Characters: Other
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Kara the Keropin
Saoirse O'Neil
Raine Mistweaver
Zisk
Toph
Paddy
Gree'Ran Quartral
Belya Ursineus
Coffintooth
Nightshade
Kraz
Nehebu-Kau
Meihui
Mingyu
Nagahime Busujima
BastionCon
Planot Griggz
Jatzozak
Tsukisame
Jack Morris
Fenrir
Syrex
Beshi Beast-Heart
Draven Rodolfo
Dyn Dreyrbyn Srey
Vern Silverfallow
Trisha Sturm
LagoonJagras
Enigma
Diamni Titanscale
Tsuchi Kawguchi
Crisis Rocan
Zav
Felnara Sturm
Qis Willowjumper
Xynarak
Behemoth Vulture
Demonbeak
Tearok
Drax Gigavore
The Trading Company Troop
Rhugra Nileesh
Kathusa
Uak'yhx Queen
Shane Highsworth
The Black Dragon
Sirenna
NightStalkerSrei
Man Eating Spider
Dyzzhx
Nessvyn
Miurok
DRAKE
Edgar Holden
Kragen
Vyvian Dragoslava
Juubei
Zanna Ceallach
Leiran
Augusta Salazar
Belladonna
K
Giant Anaconda
Yumiko Izuna
Void Cat
Nissa
Morgana
Ninde the Great
Hannah Rousseau
NAN0
Azeliel Kyousan
Kanade Suzutsuki III
Famine Beasts
Sakura
Nichutul
Liru
Wu
Usagi
82 posters
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Page 3 of 4 • 1, 2, 3, 4
Re: Characters: Other
Nicknames: Laguna/Jagras/Giant Iguana/Big Ass Lizard (LOL)
Physical Description-
Height: Around 9'
Length: Around 25'
Weight: Unknown
Eyes: Yellow
Body/Physical Appearance: It greatly resembles an Iguana. It has yellow scales with orange accents and a bluish underside. It also has a distinct mane of hairs that resemble dreadlocks. It balloons to unbelievable proportions after swallowing prey.
Background-
Health Background:
-None
Inventory: Whatever is left behind in its stomach.
History:
A creature known as a Laguna, or a Lagoon Jagras, which inhabits parts of the tropical islands in the Beiji-Scardia Archipelago (ooc: which means anyone can make a Jagras too Very Happy I implore that you do if interested!), and take on the shape as giant, carnivorous iguanas. (more info later)
Misc.-
Skills:
-Swallow Whole: The creature is able to swallow large prey whole in one gulp, allowing it to use its immense weight to fight off any potential threats. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. It will spit out whatever it has eaten if it takes too much damage while its stomach is bloated.
-Weight Attribute: It can use its weight to crush enemies.
-Projectile Vomit: It will vomit at possible enemies if its stomach is bloated, its weakish acids scalding enemies and sizzling the environment.
-Powerful Claws & Jaws: It can bite and tear through enemies and prey with its powerful, razor sharp claws as well as its sharp teeth.
-Prehensile Tail: Its whipping tail is elastic enough to coil and pull things closer to it.
-Prehensile & Projectile Tongue: Its tongue can shoot out as far as its body, then coil and pull things closer to it.
-Regenerating Tail: Its tail will slowly regenerate when removed, and when removed, gives the giant lizard a boost of speed.
Physical Description-
Height: Around 9'
Length: Around 25'
Weight: Unknown
Eyes: Yellow
Body/Physical Appearance: It greatly resembles an Iguana. It has yellow scales with orange accents and a bluish underside. It also has a distinct mane of hairs that resemble dreadlocks. It balloons to unbelievable proportions after swallowing prey.
Background-
Health Background:
-None
Inventory: Whatever is left behind in its stomach.
History:
A creature known as a Laguna, or a Lagoon Jagras, which inhabits parts of the tropical islands in the Beiji-Scardia Archipelago (ooc: which means anyone can make a Jagras too Very Happy I implore that you do if interested!), and take on the shape as giant, carnivorous iguanas. (more info later)
Misc.-
Skills:
-Swallow Whole: The creature is able to swallow large prey whole in one gulp, allowing it to use its immense weight to fight off any potential threats. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. It will spit out whatever it has eaten if it takes too much damage while its stomach is bloated.
-Weight Attribute: It can use its weight to crush enemies.
-Projectile Vomit: It will vomit at possible enemies if its stomach is bloated, its weakish acids scalding enemies and sizzling the environment.
-Powerful Claws & Jaws: It can bite and tear through enemies and prey with its powerful, razor sharp claws as well as its sharp teeth.
-Prehensile Tail: Its whipping tail is elastic enough to coil and pull things closer to it.
-Prehensile & Projectile Tongue: Its tongue can shoot out as far as its body, then coil and pull things closer to it.
-Regenerating Tail: Its tail will slowly regenerate when removed, and when removed, gives the giant lizard a boost of speed.
LagoonJagras- Private
- Posts : 18
Join date : 2019-07-31
Re: Characters: Other
Name: Trisha Sturm
Title: Lady Trisha Magnarius Sturm
Nick Name: Trish
Voice Actress Ref: Erica Lindbeck
Physical Description-
Age: 18
Sex: Female
Height: 4’2 (130cm)
Weight: 140 lbs
Species: Halfling (Dwarf)/Imp
Eyes: Blue
Hair: Red
Body/Physical Appearance: She is similar to her elder sister: short in stature, with a 'Dwarven Chunkiness'. She has rather large breasts and thick thighs, on an otherwise toned body for her size and weight. She seems not to be bothered by her breasts humongous size, and seems to 'carry them' rather well. She has bewildered blue eyes speckled with gold, and they sometimes appear golden or flicker like flames in the right light. She has short, wavy and unkempt pinkish red hair with swept bangs unruly fringe and side locks. She has a pair of sharp fangs that are small but identifiable coming from her Impish nature, along with her other obvious trait: a pair of long horns and long ears that jut from the side of her head. She is 4'2 in height, but is seemingly not offended of her size and stature, and hasn’t let it bother her in most situations. She usually wears a friendly expression, and has a slight cinnamon scent to her.
Clothes:
Treasure Hunting Gunner: A cropped, brown leather vest/jacket, a cropped taut white tank top, blue denim short shorts with a brown leather belt with a fancy buckle, brown leather calf high boots double belted, brown leather gun holster on right thigh with a crisscross belt, a pink, lacy thigh high stocking on the right leg, a leather and lace fingerless glove on right hand with a long black leather arm glove, a red bandanna on left arm, and ruffled, lacy sleeve on her left arm. Her favorite necklace.
Gunslinger Treasure Hunter: A cropped leather jacket with draped fringe, a cropped white collared bikini style shirt, denim short shorts with fringed edges and a brown leather belt adorned with charms, a black leather stocking on right leg, a thigh holster, brown leather heeled boots with spurs, fingerless leather and lace gloves, red scarves on her legs and neck, her favorite necklace, red stetson.
Bunny Girl: Wolf’s Den: A black (with gold trim), form-fitting, backless, rayon-satin strapless merry widow corset teddy with a deeper cleavage plunge (breasts supported by the triangle shaped fabric alone) that rides up between her crotch and her ass with a cotton ball tail. A pair of dark sheer waist high nylon pantihose. Detached cotton cuffs on both wrists, a detached collar with a red satin bow tie around her neck (or a black satin choker), a pair of white detached juliet sleeves, a pair of white satin bunny ears, a glossy red pair of high heels with gold buckles.
Bikini: A red and tan eyepatch bikni with a sidetie bikini bottom, a red bandanna tied on left arm, and her favorite necklace.
Background-
Hometown: Cresthelm Estate, Fenira
Alliance: Neutral with all standing Factions at the moment.
Alignment: Neutral
Traits:
-Fearless: Isn't likely to give in to fear or panic, despite the situation; magical or otherwise.
-Halfling Luck: Halflings have uncanny luck, and will find themselves in rather lucrative or rather beneficial situations.
-Sure-Footed: Halflings are good climbers and know how to position themselves when climbing or performing acrobatic tricks.
-Advanced Keen Senses: She has rather keen senses, like other halflings, but has a somewhat higher perception that is added with her Imp abilities.
-Fast Healing: Due to her Impish qualities, she can steadily heal her injuries, but it won't regrow limbs or allow lost limbs to be reattached or bring organs back to their original condition.
-Courageous Resolve (Halfling): Even when others run, she tends to stand her ground.
-Fenirian Fortune: Anywhere money might be found, Fenirians always seem to find a little more.
-Lover's Insight: Do 10% more damage and get 10% better prices from people of the opposite sex.
-Expert Defender: Reduce damage taken from attacks
-Master-at-Arms: Increases the damage of your direct damage attacks
-Physical Weapon Expert: Increases the damage of your attacks with bows, daggers, swords, axes, and maces
-Piercing: Increases Physical Penetration through armor
-Perfect Strike: Increases your Weapon Critical rating by 12%.
-Exploiter: Increases your damage against off balance enemies by 10%.
Employment: Noble, Treasure Hunter, Trap Expert, Explorer, Gunslinger (Former)
Trained In: Swordsmanship (Novice), Firearms (Master), Intense Acrobatics, Nimble Movement, Magic (Self Trained and tutored), Knowledge (Arcana, Dungeoneering, and Engineering), Weapon Finesse, Impractical Combat Maneuvering, Dodging, Dual Wielding, Stealth, Deadly Aim, Honed Combat Reflexes, Appraising (minor), and Riding (Mounts), and Piloting.
Relationship Status: Single
Medications: None
Allergies: Some silver and sanctified items make her feel a little ill, but its not life threatening.
Health Background:
-Immune to Fire
-Immune to Poison
-Resistant to Acid by 25%
-Resistant to Cold by 25%
Likes: Training, getting lost, touring ancient ruins, friendly people, treasure, exploring dungeons, disarming and setting off traps, traps, thrills, meditation, meaty dinners, hamburgers, sweets & sweet drinks.
Dislikes: Hunger, monsters, treasuring hunting with no incentive
History:
The younger sister of Felnara Sturm, Trisha Sturm is descended from a line of Demonesses who served the Faust family in the Demon Realm for several centuries. They are blood related to the current, nameless, Baroness who acts as the Demon King in the deceased Everin’s stead. However, before Everin came to rule, the matriarch of the Sturm line was exiled for consorting with humans, and thus she left to live with her Feniran husband, Henrik von Sturm.
Since then, the Sturm family have excelled as excellent flame mages and hardened warriors, and usually always are members of the Esoteric Order of Gilded Tree, the magical knights and red mages of Fenira who could stand up to the likes of Scardian warriors and Beijionese Samurai.
Trisha is a bit of a black sheep in that regard with her family. Like all Fenirans, she attended the Mage College in Casparian City, becoming a master of the path of flames and fire related magics, which only came natural for those of the Sturm line, as their crest has the symbol of fire upon it, as well as the Imp and pitchfork. However, she did not go on to join Gilded Tree, deciding instead to pursue the arts of the gun, and joined the Gunslinger Academy in the Far North.
She was a skilled gun woman, and became an enforcer within the ranks serving under no particular master… then she went Rogue, leaving the Association upon discovering a love of treasure hunting! She was eventually acquitted, not deemed a threat to the Association or the world at large, and was granted a pardon and a leave of absence from the Association.
She is often bubbly, enjoying the company of others, and being active. She is friendly with the family manservant Groose Van Sturm (nicknamed "Norbert") and treats him like an overgrown puppy. Due to her 'unique' heritage, she has some equally unique abilities. She is stronger than a human male, easily and also shows an inherent knack of being gracefully acrobatic. She shows little fear in anything, having faced scores of equipped fighters, and monsters alike. Her aim is especially deadly, capable of hitting her marks from several yards away, and immolating countless foes in a graceful flicker of movement. With her acrobatic grace, flame mastery, and impeccable gunplay, she is a ruthless warrior on the battlefield, who is likely capable of taking on a small army by herself in spite of her rather small stature.
Inventory-
Weapons: A whip, a Fordsia Flintlock with Flame Crystal, a dagger.
Equipment: Satchel, canteen, .50 balls and gunpowder, rope, a bag containing ground cinnamon, other essentials, spare clothes.
Possessions: Whatever she has on her or wearing
Prized Possessions/Personal Items: Favorite Necklace: A crystal on a length of cord and a gold bit holding it in place. It was the first treasure she ever found, and wears it proudly!
Misc.-
Special Abilities:
Charm: She has a way of swaying mortals a little easier, due to her Imp heritage which was used by them to lead mortals to destruction. Though it is mostly unintentional, some may feel more compelled to see her point of view, or not to see her as much of a threat.
Otherworldly Agile: She is incredibly agile, despite her size and shape. She can perform a number of unique acrobatic feats and with a grace that leaves onlookers in awe
No Reload Necessary: An innate magical ability that allows her to fire firearms continuously without requiring a reload, even when it comes to flintlock and blackpowder weaponry.
Enhanced Bite: Her fangs have quite a bit of force behind them if she is biting offensively. It is also needed to be noted that she regrows any lost or broken teeth quickly.
Hellfire's Stamina: Her power increases when immersed in flame. Works well with her summoning flames, or walking through natural fire.
Skills:
Rain of Lead: Leaping several feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
Dead Eye: Move only Gunslingers have that allow them to see oncoming bullets.
Rapid Reload: Reloads Guns almost instantly, no matter the capacity.
Gunslinger Hypnotism: Uses a medallion or bullet to induce supernaturally heavy sleep on whoever is being hypnotized, and they will follow the user's every whim in terms of handling information until the medallion/bullet stops its movement. She’s not good with this, instead she uses another sort of pendulum she naturally has~ *Boing-boing~*
Bullet Barrage: Fires bullets into bullets that have already been landed, causing deadly shrapnel to form within the target.
Magic Abilities:
Hell’s Angel: She wreaths her body in bright, intense flames. Combined with her speed, she becomes like a comet, and burns through her enemies while simultaneously spinning through them with her blades.
Major Fire based Magic: She can produce intense flames or engulf weapons and projectiles with flames that burn all but herself thanks to her Imp heritage and training
Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
Title: Lady Trisha Magnarius Sturm
Nick Name: Trish
Voice Actress Ref: Erica Lindbeck
Physical Description-
Age: 18
Sex: Female
Height: 4’2 (130cm)
Weight: 140 lbs
Species: Halfling (Dwarf)/Imp
Eyes: Blue
Hair: Red
Body/Physical Appearance: She is similar to her elder sister: short in stature, with a 'Dwarven Chunkiness'. She has rather large breasts and thick thighs, on an otherwise toned body for her size and weight. She seems not to be bothered by her breasts humongous size, and seems to 'carry them' rather well. She has bewildered blue eyes speckled with gold, and they sometimes appear golden or flicker like flames in the right light. She has short, wavy and unkempt pinkish red hair with swept bangs unruly fringe and side locks. She has a pair of sharp fangs that are small but identifiable coming from her Impish nature, along with her other obvious trait: a pair of long horns and long ears that jut from the side of her head. She is 4'2 in height, but is seemingly not offended of her size and stature, and hasn’t let it bother her in most situations. She usually wears a friendly expression, and has a slight cinnamon scent to her.
Clothes:
Treasure Hunting Gunner: A cropped, brown leather vest/jacket, a cropped taut white tank top, blue denim short shorts with a brown leather belt with a fancy buckle, brown leather calf high boots double belted, brown leather gun holster on right thigh with a crisscross belt, a pink, lacy thigh high stocking on the right leg, a leather and lace fingerless glove on right hand with a long black leather arm glove, a red bandanna on left arm, and ruffled, lacy sleeve on her left arm. Her favorite necklace.
Gunslinger Treasure Hunter: A cropped leather jacket with draped fringe, a cropped white collared bikini style shirt, denim short shorts with fringed edges and a brown leather belt adorned with charms, a black leather stocking on right leg, a thigh holster, brown leather heeled boots with spurs, fingerless leather and lace gloves, red scarves on her legs and neck, her favorite necklace, red stetson.
Bunny Girl: Wolf’s Den: A black (with gold trim), form-fitting, backless, rayon-satin strapless merry widow corset teddy with a deeper cleavage plunge (breasts supported by the triangle shaped fabric alone) that rides up between her crotch and her ass with a cotton ball tail. A pair of dark sheer waist high nylon pantihose. Detached cotton cuffs on both wrists, a detached collar with a red satin bow tie around her neck (or a black satin choker), a pair of white detached juliet sleeves, a pair of white satin bunny ears, a glossy red pair of high heels with gold buckles.
Bikini: A red and tan eyepatch bikni with a sidetie bikini bottom, a red bandanna tied on left arm, and her favorite necklace.
Background-
Hometown: Cresthelm Estate, Fenira
Alliance: Neutral with all standing Factions at the moment.
Alignment: Neutral
Traits:
-Fearless: Isn't likely to give in to fear or panic, despite the situation; magical or otherwise.
-Halfling Luck: Halflings have uncanny luck, and will find themselves in rather lucrative or rather beneficial situations.
-Sure-Footed: Halflings are good climbers and know how to position themselves when climbing or performing acrobatic tricks.
-Advanced Keen Senses: She has rather keen senses, like other halflings, but has a somewhat higher perception that is added with her Imp abilities.
-Fast Healing: Due to her Impish qualities, she can steadily heal her injuries, but it won't regrow limbs or allow lost limbs to be reattached or bring organs back to their original condition.
-Courageous Resolve (Halfling): Even when others run, she tends to stand her ground.
-Fenirian Fortune: Anywhere money might be found, Fenirians always seem to find a little more.
-Lover's Insight: Do 10% more damage and get 10% better prices from people of the opposite sex.
-Expert Defender: Reduce damage taken from attacks
-Master-at-Arms: Increases the damage of your direct damage attacks
-Physical Weapon Expert: Increases the damage of your attacks with bows, daggers, swords, axes, and maces
-Piercing: Increases Physical Penetration through armor
-Perfect Strike: Increases your Weapon Critical rating by 12%.
-Exploiter: Increases your damage against off balance enemies by 10%.
Employment: Noble, Treasure Hunter, Trap Expert, Explorer, Gunslinger (Former)
Trained In: Swordsmanship (Novice), Firearms (Master), Intense Acrobatics, Nimble Movement, Magic (Self Trained and tutored), Knowledge (Arcana, Dungeoneering, and Engineering), Weapon Finesse, Impractical Combat Maneuvering, Dodging, Dual Wielding, Stealth, Deadly Aim, Honed Combat Reflexes, Appraising (minor), and Riding (Mounts), and Piloting.
Relationship Status: Single
Medications: None
Allergies: Some silver and sanctified items make her feel a little ill, but its not life threatening.
Health Background:
-Immune to Fire
-Immune to Poison
-Resistant to Acid by 25%
-Resistant to Cold by 25%
Likes: Training, getting lost, touring ancient ruins, friendly people, treasure, exploring dungeons, disarming and setting off traps, traps, thrills, meditation, meaty dinners, hamburgers, sweets & sweet drinks.
Dislikes: Hunger, monsters, treasuring hunting with no incentive
History:
The younger sister of Felnara Sturm, Trisha Sturm is descended from a line of Demonesses who served the Faust family in the Demon Realm for several centuries. They are blood related to the current, nameless, Baroness who acts as the Demon King in the deceased Everin’s stead. However, before Everin came to rule, the matriarch of the Sturm line was exiled for consorting with humans, and thus she left to live with her Feniran husband, Henrik von Sturm.
Since then, the Sturm family have excelled as excellent flame mages and hardened warriors, and usually always are members of the Esoteric Order of Gilded Tree, the magical knights and red mages of Fenira who could stand up to the likes of Scardian warriors and Beijionese Samurai.
Trisha is a bit of a black sheep in that regard with her family. Like all Fenirans, she attended the Mage College in Casparian City, becoming a master of the path of flames and fire related magics, which only came natural for those of the Sturm line, as their crest has the symbol of fire upon it, as well as the Imp and pitchfork. However, she did not go on to join Gilded Tree, deciding instead to pursue the arts of the gun, and joined the Gunslinger Academy in the Far North.
She was a skilled gun woman, and became an enforcer within the ranks serving under no particular master… then she went Rogue, leaving the Association upon discovering a love of treasure hunting! She was eventually acquitted, not deemed a threat to the Association or the world at large, and was granted a pardon and a leave of absence from the Association.
She is often bubbly, enjoying the company of others, and being active. She is friendly with the family manservant Groose Van Sturm (nicknamed "Norbert") and treats him like an overgrown puppy. Due to her 'unique' heritage, she has some equally unique abilities. She is stronger than a human male, easily and also shows an inherent knack of being gracefully acrobatic. She shows little fear in anything, having faced scores of equipped fighters, and monsters alike. Her aim is especially deadly, capable of hitting her marks from several yards away, and immolating countless foes in a graceful flicker of movement. With her acrobatic grace, flame mastery, and impeccable gunplay, she is a ruthless warrior on the battlefield, who is likely capable of taking on a small army by herself in spite of her rather small stature.
Inventory-
Weapons: A whip, a Fordsia Flintlock with Flame Crystal, a dagger.
Equipment: Satchel, canteen, .50 balls and gunpowder, rope, a bag containing ground cinnamon, other essentials, spare clothes.
Possessions: Whatever she has on her or wearing
Prized Possessions/Personal Items: Favorite Necklace: A crystal on a length of cord and a gold bit holding it in place. It was the first treasure she ever found, and wears it proudly!
Misc.-
Special Abilities:
Charm: She has a way of swaying mortals a little easier, due to her Imp heritage which was used by them to lead mortals to destruction. Though it is mostly unintentional, some may feel more compelled to see her point of view, or not to see her as much of a threat.
