue
Hair: Blonde
Body/Physical Appearance: Average height, dark skinned with large blue eyes and wolf like fangs. She has whisker like tattoos on her face, long curly blonde hair with side locks and a ponytail, tall blonde wolf ears and a bushy blonde wolf tail. She has a toned, slender body with wide hips and slender legs, toned arms and toting large, bouncy breasts. She has a scar around her lower right abdomen.



Clothes:

2657 Attire: Same as her 2639 appearance with the addition of other items: A green scrunchy hair tie, white cut off t-shirt (tied like a halter) with fur trim, brown leather tube top like top with a gold o-ring at the center and with suspender straps that run across her back to her jean cut offs; white leather knee high and gold spurred boots with white fur; gold spiked bracelets, brown leather full fingered gloves; white low rise thong.



2639 Attire: A green scrunchy hair tie, a brown leather tube top like top with a gold o-ring at the center and with suspender straps that run across her back to her jean cut offs; white leather thigh high and gold spurred boots with white fur; gold spiked bracelets, brown leather fingerless gloves.






Diving Attire: A one piece backless bathingsuit orange in color and unzipped in the front and a thong in the back.

Extra:


Background-
Hometown: Minktail Forest, Domescadia
Alliance: None, but is associated with Vincent Valor somewhat  
Alignment: Chaotic Good

Employment: Artisan Brewer, Diver (salvaging and repair), Jack of Trades; Demon Slayer
Rank: Unknown

Trained In: Free climbing, advanced tracking, close quarters combat, firearms familiarity, swordsmanship, brewing, diving.
Sensei/Instructor: Various people, mostly self taught.
Instructed: None

Relationship Status: Single
Medications: None
Allergies: Unknown
Likes: Eating (Meat especially), diving, playing around, wrestling
Dislikes: Unknown
Friends: Aika, Vincent Valor, Leland McKelly, Shamu Meruruusa, Bullet

Health Background: Unknown

History:
A carefree, energetic Okamimimi, or ‘Wolf Beast-Kin’ that is a known jack of trades extending as far back as 2639. She participated briefly in the major events leading to the close of 2639, but isn’t revered for anything.

These days she’s doing much of the same thing, doing what she pleases and working odd jobs. She makes a chunk of her living from brewing artisan beers, salvaging wrecks and demon slaying.

Inventory-

Weapons (with links to the weapons): Liru's Custom Clover Shotgun, twin Chesluk 'Chimera' Revolver 'Redux', a Silver Nordic Greatsword (she uses it like a broad sword)

Equipment: Nail File, compass, map, camping supplies, rope, hover bike.

Possessions: 10000 Gilex, Liquor Flask,

Prized Possessions/Personal Items:

Misc.-
Special Abilities:
-Cold Resistance: Her thick skin and Wolf Beast-Kin traits make her disciplined in the cold. Common Beast-Kin Trait for beasts normally adaptable for cold weather.  
-Enhanced Scent Tracking: She can catch a scent, blood, sweat, what have you, and be able to track it with her nose. Common Beast-Kin trait for Beasts with scent tracking capabilities.
-Natural Weapons: She has traits similar to the beast she is based upon, (ex. fangs, claws). Common Beast Kin trait.
-Enhanced Strength: She is physically more stronger than most mortals without physical training. Common Beast-Kin trait.
-Lowlight Vision: She can see in the dark as if it was full twin moons, all the time, in even the darkest of places. Only disabled if there is a true absence of light. Common Beast-Kin trait.
-Enhanced Speed: She moves quickly, unhindered and with more grace than a human, but isn't as fast as a Scardian. Common Beast-Kin trait.
-Durable Body: She can take a lot more beating, and even shot, before her stamina drains and her body will quiver unlike a female human. Her skin is noticeably thicker, like other Beast-Kin of the lupine persuasion.
-Appear as Wolf: She can transform into a wolf, unrelated to being a werewolf.

Magic Abilities:
-Hydrokinesis: Liru can create/generate, shape and manipulate water.

  • Create Water: Creates water. She can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: She can cause water to explode into volatile steam.
  • Freeze: She can make the water she animates freeze solid.
  • Healing Waters: She can gather water upon the surface of her hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.

-Cryokinesis: Liru has the power to control frost, ice and snow to a limited extent.

  • Create Ice: She can create ice out of thin air.
  • Ice Blast: She can blow freezing cold air out of her palms.
  • Ice Shield: She can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze: She can completely but temporarily encase her opponent in ice.
  • Ice Spikes: She can create large, dangerous, pointed spikes made of ice.

-Electrokinesis: Liru is able to create and control electricity and lightning.

  • Static: Liru can create static around her body.
  • Create Electricity: Liru can create electricity. Even from the air.
  • Electrical Energy Channel: Liru can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Projectile: Liru can fire a very small ball of condensed electricity that blows towards the opponent. When it reaches a specific point in space, the ball expands, causing damage to any creature nearby. Liru can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Liru can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Liru can release an electric discharge by touching her enemy.
  • Thunder Burst: Liru can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.
  • Thunder Whip: Liru can channel electricity into a bullwhip like shape, manipulating it with a tangible elasticity that stuns, electrocutes and entangles enemies upon contact.

-Eleokinesis: Liru can create/generate, shape and manipulate oils and substances refined from them, which are defined as substances that are liquids at ambient temperatures and do not mix with water but may mix with other oils and organic solvents..

  • Shape Oil: She can move, shape and animate oil; including compress and manipulate its properties.
  • Transmute Oil: She can transmute oil into both the flammable Napalm, or a poisonous kerosine.
  • Detection: She can detect oil.
  • Oleoportation: She can transport oil, merge it, and turn it into tar. Effective at slowing her enemies movements.
  • Adhesive Manipulation: She can create, shape and manipulate any/all types of adhesives, substance that is applied to the surfaces of materials that binds them together and resists separation, including glue, cement, mucilage, or paste.


_____________
Wolf Beast-Kin1: Wolf type Beast-Kin are commonly mistaken for 'Werewolves', but there is a difference. Where as a Werewolf can transform physically into a wolf, a Wolf Beast-Kin, cannot. Which is to say, a Wolf Beast-Kin CAN become a Werewolf, however due to their already attuned senses and pedigree of a wolf, they are not given the negative side effects that comes with being one. Many in Liru's species seek out werewolves to purposely turn so they can accumulate more power, and it is on her to-do list as well.
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Re: Characters: Beast-Kin/Kemonomimi (animal-trait people)

Post  Eiko Kugimiya on Fri Mar 23, 2018 4:56 am

Name: Eiko Kugimiya, or simply Kugimiya
Titles: Lady Eiko

Physical Description-
Age: 20
Sex: Female
Height: 5'10
Weight: 150 lbs
Species: Nekomimi/Torahime
Eyes: Red, Cat like with slit pupils
Hair: Short, Sandy/Dirty Blonde
Body/Physical Appearance: An exotic, beautiful young woman. Her smooth, soft, shiny skin is supple and toned throughout her bronzed, tanned flesh. She has a curvaceous yet also incredibly muscular, tall build with a slight hourglass figure. She supports large breasts and wide hips with well rounded buttocks to boot. Her thick, powerful thighs complement her decently muscular arms, both of which have the capacity to smash through a Scardian Ironwood tree like drywall. Her hands and feet are mortal like, but given her Torahime genetics, they are adorned with slight claws rather than fingernails like regular Nekomimi. Even her fangs are more pronounced due to her Torahime traits. She has a pair of fuzzy tiger ears atop her head, and a long furry tiger stripe tail which lends to her Torahime genetics as well. She has large, crimson colored cat like eyes with slitted pupils, and short dirty blonde hair cut into a messy, bob with long frayed bangs splayed across her forehead.