Otherworldly Agile: She is incredibly agile, despite her size and shape. She can perform a number of unique acrobatic feats and with a grace that leaves onlookers in awe
No Reload Necessary: An innate magical ability that allows her to fire firearms continuously without requiring a reload, even when it comes to flintlock and blackpowder weaponry.
Enhanced Bite: Her fangs have quite a bit of force behind them if she is biting offensively. It is also needed to be noted that she regrows any lost or broken teeth quickly.
Hellfire's Stamina: Her power increases when immersed in flame. Works well with her summoning flames, or walking through natural fire.
Skills:
Rain of Lead: Leaping several feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
Dead Eye: Move only Gunslingers have that allow them to see oncoming bullets.
Rapid Reload: Reloads Guns almost instantly, no matter the capacity.
Gunslinger Hypnotism: Uses a medallion or bullet to induce supernaturally heavy sleep on whoever is being hypnotized, and they will follow the user's every whim in terms of handling information until the medallion/bullet stops its movement. She’s not good with this, instead she uses another sort of pendulum she naturally has~ *Boing-boing~*
Bullet Barrage: Fires bullets into bullets that have already been landed, causing deadly shrapnel to form within the target.
Magic Abilities:
Hell’s Angel: She wreaths her body in bright, intense flames. Combined with her speed, she becomes like a comet, and burns through her enemies while simultaneously spinning through them with her blades.
Major Fire based Magic: She can produce intense flames or engulf weapons and projectiles with flames that burn all but herself thanks to her Imp heritage and training
Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
Trisha Sturm- Recruit
- Posts : 8
Join date : 2019-10-09
(will likely add more)
Name: Vernon Octavius Silverfallow
Nicknames: Vern
D.O.B.: Octobris 23, 2262
Physical Description-
Age: 395 (looks to be in 20's)
Species: Lycanthrope
Sex: Male
Height: 6’0
Weight: 220 lbs
Eyes: Red
Hair: Silver
Body/Physical Appearance: A young man with a tall, slender yet fit appearance with white wild style long length silver/white hair with bangs. He has unique red eyes and wears a pair of hoop earrings on his left lower ear.
His altered form is a hulking, 20 foot silver/white furred bipedal wolf that is big enough to swallow a human and or tear off their head with a casual swipe.
Clothes:
Veteran Wolf: He wears a full length military overcoat with a black fur collar lining and sleeves cut off above the elbows. He wars a white t-shirt underneath a blue sweater (with sleeves gathered at the elbows), and a black leather vest over both. He has black denim pants with a brown leather belt on his left thigh, and a pair of brown boots. He wears a large white belt with a smaller brown belt looped around his right thigh, to holster his weapons and bags. A pair of black leather gloves adorn his fingers, and he has a pair of armpit holsters under the jacket containing his pistols.
(Unused) Jack of the Crow: He wears a dark grey overcoat jack with a few light brown leather belt straps over the shoulders and around the left waist to inside the right jacket by the waist, a black bandanna, red shirt vest underneath with a black shirt under it, brown pants, leather boots, and black gloves. It was his old outfit of choice when he was a Hunter.
Background-
Hometown: Unknown
Alliance: Himself, beautiful women, or any who pay well
Alignment: Chaotic Neutral
Employment: Gun for Hire, Jack of Trades, dabbled with some hidden organizations.
Instructed: None
Relationship Status: Single
Medications: Top Secret
Allergies: Top Secret
Likes: Eating (Spicy things are a plus), fighting, helping others, physical shows of personal strengths (be it a literal strength or one using their heightened cunning), lovely women, not having to work on beautiful days, alcohol, weapons, money.
Dislikes: Losing, pompous jerks (though he is one somewhat himself), the Moons, Monsters/Demons, the War Gods, bugs with many legs, having to work on beautiful days, being hungry.
Health Background:
-Alcohol Tolerance: He has a high reserve and can drink quite a bit before becoming intoxicated.
-Blessed by the Fountain of Life and Youth: Since late 2282, Vern has not physically aged nor felt the effects of aging upon his body, and has been buffed by the waters, and isn't as allergic to silver and wolfsbane as he had been, and his transformations have minimized considerably.
History: Vernon Octavius Silverfallow. Or… simply Vern. A confident young man who carries himself well in battle, and travels around the planet in search of wealth and a bite to eat. Some can say he’s a bit of a wolf, given he’ll do any job free if a woman is involved. Though at times he may seem irresponsible, rude and boorish he does have a heart, he just keeps it away from others. He follows the beat to his own drum, and unless money, aforementioned women of lovely quality, or something personal is at stake, he doesn’t follow orders from anybody. This behavior tends to leave Vernon lacking close friends.
Though he has a cocky, laid back personality which has a penchant for getting him into trouble and even more so fights (which he seems to enjoy), he has a somewhat silly side to him. He’s paralyzingly afraid of bugs with many legs or feelers, and if a job involves the elimination of such he will outright refuse even if the money is good or the power of feminine wiles is too great for the average male idiot, he will fervently decline said job and leave immediately!
He seems to have a strong disinterest in the Gods, and an equal disliking of monsters and demons.
------------
The above was the Vern of the past, and the past few centuries have mellowed him out a little, but not by much. The old wolf is still at his flirtatious game, which has resulted in a number of children and grandchildren since he was given those 'healing waters' after being mortally wounded during the Great War in 2282. He hasn't physically aged much since then, and the water seemed to have weakened his weaknesses to some extent, as he isn't as effected by the moons as much nor by silver objects. He is a womanizer and a jerk, but his one true love Yamashiro had died many years ago, and hasn't really met a woman of such a caliber since; so be weary of your partnership, for he may drift away with the tide.
Inventory-
Weapons: Double Saber Swallow Sword, Domescadian Type 1946 - 'Luger-Leistung' .45 handgun, Manzetta High Powered Magnum Pistol two toned polished, Manzetta 950 Assault Pistol, Ithteca 37 Sawnoff Shotgun.
Equipment: Lighter, Hip Flask, Backpack & Side Bags, Bedroll, Folding Shovel, Canteen.
Possessions: Pack of Cigarettes, Gilex, Change of Clothes, Bandannas
Prized Possessions/Personal Items: Unknown
Misc.-
Special Abilities:
Healing: His body regenerates wounds over time. Shallow wounds are healed quicker, but moderate and heavy injuries heal much slower.
Magic Resistance: He can resist magic attacks, almost shrugging them off.
Animal Affinity: He is somewhat able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He can also communicate with certain creatures in particular mentally (NPC and Player based)
Magic Cloak: Not a literal item. This personal trait allows him to hide certain elements about him very well.
Enhanced Physical Condition: Vern is in excellent physical condition due to both vigorous training as a traveling warrior and handyman, while also due to hidden and otherwise supernatural means.
Energy Cutter: He can cut his opponent's opposing energy launched at him, diffusing it with his blade or projectiles.
Super-Speed: Vern can move so quickly that he leaves several images of himself when he moves in a supernatural manner.
Energy Arrow/Bullet: Vernon can power projectiles fueled with his ki energy.
Skills:
Returning Cross: Vern will twirl around his double saber to charge it with a violet glow, then spin throws it off to strike his targets, which acts like a boomerang which returns to him.
Deadly Cross: Vern will wield his double saber as he charges up a red-violet flow of energy, before dashing out at the targets. Striking them with the first black volt blow, then preparing to twirl the double saber for the next attack, by slashing it left and right in firing an ‘X’ shape beam attack followed by a trail of burning implosions. Time will freeze over the area in a void space in showing the impact on the targets, before time resumes with the blazing impact done followed by the large damage dealt.
Cross Raven: Wildly fires bullets with both pistols, which all hit at once.
Climbing: Due to his capabilities, Vern is an expert climber, and is skilled at free running.
Wall Run: He can run across the flat surfaces of walls for a short period of time, tied in with his climbing abilities.
Weapon Mastery: Vern is an expert in multiple weapons including various sword styles, axes and polearms, as well as archery & guns.
Rapid Slashes: Vern can slash his blades, in very quick, powerful successions of blows with hardly any fatigue. The ‘wind’ which is created from this even seems to draw enemies closer to his blade…
Rapid Blows: Vern can punch his enemies multiple times in a blinding succession, his form quick and precise thanks to his capabilities.
Quick Draw: Vern can draw and sheath his weapons quickly thanks to his training
Dauntless Deflection: Vern can deflect supersonic projectiles with his blades, or projectiles given his awareness and timing with his blocks or accuracy.
Magic Abilities:
-Water Magic
-Time Magic
-Freezing Bullet: Manipulates his power to magically turn a projectile into a cryogenic bullet.
Werewolf Abilities:
-TBA
Nicknames: Vern
D.O.B.: Octobris 23, 2262
Physical Description-
Age: 395 (looks to be in 20's)
Species: Lycanthrope
Sex: Male
Height: 6’0
Weight: 220 lbs
Eyes: Red
Hair: Silver
Body/Physical Appearance: A young man with a tall, slender yet fit appearance with white wild style long length silver/white hair with bangs. He has unique red eyes and wears a pair of hoop earrings on his left lower ear.
His altered form is a hulking, 20 foot silver/white furred bipedal wolf that is big enough to swallow a human and or tear off their head with a casual swipe.
Clothes:
Veteran Wolf: He wears a full length military overcoat with a black fur collar lining and sleeves cut off above the elbows. He wars a white t-shirt underneath a blue sweater (with sleeves gathered at the elbows), and a black leather vest over both. He has black denim pants with a brown leather belt on his left thigh, and a pair of brown boots. He wears a large white belt with a smaller brown belt looped around his right thigh, to holster his weapons and bags. A pair of black leather gloves adorn his fingers, and he has a pair of armpit holsters under the jacket containing his pistols.
(Unused) Jack of the Crow: He wears a dark grey overcoat jack with a few light brown leather belt straps over the shoulders and around the left waist to inside the right jacket by the waist, a black bandanna, red shirt vest underneath with a black shirt under it, brown pants, leather boots, and black gloves. It was his old outfit of choice when he was a Hunter.
Background-
Hometown: Unknown
Alliance: Himself, beautiful women, or any who pay well
Alignment: Chaotic Neutral
Employment: Gun for Hire, Jack of Trades, dabbled with some hidden organizations.
Instructed: None
Relationship Status: Single
Medications: Top Secret
Allergies: Top Secret
Likes: Eating (Spicy things are a plus), fighting, helping others, physical shows of personal strengths (be it a literal strength or one using their heightened cunning), lovely women, not having to work on beautiful days, alcohol, weapons, money.
Dislikes: Losing, pompous jerks (though he is one somewhat himself), the Moons, Monsters/Demons, the War Gods, bugs with many legs, having to work on beautiful days, being hungry.
Health Background:
-Alcohol Tolerance: He has a high reserve and can drink quite a bit before becoming intoxicated.
-Blessed by the Fountain of Life and Youth: Since late 2282, Vern has not physically aged nor felt the effects of aging upon his body, and has been buffed by the waters, and isn't as allergic to silver and wolfsbane as he had been, and his transformations have minimized considerably.
History: Vernon Octavius Silverfallow. Or… simply Vern. A confident young man who carries himself well in battle, and travels around the planet in search of wealth and a bite to eat. Some can say he’s a bit of a wolf, given he’ll do any job free if a woman is involved. Though at times he may seem irresponsible, rude and boorish he does have a heart, he just keeps it away from others. He follows the beat to his own drum, and unless money, aforementioned women of lovely quality, or something personal is at stake, he doesn’t follow orders from anybody. This behavior tends to leave Vernon lacking close friends.
Though he has a cocky, laid back personality which has a penchant for getting him into trouble and even more so fights (which he seems to enjoy), he has a somewhat silly side to him. He’s paralyzingly afraid of bugs with many legs or feelers, and if a job involves the elimination of such he will outright refuse even if the money is good or the power of feminine wiles is too great for the average male idiot, he will fervently decline said job and leave immediately!
He seems to have a strong disinterest in the Gods, and an equal disliking of monsters and demons.
------------
The above was the Vern of the past, and the past few centuries have mellowed him out a little, but not by much. The old wolf is still at his flirtatious game, which has resulted in a number of children and grandchildren since he was given those 'healing waters' after being mortally wounded during the Great War in 2282. He hasn't physically aged much since then, and the water seemed to have weakened his weaknesses to some extent, as he isn't as effected by the moons as much nor by silver objects. He is a womanizer and a jerk, but his one true love Yamashiro had died many years ago, and hasn't really met a woman of such a caliber since; so be weary of your partnership, for he may drift away with the tide.
Inventory-
Weapons: Double Saber Swallow Sword, Domescadian Type 1946 - 'Luger-Leistung' .45 handgun, Manzetta High Powered Magnum Pistol two toned polished, Manzetta 950 Assault Pistol, Ithteca 37 Sawnoff Shotgun.
Equipment: Lighter, Hip Flask, Backpack & Side Bags, Bedroll, Folding Shovel, Canteen.
Possessions: Pack of Cigarettes, Gilex, Change of Clothes, Bandannas
Prized Possessions/Personal Items: Unknown
Misc.-
Special Abilities:
Healing: His body regenerates wounds over time. Shallow wounds are healed quicker, but moderate and heavy injuries heal much slower.
Magic Resistance: He can resist magic attacks, almost shrugging them off.
Animal Affinity: He is somewhat able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He can also communicate with certain creatures in particular mentally (NPC and Player based)
Magic Cloak: Not a literal item. This personal trait allows him to hide certain elements about him very well.
Enhanced Physical Condition: Vern is in excellent physical condition due to both vigorous training as a traveling warrior and handyman, while also due to hidden and otherwise supernatural means.
- Swordsmanship: Vern was trained from a young age to raise a sword. Given the wild nature of most of Galiavan, he was trained well to defend himself thanks to his Grandfather’s teachings. Even as Galiavan creeps itself towards a more modern era, the young man knows the only person he can trust protecting him, is himself and the blades he wield. He is dexterous, able to use a pair of blades which become a double sword with high accuracy, speed and power. He mixes both a counter attack strategy as well as simply taking his enemies head on! He mixes his blade work with footwork and random punches or even with a handgun to throw his enemy off.
- Enhanced Senses: His five senses are greatly enhanced.
- Strength: He has an incredible strength that puts him on the level of Scardians and Beast-Kin. In spite of his youth, he has been known to best Scardians in a feat of strength, with a highly toned and hidden strength hidden behind the guise of a more slender body. He has shown feats of pure strength comparable to when one undergoes a change thanks to adrenaline.
- Durability: Vernon has remarkable physical durability, having suffered through various injuries and attempts at his life from his work as a gun for hire/sell sword. He carries the scars from which with him, but manages to take the brunt of most attacks both magical and physical alike without a major loss of limb.
- Stamina: Vern has incredible physical and mental stamina, with his body able to push past pain and other humanly worries and still keep at task without wearing himself dry. This nearly unlimited source of his Godly stamina is shrouded in mystery.
- Agility: Vern has supernatural speed and agility, moving almost as quick as a Scardian, if not at the same level as one! Like the source of his stamina, the secret of his agility too is a mystery.
- Accuracy: Vern’s Grandfather taught him more than the way of a blade. Vern is very skilled in multiple firearms and is very dexterous. He can simultaneously shoot two firearms in opposite directions, and yet still manage to hit his mark. His accuracy doesn’t just lie with guns or projectiles, but he can ascertain movements and enemy projectiles with a high level of accuracy as well.
- Acrobatics: It is only natural that someone as dexterous as Vern has a high level of acrobatic feats. He can wall walk, climb freely onto most surfaces, vault off enemies and spin in the motion with his swinging blade or twist his body to get the advantage on his enemies and dodge enemy attacks with a supernatural grace that is almost animalistic.
Energy Cutter: He can cut his opponent's opposing energy launched at him, diffusing it with his blade or projectiles.
Super-Speed: Vern can move so quickly that he leaves several images of himself when he moves in a supernatural manner.
Energy Arrow/Bullet: Vernon can power projectiles fueled with his ki energy.
Skills:
Returning Cross: Vern will twirl around his double saber to charge it with a violet glow, then spin throws it off to strike his targets, which acts like a boomerang which returns to him.
Deadly Cross: Vern will wield his double saber as he charges up a red-violet flow of energy, before dashing out at the targets. Striking them with the first black volt blow, then preparing to twirl the double saber for the next attack, by slashing it left and right in firing an ‘X’ shape beam attack followed by a trail of burning implosions. Time will freeze over the area in a void space in showing the impact on the targets, before time resumes with the blazing impact done followed by the large damage dealt.
Cross Raven: Wildly fires bullets with both pistols, which all hit at once.
Climbing: Due to his capabilities, Vern is an expert climber, and is skilled at free running.
Wall Run: He can run across the flat surfaces of walls for a short period of time, tied in with his climbing abilities.
Weapon Mastery: Vern is an expert in multiple weapons including various sword styles, axes and polearms, as well as archery & guns.
Rapid Slashes: Vern can slash his blades, in very quick, powerful successions of blows with hardly any fatigue. The ‘wind’ which is created from this even seems to draw enemies closer to his blade…
Rapid Blows: Vern can punch his enemies multiple times in a blinding succession, his form quick and precise thanks to his capabilities.
Quick Draw: Vern can draw and sheath his weapons quickly thanks to his training
Dauntless Deflection: Vern can deflect supersonic projectiles with his blades, or projectiles given his awareness and timing with his blocks or accuracy.
Magic Abilities:
-Water Magic
-Time Magic
-Freezing Bullet: Manipulates his power to magically turn a projectile into a cryogenic bullet.
Werewolf Abilities:
-TBA
Vern Silverfallow- Corproral
- Posts : 51
Join date : 2019-09-13
Re: Characters: Other
Name: Dyn Dreyrbyn Srey of the Pale
Nicknames: Frost
Physical Description-
Age: 29
Sex: Female
Species: Snow-woman
Height: 5'8
Weight: 118 lbs
Eyes: Ice Blue
Hair: Silver-Blue
Body/Physical Appearance: Appears youthful, as a woman in her late twenties. She has medium long, silver/ice blue hair with long bangs framing the sides of her face with swept bangs that gravitate to the left side of her face. She has seductive, narrow, ice blue eyes accented by ice blue eyeshadow and eyeliner with long dark eyelashes. She has plush lips painted a glossy, dark blue color; her skin pale and creamy colored. Her body is athletically toned and curvaceous, with large breasts and a well rounded bottom.
Clothes:
Frost Noble’s Fighting Clothes: A form-fitting, backless, rayon-satin strapless merry widow corset teddy and leotard that rides up between her crotch and her ass and double stitched at sides to assist with form. A pair of dark sheer thigh high, thigh band stockings and purple latex high heel thigh boots. Blue leather vest with black lapels with a cleavage cutout and stitched white satin Juliet sleeves and tails like a tail coat. A black satin choker, and underneath she wears strapless top. She has a pair of black leather elbow gloves which extend over her Juliet sleeves.
Background-
Hometown: Izhevesk Region
Alliance: Herself
Alignment: Good
Employment: Noble Duelist/Adventurer
Rank: Noble
Trained In: Magic, Close Quarters Combat (advanced), Ranged Weaponry, Swordplay, Arcane Lore, etc.
Sensei/Instructor: Her Grandfather
Instructed: None
Relationship Status: Single
Medications: Unknown
Allergies: Extreme Heat?
Health Background:
-Healthy
History:
A beautiful woman with icy blue hair who hails from the Far North. Dyn Dreyrbyn Srey of the Pale, and yes that is indeed her full name, (but also goes by the nickname ‘Frost’ or just Dyn for simplicity), is a duelist and fighter who painstakingly learned her abilities of the blade and magic from her late grandfather from the age of four on. She is a frost/snow woman, a human similar to the Beijionese Yukionna, save she is a mortal imbued with the powers of ice to its fullest rather than a Yokai.
She wields a pair of magical weapons, Morpho and Cistaceae: Morpho a converted family pistol that fires rounds infinitely despite its old fashioned design; Cistaceae: also known as ‘Frost Flower’ which is an odd hilt that shapes the blade via the user’s magical energy output, namely Dyn’s frost powers.
She travels the world seeking a fun opponent, and helping those in need, often performing demon hunting activities.
Inventory-
Weapons:
-Morpho: An old school flintlock long barrel pistol with a decorative ebony wood stock, with amethyst inlay butterflies and orb pommel/butt. Ebony steel barrel and silver engraved hammer and faceplates, and customized to be powered not by flint, but a void gem fragment that does not degrade, and allows Morpho her unique ammo and powder replenishing abilities, Shadow Round.
-Cistaceae/Frost Flower: An odd, futuristic looking weapon that has a petal like hilt, and no visible blade. This is because Dyn Dryerbyn Srey has to channel her ice powers into the weapon, which then projects the blade to a desired length and thickness. Often, the weapon is shown to be a rapier, but it can be a number of sword types, like sabres and great blades as well. She can also absorb cold related elements (magic or natural) into the hilt, to increase the blade’s power alongside her own.
Possessions: Adventuring gear bag, rope, lantern.
Prized Possessions/Personal Items: Srey Compass: TBA
Misc.-
Special Abilities:
-Advanced Swordplay: She has the agility and finesse of an accomplished fencer.
-Post-Mortem Telepathy: She can visualize, feel the emotions, and see into the minds and memories of individuals who have become deceased.
-Seducer's Charm: She can charm almost any individual or creature and command them to do anything she pleases (NPCs only).
-Shadowround: Her Morpho replenishes rounds upon use, cocking the hammer back loads more shadow powder back into the pan and barrel.
Magic Abilities:
-Forcefield: She can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes her to hold.
-Healing Magic: She can heal herself and or others of most injuries through magic.
-Cryokinesis: She has an affinity for the element of ice and snow. Able to conjure ice out of thin air, even in the absence of water via energy manipulation.
-Crystallokinesis: She has the ability to manipulate crystalline material. A variation of Earth Manipulation. She can create, shape and manipulate crystals and crystalline materials: homogeneous solids formed by a repeating, three-dimensional pattern of atoms, ions, or molecules and having fixed distances between constituent parts.
Nicknames: Frost
Physical Description-
Age: 29
Sex: Female
Species: Snow-woman
Height: 5'8
Weight: 118 lbs
Eyes: Ice Blue
Hair: Silver-Blue
Body/Physical Appearance: Appears youthful, as a woman in her late twenties. She has medium long, silver/ice blue hair with long bangs framing the sides of her face with swept bangs that gravitate to the left side of her face. She has seductive, narrow, ice blue eyes accented by ice blue eyeshadow and eyeliner with long dark eyelashes. She has plush lips painted a glossy, dark blue color; her skin pale and creamy colored. Her body is athletically toned and curvaceous, with large breasts and a well rounded bottom.
Clothes:
Frost Noble’s Fighting Clothes: A form-fitting, backless, rayon-satin strapless merry widow corset teddy and leotard that rides up between her crotch and her ass and double stitched at sides to assist with form. A pair of dark sheer thigh high, thigh band stockings and purple latex high heel thigh boots. Blue leather vest with black lapels with a cleavage cutout and stitched white satin Juliet sleeves and tails like a tail coat. A black satin choker, and underneath she wears strapless top. She has a pair of black leather elbow gloves which extend over her Juliet sleeves.
Background-
Hometown: Izhevesk Region
Alliance: Herself
Alignment: Good
Employment: Noble Duelist/Adventurer
Rank: Noble
Trained In: Magic, Close Quarters Combat (advanced), Ranged Weaponry, Swordplay, Arcane Lore, etc.
Sensei/Instructor: Her Grandfather
Instructed: None
Relationship Status: Single
Medications: Unknown
Allergies: Extreme Heat?
Health Background:
-Healthy
History:
A beautiful woman with icy blue hair who hails from the Far North. Dyn Dreyrbyn Srey of the Pale, and yes that is indeed her full name, (but also goes by the nickname ‘Frost’ or just Dyn for simplicity), is a duelist and fighter who painstakingly learned her abilities of the blade and magic from her late grandfather from the age of four on. She is a frost/snow woman, a human similar to the Beijionese Yukionna, save she is a mortal imbued with the powers of ice to its fullest rather than a Yokai.
She wields a pair of magical weapons, Morpho and Cistaceae: Morpho a converted family pistol that fires rounds infinitely despite its old fashioned design; Cistaceae: also known as ‘Frost Flower’ which is an odd hilt that shapes the blade via the user’s magical energy output, namely Dyn’s frost powers.
She travels the world seeking a fun opponent, and helping those in need, often performing demon hunting activities.
Inventory-
Weapons:
-Morpho: An old school flintlock long barrel pistol with a decorative ebony wood stock, with amethyst inlay butterflies and orb pommel/butt. Ebony steel barrel and silver engraved hammer and faceplates, and customized to be powered not by flint, but a void gem fragment that does not degrade, and allows Morpho her unique ammo and powder replenishing abilities, Shadow Round.
-Cistaceae/Frost Flower: An odd, futuristic looking weapon that has a petal like hilt, and no visible blade. This is because Dyn Dryerbyn Srey has to channel her ice powers into the weapon, which then projects the blade to a desired length and thickness. Often, the weapon is shown to be a rapier, but it can be a number of sword types, like sabres and great blades as well. She can also absorb cold related elements (magic or natural) into the hilt, to increase the blade’s power alongside her own.
Possessions: Adventuring gear bag, rope, lantern.
Prized Possessions/Personal Items: Srey Compass: TBA
Misc.-
Special Abilities:
-Advanced Swordplay: She has the agility and finesse of an accomplished fencer.
-Post-Mortem Telepathy: She can visualize, feel the emotions, and see into the minds and memories of individuals who have become deceased.
-Seducer's Charm: She can charm almost any individual or creature and command them to do anything she pleases (NPCs only).
-Shadowround: Her Morpho replenishes rounds upon use, cocking the hammer back loads more shadow powder back into the pan and barrel.
Magic Abilities:
-Forcefield: She can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes her to hold.
-Healing Magic: She can heal herself and or others of most injuries through magic.
-Cryokinesis: She has an affinity for the element of ice and snow. Able to conjure ice out of thin air, even in the absence of water via energy manipulation.
- Hail Storm: Causes a tornado of ice to spiral across the battlefield.
- Ice Spike Projection: She can conjure ice spikes and shards that are like thick glass. The crystalline shards can be manifested from the ground, air, or her hand and can be used melee-wise or as levitated projectiles.
- Ice Constructs: Constructs weapons from ice, snow and water; ranging from weapons, armor and shields. Will also imbue said constructs with her cold touch, giving them an added frost edge; including projectiles like arrow and bullet heads.
- Snow Golem: She can create weak yet effective soldiers from the snow or ice around her who do her bidding till death.
- Crystalize: Touches her foes, and solidifies them with her magic frost.
- Frost Patch: She can make temporary patches to her wounds with her frost, only offset by being exposed to the opposite element.
- Great Frost Blade: She can create an impossibly large blade of ice that she can use to crush, smash and slice enemies
- Diamond Dust: She will summon a storm of ice in the form of various glowing butterflies, which will extend her reach of her swing, as if swinginging a cyclone of frost and wind at her enemies. The path of these butterflies will cause all sources of water or hydrogen in the air to crystallize and freeze, and with a physical force or action caused by her (ie: Kicking or shooting), the crystals explode. The effect is worse for those still in tact, as the crystallized fragments that exploded, the ‘dust’ as it were, are sharp enough to drive through even the hardest of materials.
-Crystallokinesis: She has the ability to manipulate crystalline material. A variation of Earth Manipulation. She can create, shape and manipulate crystals and crystalline materials: homogeneous solids formed by a repeating, three-dimensional pattern of atoms, ions, or molecules and having fixed distances between constituent parts.
- Gem Manipulation: She can alter the properties of gems.
- Diamond Manipulation: She can create diamonds or alter the properties of stones.
- Salt Manipulation: She can alter the properties of salt, or substances which have salt in them.
- Sugar Manipulation: She can alter the properties of sugar.
- Diamond Spike Projection: She can conjure diamond spikes and shards at will. The crystalline shards can be manifested from the ground, air, or her hand and can be used melee-wise or as levitated projectiles.
- Diamond Constructs: Constructs tools from diamond or gems; ranging from weapons, armor and shields. Will also imbue said constructs with her cold touch, giving them an added frost edge; including projectiles like arrow and bullet heads.
- Diamond Barrier: She will summon forth a barrier that surrounds her made up of diamond, the hard substance defending her. However, certain sound frequencies and or something that is made of similar material may cause the barrier or her constructs to shatter.
Dyn Dreyrbyn Srey- Private
- Posts : 10
Join date : 2019-11-17
Re: Characters: Other
Name: Draven Rodolfo
Nicknames: Prefers Rodolfo
Physical Description-
Age: 1057
Species: Unknown Wolf, possibly Demonic
Sex: Male
Height: 9’3 on all fours
Length: 18’ from nose to tail
Weight: ??? lbs
Eyes: Yellow
Hair: Dark Grey
Body/Physical Appearance: A large creature with dark grey hair and light grey underbelly with big ears to hear the screams of one victim in a sea of shrieks, big eyes to track his victims as they force their way in the panic, and big teeth to ensnare and gobble his victims easily! His yellow eyes glow under his adamantite armor head piece, and he also has tattoo brandings across his body and a tooth necklace around his large neck. He has a horn that also slides into his armored helm piece easily, which allows him to perform distant magic attacks. He also has a gauntlet on his left arm with diamond tip claws.
Clothes:
Just some jewelry, his armor pieces and ankle wrappings.
(without the armor pieces)
Background-
Hometown: Unknown
Alliance: Himself, beautiful women, or any who pay well
Alignment: Chaotic Evil
Employment: Assassin/Hitman
Relationship Status: HAHAHA
Medications: Top Secret
Allergies: Top Secret
Likes: Eating (Spicy women are a plus), fighting, torturing victims, physical shows of personal strengths (be it a literal strength or one using their heightened cunning), lovely women, stalking prey, taking trophies from victims, alcohol, money.
Dislikes: Losing, traditionally dressed woodsmen, pigs/hogs, being hungry.
Health Background:
-Alcohol Tolerance: He has a high reserve and can drink quite a bit before becoming intoxicated.
History:
A hitman...hitwolf? Whatever, from the far north. He is a unique, rare breed of wolf that borders on the demonic side, whose large size makes him instantly intimidating to would be slayers. Highly intelligent, he can communicate in a deep, raspy voice, and is somewhat of a sadistic and antagonistic individual. He offers his skills to those who want a female target dead, so long as he is allowed to choose their death. He is fond of lady prey, which unsettles many others in the trade, this demon wolf. He was a serial murderer in the early 1600’s, where he gained great power upon devouring a Feniran Sorceress he only remembers calling ‘Red’. Some time after, someone equipped him with armor pieces, and the wolf shifted from killing for fun for the addition of profit on the side. He’ll still kill male targets, and devour them too if hes hungry, but gets a sadistic, animalistic pleasure chasing after female targets.
An evil creature indeed, who ever outfitted him with magic must have enjoyed the chaotic nature of outfitting such a chaotic and evil beast.
Ironically, his most ‘constant’ partner is a half monkey woman from the Beijio Isles… whom he may yet betray when she lets her guard down… slurp~
Inventory-
Weapons: His entire body.
Equipment: Adamantite Armor pieces, Gauntlet, helm and other pieces; whatever else is in his pack.
Possessions: Pack, the possession of clothing of his female victims >
Prized Possessions/Personal Items: His memories of old~
Misc.-
Special Abilities:
Healing: His body regenerates wounds over time. Shallow wounds are healed quicker, but moderate and heavy injuries heal much slower. Swallowing/Eating meat helps speed this up.
Magic Resistance: He can resist magic attacks, almost shrugging them off.
Animal Affinity: He is somewhat able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He can also communicate with certain creatures in particular mentally (NPC and Player based)
Red’s Magic Cloak: Not a literal item, but obtained when he ate the lovely Feniran Sorceress. This inherited, personal trait that mutated his genetics upon devouring her allows him to hide various elements, as in his past, mental thoughts and other hidden traits about him very well.
Enhanced Physical Condition: Rodolfo is in excellent physical condition due to surviving constant battles in his long life, while also due to hidden and otherwise supernatural means.
Energy Cutter: He can cut his opponent's opposing energy launched at him, diffusing it with his claws or teeth.
Super-Speed: He can move so quickly that he leaves several images of himself when he moves in a supernatural manner.
Energy Arrow/Bullet: His horn produces a bolt of energy he can use in long range attacks.
Skills:
Savage Bite: His large teeth can pierce even powerful armor, and wounds caused by his bites almost always cause intense bleeding.
Stunning Howl: His eyes will flash, and he will produce a loud howl that will stun his enemies and temporarily halt them in place due to the power of his throat and lungs.
Climbing: Due to some ingenuity over the years, Rodolfo is an expert climber, and is skilled at free running.
Wall Run: He can run across the flat surfaces of walls for a short period of time, tied in with his climbing abilities.
Rapid Slashes: His savage claws slash his enemies to bits, and in very quick, powerful successions of blows with hardly any fatigue. The ‘wind’ which is created from this even seems to draw enemies closer to his claws…
Rapid Blows: Rodolfo can punch/slash/tail whip/head butt his enemies multiple times in a blinding succession, his form quick and precise and harmful with his horn and armor pieces.
Quick Draw: Vern can draw and sheath his weapons quickly thanks to his training
Dauntless Deflection: Rodolfo can deflect supersonic projectiles or parry attacks with his claw gauntlet (not shown yet…), by timing with his blocks with his superior accuracy.
Magic Abilities:
Inhale: The wolf will draw his enemy’s by inhaling, his inhale is magically charged gravity magic focusing his enemies into his mouth, allowing him to gobble them up, easily and in a single bite.
Exhale: The wolf will launch any devoured enemies (in various states of digestion) or produce a magical wind that will launch his enemies and pesky brick houses, away.
Returning Howl: Projectiles (magic or otherwise) are repelled and sent back with double the force.
More to come when I think of them
Nicknames: Prefers Rodolfo
Physical Description-
Age: 1057
Species: Unknown Wolf, possibly Demonic
Sex: Male
Height: 9’3 on all fours
Length: 18’ from nose to tail
Weight: ??? lbs
Eyes: Yellow
Hair: Dark Grey
Body/Physical Appearance: A large creature with dark grey hair and light grey underbelly with big ears to hear the screams of one victim in a sea of shrieks, big eyes to track his victims as they force their way in the panic, and big teeth to ensnare and gobble his victims easily! His yellow eyes glow under his adamantite armor head piece, and he also has tattoo brandings across his body and a tooth necklace around his large neck. He has a horn that also slides into his armored helm piece easily, which allows him to perform distant magic attacks. He also has a gauntlet on his left arm with diamond tip claws.
Clothes:
Just some jewelry, his armor pieces and ankle wrappings.
(without the armor pieces)
Background-
Hometown: Unknown
Alliance: Himself, beautiful women, or any who pay well
Alignment: Chaotic Evil
Employment: Assassin/Hitman
Relationship Status: HAHAHA
Medications: Top Secret
Allergies: Top Secret
Likes: Eating (Spicy women are a plus), fighting, torturing victims, physical shows of personal strengths (be it a literal strength or one using their heightened cunning), lovely women, stalking prey, taking trophies from victims, alcohol, money.
Dislikes: Losing, traditionally dressed woodsmen, pigs/hogs, being hungry.
Health Background:
-Alcohol Tolerance: He has a high reserve and can drink quite a bit before becoming intoxicated.
History:
A hitman...hitwolf? Whatever, from the far north. He is a unique, rare breed of wolf that borders on the demonic side, whose large size makes him instantly intimidating to would be slayers. Highly intelligent, he can communicate in a deep, raspy voice, and is somewhat of a sadistic and antagonistic individual. He offers his skills to those who want a female target dead, so long as he is allowed to choose their death. He is fond of lady prey, which unsettles many others in the trade, this demon wolf. He was a serial murderer in the early 1600’s, where he gained great power upon devouring a Feniran Sorceress he only remembers calling ‘Red’. Some time after, someone equipped him with armor pieces, and the wolf shifted from killing for fun for the addition of profit on the side. He’ll still kill male targets, and devour them too if hes hungry, but gets a sadistic, animalistic pleasure chasing after female targets.
An evil creature indeed, who ever outfitted him with magic must have enjoyed the chaotic nature of outfitting such a chaotic and evil beast.
Ironically, his most ‘constant’ partner is a half monkey woman from the Beijio Isles… whom he may yet betray when she lets her guard down… slurp~
Inventory-
Weapons: His entire body.
Equipment: Adamantite Armor pieces, Gauntlet, helm and other pieces; whatever else is in his pack.
Possessions: Pack, the possession of clothing of his female victims >
Prized Possessions/Personal Items: His memories of old~
Misc.-
Special Abilities:
Healing: His body regenerates wounds over time. Shallow wounds are healed quicker, but moderate and heavy injuries heal much slower. Swallowing/Eating meat helps speed this up.
Magic Resistance: He can resist magic attacks, almost shrugging them off.
Animal Affinity: He is somewhat able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He can also communicate with certain creatures in particular mentally (NPC and Player based)
Red’s Magic Cloak: Not a literal item, but obtained when he ate the lovely Feniran Sorceress. This inherited, personal trait that mutated his genetics upon devouring her allows him to hide various elements, as in his past, mental thoughts and other hidden traits about him very well.
Enhanced Physical Condition: Rodolfo is in excellent physical condition due to surviving constant battles in his long life, while also due to hidden and otherwise supernatural means.
- Swordsmanship: He was trained how to handle and utilize armor, thanks to an old buddy he met when he was a pup. His armor is adamantite steel, a rare metal to be sure, and protects as well as enhances his physical attacks.
- Enhanced Senses: His five senses are greatly enhanced, and can stealthily track his enemies for miles.
- Strength: He has an incredible strength that puts him past the level of Scardians and Beast-Kin. In spite of his monstrous form and girth, he has been known to best Scardians in a feat of strength, with a highly toned and hidden strength hidden behind the guise of a more slender body. He has shown feats of pure strength comparable to when one undergoes a change thanks to adrenaline.
- Durability: He has remarkable physical durability, having suffered through various injuries and attempts at his life from his work as a hit-man? Hit wolf? Meh. He carries the scars from which with him, but manages to take the brunt of most attacks both magical and physical alike without a major loss of limb.
- Stamina: He has incredible physical and mental stamina, with his body able to push past pain and other worries and still keep at task without wearing himself dry. This nearly unlimited source of his Godly stamina is shrouded in mystery.
- Agility: He has supernatural speed and agility, moving almost quicker than a typical Scardian! Like the source of his stamina, the secret of his agility too is a mystery.
- Accuracy: His projectile attacks are generally quite accurate, his versatile combat style allowing him to take care of his enemies from close range and afar.
- Acrobatics: It is surprising that a wolf of his size can perform acrobatics. He can wall walk, climb freely onto most surfaces, vault off enemies and spin in the motion with his swinging blade or twist his body to get the advantage on his enemies and dodge enemy attacks with a supernatural grace.
Energy Cutter: He can cut his opponent's opposing energy launched at him, diffusing it with his claws or teeth.
Super-Speed: He can move so quickly that he leaves several images of himself when he moves in a supernatural manner.
Energy Arrow/Bullet: His horn produces a bolt of energy he can use in long range attacks.
Skills:
Savage Bite: His large teeth can pierce even powerful armor, and wounds caused by his bites almost always cause intense bleeding.
Stunning Howl: His eyes will flash, and he will produce a loud howl that will stun his enemies and temporarily halt them in place due to the power of his throat and lungs.
Climbing: Due to some ingenuity over the years, Rodolfo is an expert climber, and is skilled at free running.
Wall Run: He can run across the flat surfaces of walls for a short period of time, tied in with his climbing abilities.
Rapid Slashes: His savage claws slash his enemies to bits, and in very quick, powerful successions of blows with hardly any fatigue. The ‘wind’ which is created from this even seems to draw enemies closer to his claws…
Rapid Blows: Rodolfo can punch/slash/tail whip/head butt his enemies multiple times in a blinding succession, his form quick and precise and harmful with his horn and armor pieces.
Quick Draw: Vern can draw and sheath his weapons quickly thanks to his training
Dauntless Deflection: Rodolfo can deflect supersonic projectiles or parry attacks with his claw gauntlet (not shown yet…), by timing with his blocks with his superior accuracy.
Magic Abilities:
Inhale: The wolf will draw his enemy’s by inhaling, his inhale is magically charged gravity magic focusing his enemies into his mouth, allowing him to gobble them up, easily and in a single bite.
Exhale: The wolf will launch any devoured enemies (in various states of digestion) or produce a magical wind that will launch his enemies and pesky brick houses, away.
Returning Howl: Projectiles (magic or otherwise) are repelled and sent back with double the force.
More to come when I think of them
Draven Rodolfo- Private
- Posts : 15
Join date : 2020-02-05
Re: Characters: Other
Name: Beshikuya Beast-Heart
Nick Name: Beshi
Physical Description-
Age: 19
Sex: Male
Height: 4’10 at his waist, 7’6 at the shoulder, 9’ to top of head, overall 9’6”
Weight: 1010 lbs
Species: Yokai Foxtaur
Eyes: Red, Demonic Slits
Fur: Red with white underbelly, and some black dyed tattoos.
Body/Physical Appearance: Fit and athletic, with thick red and white fur that renders clothing mostly unnecessary. He has a stout, muscular vulpine body and a highly fit humanoid one that contains more than just impressive physical strength, with a long lion-like tail. He has several large claws painted black, and sharp canines as well as a pair of oni-like horns which adorn his skull.
Clothes: A simple loincloth which covers his manhood and a cloth around his lower body’s neck/his humanoid portion’s pelvis.
Occupation: Treasure Hunter
Trained In: Illusion, Foxfire Magicks
Sensei/Instructor: Kimara Sozen and Tsumaru Broken-Claw
Relationship Status: Seems single
Likes: Gold, eating, pretty ladies, being pet, finding treasure.
Dislikes: When people ride his back…
Health Background:
-Has a penchant for getting stomach aches from shovelling food down his gullet without looking, and has accidentally eaten silverware among other things.
History:
A Yokai or Beijionese Demon who hails from a tribe of Beasts known as Oni-Foxtaur, similar to the above world’s Foxtaur and Kitsune, but slightly more demonic in nature. They are known to be powerful warriors, and Beshiykuya “Beshi” Beast-Heart is no exception, being the son of the Beast-Heart Clan’s chieftain and, one of the more powerful Foxtaur Tribes.
He however, has grown to liking the above world far more than the Demon Realm. He has a fondness for gold, and shiny metals, and goes hunting for them, sometimes with human companions. He has nothing against mortals, and even finds them interesting to converse with and has even made friends with many!
Weapons: His body is all the weaponry he needs, but he does have a large bow that needs repairing, but he’s also got his illusion magic and Foxfire abilities.
Possessions: Adventurer bag/saddle bag to hold his prizes from treasure hunting or hunting bandits xD
Prized Possessions/Personal Items: Beast-Heart Blade: A nodachi made for the hands of an Oni-Foxtaur, and is a possession of his clan, and inherited to him upon his departure of the Demon Realm.