Clothes:-

Lady Eiko’s Beastly Armor: Asymmetrical revealing fur trimmed clothes. She wears fishnet legwear and fingerless elbow gloves, with a cropped tiger striped vest which was cut shorter so it can show off her hips. A black and gold silk top cropped to show off underboob, laced in place by a bright blue ribbon which is tied in the front. She wears a black, high leg thong with fur trim combined with a pair of tiger striped low hip double string (also bright blue) side tire panties which tie off only at the left hip with a pair of hanging fuzzy pom poms. She wears multiple black belts laced about her mid thighs, where her thigh high tiger stripe leggings and fishnet stockings appear in opposite configuration to her armwear. She wears black and gold calf high armored sandal boots used by the Beijionese Samurai, with black tabi socks. She also wears similar armored gauntlets on her mida arms and wrists, with a bright blue ribbon fastend around her wrists. She wears a black and yellow headband.






Background-
Hometown: A Torahime-Neko-human settlement, “Kugimiya Village”, Yakamoto Island, Beiji-Scardia Islands
Alliance: Herself, Kugimiya Village
Alignment: Chaotic Good

Employment: Mercenary (Monster Hunter, Jill-of-All-Trades, Bodyguard), the Absent Chieftain of Kugimiya Village

Trained In: Lockpicking, free climbing, advanced tracking, close quarters combat, firearms familiarity, Great-Sword Expert, Wind Magic, Thunder Magic.  
Sensei/Instructor: The previous Village Elder, various individuals she’s met on her journey.
Instructed: None

Relationship Status: Single
Medications: Nagisane Nekojin
Allergies: Nagisane Nekojin
Likes: Nagisane Nekojin, Competition, Treasure, Eating, Training, Hunting/Tracking, Swimming, Human Men
Dislikes: Nagisane Nekojin, Losing, Monsters, Her Current Skill Level, Freezing Cold, Hunger, Perverts, Being Single.

Health Background: -
Nagisane Effect: Nagisane Nekojin, a semi-useful but otherwise rare plant found in the area of Minktail, Domescadia. It gives certain Neko's impairments and it places them in a state of drunkenness/hallucinatory state in which they become confused, charmed, hyperactive, and/or overly mischievous.


“W-where...did my pants...go? Mrow… Hey there...good lookin’...hmmhmm~” - ....Did I really sound like that? (Eiko)

History:
Lady Eiko Kugimiya, or Lady Eiko to the people of Kugimiya Village on Yakamoto Island, is the village’s current, and absentee Chieftain/Headman. The village is a mixed community of human, Nekomimi and Torahime- as well as their hybrid offspring, who have lived in relative peace with one another for at least three centuries when it was founded by the Kugimiya Clan, which Eiko is descended from. Though rule has been passed from one hand to another, it has always been made clear that the village got its namesake from Eiko’s family. Tradition dictates that the current leader of the village should be recognized for some prominent feat or accomplishment. Eiko, aside from what has been stated, was chosen by the previous elder two years ago, when she went to fight Ataraxia, a Beijionese dragon which had been causing terrible thunderstorms on the island. She left to slay the dragon, and did not return for several days. However, she eventually returned, with the dragon’s horn as her trophy.

Oddly, she did not feel worthy of her offered title, and said she would return to the village as its rightful leader once she felt she had accomplished something greater! Two years on the road, she has wandered seeking her fame.

The woman herself has since become a mercenary of sorts, as in she’ll do just about anything for the right price and attached notoriety. She performs odd jobs, from the mundane to slaying problem creatures. The job is demanding, but somewhat easier with her partner, Ataraxia’s Horn, a sharp, lance like blade shaped from the very dragon’s horn she ‘defeated’.  

Aside from this journey to improve her self worth and abilities, she’s also hopelessly searching for a capable, romantic partner and mate. Given how she will have to return at one point to her village, she told herself upon leaving two years ago that she’d return either a hero, or a mother with a man at her side!



~Presently~


Two years have passed since she left, and yet Eiko Kugimiya still feels unworthy of the rank held by her ancestors. She’s been on the road for sometime, and been taking on odd jobs here and there to make it to her next destination. She’s currently teamed up with an Elven rogue, for a hunting inquiry in Rolan; the first of many jobs Eiko is undertaking, or planning to undertake. She’s heard the rumors of the ungodly creatures swarming from Domescadia and from Gailden, and the odd blast of light which darkened the day’s light several days ago. She plans to eventually seek out those rumors herself, at the very least make a name if she discovers anything different.