Misc.-
Special Abilities:
Kitsune MagiK
Fox-Fire- An ability granted to all Kitsune. He can conjure a ball of reddish fire from up to 6 feet away from his body. The flame is searing hot and can burn on contact.
Tail Fire- As it is possible for some Kitsune, he can shoot fire from each of his tails, in various directions.
Wreathed in Flames- He covers his entire body in fire, and boosts his attacks.
Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desired.
Realms- Kitsune, as spirits, have abilities that are hard to explain. One is the kitsune's domain. Kitsune are able to make small pockets in reality, folding space and time to suit their needs. They can turn a hole under a floorboard into a small estate, and turn a small field into a kingdom, complete with people, animals, and weather. Time seems to flow faster inside these realms. For every day in the real world, up to seven years can pass in the realm, for those who are in it. The personal ‘hell’ for his trapped, female souls is similar to this.
Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.
Low-Light Vision- Kitsune can see twice as far as humans in conditions of dim light.
Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. He is hedged out by effects that hedge out outsiders.
Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.
Support Magic
Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using his tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.
Kitsune Void Pocket- A small space which can be easily accessed by Fy or a Kitsune of similar rank. He can store various items, like weapons, pouches and what not into this pocket of nearly limitless space.
Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light his path.
Shrink-Spell- He can shrink people down, to about half his child height, or a little smaller. He can only do this to a single target at a time, and not to a group of people as a whole, but then again… he’s never truly tried.
Nick Name: Beshi
Physical Description-
Age: 19
Sex: Male
Height: 4’10 at his waist, 7’6 at the shoulder, 9’ to top of head, overall 9’6”
Weight: 1010 lbs
Species: Yokai Foxtaur
Eyes: Red, Demonic Slits
Fur: Red with white underbelly, and some black dyed tattoos.
Body/Physical Appearance: Fit and athletic, with thick red and white fur that renders clothing mostly unnecessary. He has a stout, muscular vulpine body and a highly fit humanoid one that contains more than just impressive physical strength, with a long lion-like tail. He has several large claws painted black, and sharp canines as well as a pair of oni-like horns which adorn his skull.
Clothes: A simple loincloth which covers his manhood and a cloth around his lower body’s neck/his humanoid portion’s pelvis.
Occupation: Treasure Hunter
Trained In: Illusion, Foxfire Magicks
Sensei/Instructor: Kimara Sozen and Tsumaru Broken-Claw
Relationship Status: Seems single
Likes: Gold, eating, pretty ladies, being pet, finding treasure.
Dislikes: When people ride his back…
Health Background:
-Has a penchant for getting stomach aches from shovelling food down his gullet without looking, and has accidentally eaten silverware among other things.
History:
A Yokai or Beijionese Demon who hails from a tribe of Beasts known as Oni-Foxtaur, similar to the above world’s Foxtaur and Kitsune, but slightly more demonic in nature. They are known to be powerful warriors, and Beshiykuya “Beshi” Beast-Heart is no exception, being the son of the Beast-Heart Clan’s chieftain and, one of the more powerful Foxtaur Tribes.
He however, has grown to liking the above world far more than the Demon Realm. He has a fondness for gold, and shiny metals, and goes hunting for them, sometimes with human companions. He has nothing against mortals, and even finds them interesting to converse with and has even made friends with many!
Weapons: His body is all the weaponry he needs, but he does have a large bow that needs repairing, but he’s also got his illusion magic and Foxfire abilities.
Possessions: Adventurer bag/saddle bag to hold his prizes from treasure hunting or hunting bandits xD
Prized Possessions/Personal Items: Beast-Heart Blade: A nodachi made for the hands of an Oni-Foxtaur, and is a possession of his clan, and inherited to him upon his departure of the Demon Realm.
Misc.-
Special Abilities:
- Prehensile Tail: His lion-like tail can be manipulated to a greater degree than simply for swatting flies. It makes as effective whip as well as lasso, should he find himself outflanked.
- Dynamite Kick: Although he can use his illusions to enhance his physical attributes, his back legs hardly need help. In combat, he may even hold this move back for fear of causing lethal damage, though out of combat someone who sneaks up behind him may find themselves sailing a good few meters, if they're still conscious. He kinda observed a centaur do this once, and figured he should do the same as her!
- Beast of Burden: Don't try it, don’t ask him, and don't even think about the possibility of asking him to carry you or your crap....But the potential is there, and if the said individual is perhaps seductive or pretty enough, he may carry a great deal of weight as well as a rider or two.
Kitsune MagiK
Fox-Fire- An ability granted to all Kitsune. He can conjure a ball of reddish fire from up to 6 feet away from his body. The flame is searing hot and can burn on contact.
Tail Fire- As it is possible for some Kitsune, he can shoot fire from each of his tails, in various directions.
Wreathed in Flames- He covers his entire body in fire, and boosts his attacks.
Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desired.
Realms- Kitsune, as spirits, have abilities that are hard to explain. One is the kitsune's domain. Kitsune are able to make small pockets in reality, folding space and time to suit their needs. They can turn a hole under a floorboard into a small estate, and turn a small field into a kingdom, complete with people, animals, and weather. Time seems to flow faster inside these realms. For every day in the real world, up to seven years can pass in the realm, for those who are in it. The personal ‘hell’ for his trapped, female souls is similar to this.
Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.
Low-Light Vision- Kitsune can see twice as far as humans in conditions of dim light.
Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. He is hedged out by effects that hedge out outsiders.
Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.
Support Magic
Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using his tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.
Kitsune Void Pocket- A small space which can be easily accessed by Fy or a Kitsune of similar rank. He can store various items, like weapons, pouches and what not into this pocket of nearly limitless space.
Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light his path.
Shrink-Spell- He can shrink people down, to about half his child height, or a little smaller. He can only do this to a single target at a time, and not to a group of people as a whole, but then again… he’s never truly tried.
Beshi Beast-Heart- Recruit
- Posts : 7
Join date : 2020-02-19
Re: Characters: Other
Name: Syrex
Sex: Female
Age: Unknown
Height: 8'7"
Weight: ???
Eyes: Yellow
Hair: Blond
Birthplace: Unknown
Hometown: ???
Physical Appearance: A large toad like monster with a long snaring tongue. It's body had slimy green skin with a yellowish belly with red and black markings on it. She has sharp shark like teeth, stretchy skin and a horn upon his forehead. She also has large yellow eyes and a large rounded girth.
Weapons: It's size, it's prehensile long reaching tongue, and it's insatiable appetite. It's horn also is able to produce a barrier against magic and can reflect elements back at their casters.
Natural Skills: Swallowing large prey whole, resistance to magic.
Story: A creature not exactly demon, yet not exactly natural fauna on Galiavan... It was in some ways, 'created' by an unknown individual. Soulless, she has an insatiable hunger, and tries to stave that hunger by eating anything living, as if in an effort to make their soul for her own. Her belly is a seemingly bottomless pit, and can eat much more than her body leads to believe... she's currently the beast that roams with a travelling bandit gang...
Sex: Female
Age: Unknown
Height: 8'7"
Weight: ???
Eyes: Yellow
Hair: Blond
Birthplace: Unknown
Hometown: ???
Physical Appearance: A large toad like monster with a long snaring tongue. It's body had slimy green skin with a yellowish belly with red and black markings on it. She has sharp shark like teeth, stretchy skin and a horn upon his forehead. She also has large yellow eyes and a large rounded girth.
Weapons: It's size, it's prehensile long reaching tongue, and it's insatiable appetite. It's horn also is able to produce a barrier against magic and can reflect elements back at their casters.
Natural Skills: Swallowing large prey whole, resistance to magic.
Story: A creature not exactly demon, yet not exactly natural fauna on Galiavan... It was in some ways, 'created' by an unknown individual. Soulless, she has an insatiable hunger, and tries to stave that hunger by eating anything living, as if in an effort to make their soul for her own. Her belly is a seemingly bottomless pit, and can eat much more than her body leads to believe... she's currently the beast that roams with a travelling bandit gang...
Syrex- Recruit
- Posts : 3
Join date : 2020-05-13
Re: Characters: Other
Name: Fenrir Feniri
Nickname: Fenny
Physical Description-
Age: ?? (looks about 24 tops)
Species: Forgotten Experiment/”Domesticated Hellhound” Hybrid
Sex: Female
Height: 5’3
Weight: 117 lbs
Eyes: Gold/Yellow
Hair: Red and white streaks
Body/Physical Appearance: A short young appearing woman with pale shiny skin, large golden yellow eyes, and unruly long red hair with white streaks. Her wolf-like ears and furry tail match her unruly locks. She is highly toned while also very curvaceous, with an impressive pair of breasts, well rounded buttocks and thick thighs. She has sharp fangs, and claws as well.
Clothes:
Fenrir’s Scavenged Garb: She wears an ADN Chief Security Officer’s female belted long coat vest as a shirt, with the belts strapped from the center of her breasts and her upper-mid abdomen. She also has a pair of black spandex arm warmers, white thigh high stirrup style toeless heelless leggings, a black lacy maid’s headdress, and a black micro skirt with a right side vent held barely in place by a safety pin.
Stolen Spandex: Saeko’s black spandex cropped tank top and a pair of Tori’s bike shorts.
Background-
Hometown: Ithteca City, Gailden
Alliance: Any
Alignment: Lawful Neutral
Employment: None (Demon Hunter, and best girl pupper to be soon enough!)
Rank: None
Trained In: Scent tracking, Mortal Languages, Stealth, Climbing, Swordsmanship, Close Quarters Combat, Improvised Weapon Use, Long Jumping, Swimming & Deep Diving, Navigating.
Sensei/Instructor: Herself (so far)
Instructed: None (yet)
Relationship Status: Affection Seeker
Medications: None
Allergies: Unknown
Likes: (Master), hunting, running (walkies), walking around naked, seeking attention, sizing up new people, belly rubs, tongue/french kissing, belly rubs, head pats, tail stroking, hair brushing, mating, eating meat, exercising, stealing/hoarding items.
Dislikes: Wearing shoes or underwear, being left alone, when her chain links are activated, not sleeping on the bed, cats (sometimes), fleas, being told ‘no’.
Health Background:
-ADHD: Hyper and energetic, with a high degree of stamina, energy and bounciness at the cost of waning and sporadic attention
-Hellhound Background: She is a ‘domesticated’ hellhound through years of selective genetics and has the capacity to utilize Hellhound magics… should she know how to activate them
-Heat: She will sometimes get sexually charged and can be a handful if not unpredictable.
History:
A forgotten Tenik Industrial Experiment that had its roots in the 2280s, called the Cŵn Annwn project, or the “Hounds of Annwn” project, Annwn being an older name which described Galiavan’s ‘Demon Realm’ or ‘Hell’ so to speak, or maybe it meant true hell all along. Regardless, the project, as sophisticated and mystical its name seemed it was suggesting, was actually rather mundane, but thought of as near impossible: domestication of a Hellhound. Hellhounds are unique creatures, they are far older demons that never seemed to have sundered over the millennia, and by their wild and dangerous disposition are unreliable to mortal needs in terms of domestication by force, and only a handful of mortals have been allowed to stand side by side such beasts given their dominance. Mortals were not allowed to stand beside them as their equals, only with their permission would they even entertain the thought of a mortal playing ‘master’ with their non-existent leashes. More like wolves than hounds, any sign of disrespect or weakness would land oneself dead swiftly by their fangs, or by the fangs of the pack. The Hellhound is always the alpha…
This project however, would ensure mankind’s dominance over the sentient creatures through selective breeding and hybridization that would ‘tame’ the wildness of the subject, while maintaining their physical and magical might. It would allow mortals to leash the unkempt and untameable wild hunt these hounds of hell held within their hearts.
The project had its ons and offs throughout the centuries, some hangups with funding, other times the project was forgotten. The base of operations was an undisclosed facility made by Tenik Industrial in the Guardian Mountains Back in the 2260s, originally used as a laboratory for designing cloning and revival technology. This facility was eventually called Annwn, in honor of the project, but other such information had been lost to the tests of time. Countless subjects were brought in, and put into cryostasis for extended testing.
The project was reopened in 2620 under Alexander XIII Tenik, Rufus Tenik’s father, which resulted in the litter that Fenrir was a part of. Fenrir was one of the first successfully ‘domesticated’ Hellhounds, however, in 2622 Alexander XIII went ‘missing’ and the project was shelved into secrecy under orders of Professor Hojo, who put less effort into the project each year that passed. In 2639, the project was canceled again. The subjects were ordered to be exterminated, but instead were forced into cryostasis indefinitely. The subjects were frozen and left in the underground base, to be forgotten.
In 2652, Fenrir was revived due to a malfunction in the system. Her sisters were not so fortunate, and have either long been devoured by other lab specimens or the tunnel monster, the Hydra, which found its way into the hidden lab.
She is a very happy, energetic and playful young woman who speaks oddly, but always means well.
Inventory-
Weapons: A pair of dual chain blades https://galiavan2657.forumotion.com/t34p50-swords-knives-blades#12683
Equipment: Gleipnir Type 5 Restraints: The unique looking links around her neck, wrists, thighs, and ankles. Cushioned for comfort and to keep the user safe, these bondages are voice activated restraints that will magnetically link each restraint (thigh to thigh, ankle to ankle, wrist to wrist, etc) together upon the phrases of ‘Fenrir Heel’ (ankles), ‘Fenrir Down’ (thighs) and for full lock down ‘Fenrir Sit!’. There may be other phrases spoken in the mortal tongue which may activate the restraints, and there is also a feature which will shock the poor creature if uttered… ‘Bad Girl!’
Her collar also acts as a leash with a 250 foot length of spooled reinforced & braided mythril wire.
Her dual blades are holstered onto her thigh restraints, giving credence that Fenrir was part of a more military oriented domestication program than one that was purely for breeding a domesticated Hellhound.
Possessions: What she has on her
Prized Possessions/Personal Items: Her Dual Chainblades (Vánagandr & Gleipnir)
Misc.-
Special Abilities:
-Advanced Acrobatics: She is gifted with the grace and movement of a wild animal, able to balance herself and leap about as well.
-Enhanced Strength: Her strength is hellish, and her brute force intimidating
-Low Light Vision: She can make out objects in the dark easily
-Scent Tracking: She can track scents with ease, and also tell if there is danger nearby
-Enhanced Bite: She can remove flesh and limb easily with her bites
-Enhanced Claws: Her claws are razor sharp and can be useful weapons if she’s separated from her chainblades.
Skills:
-Chain Link: She can combine both shafts of her chain blades together to create a double weapon.
-Sexy Clothing: She might catch enemies off guard, after all, she’s wearing nothing under her skirt or shirt usually.
-TBA
Magic Abilities:
-Stunning Howl: She will howl a loud, body shivering howl that casts a temporary paralysis spell on those near her who can hear her, save herself. Will also induce fear into other creatures or rival wolves or dogs, causing them to turn tail or risk confrontation with her.
-TBA
Nickname: Fenny
Physical Description-
Age: ?? (looks about 24 tops)
Species: Forgotten Experiment/”Domesticated Hellhound” Hybrid
Sex: Female
Height: 5’3
Weight: 117 lbs
Eyes: Gold/Yellow
Hair: Red and white streaks
Body/Physical Appearance: A short young appearing woman with pale shiny skin, large golden yellow eyes, and unruly long red hair with white streaks. Her wolf-like ears and furry tail match her unruly locks. She is highly toned while also very curvaceous, with an impressive pair of breasts, well rounded buttocks and thick thighs. She has sharp fangs, and claws as well.
Clothes:
Fenrir’s Scavenged Garb: She wears an ADN Chief Security Officer’s female belted long coat vest as a shirt, with the belts strapped from the center of her breasts and her upper-mid abdomen. She also has a pair of black spandex arm warmers, white thigh high stirrup style toeless heelless leggings, a black lacy maid’s headdress, and a black micro skirt with a right side vent held barely in place by a safety pin.
Stolen Spandex: Saeko’s black spandex cropped tank top and a pair of Tori’s bike shorts.
Background-
Hometown: Ithteca City, Gailden
Alliance: Any
Alignment: Lawful Neutral
Employment: None (Demon Hunter, and best girl pupper to be soon enough!)
Rank: None
Trained In: Scent tracking, Mortal Languages, Stealth, Climbing, Swordsmanship, Close Quarters Combat, Improvised Weapon Use, Long Jumping, Swimming & Deep Diving, Navigating.
Sensei/Instructor: Herself (so far)
Instructed: None (yet)
Relationship Status: Affection Seeker
Medications: None
Allergies: Unknown
Likes: (Master), hunting, running (walkies), walking around naked, seeking attention, sizing up new people, belly rubs, tongue/french kissing, belly rubs, head pats, tail stroking, hair brushing, mating, eating meat, exercising, stealing/hoarding items.
Dislikes: Wearing shoes or underwear, being left alone, when her chain links are activated, not sleeping on the bed, cats (sometimes), fleas, being told ‘no’.
Health Background:
-ADHD: Hyper and energetic, with a high degree of stamina, energy and bounciness at the cost of waning and sporadic attention
-Hellhound Background: She is a ‘domesticated’ hellhound through years of selective genetics and has the capacity to utilize Hellhound magics… should she know how to activate them
-Heat: She will sometimes get sexually charged and can be a handful if not unpredictable.
History:
A forgotten Tenik Industrial Experiment that had its roots in the 2280s, called the Cŵn Annwn project, or the “Hounds of Annwn” project, Annwn being an older name which described Galiavan’s ‘Demon Realm’ or ‘Hell’ so to speak, or maybe it meant true hell all along. Regardless, the project, as sophisticated and mystical its name seemed it was suggesting, was actually rather mundane, but thought of as near impossible: domestication of a Hellhound. Hellhounds are unique creatures, they are far older demons that never seemed to have sundered over the millennia, and by their wild and dangerous disposition are unreliable to mortal needs in terms of domestication by force, and only a handful of mortals have been allowed to stand side by side such beasts given their dominance. Mortals were not allowed to stand beside them as their equals, only with their permission would they even entertain the thought of a mortal playing ‘master’ with their non-existent leashes. More like wolves than hounds, any sign of disrespect or weakness would land oneself dead swiftly by their fangs, or by the fangs of the pack. The Hellhound is always the alpha…
This project however, would ensure mankind’s dominance over the sentient creatures through selective breeding and hybridization that would ‘tame’ the wildness of the subject, while maintaining their physical and magical might. It would allow mortals to leash the unkempt and untameable wild hunt these hounds of hell held within their hearts.
The project had its ons and offs throughout the centuries, some hangups with funding, other times the project was forgotten. The base of operations was an undisclosed facility made by Tenik Industrial in the Guardian Mountains Back in the 2260s, originally used as a laboratory for designing cloning and revival technology. This facility was eventually called Annwn, in honor of the project, but other such information had been lost to the tests of time. Countless subjects were brought in, and put into cryostasis for extended testing.
The project was reopened in 2620 under Alexander XIII Tenik, Rufus Tenik’s father, which resulted in the litter that Fenrir was a part of. Fenrir was one of the first successfully ‘domesticated’ Hellhounds, however, in 2622 Alexander XIII went ‘missing’ and the project was shelved into secrecy under orders of Professor Hojo, who put less effort into the project each year that passed. In 2639, the project was canceled again. The subjects were ordered to be exterminated, but instead were forced into cryostasis indefinitely. The subjects were frozen and left in the underground base, to be forgotten.
In 2652, Fenrir was revived due to a malfunction in the system. Her sisters were not so fortunate, and have either long been devoured by other lab specimens or the tunnel monster, the Hydra, which found its way into the hidden lab.
She is a very happy, energetic and playful young woman who speaks oddly, but always means well.
Inventory-
Weapons: A pair of dual chain blades https://galiavan2657.forumotion.com/t34p50-swords-knives-blades#12683
Equipment: Gleipnir Type 5 Restraints: The unique looking links around her neck, wrists, thighs, and ankles. Cushioned for comfort and to keep the user safe, these bondages are voice activated restraints that will magnetically link each restraint (thigh to thigh, ankle to ankle, wrist to wrist, etc) together upon the phrases of ‘Fenrir Heel’ (ankles), ‘Fenrir Down’ (thighs) and for full lock down ‘Fenrir Sit!’. There may be other phrases spoken in the mortal tongue which may activate the restraints, and there is also a feature which will shock the poor creature if uttered… ‘Bad Girl!’
Her collar also acts as a leash with a 250 foot length of spooled reinforced & braided mythril wire.
Her dual blades are holstered onto her thigh restraints, giving credence that Fenrir was part of a more military oriented domestication program than one that was purely for breeding a domesticated Hellhound.
Possessions: What she has on her
Prized Possessions/Personal Items: Her Dual Chainblades (Vánagandr & Gleipnir)
Misc.-
Special Abilities:
-Advanced Acrobatics: She is gifted with the grace and movement of a wild animal, able to balance herself and leap about as well.
-Enhanced Strength: Her strength is hellish, and her brute force intimidating
-Low Light Vision: She can make out objects in the dark easily
-Scent Tracking: She can track scents with ease, and also tell if there is danger nearby
-Enhanced Bite: She can remove flesh and limb easily with her bites
-Enhanced Claws: Her claws are razor sharp and can be useful weapons if she’s separated from her chainblades.
Skills:
-Chain Link: She can combine both shafts of her chain blades together to create a double weapon.
-Sexy Clothing: She might catch enemies off guard, after all, she’s wearing nothing under her skirt or shirt usually.
-TBA
Magic Abilities:
-Stunning Howl: She will howl a loud, body shivering howl that casts a temporary paralysis spell on those near her who can hear her, save herself. Will also induce fear into other creatures or rival wolves or dogs, causing them to turn tail or risk confrontation with her.
-TBA
Fenrir- Recruit
- Posts : 3
Join date : 2020-05-15
Re: Characters: Other
Name: Henrik von Sturm LXVI (the 66th)
Title: Lord Henrik Jonathan Morris von Sturm
Nick Name: Jonathan “Jack” Morris, The Sturm Prince, The Sturm Boy, The Bastard Heir, The Asshole (by the fox spirit within Groose), The Demon Prince of Storms… Pervert?
Voice Actor Ref: Robbie Daymond
Physical Description-
Age: 19
Sex: Male
Height: 5’9
Weight: 150 lbs
Species: Hybrid Demon/Halfling (Dwarf/Mortal)/Imp
Eyes: Yellow/Gold, sometimes Red depending on his mood
Hair: Red
Body/Physical Appearance: Unlike his impish older sisters, Jack is tall and lithe in stature, with a slender yet athletic build. He doesn’t have any apparent demonic power nor carries any of the telling marks, appearing fully human. Like Felnara, he has deep and calculating red eyes speckled with gold, and they sometimes appear golden or flicker like flames in the right light. He has long, red hair in a low ponytail or a braid when entertaining guests when at family functions with swept bangs, unruly fringe and short side locks. He is taller than his siblings, and his mostly human appearance leads many to believe he is not a true Sturm. When running around as Jack, he usually wears a happy-go-lucky or cocky look, but when around the family has a taciturn expression. He has a sweet apple and cinnamon scent.
Clothes:
Jack Morris: A brown adventure jacket with the sleeves gathered at the elbows, a white button down shirt, black fingerless gloves, khaki cargo pants, brown leather boots, and adventuring accessories. Jack Morris is an easy going guy, who is more approachable and less famous than his true self.
The 66th Prince of Cresthelm: A red and black Cresthelm raiment with a cape and epaulettes. A brooch of the house of Sturm on his right shoulder, and a white ascot and red corduroy vest. He wears one of Henrik’s Rapier’s on his left hip for show, and isn’t allowed to keep it save for ‘Sturm related events’, and upon further inspection, realized its not even one of his ancestor’s swords, but an unsigned replica that isn’t even sharpened.
Background-
Hometown: Cresthelm Estate, Fenira
Alliance: Neutral with all standing Factions at the moment.
Alignment: Neutral
Traits:
-Fearless: Isn't likely to give in to fear or panic, despite the situation; magical or otherwise.
-Halfling Luck: Halflings have uncanny luck, and will find themselves in rather lucrative or rather beneficial situations.
-Sure-Footed: Halflings are good climbers and know how to position themselves when climbing or performing acrobatic tricks.
-Advanced Keen Senses: He has rather keen senses, like other halflings, but has a somewhat higher perception that is added with his demonic abilities.
-Fast Healing: Due to her demonic abilities, he can steadily heal his injuries, but it won't regrow limbs or allow lost limbs to be reattached or bring organs back to their original condition.
-Courageous Resolve (Halfling): Even when others run, he tends to stand his ground.
-Fenirian Fortune: Anywhere money might be found, Fenirians always seem to find a little more.
-Lover's Insight: Do 10% more damage and get 10% better prices from people of the opposite sex.
-Expert Defender: Reduce damage taken from attacks
-Master-at-Arms: Increases the damage of your direct damage attacks
-Physical Weapon Expert: Increases the damage of your attacks with bows, daggers, swords, axes, and maces
-Piercing: Increases Physical Penetration through armor
-Perfect Strike: Increases your Weapon Critical rating by 12%.
-Exploiter: Increases your damage against off balance enemies by 10%.
Employment: Noble, Adventurer/Mercenary, Black Knight of Gilded Tree (Former)
Trained In: Swordsmanship (Master), Intense Acrobatics, Nimble Movement, Magic (Self Trained and tutored), Knowledge (Arcana, Dungeoneering, and Engineering), Weapon Finesse, Impractical Combat Maneuvering, Dodging, Dual Wielding, Stealth, Deadly Aim, Honed Combat Reflexes, Appraising (minor), and Riding (Mounts), and Piloting.
Relationship Status: Single
Medications: None
Allergies: None
Health Background:
-Immune to Fire
-Immune to Poison
-Resistant to Acid by 25%
-Resistant to Cold by 25%
Likes: Being carefree, being openly friendly with people, playing tricks, exploring, getting into trouble, fighting, the scent of leather, meaty dinners, hamburgers, sweets & sweet drinks, boobs (big or small), elf ears, Beast-kin traits.
Dislikes Obligations, overly serious people, sitting still, being treated as a Bastard Son when he isn’t, people who share the same goals or agendas as himself...
History:
Henrik Jonathan “Jack” Morris von Sturm LXVI is the 66th traditionally named mortal born from the von Sturm bloodline; a bloodline that has descended from a line of Demonesses who served the Faust family in the Demon Realm for several centuries, and the Great Conqueror, the Count of Cresthelm: Henrik von Sturm the Red Mage of Fortasia, who was also the first Dark Knight Commander and the original founder of Fenira’s Gilded Tree. On his demon side, he is also blood related to the current, nameless, Baroness who acts as the Demon King in the deceased Everin’s place. However, before Everin came to rule, and on the behest of the Grand Duke Vergil, the matriarch of the Sturm line was exiled for consorting with humans, and thus she left to live with her Feniran husband, the aforementioned Henrik von Sturm around the 100 Years of Blood War in the North (1500s/1600’s I forget… haha will edit later )
Since then, the Sturm family have excelled as excellent flame mages and hardened warriors, and usually always are members of the Esoteric Order of Gilded Tree, the magical knights and red mages of Fenira who could stand up to the likes of Scardian warriors and Beijionese Samurai.
Henrik, as mentioned, is the 66th Sturm human male, which has not happened in the Sturm line since the 1930’s, when Henrik von Sturm the 65th was killed in the great fire of Beijio. As such, many believe in spite of his legitimacy and of the same kin as Felnara and Trisha, and he is often publicly ridiculed by those who envy and despise the Sturm line. Despite these suspicions, he was, like all Fenirans, forced to attend the Mage College in Casparian City. He was ignored by his eldest sister who acted as a Gilded Tree Recruiter whilst in attendance and was bullied by other mages of the question of his birth to the point that he rather not show up to his classes and was eventually expelled despite his powerful flames and fire related magic. His expulsion at the age of ten, became somewhat of a scandal and members of his family began to see him as a pest. It only got worse, when his younger sister, Trisha later years decided to become a Gunslinger instead of a member of Gilded Tree and struck him out of the family will, blaming him for her actions. Perhaps the second most powerful fire mage within his family, which only came natural for those of the Sturm line, as their crest has the symbol of fire upon it, as well as the Imp and pitchfork… and he was effectively disowned.
Even despite all of this… he refuses to leave the manor and hasn’t been severed from the family coffers, and is still, although painted as a bastard child, a noble in Feniran society. He also seems to bear no ill will towards his family or manservant Groose Van Sturm (nicknamed "Norbert") who bothers his eldest sister. However, ironically, Groose is very distrustful of Henrik, as is the true spirit who resides within the retainer who claims that even Henrik has a baleful energy lurking behind that cheery exterior.
However, it may just be Groose’s odd nature, as Henrik seems like a decent if not at times flamboyant playboy. He seems generally interested in most people, and at times encourages Groose to touch his sister unwarrantedly, or to annoy Felnara outright. He doesn’t like obligations, especially ones he’s meant to take despite the situation his family has put him in.
Due to his 'unique' heritage, he has some equally unique abilities. He is stronger than a typical human male, easily and also shows an inherent knack of being gracefully acrobatic, like Felnara. He shows little fear in anything, but is lazy and bored easily due to his homeschooled upbringing post expulsion. Despite publicly not a certified fire mage, his flamecraft is as equally deadly as Felnaras if given some further practice and tutorship, perhaps one day it will be capable of immolating countless foes in a graceful flicker of movement. He is constantly compared to Felnara with acrobatic grace, flame mastery, and impeccable swordplay, but he is an untested warrior who has never seen a battlefield, who is incapable of taking orders from a senior officer.
Or so most think.
Henrik, is better known by Jonathan “Jack” Morris, a young, affluent adventurer and mercenary who delves into dragon nests for the thrill of it, and because no one else will. He realizes he’s never going to become the head of the Sturm family, so he makes a living doing dangerous work and filling his boredom with dungeon delving and challenging monsters twice his own size. He is charming, but also a bit of a pervert. He has a taste of debauchery, but seems to have enough restraint. He was arrested once for assaulting Steven Chesluk, and was assaulted by Sabrina Quicksilver for a misunderstanding with his hand and her skirt (which had been tucked into her underwear), and Tenik shot him with a bean bag cannon as soon as he heard the prior and saw the subject approaching his manor… despite being lost and unaware who lived in said manor. He dated Rachel Renston then was caught cheating and thanks to his healing factor survived, he and Nia Ishizu scheme together but have kept their relationship strictly professional even if he does entertain the thought now and then. He was arrested for peeping on Empress Sango bathing in the royal hot springs, but many were impressed he managed to slip past her guard and keep himself hidden till he fell from the tree onto the woman, but was dropped from recruitment due to the awkwardness of the situation and being too much of a loose cannon for Barduwulf to handle. He is a rival of sorts to Alastor Grey, as each time Wolf’s Lament posts an advertisement for its business, Jack pays to have it altered for the pure chaos of it. Did we mention, he was a villain? Oh yes, Jack is a delinquent, villainous but generally friendly when you get to know him, kinda delinquent who decides his own boundaries.
The truth to the reason why the fox spirit within Groose despises Henrik LXVI, is that he carries the same soul as the one who forced him into service to the Sturm family, and Henrik LXVI is actually in fact, the reincarnation of Henrik the Great.
"All the heroes were too busy to take you on buttercup, so the town settled for a villain instead. I aint doin' this for charity, no no, free pancakes for a year? I call that a hell of a deal!"- Henrik von Sturm LXVI/ “Jack”
Inventory-
Weapons:
Being disowned, means you don’t get to use the family armory… if someone’s looking. He carries a few of the more ‘forgettable’ weapons in the Cresthelm Estate Armory for his personal use:
-Ascalon II: A small, although copy of the supposed holy blade and in a different almost cutlass style design. Even though it is a mere replica that doesn’t even represent what it intended to replicate, it was made in the same way Ascalon was, making it in some ways, its equal younger sibling. An heirloom of the Sturm vaults, it was collecting dust till Jack took it away. He can call upon it without the need of carrying it. The blade can dispell curses, and never breaks nor becomes dull. It radiates a purifying light.
-Angel Wing: A gleaming kukri that was forged from the heavens or the War Gods. It was at one point Korwa, the retainer of Hazoria’s personal dagger she hardly ever used, and it was bequeathed to him after some...consulting with clothing.
-Unknown Masterwork (Tsukisame): An otachi, Beijionese long sword he found delving into some caves around the Beijio area. Unblemished, he restored what little of it was worn away or decaying, and speculates it to be a lost Busujima or Beijiosaki blade, and at first believed it to be the Busujima long sword of legend… but its not. He’s unsure of its properties other than its high durability and sharpness, and laughably thinks the weapon may be a discarded War God’s tool of power. Either case, its true potential has yet to be tested. “As enchanting as the moon may be, one must never fall under its guile. Do not fear, and do not falter; simply follow the moonlight on the blade as a guide to an evermore graceful sword dance.” He names the weapon Tsukisame, after running into some lovely inspiration~
-He also has a Deluxe Luxury Exclusive Chesluk Industries .50 Eagle, a large delux gold plated revolver with tigerskin grips and decals. Though he could afford a copy, he thought an authentic would be nice, so it's one of Steven Chesluk’s previously owned personal editions before he yoinked it.
-He also has an LMG which he restored, which seemed to be a weapon Abdel Adham was going to release but never had the chance to.
Equipment: Satchel, canteen, rope, a bag containing ground cinnamon, other essentials, spare clothes, binoculars with his initials on it.
Possessions: What he has on him
Prized Possessions/Personal Items: None
Misc.-
Special Abilities:
Charm: He has a way of swaying mortals a little easier, due to his Imp heritage which was used by them to lead mortals to destruction. Though it is mostly unintentional, some may feel more compelled to see his point of view, or not to see him as much of a threat.
Otherworldly Agile: He is incredibly agile, able to perform a number of unique acrobatic feats and with a grace that leaves onlookers in awe
Otherworldly Strength: In spite of his slender appearance, he is very strong, and he only gets stronger the more he’s determined or pissed off.
Blitzkrieg: A technique where his combined speed, dexterity and strength overwhelms his opponents in a flurry of blade strikes and magically conjured flame, a copied technique he developed from his little older sister.
Hellfire's Stamina: His power increases when immersed in flame. Works well with his summoning flames, or walking through natural fire.
(More to come)
Magic Abilities:
Hell’s Angel: He wreaths his body in bright, intense flames. Combined with his speed, he becomes like a comet, and burns through enemies while simultaneously spinning through them with his blades.
Major Fire based Magic: He can produce intense flames or engulf weapons and projectiles with flames that burn all but himself thanks to his Impish heritage and training.
Kitsune Void Pocket: “I was rewarded one, heh heh~”
(More to come)
Title: Lord Henrik Jonathan Morris von Sturm
Nick Name: Jonathan “Jack” Morris, The Sturm Prince, The Sturm Boy, The Bastard Heir, The Asshole (by the fox spirit within Groose), The Demon Prince of Storms… Pervert?
Voice Actor Ref: Robbie Daymond
Physical Description-
Age: 19
Sex: Male
Height: 5’9
Weight: 150 lbs
Species: Hybrid Demon/Halfling (Dwarf/Mortal)/Imp
Eyes: Yellow/Gold, sometimes Red depending on his mood
Hair: Red
Body/Physical Appearance: Unlike his impish older sisters, Jack is tall and lithe in stature, with a slender yet athletic build. He doesn’t have any apparent demonic power nor carries any of the telling marks, appearing fully human. Like Felnara, he has deep and calculating red eyes speckled with gold, and they sometimes appear golden or flicker like flames in the right light. He has long, red hair in a low ponytail or a braid when entertaining guests when at family functions with swept bangs, unruly fringe and short side locks. He is taller than his siblings, and his mostly human appearance leads many to believe he is not a true Sturm. When running around as Jack, he usually wears a happy-go-lucky or cocky look, but when around the family has a taciturn expression. He has a sweet apple and cinnamon scent.
Clothes:
Jack Morris: A brown adventure jacket with the sleeves gathered at the elbows, a white button down shirt, black fingerless gloves, khaki cargo pants, brown leather boots, and adventuring accessories. Jack Morris is an easy going guy, who is more approachable and less famous than his true self.
The 66th Prince of Cresthelm: A red and black Cresthelm raiment with a cape and epaulettes. A brooch of the house of Sturm on his right shoulder, and a white ascot and red corduroy vest. He wears one of Henrik’s Rapier’s on his left hip for show, and isn’t allowed to keep it save for ‘Sturm related events’, and upon further inspection, realized its not even one of his ancestor’s swords, but an unsigned replica that isn’t even sharpened.
Background-
Hometown: Cresthelm Estate, Fenira
Alliance: Neutral with all standing Factions at the moment.
Alignment: Neutral
Traits:
-Fearless: Isn't likely to give in to fear or panic, despite the situation; magical or otherwise.
-Halfling Luck: Halflings have uncanny luck, and will find themselves in rather lucrative or rather beneficial situations.
-Sure-Footed: Halflings are good climbers and know how to position themselves when climbing or performing acrobatic tricks.
-Advanced Keen Senses: He has rather keen senses, like other halflings, but has a somewhat higher perception that is added with his demonic abilities.
-Fast Healing: Due to her demonic abilities, he can steadily heal his injuries, but it won't regrow limbs or allow lost limbs to be reattached or bring organs back to their original condition.
-Courageous Resolve (Halfling): Even when others run, he tends to stand his ground.
-Fenirian Fortune: Anywhere money might be found, Fenirians always seem to find a little more.
-Lover's Insight: Do 10% more damage and get 10% better prices from people of the opposite sex.
-Expert Defender: Reduce damage taken from attacks
-Master-at-Arms: Increases the damage of your direct damage attacks
-Physical Weapon Expert: Increases the damage of your attacks with bows, daggers, swords, axes, and maces
-Piercing: Increases Physical Penetration through armor
-Perfect Strike: Increases your Weapon Critical rating by 12%.
-Exploiter: Increases your damage against off balance enemies by 10%.
Employment: Noble, Adventurer/Mercenary, Black Knight of Gilded Tree (Former)
Trained In: Swordsmanship (Master), Intense Acrobatics, Nimble Movement, Magic (Self Trained and tutored), Knowledge (Arcana, Dungeoneering, and Engineering), Weapon Finesse, Impractical Combat Maneuvering, Dodging, Dual Wielding, Stealth, Deadly Aim, Honed Combat Reflexes, Appraising (minor), and Riding (Mounts), and Piloting.
Relationship Status: Single
Medications: None
Allergies: None
Health Background:
-Immune to Fire
-Immune to Poison
-Resistant to Acid by 25%
-Resistant to Cold by 25%
Likes: Being carefree, being openly friendly with people, playing tricks, exploring, getting into trouble, fighting, the scent of leather, meaty dinners, hamburgers, sweets & sweet drinks, boobs (big or small), elf ears, Beast-kin traits.
Dislikes Obligations, overly serious people, sitting still, being treated as a Bastard Son when he isn’t, people who share the same goals or agendas as himself...
History:
Henrik Jonathan “Jack” Morris von Sturm LXVI is the 66th traditionally named mortal born from the von Sturm bloodline; a bloodline that has descended from a line of Demonesses who served the Faust family in the Demon Realm for several centuries, and the Great Conqueror, the Count of Cresthelm: Henrik von Sturm the Red Mage of Fortasia, who was also the first Dark Knight Commander and the original founder of Fenira’s Gilded Tree. On his demon side, he is also blood related to the current, nameless, Baroness who acts as the Demon King in the deceased Everin’s place. However, before Everin came to rule, and on the behest of the Grand Duke Vergil, the matriarch of the Sturm line was exiled for consorting with humans, and thus she left to live with her Feniran husband, the aforementioned Henrik von Sturm around the 100 Years of Blood War in the North (1500s/1600’s I forget… haha will edit later )
Since then, the Sturm family have excelled as excellent flame mages and hardened warriors, and usually always are members of the Esoteric Order of Gilded Tree, the magical knights and red mages of Fenira who could stand up to the likes of Scardian warriors and Beijionese Samurai.
Henrik, as mentioned, is the 66th Sturm human male, which has not happened in the Sturm line since the 1930’s, when Henrik von Sturm the 65th was killed in the great fire of Beijio. As such, many believe in spite of his legitimacy and of the same kin as Felnara and Trisha, and he is often publicly ridiculed by those who envy and despise the Sturm line. Despite these suspicions, he was, like all Fenirans, forced to attend the Mage College in Casparian City. He was ignored by his eldest sister who acted as a Gilded Tree Recruiter whilst in attendance and was bullied by other mages of the question of his birth to the point that he rather not show up to his classes and was eventually expelled despite his powerful flames and fire related magic. His expulsion at the age of ten, became somewhat of a scandal and members of his family began to see him as a pest. It only got worse, when his younger sister, Trisha later years decided to become a Gunslinger instead of a member of Gilded Tree and struck him out of the family will, blaming him for her actions. Perhaps the second most powerful fire mage within his family, which only came natural for those of the Sturm line, as their crest has the symbol of fire upon it, as well as the Imp and pitchfork… and he was effectively disowned.
Even despite all of this… he refuses to leave the manor and hasn’t been severed from the family coffers, and is still, although painted as a bastard child, a noble in Feniran society. He also seems to bear no ill will towards his family or manservant Groose Van Sturm (nicknamed "Norbert") who bothers his eldest sister. However, ironically, Groose is very distrustful of Henrik, as is the true spirit who resides within the retainer who claims that even Henrik has a baleful energy lurking behind that cheery exterior.
However, it may just be Groose’s odd nature, as Henrik seems like a decent if not at times flamboyant playboy. He seems generally interested in most people, and at times encourages Groose to touch his sister unwarrantedly, or to annoy Felnara outright. He doesn’t like obligations, especially ones he’s meant to take despite the situation his family has put him in.
Due to his 'unique' heritage, he has some equally unique abilities. He is stronger than a typical human male, easily and also shows an inherent knack of being gracefully acrobatic, like Felnara. He shows little fear in anything, but is lazy and bored easily due to his homeschooled upbringing post expulsion. Despite publicly not a certified fire mage, his flamecraft is as equally deadly as Felnaras if given some further practice and tutorship, perhaps one day it will be capable of immolating countless foes in a graceful flicker of movement. He is constantly compared to Felnara with acrobatic grace, flame mastery, and impeccable swordplay, but he is an untested warrior who has never seen a battlefield, who is incapable of taking orders from a senior officer.
Or so most think.
Henrik, is better known by Jonathan “Jack” Morris, a young, affluent adventurer and mercenary who delves into dragon nests for the thrill of it, and because no one else will. He realizes he’s never going to become the head of the Sturm family, so he makes a living doing dangerous work and filling his boredom with dungeon delving and challenging monsters twice his own size. He is charming, but also a bit of a pervert. He has a taste of debauchery, but seems to have enough restraint. He was arrested once for assaulting Steven Chesluk, and was assaulted by Sabrina Quicksilver for a misunderstanding with his hand and her skirt (which had been tucked into her underwear), and Tenik shot him with a bean bag cannon as soon as he heard the prior and saw the subject approaching his manor… despite being lost and unaware who lived in said manor. He dated Rachel Renston then was caught cheating and thanks to his healing factor survived, he and Nia Ishizu scheme together but have kept their relationship strictly professional even if he does entertain the thought now and then. He was arrested for peeping on Empress Sango bathing in the royal hot springs, but many were impressed he managed to slip past her guard and keep himself hidden till he fell from the tree onto the woman, but was dropped from recruitment due to the awkwardness of the situation and being too much of a loose cannon for Barduwulf to handle. He is a rival of sorts to Alastor Grey, as each time Wolf’s Lament posts an advertisement for its business, Jack pays to have it altered for the pure chaos of it. Did we mention, he was a villain? Oh yes, Jack is a delinquent, villainous but generally friendly when you get to know him, kinda delinquent who decides his own boundaries.