Inventory:

Weapons: Ataraxia’s Horn, a Shadowblade Kukri

Equipment: Travel bag, canteen for water, rations.

Possessions: 10000 Gilex, Kiseru (for Nagisane Nekojin), a pound or so of Nagisane Nekojin… >>

Prized Possessions/Personal Items: Ataraxia’s Horn: A robust lance-like greatsword shaped from the horn of a mighty Beijionese Dragon, Ataraxia, who bore thunderstorms in its wake on Yakamoto Island before her death by the hands of Eiko Kugimiya. In truth, the dragon was suffering, and Kugimiya had mercifully slew the mighty creature to keep her from further suffering, as well as accidental injury to those of Yakamoto. She took one of the great beast’s horns, had it reshaped as a suitable weapon for personal combat use. It is unique, with the ability to weave magic like a wand, and still harnesses the ability to produce and channel electrical current/lightning through it. To Kugimiya, it is three parts weapon, one parts tool, as she can use it for brute force as well as spell casting and as a barrier/shield against powerful electrical currents or magically conjured thunder.    


Misc: -
Traits:
Special Abilities:
High Magic Resistance: She has a high level of Magic Resistance thanks to her Beijionese and Torahime blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Enhanced Scent Tracking: She can catch a scent, blood, sweat, what have you, and be able to track it with her nose. Common Beast-Kin trait for Beasts with scent tracking capabilities.
Natural Weapons: She has traits similar to the beast she is based upon, (ex. fangs, claws). Common Beast Kin trait. This is enhanced with her Torahime traits.
Enhanced Strength : She is physically more stronger than most mortals without physical training. Common Beast-Kin trait.
Lowlight Vision: She can see in the dark as if it was full twin moons, all the time, in even the darkest of places. Only disabled if there is a true absence of light. Common Beast-Kin trait.
Enhanced Speed: She moves quickly, unhindered and with more grace than a human, but isn't as fast as a Scardian. Common Beast-Kin trait.
Enhanced Jump: She can leap and jump higher than most other beast kin and humans. A common trait between Nekomimi & Usagimimi (Cat-Kin and Rabbit-Kin).
Enhanced Balance: She has the ability to balance her entire weight upon a narrow wire with one leg up in the air and bent over. Such traits are famous for Nekomimi.
Enhanced Reflexes: She can change her movement and the position of her body in a blink of an eye. A common trait of Nekomimi.
Feather Fall: While falling, her body which is lighter than it appears thanks to her lighter skeleton, causes her body to drop slower than any other beast kin or mortal when from a far height, increasing her capability of survival when she lands. A common Nekomimi trait.
Enhanced Hearing:  She can rotate her ears to pick up the slightest of noises and channel another octave higher than most mortals are allowed to hear. She can even rotate her ears individually to pick up on the sound. A common trait for Nekomimi and Usagimimi.
Physical Damage Resistances: She is more hardy than most mortals, able to take a beating and come back for more.
Resistance to fatigue: When properly fed, she will be an endless power train of stamina and endurance.
Heat Resistance: She is resistant to humidity and the harsh heat of flames and desert landscapes.

Skills:
Bojutsu: Kugimiya utilises the bostaff fighting styles of Beijio.
Brute Force: Not really a skill, but Lady Eiko Kugimiya fights with the brute force of a tiger in full rage, becoming akin to an orcish berserker.
Enhanced Climbing: Kugimiya can naturally climb without aid, far better than most mortals are capable of.
Recoil Control: Kugimiya can handle the sharp recoil of weaponry, be it from repelled strikes, or firearms capable of heavy recoil or automatic fire with capable, expert handling or in some cases, with one arm.
Kiss of Death: Kugimiya will pin her target to the ground. If properly secured, she will either bite their neck with her enlarged fangs, or their mouths to keep them from screaming. If using as a threat, she will not go full force with her teeth, but will remind them not to fuck around!
Reflector: With the power of her personal weapon, Kugimiya can reflect a projectile back to its sender.
Energy Slash: Kugimiya’s weapon can be fueled with ki energy.
Mixed fighting style: Kugimiya uses a mixed grapple fighting style that complements her claw slashes. The style incorporates techniques from Commando Sambo, Jiu Jitsu, and the high flying Lucha Libre styles.