The truth to the reason why the fox spirit within Groose despises Henrik LXVI, is that he carries the same soul as the one who forced him into service to the Sturm family, and Henrik LXVI is actually in fact, the reincarnation of Henrik the Great.
"All the heroes were too busy to take you on buttercup, so the town settled for a villain instead. I aint doin' this for charity, no no, free pancakes for a year? I call that a hell of a deal!"- Henrik von Sturm LXVI/ “Jack”
Inventory-
Weapons:
Being disowned, means you don’t get to use the family armory… if someone’s looking. He carries a few of the more ‘forgettable’ weapons in the Cresthelm Estate Armory for his personal use:
-Ascalon II: A small, although copy of the supposed holy blade and in a different almost cutlass style design. Even though it is a mere replica that doesn’t even represent what it intended to replicate, it was made in the same way Ascalon was, making it in some ways, its equal younger sibling. An heirloom of the Sturm vaults, it was collecting dust till Jack took it away. He can call upon it without the need of carrying it. The blade can dispell curses, and never breaks nor becomes dull. It radiates a purifying light.
-Angel Wing: A gleaming kukri that was forged from the heavens or the War Gods. It was at one point Korwa, the retainer of Hazoria’s personal dagger she hardly ever used, and it was bequeathed to him after some...consulting with clothing.
-Unknown Masterwork (Tsukisame): An otachi, Beijionese long sword he found delving into some caves around the Beijio area. Unblemished, he restored what little of it was worn away or decaying, and speculates it to be a lost Busujima or Beijiosaki blade, and at first believed it to be the Busujima long sword of legend… but its not. He’s unsure of its properties other than its high durability and sharpness, and laughably thinks the weapon may be a discarded War God’s tool of power. Either case, its true potential has yet to be tested. “As enchanting as the moon may be, one must never fall under its guile. Do not fear, and do not falter; simply follow the moonlight on the blade as a guide to an evermore graceful sword dance.” He names the weapon Tsukisame, after running into some lovely inspiration~
-He also has a Deluxe Luxury Exclusive Chesluk Industries .50 Eagle, a large delux gold plated revolver with tigerskin grips and decals. Though he could afford a copy, he thought an authentic would be nice, so it's one of Steven Chesluk’s previously owned personal editions before he yoinked it.
-He also has an LMG which he restored, which seemed to be a weapon Abdel Adham was going to release but never had the chance to.
Equipment: Satchel, canteen, rope, a bag containing ground cinnamon, other essentials, spare clothes, binoculars with his initials on it.
Possessions: What he has on him
Prized Possessions/Personal Items: None
Misc.-
Special Abilities:
Charm: He has a way of swaying mortals a little easier, due to his Imp heritage which was used by them to lead mortals to destruction. Though it is mostly unintentional, some may feel more compelled to see his point of view, or not to see him as much of a threat.
Otherworldly Agile: He is incredibly agile, able to perform a number of unique acrobatic feats and with a grace that leaves onlookers in awe
Otherworldly Strength: In spite of his slender appearance, he is very strong, and he only gets stronger the more he’s determined or pissed off.
Blitzkrieg: A technique where his combined speed, dexterity and strength overwhelms his opponents in a flurry of blade strikes and magically conjured flame, a copied technique he developed from his little older sister.
Hellfire's Stamina: His power increases when immersed in flame. Works well with his summoning flames, or walking through natural fire.
(More to come)
Magic Abilities:
Hell’s Angel: He wreaths his body in bright, intense flames. Combined with his speed, he becomes like a comet, and burns through enemies while simultaneously spinning through them with his blades.
Major Fire based Magic: He can produce intense flames or engulf weapons and projectiles with flames that burn all but himself thanks to his Impish heritage and training.
Kitsune Void Pocket: “I was rewarded one, heh heh~”
(More to come)
Jack Morris- Private First Class
- Posts : 23
Join date : 2020-09-26
Re: Characters: Other
Name: Tsukisame
Nicknames: Tsuki
Physical Description-
Species: Ancient Sea Elf/Yukionna
Age: Unknown (looks in 20’s)
Sex: Female
Height: 5’9
Weight: 120 lbs
Eyes: Brown
Hair: Silver
Body/Physical Appearance: A pallid young woman with red face paint of a long forgotten clan’s symbol with an eye at the center of her forehead, long silver white hair with part of it held in a hourglass shaped bun held in place with red cordage, and side lock hair loops. She has large brown eyes, and long outward pointed ears. She is tall, with a toned shapely body, thick thighs, medium-large breasts, and has a birthmark on her left bum cheek.
Clothes: She wears various clothing and disguises, but generally falls back to her Ninja Garb, a highly sensual article of clothing which was made with the purpose of distracting her enemies.
Tsuki’s Ninja Garb: Tsukisame wears a black sleeveless, taut Dragon leather shirt that protects the neck and parts of her lower face (namely her cheeks and underside of her chin). A short, black and red lined silk mini kimono worn with a side slit up past her upper right hip, with a grey obi and wears her shortened tachi through her obi in a rear, reverse draw sling. She wears black taut leather thigh high stirrup socks (exposed toes and heels), with bandages wrapping around her upper right thigh, black taut leather fingerless upper arm length gloves with dull black kote armor, straw sandals, prayer beads around her neck, and a tengu mask. She wears a black high leg thong as well.
Background-
Hometown: Beijio Mountains
Alliance: The Tengu of Mount Hoichi
Alignment: Neutral
Employment: Records Keeper, Guardian of the Kusara Shrine
Trained In: Ancient Ninjutsu, Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Tessenjutsu, some mixed martial arts, firearms and explosives. She’s also somewhat a culinary genius.
Sensei/Instructor: Tengu of Mount Hoichi
Instructed: No one yet
Relationship Status: Single
Medications: None
Allergies: None
Likes: Cooking, her family (the Tengu), helping others, discovering new things.
Dislikes: Outsiders and demons/monsters who threaten the peace of the Kusara Shrine, Perverts
Health Background:
-Ancient Cuisine: Sea Elves were known by monsters and yokai to be very delicious meals, and carry a distinct scent and appearance (usually white/silver hair and blue eyes- more evil natured carried red eyes), and thus she may provoke the ire and hunger of any nearby creature who eat humanoids.
-Cold Resistant: She is immune to cold and ice.
-Water Breather: She can breathe and talk under water.
History:
Born quite some time ago from a rare almost extinct breed of elves known as the Sea Elves, or Sameyoshi Tribe, which transcends to the primordial era and is the precursor to all Beijionese peoples, with the closest in genetics to their precursors being those from Izula. She can remember only so much of her father and mother, who died when she was still young, and was raised by the Tengu of Mount Hoichi south east of Beijio. Like her parents before her, she acts as the guardian of Kusara Shrine, a sacred place for the Tengu of Hoichi where a powerful artefact of their people resides deep within.
She is half Ancient Sea Elf, and half Yukionna (snow woman). Her name loosely translates as ‘Moon Rain’.
Inventory-
Weapons: Tsukisame’s Tachi, Tessen (Fighting Fan), Nue Naginata, Kunai, Ofuda Spell Talismans, Gas Bombs, Oni Mask.
Equipment: Beijionese Umbrella, 12x Kunai, 30x Throwing Stars, Rope and other such things necessary for a ninja on the road.
Possessions: Beijionese Makeup Kit, Travel Rations (Food, Refreshments)
Prized Possessions/Personal Items: Tengu Mask: Reminds her of where she’s from
Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Sea Elf Breathing: She can breathe and talk underwater.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.
Fortified Strength: Despite her size, Tsukisame has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.
Cryokinesis: Tsukisame is able to create and control ice/water.
Aerial Control: Tsukisame has the ability to temporarily stay airborne and control her movements in the air. This allows her to float, glide, change directions in mid-air or gain temporary flight.
Bushin: Tsuki can temporarily project shadow images of herself and her weapon.
Skills:
Changing: With only one gesture, Tsuki can change clothes within a second.
Climbing: Due to her ninja training, Tsuki is an expert with climbing surfaces.
Stealth: Also because of her training, Tsuki is a master of stealth.
Clothing: with her revealing outfit its easy for her male opponents to get distracted giving her the opportunity to defeat them.
Naginata Use: Tsukisame is well versed with the Glaive, and her Nue Glaive channels electricity through it.
Fan Use: She can utilize Beijionese fans as effective weapons.
Misc. Info: Her fighting style resembles normal ninjutsu but with more graceful and majestic moves, somewhat in reference to traditional Beijionese dance. She also uses paper fans as weapons, integrating them into her combat technique and using them to perform several combinations and moves. Her clothing, specifically, the tassel on her ninja garb, is also used to attack the opponent. She's also exceptional in hand to hand combat using different throws and techniques to gain the upper hand. Tsuki has shown great strength as well being strong enough to throw enemies heavier than her and using her strong elbow strike which is capable of breaking through her enemies defense's, and incapacitating them. Trained to sensually tease her ‘prey’ into a false sense of security before striking them with cold precision. Tsuki can also perform special, and in otherwise different circumstances, sensually stimulating abilities to incapacitate her prey/enemy.
Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Ancient Technique - ‘Teleport’: An Ancient Ninjutsu technique unique to her clan. She can teleport via ofuda talismans, vanishing instantly and reappearing within a football field’s length away.
Ancient Technique - ‘Size Alteration’: Tsuki can physically alter her size, and the possessions she carries. This is limited to only herself and her possessions she’s carrying, which shrink or grow to accommodate her altered size. She cannot go above her standard height of 5’9, and at minimum, can only shrink down to a size of eight inches. The technique also doesn’t last very long, before she will return to her standard size, and once she does she cannot perform the technique till she has given herself enough time to rest, for the change in height takes time to adjust without feeling sick to her stomach and yet hungry at the same time.
Ancient Technique - ‘Soul Clone’: Manifesting all her Chi/Chakra with a series of hand gestures and ofuda spell use, Tsukisame can create eight doppelgangers made of blue, spiritual light. These clones mirror her movements and have a purifying aura that is lethal for most creatures like Yokai and Demons. As the one who is tasked with protecting the Kusara Shrine by herself, and for ‘x’ amount of centuries, she had studied and researched what could be ‘the ultimate cloning technique’ that could be pulled off by only those of high spiritual power or born Sameyoshi. The Clone’s limits are the user’s, only dissipating once the user loses concentration to maintain the other clone’s forms.
Ancient Technique - ‘Mask Illusion’: Through the use of special masks carved by her people, she can temporarily become the creature and pull off some unique moves. Her Tengu Mask allows her to become a Tengu and carry the wings of a demon bird and access to magic, while her Oni Mask turns her into a raging oni with devastating fire attacks and fearsome strength.
Nicknames: Tsuki
Physical Description-
Species: Ancient Sea Elf/Yukionna
Age: Unknown (looks in 20’s)
Sex: Female
Height: 5’9
Weight: 120 lbs
Eyes: Brown
Hair: Silver
Body/Physical Appearance: A pallid young woman with red face paint of a long forgotten clan’s symbol with an eye at the center of her forehead, long silver white hair with part of it held in a hourglass shaped bun held in place with red cordage, and side lock hair loops. She has large brown eyes, and long outward pointed ears. She is tall, with a toned shapely body, thick thighs, medium-large breasts, and has a birthmark on her left bum cheek.
Clothes: She wears various clothing and disguises, but generally falls back to her Ninja Garb, a highly sensual article of clothing which was made with the purpose of distracting her enemies.
Tsuki’s Ninja Garb: Tsukisame wears a black sleeveless, taut Dragon leather shirt that protects the neck and parts of her lower face (namely her cheeks and underside of her chin). A short, black and red lined silk mini kimono worn with a side slit up past her upper right hip, with a grey obi and wears her shortened tachi through her obi in a rear, reverse draw sling. She wears black taut leather thigh high stirrup socks (exposed toes and heels), with bandages wrapping around her upper right thigh, black taut leather fingerless upper arm length gloves with dull black kote armor, straw sandals, prayer beads around her neck, and a tengu mask. She wears a black high leg thong as well.
Background-
Hometown: Beijio Mountains
Alliance: The Tengu of Mount Hoichi
Alignment: Neutral
Employment: Records Keeper, Guardian of the Kusara Shrine
Trained In: Ancient Ninjutsu, Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Tessenjutsu, some mixed martial arts, firearms and explosives. She’s also somewhat a culinary genius.
Sensei/Instructor: Tengu of Mount Hoichi
Instructed: No one yet
Relationship Status: Single
Medications: None
Allergies: None
Likes: Cooking, her family (the Tengu), helping others, discovering new things.
Dislikes: Outsiders and demons/monsters who threaten the peace of the Kusara Shrine, Perverts
Health Background:
-Ancient Cuisine: Sea Elves were known by monsters and yokai to be very delicious meals, and carry a distinct scent and appearance (usually white/silver hair and blue eyes- more evil natured carried red eyes), and thus she may provoke the ire and hunger of any nearby creature who eat humanoids.
-Cold Resistant: She is immune to cold and ice.
-Water Breather: She can breathe and talk under water.
History:
Born quite some time ago from a rare almost extinct breed of elves known as the Sea Elves, or Sameyoshi Tribe, which transcends to the primordial era and is the precursor to all Beijionese peoples, with the closest in genetics to their precursors being those from Izula. She can remember only so much of her father and mother, who died when she was still young, and was raised by the Tengu of Mount Hoichi south east of Beijio. Like her parents before her, she acts as the guardian of Kusara Shrine, a sacred place for the Tengu of Hoichi where a powerful artefact of their people resides deep within.
She is half Ancient Sea Elf, and half Yukionna (snow woman). Her name loosely translates as ‘Moon Rain’.
Inventory-
Weapons: Tsukisame’s Tachi, Tessen (Fighting Fan), Nue Naginata, Kunai, Ofuda Spell Talismans, Gas Bombs, Oni Mask.
Equipment: Beijionese Umbrella, 12x Kunai, 30x Throwing Stars, Rope and other such things necessary for a ninja on the road.
Possessions: Beijionese Makeup Kit, Travel Rations (Food, Refreshments)
Prized Possessions/Personal Items: Tengu Mask: Reminds her of where she’s from
Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Sea Elf Breathing: She can breathe and talk underwater.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.
Fortified Strength: Despite her size, Tsukisame has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.
Cryokinesis: Tsukisame is able to create and control ice/water.
- Create Ice: Tsuki can create Ice if there is hydration in the air, or from her own blood.
- Ice Attacks: Tsuki can infuse her attacks with Ice. She can also completely cloak herself with water and crystalize it.
- Ice Channel: Tsuki can channel water/ice through her clothes, weapon and anything she touches.
- Ice Burst: Tsuki can cause explosions and eruptions of Ice Crystals.
- Ice Manipulation: Tsuki can levitate and has total control of Ice Crystals she creates.
Aerial Control: Tsukisame has the ability to temporarily stay airborne and control her movements in the air. This allows her to float, glide, change directions in mid-air or gain temporary flight.
Bushin: Tsuki can temporarily project shadow images of herself and her weapon.
Skills:
Changing: With only one gesture, Tsuki can change clothes within a second.
Climbing: Due to her ninja training, Tsuki is an expert with climbing surfaces.
Stealth: Also because of her training, Tsuki is a master of stealth.
Clothing: with her revealing outfit its easy for her male opponents to get distracted giving her the opportunity to defeat them.
Naginata Use: Tsukisame is well versed with the Glaive, and her Nue Glaive channels electricity through it.
Fan Use: She can utilize Beijionese fans as effective weapons.
Misc. Info: Her fighting style resembles normal ninjutsu but with more graceful and majestic moves, somewhat in reference to traditional Beijionese dance. She also uses paper fans as weapons, integrating them into her combat technique and using them to perform several combinations and moves. Her clothing, specifically, the tassel on her ninja garb, is also used to attack the opponent. She's also exceptional in hand to hand combat using different throws and techniques to gain the upper hand. Tsuki has shown great strength as well being strong enough to throw enemies heavier than her and using her strong elbow strike which is capable of breaking through her enemies defense's, and incapacitating them. Trained to sensually tease her ‘prey’ into a false sense of security before striking them with cold precision. Tsuki can also perform special, and in otherwise different circumstances, sensually stimulating abilities to incapacitate her prey/enemy.
Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Ancient Technique - ‘Teleport’: An Ancient Ninjutsu technique unique to her clan. She can teleport via ofuda talismans, vanishing instantly and reappearing within a football field’s length away.
Ancient Technique - ‘Size Alteration’: Tsuki can physically alter her size, and the possessions she carries. This is limited to only herself and her possessions she’s carrying, which shrink or grow to accommodate her altered size. She cannot go above her standard height of 5’9, and at minimum, can only shrink down to a size of eight inches. The technique also doesn’t last very long, before she will return to her standard size, and once she does she cannot perform the technique till she has given herself enough time to rest, for the change in height takes time to adjust without feeling sick to her stomach and yet hungry at the same time.
Ancient Technique - ‘Soul Clone’: Manifesting all her Chi/Chakra with a series of hand gestures and ofuda spell use, Tsukisame can create eight doppelgangers made of blue, spiritual light. These clones mirror her movements and have a purifying aura that is lethal for most creatures like Yokai and Demons. As the one who is tasked with protecting the Kusara Shrine by herself, and for ‘x’ amount of centuries, she had studied and researched what could be ‘the ultimate cloning technique’ that could be pulled off by only those of high spiritual power or born Sameyoshi. The Clone’s limits are the user’s, only dissipating once the user loses concentration to maintain the other clone’s forms.
Ancient Technique - ‘Mask Illusion’: Through the use of special masks carved by her people, she can temporarily become the creature and pull off some unique moves. Her Tengu Mask allows her to become a Tengu and carry the wings of a demon bird and access to magic, while her Oni Mask turns her into a raging oni with devastating fire attacks and fearsome strength.
Tsukisame- Recruit
- Posts : 7
Join date : 2020-09-18
Re: Characters: Other
Name: Jatzozak
Nicknames: Jatz, Zak, Experiment 69B
Physical Description-
Sex: Male
Height: 5'9
Weight: Unknown, varies
Eyes: Yellow
Body/Physical Appearance: It greatly resembles a bipedal newt or lizard. It has yellow and green-blue scales with spots, and a salamander like tail. Hairless, with backward facing teeth hidden from view, and elastic flesh to accommodate prey.
Background-
Alliance: Millaarc Lunaire
Health Background:
-Test subject in Millaarc's genetic testing program, one of several prototype lizard men being recreated in one of her labs for disposable use as henchmen/goons
Clothing: Leather mixed plate armor that shifts to allow him to feed; gloves and crotch padding as well.
Weapons: A massive cleaver like sword.
Inventory: Whatever is left behind in its stomach.
History:
A man-made monster, or rather, Vampire made monstrosity, created for combat use and simple tasks under Millaarc Lunaire, the famous idol and apparent rising Vampire power base. Jatzozak, is an attempt at recreating the lost lizard man tribes of the primordial age that were snuffed out in a cataclysmic event of pure Chaos. Using DNA from bones and genetic material from corpses that survived to the present day, Millaarc's people have developed these inexpensive, loyal... albeit lobotomized lizardmen for henchmen use where her blood-starved ghouls fail. Though not 100% accurate to their ancestors, some kinks and laboratory contamination and the original scientists vanishing while the others deceased kept them from being 1:1 clones; these mutant things are sometimes called Gekkoz by the everyday passer by.
Jatz is not unique among his mutated, simple tasked brood. He simply acts on the behest of Millaarc, and his primal needs. Other times, he simply stands, basking in the sun or staring idly off into the horizon... but nothing's upstairs. He's just conserving energy till its needed. He can talk, but simple sentences and lacks most emotions, like the rest of his lot; making them simple minded, but dangerous foes.
Misc.-
Skills:
-Swallow Whole: The creature is able to swallow large prey whole in one gulp, its jaws able to unhinge like a snake's, allowing it to use its immense weight to fight off any potential threats. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. It will spit out whatever it has eaten if it takes too much damage while its stomach is bloated.
-Weight Attribute: It can use its weight to crush enemies.
-Projectile Vomit: It will vomit at possible enemies if its stomach is bloated, its weakish acids scalding enemies and sizzling the environment.
-Powerful Claws & Jaws: It can bite and tear through enemies and prey with its powerful, razor sharp claws as well as its sharp teeth.
-Prehensile Tail: Its whipping tail is elastic enough to coil and pull things closer to it.
-Prehensile & Projectile Tongue: Its tongue can shoot out as far as its body, then coil and pull things closer to it.
-Regenerating Tail: Its tail will slowly regenerate when removed, and when removed, gives the giant lizard a boost of speed.
-Web Shooter: Can shoot webs... from his throat? Millaarc fucked up the dna splicing, but he can essentially web a creature then devour them in this manner.
Nicknames: Jatz, Zak, Experiment 69B
Physical Description-
Sex: Male
Height: 5'9
Weight: Unknown, varies
Eyes: Yellow
Body/Physical Appearance: It greatly resembles a bipedal newt or lizard. It has yellow and green-blue scales with spots, and a salamander like tail. Hairless, with backward facing teeth hidden from view, and elastic flesh to accommodate prey.
Background-
Alliance: Millaarc Lunaire
Health Background:
-Test subject in Millaarc's genetic testing program, one of several prototype lizard men being recreated in one of her labs for disposable use as henchmen/goons
Clothing: Leather mixed plate armor that shifts to allow him to feed; gloves and crotch padding as well.
Weapons: A massive cleaver like sword.
Inventory: Whatever is left behind in its stomach.
History:
A man-made monster, or rather, Vampire made monstrosity, created for combat use and simple tasks under Millaarc Lunaire, the famous idol and apparent rising Vampire power base. Jatzozak, is an attempt at recreating the lost lizard man tribes of the primordial age that were snuffed out in a cataclysmic event of pure Chaos. Using DNA from bones and genetic material from corpses that survived to the present day, Millaarc's people have developed these inexpensive, loyal... albeit lobotomized lizardmen for henchmen use where her blood-starved ghouls fail. Though not 100% accurate to their ancestors, some kinks and laboratory contamination and the original scientists vanishing while the others deceased kept them from being 1:1 clones; these mutant things are sometimes called Gekkoz by the everyday passer by.
Jatz is not unique among his mutated, simple tasked brood. He simply acts on the behest of Millaarc, and his primal needs. Other times, he simply stands, basking in the sun or staring idly off into the horizon... but nothing's upstairs. He's just conserving energy till its needed. He can talk, but simple sentences and lacks most emotions, like the rest of his lot; making them simple minded, but dangerous foes.
Misc.-
Skills:
-Swallow Whole: The creature is able to swallow large prey whole in one gulp, its jaws able to unhinge like a snake's, allowing it to use its immense weight to fight off any potential threats. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. It will spit out whatever it has eaten if it takes too much damage while its stomach is bloated.
-Weight Attribute: It can use its weight to crush enemies.
-Projectile Vomit: It will vomit at possible enemies if its stomach is bloated, its weakish acids scalding enemies and sizzling the environment.
-Powerful Claws & Jaws: It can bite and tear through enemies and prey with its powerful, razor sharp claws as well as its sharp teeth.
-Prehensile Tail: Its whipping tail is elastic enough to coil and pull things closer to it.
-Prehensile & Projectile Tongue: Its tongue can shoot out as far as its body, then coil and pull things closer to it.
-Regenerating Tail: Its tail will slowly regenerate when removed, and when removed, gives the giant lizard a boost of speed.
-Web Shooter: Can shoot webs... from his throat? Millaarc fucked up the dna splicing, but he can essentially web a creature then devour them in this manner.
Jatzozak- Recruit
- Posts : 3
Join date : 2020-10-18
Re: Characters: Other
Name: Planot Griggz
Physical Description-
Age: 30
Sex: Male
Height: 8’11”
Weight: unknown
Species: Ciraldian
Eyes: Red with yellow scelera
Hair: Scarlet Red
Body: Ciraldians are large, powerful beasts. They're tall, muscular blue-skinned bipeds with proportionally long arms, short legs and a short tail. They have a large mouth, four eyes and four nostrils. Ciraldians don't chew, so it's possible for someone to survive being eaten alive by them, although getting out can be considered an embarrassing experience.
Clothes:
None
Background-
Hometown: Noa Island Syndicate, Royal Himekian Territories; Planet Fleurusia
Alliance: Himself, highest bidder
Alignment: Neutral
Employment: Criminal
Rank: High Bounty
Relationship Status: Open (most Himekian’s are)
Medications: None
Allergies: Unknown.
Health Background:
History:
A notorious Criminal of Fleurusia who fled the planet to lie low and wait for the heat to die down, but was chased by the Bounty Hunter and Fleurusian Hume, Princess Luna Himeki:
and her partner, a Native Fleurusian (like an elf) Captain Maris:
He was outwitted and captured by the pair, but it seems his luck is changing for his benefit as they encounter the new planet, Galiavan...
Inventory-
None
Possessions:
None yet
Misc.-
Special Abilities*:
TBA
Physical Description-
Age: 30
Sex: Male
Height: 8’11”
Weight: unknown
Species: Ciraldian
Eyes: Red with yellow scelera
Hair: Scarlet Red
Body: Ciraldians are large, powerful beasts. They're tall, muscular blue-skinned bipeds with proportionally long arms, short legs and a short tail. They have a large mouth, four eyes and four nostrils. Ciraldians don't chew, so it's possible for someone to survive being eaten alive by them, although getting out can be considered an embarrassing experience.
Clothes:
None
Background-
Hometown: Noa Island Syndicate, Royal Himekian Territories; Planet Fleurusia
Alliance: Himself, highest bidder
Alignment: Neutral
Employment: Criminal
Rank: High Bounty
Relationship Status: Open (most Himekian’s are)
Medications: None
Allergies: Unknown.
Health Background:
History:
A notorious Criminal of Fleurusia who fled the planet to lie low and wait for the heat to die down, but was chased by the Bounty Hunter and Fleurusian Hume, Princess Luna Himeki:
and her partner, a Native Fleurusian (like an elf) Captain Maris:
He was outwitted and captured by the pair, but it seems his luck is changing for his benefit as they encounter the new planet, Galiavan...
Inventory-
None
Possessions:
None yet
Misc.-
Special Abilities*:
TBA
Planot Griggz- Private
- Posts : 10
Join date : 2020-12-09
Veran Seusdoma
Name: Veran Seusdoma
Nick Name (optional): The Devil Swordsman
Titles (optional): Devil Prince
Physical Description- White hair and blue eyes, Veran strikes a handsome figure. Athletic and clean cut, he wears a ribbed black vest alongside either an elaborate blue or black long coat. Black leather pants with a scaled pattern and knee high combat foots complete his ensemble. He prefers to slick his hair back in order to keep it out of his eyes, keeping it long due to personal reasons.
Age: 120 years old
Sex: Male
Height: 6' 2"
Weight: 165 lbs
Species (optional since there may already be a topic for certain species, unless you want to clearly specify your breed): Half Human, Half Devil
Eyes: Blue
Hair: White
Body/Physical Appearance:
Clothes: See picture above
Background- Veran hails from another dimension as the son of a devil lord. Preferring to carve his own path, he repudiated his infernal legacy. He sharpened his abilities throughout the nine hells and attained great power until he was betrayed at the height of his power. Now he travels Galiavan, taking odd jobs and functioning as the occasional mercenary.
Hometown: No home as he forsook his legacy.
Alliance (optional): Unaligned
Alignment: Neutral Good
Employment: Wanders from job to job
Rank (optional): None
Trained In: Iajutsu, Advanced Hand to Hand combat, Infernal Swordsmanship, Trained in ways of myriad other weaponry
Sensei/Instructor: Self trained
Instructed: Nobody yet
Relationship Status (optional): Single
History: See Background above for now
Weapons: Yamato replica (Forged from infernal metals and infused with a piece of Veran's own soul), Obsidian Scabbard (Forged from the same metals as his weapon itself and useful as a bludgeon)
Misc.-
Special Abilities: Infernal Constitution- Thanks to his half devil heritage, Veran possesses superior durability and an enhanced healing factor. He can take numerous blows from both melee weapons and firearms before even beginning to slow down. Within a day, he is able to heal from even the most grievous of wounds as long as his body remains intact. And even then, it has been said that as the son of a devil lord, Veran could theoretically reform in the nine hells as long as his soul remains free. He once was even more durable and able to reattach a severed body part by simply holding the appendage next where it was cut off.
Superhuman Speed: Veran is capable of cutting and slashing at speeds faster than the human eye can see. He is able to perform multiple slashes in a single draw, create wind currents from the pure speed of his swing, and is rumored to be able to stop raindrops in a given area from hitting the ground. By focusing a mastery of enhancement magic as well as his natural speed, he can even create a single afterimage of himself. He was once capable of creating numerous images.
Devil Trigger: By calling upon devil half, Veran can assume the form of an infernal being. When in this form, the scabbard of his blade melds with left arm to become an extension of his body. While in this form, his abilities are increased to another level entirely, able to take blow after blow and heal extensive damage within seconds. His speed is so great he appears to be multiple places at once, able to attack accordingly. In his current state, Veran can only maintain this form for a short period of time ranging from half a minute to possibly several if he is able to gather enough energy.
Soul Arts: Veran is skilled in the ability to use fragments of his own soul in order to strengthen or forge equipment. He can even pull the souls from dead or dying beings to create new weapons though this is a complicated process that requires the utmost focus. He only uses this ability for truly special occasions.
Magic Abilities: Spectral Blades: Vern can create spectral blades constructed of infernal energy to launch at enemies. In his current state, he can only create and launch a few of them at a time. But in the past, he was capable of summoning dozens of blades to encircle himself or rain down upon foes from any angle. He could even wield the swords with his own hands if the occasion called for it.
Limited Temporal Manipulation: Veran is able to slow the flow of time around him. Only accessible in his Devil Trigger form, he can extend his infernal power in a sphere up to 50 feet away and slow enemies to a crawl. In the past, he could channel this power through his sword or spectral blades as well even in human form.
Pocket Dimension Storage: Weapons infused with a piece of Veran's soul are able to be stored in a small pocket dimension at will. He can summon and dismiss them with but a thought.
Weaknesses: Old Scar: Veran suffered a wound in the form a long slash across his back, leaving a deep scar that never healed. This wound reduced his power significantly and sometimes flares up, sending intense, searing pain shooting throughout his body. The pain is so intense it immobilizes and takes him to the ground. He has been searching for a treatment for 10 years to no avail. He still doesn't know what triggers the flare ups, only that they seemingly happen at random times.
Nick Name (optional): The Devil Swordsman
Titles (optional): Devil Prince
Physical Description- White hair and blue eyes, Veran strikes a handsome figure. Athletic and clean cut, he wears a ribbed black vest alongside either an elaborate blue or black long coat. Black leather pants with a scaled pattern and knee high combat foots complete his ensemble. He prefers to slick his hair back in order to keep it out of his eyes, keeping it long due to personal reasons.
Age: 120 years old
Sex: Male
Height: 6' 2"
Weight: 165 lbs
Species (optional since there may already be a topic for certain species, unless you want to clearly specify your breed): Half Human, Half Devil
Eyes: Blue
Hair: White
Body/Physical Appearance:
Clothes: See picture above
Background- Veran hails from another dimension as the son of a devil lord. Preferring to carve his own path, he repudiated his infernal legacy. He sharpened his abilities throughout the nine hells and attained great power until he was betrayed at the height of his power. Now he travels Galiavan, taking odd jobs and functioning as the occasional mercenary.
Hometown: No home as he forsook his legacy.
Alliance (optional): Unaligned
Alignment: Neutral Good
Employment: Wanders from job to job
Rank (optional): None
Trained In: Iajutsu, Advanced Hand to Hand combat, Infernal Swordsmanship, Trained in ways of myriad other weaponry
Sensei/Instructor: Self trained
Instructed: Nobody yet
Relationship Status (optional): Single
History: See Background above for now
Weapons: Yamato replica (Forged from infernal metals and infused with a piece of Veran's own soul), Obsidian Scabbard (Forged from the same metals as his weapon itself and useful as a bludgeon)
Misc.-
Special Abilities: Infernal Constitution- Thanks to his half devil heritage, Veran possesses superior durability and an enhanced healing factor. He can take numerous blows from both melee weapons and firearms before even beginning to slow down. Within a day, he is able to heal from even the most grievous of wounds as long as his body remains intact. And even then, it has been said that as the son of a devil lord, Veran could theoretically reform in the nine hells as long as his soul remains free. He once was even more durable and able to reattach a severed body part by simply holding the appendage next where it was cut off.
Superhuman Speed: Veran is capable of cutting and slashing at speeds faster than the human eye can see. He is able to perform multiple slashes in a single draw, create wind currents from the pure speed of his swing, and is rumored to be able to stop raindrops in a given area from hitting the ground. By focusing a mastery of enhancement magic as well as his natural speed, he can even create a single afterimage of himself. He was once capable of creating numerous images.
Devil Trigger: By calling upon devil half, Veran can assume the form of an infernal being. When in this form, the scabbard of his blade melds with left arm to become an extension of his body. While in this form, his abilities are increased to another level entirely, able to take blow after blow and heal extensive damage within seconds. His speed is so great he appears to be multiple places at once, able to attack accordingly. In his current state, Veran can only maintain this form for a short period of time ranging from half a minute to possibly several if he is able to gather enough energy.
Soul Arts: Veran is skilled in the ability to use fragments of his own soul in order to strengthen or forge equipment. He can even pull the souls from dead or dying beings to create new weapons though this is a complicated process that requires the utmost focus. He only uses this ability for truly special occasions.
Magic Abilities: Spectral Blades: Vern can create spectral blades constructed of infernal energy to launch at enemies. In his current state, he can only create and launch a few of them at a time. But in the past, he was capable of summoning dozens of blades to encircle himself or rain down upon foes from any angle. He could even wield the swords with his own hands if the occasion called for it.
Limited Temporal Manipulation: Veran is able to slow the flow of time around him. Only accessible in his Devil Trigger form, he can extend his infernal power in a sphere up to 50 feet away and slow enemies to a crawl. In the past, he could channel this power through his sword or spectral blades as well even in human form.
Pocket Dimension Storage: Weapons infused with a piece of Veran's soul are able to be stored in a small pocket dimension at will. He can summon and dismiss them with but a thought.
Weaknesses: Old Scar: Veran suffered a wound in the form a long slash across his back, leaving a deep scar that never healed. This wound reduced his power significantly and sometimes flares up, sending intense, searing pain shooting throughout his body. The pain is so intense it immobilizes and takes him to the ground. He has been searching for a treatment for 10 years to no avail. He still doesn't know what triggers the flare ups, only that they seemingly happen at random times.
Last edited by BastionCon on Thu May 27, 2021 1:38 am; edited 2 times in total
BastionCon- Master Sergeant
- Posts : 277
Join date : 2020-05-19
Age : 34
Items
Projectiles (Ammo):
Consumable Items (Potions, Poisons, etc):
Currency (in Gilex [gX]): 1000
Rae Niijima likes this post
Re: Characters: Other
Name: Mingyu Raven-Wing
Nickname: Kwai
Title: Princess/Lady
Physical Description-
Age: 19
Sex: Female
Height: 5’5”
Weight: 116 lbs
Eyes: Red
Hair: Black
Body/Physical Appearance: A somewhat short, curvaceous young woman. Like nearly all in the 'Red Eyes' Tribe, they have dark, raven hair, with tanned skin and large red eyes. Her flesh is decorated with red tribal paint/tattoos in the traditional style of the Red Eyes Tribe. She wears her long, raven hair into twin-tails held by decorative gold carved jewellery and has blunt bangs and long sidelocks also adorned with decorated gold hair intakes. She has sharp fangs like a few of the Red Eyes tribe as well. She carries a large pair of breasts, wide child rearing hips, thick thighs, slender legs and a squeezable butt. Also like the other members of the Red Eyes, her fingernails and toenails seemingly have more feral, claw-like quality to them and her ears are slightly pointed, and elven in shape.
Clothes:
Princess of the Red-Eyes Tribe Raiment: She wears golden accessories and jewellery to emphasize her status among the other tribes people. She wears golden anklets that are mastercraft and taken into extreme care as they were carved, as were her choker, necklace, beads, belts, bracer and bracelets, and ring hoop earrings with their dangling pieces. She wears a green and white bandeau with a boob window opening, showing plenty of cleavage, underboob and lined with gold and with dangling gold accessories. She wears a matching 'loin cloth' made of two pieces of finely crafted sheer cloth attached to a leather belt wrapped around her upper right hip and upper left thigh thats smaller in the front, and drapes over her ass crack in the back down to her calves which is also lined with golden beads and medallions. She wears a pair of golden string chain attached to this decorated leather belt, and has a gold sheath affixed to her left thigh where she sheaths her dagger. She wears no undergarments, but is cleanly and meticulously shaven in the neather regions as is expected of one of her status~
Background-
Hometown: Shi no Shima
Alignment: Neutral - Good
Employment: Daughter of the Red Eyes Tribe Chieftain, 'Princess'
Rank: Heir Apparent of the Red Eyes Tribe
Sensei/Instructor: Her mother, some of the books she found from the 'barbarians'
Instructed: Few of the children in the village
Relationship Status: Single/Gifted
Medications: None
Allergies: Unknown
Likes: Learning more about the outside world, barbarian pre-packaged food, her sister, outsiders
Dislikes: Her tribe's traditions and laws, the Goddess of the Red Eyes Tribe, going hungry, outsiders
Health Background:
-Unknown
History:
The youngest daughter of Chief Jianyu Kwan Raven-Wing, and younger sister to Priestess Meihui Raven-Wing. She is the next in line to lead the Red-Eyes Tribe, an indigenous tribe of fang toting, red-eyed, dark haired and tanned skin natives with slightly elvish ears who have occupied Shi no Shima since before recorded time.
History lesson- Red-Eyes Tribe:
They are a mysterious people who share traits almost similar to vampires and elves, with the ability to become 'enraged' upon consuming the blood of mortals, and are silent and swift hunters. They are a hostile tribe to almost all outsiders, but some exceptions are made for those who can provide to the tribe and or perform a service honorable or favorable to the Chief. The live in a region of Shi no Shima where their crops do not have a long lasting harvest and take too long to grow; so they follow the Goddess' of the Tribe, Giantess' who roam their neck of the jungle with the ability to sprout crops and revive the dead crops. In exchange, they sacrifice villagers to feed the Giants, and its seen as a great honor to all the tribe as with their essence passing through the Great Goddess, they will sprout the seeds of life that will feed the next cycle!
End of History- for now ;3
Mingyu, also known as Kwai, doesn't like this tradition. In fact, since she was young she was both interested, and hated outsiders. She saw them a threat to her family, but at the same time, felt compelled to know more about them, and the world the others don't acknowledge that is outside of Shi no Shima. Despite being the Heiress of the Tribe, she is more martially trained than her older sister, and is capable of combat and warfare, and stronger in the physical fields over the magical ones. She despises the Goddess specifically for devouring her mother, her mentor in the martial arts, while her older sister took a more philosophical and theocratic view of their mother's sacrifice. Despite her important position, and despite her sister's and father's insistence, she takes on hunting and patrol jobs meant for the warriors of the tribe like her mother before her. Because of this, she's popular with the tribe's warriors. When she isn't hunting or patrolling, she's playing monster with the village children, and scavenging the 'barbarian'/outsider wrecks for useful or entertaining items. She's fond of the books, in particular.
She will do anything to protect her family, even defy the Goddess if she has to.
Inventory-
Weapons: Red-Eyes Traditional Great-Bow, Mingyu's Dagger.
Equipment: Quiver, 10 poison arrows.
Prized Possessions/Personal Items: Mingyu's Dagger: A golden hilted dagger with decorated gold scabbard. About 16 cm's long give or take, the blade is finely carved mythril and the decorative golden grip is wrapped in linen cloth for comfort. The razor sharp blade is nigh unbreakable, and has served the Princess well in surviving the harsh jungles of Shi no Shima.
Misc.-
Special Abilities:
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Diamond Physiology: Cannot get sick from diseases nor contract them, like an Elf...
-Blood Rage: Drinking Blood sustains her, but also puts her into a berserk like, beastly state.
Skills:
-TBA
Magic Abilities:
-Poison Aura (object): She can make projectiles and or melee weapons produce a magical aura that poisons/envenomates her enemies. Cannot be used on herself, without potentially poisoning herself.
-Cure Poison: She can thankfully cure poisons from allies or herself as well.
Nickname: Kwai
Title: Princess/Lady
Physical Description-
Age: 19
Sex: Female
Height: 5’5”
Weight: 116 lbs
Eyes: Red
Hair: Black
Body/Physical Appearance: A somewhat short, curvaceous young woman. Like nearly all in the 'Red Eyes' Tribe, they have dark, raven hair, with tanned skin and large red eyes. Her flesh is decorated with red tribal paint/tattoos in the traditional style of the Red Eyes Tribe. She wears her long, raven hair into twin-tails held by decorative gold carved jewellery and has blunt bangs and long sidelocks also adorned with decorated gold hair intakes. She has sharp fangs like a few of the Red Eyes tribe as well. She carries a large pair of breasts, wide child rearing hips, thick thighs, slender legs and a squeezable butt. Also like the other members of the Red Eyes, her fingernails and toenails seemingly have more feral, claw-like quality to them and her ears are slightly pointed, and elven in shape.
Clothes:
Princess of the Red-Eyes Tribe Raiment: She wears golden accessories and jewellery to emphasize her status among the other tribes people. She wears golden anklets that are mastercraft and taken into extreme care as they were carved, as were her choker, necklace, beads, belts, bracer and bracelets, and ring hoop earrings with their dangling pieces. She wears a green and white bandeau with a boob window opening, showing plenty of cleavage, underboob and lined with gold and with dangling gold accessories. She wears a matching 'loin cloth' made of two pieces of finely crafted sheer cloth attached to a leather belt wrapped around her upper right hip and upper left thigh thats smaller in the front, and drapes over her ass crack in the back down to her calves which is also lined with golden beads and medallions. She wears a pair of golden string chain attached to this decorated leather belt, and has a gold sheath affixed to her left thigh where she sheaths her dagger. She wears no undergarments, but is cleanly and meticulously shaven in the neather regions as is expected of one of her status~
Background-
Hometown: Shi no Shima
Alignment: Neutral - Good
Employment: Daughter of the Red Eyes Tribe Chieftain, 'Princess'
Rank: Heir Apparent of the Red Eyes Tribe
Sensei/Instructor: Her mother, some of the books she found from the 'barbarians'
Instructed: Few of the children in the village
Relationship Status: Single/Gifted
Medications: None
Allergies: Unknown
Likes: Learning more about the outside world, barbarian pre-packaged food, her sister, outsiders
Dislikes: Her tribe's traditions and laws, the Goddess of the Red Eyes Tribe, going hungry, outsiders
Health Background:
-Unknown
History:
The youngest daughter of Chief Jianyu Kwan Raven-Wing, and younger sister to Priestess Meihui Raven-Wing. She is the next in line to lead the Red-Eyes Tribe, an indigenous tribe of fang toting, red-eyed, dark haired and tanned skin natives with slightly elvish ears who have occupied Shi no Shima since before recorded time.