Magic Abilities:
Aerokinesis: Kugimiya has full control over the air and wind currents.

  • Control Wind  Kugimiya can create and stop wind currents.
  • Create Hurricane Kugimiya can create hurricanes and tornadoes out of nowhere.
  • Cutting Wind Kugimiya can create blades of air.

Electrokinesis: Kugimiya is able to create and control electricity and lightning. She can even absorb it without taking any damage thanks to Ataraxia’s Horn.

  • Static: Kugimiya can create static around her body.
  • Create Electricity: Kugimiya can create electricity. Even from the air.
  • Electrical Energy Channel: Kugimiya can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Lance Projectile: Kugimiya can ‘throw’ a wave of condensed electricity that blows towards the opponent. When it reaches a specific point in space, the wave expands, causing stunning, shock damage to any creature nearby. Kugimiya can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Kugimiya can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Kugimiya can release an electric discharge by touching her enemy.
  • Thunder Burst: Kugimiya can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.
  • Absorb Electricity: Kugimiya can absorb electrical energy from technology or magic, without incurring damage as long as she has Ataraxia’s Horn.
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Eiko Kugimiya
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Re: Characters: Beast-Kin/Kemonomimi (animal-trait people)

Post  Rebecca Lashley on Sun May 20, 2018 9:00 pm


    Name: Rebecca Lashley

    Physical Description-

    Age: 28
    Sex: Female
    Height: 5'7”
    Weight: 145 lbs
    Species: Red wolf beast-kin
    Eyes: Gold
    Hair: Orange
    Body/Physical Appearance: Athletic, scarred, taut.
    Clothes: Rough and tumble outfit picked for mobility while still being able to look casual. Jacket has numerous secret pockets.

Background-

Employment: Freelance mercenary


Trained In: Kickboxing, grappling, aikido, and good old-fashioned brawling.


History: WIP


Inventory-

Weapons:

-Plasma pistol: Multifunctional nonlethal pistol that can be set to shock, stun, impact, or snipe.
-Whip: She's skilled enough to disable a leg or an arm on reaction, although a good crack across the flesh can be useful in getting her way.
-Brass knuckles
       

Equipment: Various medicines, salves, antivenoms. Zipties. Several lengths of hollow polypropylene webbing.

Possessions:

Misc.-

Special Abilities:

-Super resilience: Staying alive over a long career of being faced with all kinds of unsavory types, combined with a natural increased pain tolerance and determination, she has an incredible degree of durability. The type to shrug off stabs and bullets as just a scratch.

-Increased stamina: Owing to her bestial nature and the conditioning she receives in her line of work, she's able to stay on the move all day and all night. She can accomplish quite a bit even with a single lungful of air, allowing her to hold her breath for prolonged periods.

-Increased agility: Speed, endurance, and strength don't amount to much for her if they aren't flexibly applied. She's quite proficient at climbing, crawling, freerunning, swimming – even a bit of contortionism (when the situation calls for it).

-Keen senses: Small details can make the difference between staying alive or... not. She's extremely observant, not just of minute features but of sounds, smells, body language, and anything else that could tip her off to malicious intentions.

-Rebecca's patented submission hold: Imagine her surprise when she found out she wasn't the only one who could manage this! If she feels an opponent, target, annoyance, or otherwise tasty-looking individual needs to be subdued – or even just a moment to chill out -  she'll open wide and gulp them down, letting them find out just how tough she is on the inside. And if someone doesn't seem tasty per se, she's not above stuffing them into those iron guts another way...

Magic Abilities:

-Absolutely none to speak of. In fact, she seems to be more vulnerable to magic than most.

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Rebecca Lashley
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Re: Characters: Beast-Kin/Kemonomimi (animal-trait people)

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