History lesson- Red-Eyes Tribe:
They are a mysterious people who share traits almost similar to vampires and elves, with the ability to become 'enraged' upon consuming the blood of mortals, and are silent and swift hunters. They are a hostile tribe to almost all outsiders, but some exceptions are made for those who can provide to the tribe and or perform a service honorable or favorable to the Chief. The live in a region of Shi no Shima where their crops do not have a long lasting harvest and take too long to grow; so they follow the Goddess' of the Tribe, Giantess' who roam their neck of the jungle with the ability to sprout crops and revive the dead crops. In exchange, they sacrifice villagers to feed the Giants, and its seen as a great honor to all the tribe as with their essence passing through the Great Goddess, they will sprout the seeds of life that will feed the next cycle!
End of History- for now ;3
Mingyu, also known as Kwai, doesn't like this tradition. In fact, since she was young she was both interested, and hated outsiders. She saw them a threat to her family, but at the same time, felt compelled to know more about them, and the world the others don't acknowledge that is outside of Shi no Shima. Despite being the Heiress of the Tribe, she is more martially trained than her older sister, and is capable of combat and warfare, and stronger in the physical fields over the magical ones. She despises the Goddess specifically for devouring her mother, her mentor in the martial arts, while her older sister took a more philosophical and theocratic view of their mother's sacrifice. Despite her important position, and despite her sister's and father's insistence, she takes on hunting and patrol jobs meant for the warriors of the tribe like her mother before her. Because of this, she's popular with the tribe's warriors. When she isn't hunting or patrolling, she's playing monster with the village children, and scavenging the 'barbarian'/outsider wrecks for useful or entertaining items. She's fond of the books, in particular.
She will do anything to protect her family, even defy the Goddess if she has to.
Inventory-
Weapons: Red-Eyes Traditional Great-Bow, Mingyu's Dagger.
Equipment: Quiver, 10 poison arrows.
Prized Possessions/Personal Items: Mingyu's Dagger: A golden hilted dagger with decorated gold scabbard. About 16 cm's long give or take, the blade is finely carved mythril and the decorative golden grip is wrapped in linen cloth for comfort. The razor sharp blade is nigh unbreakable, and has served the Princess well in surviving the harsh jungles of Shi no Shima.
Misc.-
Special Abilities:
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Diamond Physiology: Cannot get sick from diseases nor contract them, like an Elf...
-Blood Rage: Drinking Blood sustains her, but also puts her into a berserk like, beastly state.
Skills:
-TBA
Magic Abilities:
-Poison Aura (object): She can make projectiles and or melee weapons produce a magical aura that poisons/envenomates her enemies. Cannot be used on herself, without potentially poisoning herself.
-Cure Poison: She can thankfully cure poisons from allies or herself as well.
Mingyu- Recruit
- Posts : 8
Join date : 2021-07-12
Re: Characters: Other
Name: Meihui Raven-Wing
Nickname: Tao
Title: Priestess/Lady
Physical Description-
Age: 22
Sex: Female
Height: 5’8”
Weight: 130 lbs
Eyes: Red
Hair: Black
Body/Physical Appearance: A tall, curvy young woman. Like nearly all in the 'Red Eyes' Tribe, they have dark, raven hair, with tanned skin and large red eyes. Her flesh is decorated with red tribal paint/tattoos in the traditional style of the Red Eyes Tribe. She wears her long, raven hair into a hime-cut and low ponytail with a gold carved hair accessory and has very long sidelocks that fall to her hips. She has sharp fangs like a few of the Red Eyes tribe as well. She carries a larger pair of breasts than her younger sister, wide child rearing hips, thick thighs with shapely legs and a jiggly butt. Also like the other members of the Red Eyes, her fingernails and toenails seemingly have more feral, claw-like quality to them and her ears are slightly pointed, and Elven in shape.
Clothes:
High Priestess of the Red-Eyes Tribe's Raiment: She wears golden accessories and jewellery to emphasize her status among the other tribes people. She wears golden anklets that are mastercraft and taken into extreme care as they were carved, as were her choker, necklace, beads, and bracelets, and ring hoop earrings. She wears a green and white tube top that hangs low enough to show off plenty of the upper spheres of her bosom, and forcing a deep, cleavage shadow. She wears a matching 'loin cloth' made of two pieces of finely crafted sheer cloth attached to a pair of brown leather belts criss crossing her waist just below her navel, which is smaller in the front (longer than Kwai's loincloth however), and longer and drapes over her ass crack in the back, down to her calves which is also lined with golden beads and medallions. She wears no undergarments, but is cleanly and meticulously shaven in the neather regions as is expected of one of her status~
Background-
Hometown: Shi no Shima
Alignment: -Unknown-
Employment: Daughter of the Red Eyes Tribe Chieftain, High Priestess of the Cult of Juno
Rank: High Priestess to the Red Eyes Tribe
Sensei/Instructor: Her mother, the teachings of the Cult
Instructed: Few of the children in the village
Relationship Status: Single/Gifted
Medications: None
Allergies: Unknown
Likes: Her tribe's traditions and laws, the Goddess of the Red Eyes Tribe, food, prayer, her sister and family, her tribe in general, barbarian pre-packaged food
Dislikes: Outsiders who are unwelcome into their village and tribe, those who speak ill of the Goddess
Health Background:
-Juno's Prized meal: (you'll get an idea when you read below ;3 )
History:
The eldest daughter of Chief Jianyu Kwan Raven-Wing, and older sister to Princess Mingyu 'Kwai' Raven-Wing. She is the current High Priestess of the Red-Eyes Tribe, an indigenous tribe of fang toting, red-eyed, dark haired and tanned skin natives with slightly elvish ears who have occupied Shi no Shima since before recorded time.
History lesson- Red-Eyes Tribe:
They are a mysterious people who share traits almost similar to vampires and elves, with the ability to become 'enraged' upon consuming the blood of mortals, and are silent and swift hunters. They are a hostile tribe to almost all outsiders, but some exceptions are made for those who can provide to the tribe and or perform a service honorable or favorable to the Chief. The live in a region of Shi no Shima where their crops do not have a long lasting harvest and take too long to grow; so they follow the Goddess' of the Tribe, Giantess' who roam their neck of the jungle with the ability to sprout crops and revive the dead crops. In exchange, they sacrifice villagers to feed the Giants, and its seen as a great honor to all the tribe as with their essence passing through the Great Goddess, they will sprout the seeds of life that will feed the next cycle!
End of History- for now ;3
Meihui, also known as Tao, embraces the old teachings and enforces the old traditions. Unless her father said otherwise, she doesn't care for outsiders. In fact, she sees them as a means to easily provide sacrifices to the Goddess of the Tribe. She sees them a threat to her family, her way of life and unless they can provide something to her tribe, they are nothing more than replaceable souls to offer to the Goddess Juno, after the Goddess Junko, 'became mount Junko'. Despite being the daughter of the Chieftain, her younger sister is heiress to the Tribe, as Tao has embraced the scriptures and teachings of the Cult of Juno! Her mother was given the ultimate honor, being devoured by the Goddess Junko when the island seemed to be wracked with eartquakes and tides which threatened their way of life; and saw her mother's sacrifice as heroic and what ended the tremors and volcanic activity. Her sister has... unfavorable opinions, regarding the sacrifice of their mother; and sees it her duty to ensure the safety of the tribe goes above all else, even if it means sacrificing herself to the Deity should her father and the elder council deem it necessary. Her important position deems her the one who ultimately adorns the sacrifices with their sacred rituals, and is built to be the Goddess Juno's 'divine sacrifice' if the need should arise, the important sacrifice saved for the most desperate of times.
Inventory-
Weapons: None
Equipment: None
Prized Possessions/Personal Items: Gold Tiara: A carved gold tiara which belonged to her mother, and marks her as High Priestess.
Misc.-
Special Abilities:
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Diamond Physiology: Cannot get sick from diseases nor contract them, like an Elf...
-Blood Rage: Drinking Blood sustains her, but also puts her into a berserk like, beastly state.
Skills:
-TBA
Magic Abilities:
-Healing Touch
-White Magic
-Binding Ritual Magic
-Fire and Darkness Magic
-Blood Magic
Nickname: Tao
Title: Priestess/Lady
Physical Description-
Age: 22
Sex: Female
Height: 5’8”
Weight: 130 lbs
Eyes: Red
Hair: Black
Body/Physical Appearance: A tall, curvy young woman. Like nearly all in the 'Red Eyes' Tribe, they have dark, raven hair, with tanned skin and large red eyes. Her flesh is decorated with red tribal paint/tattoos in the traditional style of the Red Eyes Tribe. She wears her long, raven hair into a hime-cut and low ponytail with a gold carved hair accessory and has very long sidelocks that fall to her hips. She has sharp fangs like a few of the Red Eyes tribe as well. She carries a larger pair of breasts than her younger sister, wide child rearing hips, thick thighs with shapely legs and a jiggly butt. Also like the other members of the Red Eyes, her fingernails and toenails seemingly have more feral, claw-like quality to them and her ears are slightly pointed, and Elven in shape.
Clothes:
High Priestess of the Red-Eyes Tribe's Raiment: She wears golden accessories and jewellery to emphasize her status among the other tribes people. She wears golden anklets that are mastercraft and taken into extreme care as they were carved, as were her choker, necklace, beads, and bracelets, and ring hoop earrings. She wears a green and white tube top that hangs low enough to show off plenty of the upper spheres of her bosom, and forcing a deep, cleavage shadow. She wears a matching 'loin cloth' made of two pieces of finely crafted sheer cloth attached to a pair of brown leather belts criss crossing her waist just below her navel, which is smaller in the front (longer than Kwai's loincloth however), and longer and drapes over her ass crack in the back, down to her calves which is also lined with golden beads and medallions. She wears no undergarments, but is cleanly and meticulously shaven in the neather regions as is expected of one of her status~
Background-
Hometown: Shi no Shima
Alignment: -Unknown-
Employment: Daughter of the Red Eyes Tribe Chieftain, High Priestess of the Cult of Juno
Rank: High Priestess to the Red Eyes Tribe
Sensei/Instructor: Her mother, the teachings of the Cult
Instructed: Few of the children in the village
Relationship Status: Single/Gifted
Medications: None
Allergies: Unknown
Likes: Her tribe's traditions and laws, the Goddess of the Red Eyes Tribe, food, prayer, her sister and family, her tribe in general, barbarian pre-packaged food
Dislikes: Outsiders who are unwelcome into their village and tribe, those who speak ill of the Goddess
Health Background:
-Juno's Prized meal: (you'll get an idea when you read below ;3 )
History:
The eldest daughter of Chief Jianyu Kwan Raven-Wing, and older sister to Princess Mingyu 'Kwai' Raven-Wing. She is the current High Priestess of the Red-Eyes Tribe, an indigenous tribe of fang toting, red-eyed, dark haired and tanned skin natives with slightly elvish ears who have occupied Shi no Shima since before recorded time.
History lesson- Red-Eyes Tribe:
They are a mysterious people who share traits almost similar to vampires and elves, with the ability to become 'enraged' upon consuming the blood of mortals, and are silent and swift hunters. They are a hostile tribe to almost all outsiders, but some exceptions are made for those who can provide to the tribe and or perform a service honorable or favorable to the Chief. The live in a region of Shi no Shima where their crops do not have a long lasting harvest and take too long to grow; so they follow the Goddess' of the Tribe, Giantess' who roam their neck of the jungle with the ability to sprout crops and revive the dead crops. In exchange, they sacrifice villagers to feed the Giants, and its seen as a great honor to all the tribe as with their essence passing through the Great Goddess, they will sprout the seeds of life that will feed the next cycle!
End of History- for now ;3
Meihui, also known as Tao, embraces the old teachings and enforces the old traditions. Unless her father said otherwise, she doesn't care for outsiders. In fact, she sees them as a means to easily provide sacrifices to the Goddess of the Tribe. She sees them a threat to her family, her way of life and unless they can provide something to her tribe, they are nothing more than replaceable souls to offer to the Goddess Juno, after the Goddess Junko, 'became mount Junko'. Despite being the daughter of the Chieftain, her younger sister is heiress to the Tribe, as Tao has embraced the scriptures and teachings of the Cult of Juno! Her mother was given the ultimate honor, being devoured by the Goddess Junko when the island seemed to be wracked with eartquakes and tides which threatened their way of life; and saw her mother's sacrifice as heroic and what ended the tremors and volcanic activity. Her sister has... unfavorable opinions, regarding the sacrifice of their mother; and sees it her duty to ensure the safety of the tribe goes above all else, even if it means sacrificing herself to the Deity should her father and the elder council deem it necessary. Her important position deems her the one who ultimately adorns the sacrifices with their sacred rituals, and is built to be the Goddess Juno's 'divine sacrifice' if the need should arise, the important sacrifice saved for the most desperate of times.
Inventory-
Weapons: None
Equipment: None
Prized Possessions/Personal Items: Gold Tiara: A carved gold tiara which belonged to her mother, and marks her as High Priestess.
Misc.-
Special Abilities:
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Diamond Physiology: Cannot get sick from diseases nor contract them, like an Elf...
-Blood Rage: Drinking Blood sustains her, but also puts her into a berserk like, beastly state.
Skills:
-TBA
Magic Abilities:
-Healing Touch
-White Magic
-Binding Ritual Magic
-Fire and Darkness Magic
-Blood Magic
Meihui- Recruit
- Posts : 3
Join date : 2021-07-12
Re: Characters: Other
Name: Nehebu-Kau
Nick Name: The Primordial Demonic Serpent God
Physical Description-
Age: ???
Sex: Male
Length: 200 feet (varies though, usually bigger)
Weight: Immeasurable
Eyes: Red
Hair: None
Body: A large snake with ebony back scales, dark grey belly scales, and crimson scales that accentuate His head, shoulders, back in spots, with four main arms, and several places for snakes to form from His flesh. He has large, crimson red eyes, large poisonous fangs, a cobra hood, and a rattling tail.
Background-
Hometown: Domescadia Region (Primordial Era)
Alliance: Instinct
Alignment: none
History:
A large, evil primordial God of Death, He who harnesses the spirits”; the “overturner of doubles”; “collector of souls”; “provider of goods and foods” and “bestower of dignities” among other names, and is He who gave the Apophi their advanced magics.
His origins are intriguing... he is believed to have simply "emerged from the earth" where He gained his demonic power and snake-like qualities. It was said after He swallowed seven cobras, Nehebu-Kau could not be harmed by any magic, fire or water and was said to have demonstrated an ability to breathe fire. He is described as an evil, long and winding serpent who devoured human souls in the afterlife.
Being from Primordial times, His feats went unrecorded and He was defeated by Crisis Rocan and the God Krad upon devouring the Sorceress Prophet Farah Yathllui, and absorbing her into His body forever...
As a result He was cursed to reside inside a pyramid like prison crafted by the Forerunners, given His inability to die easily. From that point on, His crystal like prison was used to adorn the palaces of many kings and queens, leading Him to resent rulers with a passion, and one day, to dethrone all rulers of man.
He plots His revenge at any given moment, just waiting for His prison to open... and in recent times is stored within the Citadel of Black Anubis, deep underground Danton City.
And suddenly... He finally seizes His opportunity to escape...!
Inventory-
Possessions: (Forerunner Pyramid Prison- will make more on it later when info is available to me ) : ???
Misc.-
Special Abilities*:
-Eat/Swallow: Attempts to swallow you or an ally; if you fail to free yourself and are swallowed, you will die instantly if you aren't freed before reaching the main body. Any of the heads He sprouts has this ability.
If poisoned by the spit attack or entranced, and it attempts to eat you afterwards, you won't get the chance to free yourself and be instantly swallowed.
Physical Abilities:
-Run Over: A charge that knocks you over.
-Neck Smash: If climbing a neck, it will smash itself to the ground.
-Head Strike: A head smash that stabs the ground.
-Tail Whip: Spins around and whips you with its tail. Has long reach.
-Constrict: His large body will constrict and squeeze the life from you!
-Magic Immunity: Immune to all forms of magic, fire and water. Farah found this out the hard way...
-Physical Damage Reduction: His scales are highly resilient to physical damage and even modern weaponry:
+Skills:
-Poison Spit: Sprays up to 4 beams of poison that have long range and linger on the ground for a time after being sprayed. Causes poison that is hard to cure, and will make you susceptible to being swallowed instantly.
-Fire Breath: Breathes flame which can melt steel.
-Phantom Snakes: Can sprout massive snakes around His head or other parts of His body.
-Snake Arms: Transforms His four arms into snakes.
-Regeneration: Can regenerate lost limbs and injuries rather quickly.
+Magical Abilities:
-Trance: He can induce a trance like state with His powerful eyes, and paralyze His prey into inaction.
-Pyrokinesis: He can wield flames as well, magically speaking.
-Grow/Shrink: He can grow and shrink His form at will as well.
-Snake's Nest: Will form His body into a nest of snakes.
Nick Name: The Primordial Demonic Serpent God
Physical Description-
Age: ???
Sex: Male
Length: 200 feet (varies though, usually bigger)
Weight: Immeasurable
Eyes: Red
Hair: None
Body: A large snake with ebony back scales, dark grey belly scales, and crimson scales that accentuate His head, shoulders, back in spots, with four main arms, and several places for snakes to form from His flesh. He has large, crimson red eyes, large poisonous fangs, a cobra hood, and a rattling tail.
Background-
Hometown: Domescadia Region (Primordial Era)
Alliance: Instinct
Alignment: none
History:
A large, evil primordial God of Death, He who harnesses the spirits”; the “overturner of doubles”; “collector of souls”; “provider of goods and foods” and “bestower of dignities” among other names, and is He who gave the Apophi their advanced magics.
His origins are intriguing... he is believed to have simply "emerged from the earth" where He gained his demonic power and snake-like qualities. It was said after He swallowed seven cobras, Nehebu-Kau could not be harmed by any magic, fire or water and was said to have demonstrated an ability to breathe fire. He is described as an evil, long and winding serpent who devoured human souls in the afterlife.
Being from Primordial times, His feats went unrecorded and He was defeated by Crisis Rocan and the God Krad upon devouring the Sorceress Prophet Farah Yathllui, and absorbing her into His body forever...
As a result He was cursed to reside inside a pyramid like prison crafted by the Forerunners, given His inability to die easily. From that point on, His crystal like prison was used to adorn the palaces of many kings and queens, leading Him to resent rulers with a passion, and one day, to dethrone all rulers of man.
He plots His revenge at any given moment, just waiting for His prison to open... and in recent times is stored within the Citadel of Black Anubis, deep underground Danton City.
And suddenly... He finally seizes His opportunity to escape...!
Inventory-
Possessions: (Forerunner Pyramid Prison- will make more on it later when info is available to me ) : ???
Misc.-
Special Abilities*:
-Eat/Swallow: Attempts to swallow you or an ally; if you fail to free yourself and are swallowed, you will die instantly if you aren't freed before reaching the main body. Any of the heads He sprouts has this ability.
If poisoned by the spit attack or entranced, and it attempts to eat you afterwards, you won't get the chance to free yourself and be instantly swallowed.
Physical Abilities:
-Run Over: A charge that knocks you over.
-Neck Smash: If climbing a neck, it will smash itself to the ground.
-Head Strike: A head smash that stabs the ground.
-Tail Whip: Spins around and whips you with its tail. Has long reach.
-Constrict: His large body will constrict and squeeze the life from you!
-Magic Immunity: Immune to all forms of magic, fire and water. Farah found this out the hard way...
-Physical Damage Reduction: His scales are highly resilient to physical damage and even modern weaponry:
+Skills:
-Poison Spit: Sprays up to 4 beams of poison that have long range and linger on the ground for a time after being sprayed. Causes poison that is hard to cure, and will make you susceptible to being swallowed instantly.
-Fire Breath: Breathes flame which can melt steel.
-Phantom Snakes: Can sprout massive snakes around His head or other parts of His body.
-Snake Arms: Transforms His four arms into snakes.
-Regeneration: Can regenerate lost limbs and injuries rather quickly.
+Magical Abilities:
-Trance: He can induce a trance like state with His powerful eyes, and paralyze His prey into inaction.
-Pyrokinesis: He can wield flames as well, magically speaking.
-Grow/Shrink: He can grow and shrink His form at will as well.
-Snake's Nest: Will form His body into a nest of snakes.
Nehebu-Kau- Recruit
- Posts : 4
Join date : 2021-08-04
Re: Characters: Other
Name: Kraz the Salamander
Physical Description-
Age: Unknown
Sex: Male
Height: Generally sits up at 7'10
Length: 13'6
Weight: 590 lbs (variable)
Species: Beijionese Giant Salamander
Eyes: Red
Hair: None
Body/Physical Appearance: A large, sentient Salamander with some humanoid features, like deeper eyes, the ability of speech and emote. He has bumpy, thick and dark green skin that is moist and slimy, with a white smooth underbelly not too dissimilar to those of frogs. He has webbed fingers and tail, allowing him greater ease and speed within watery environs. With a 2'5 wide maw, 3'6 inch girth, he can engulf almost any size mortal being. He has small, sharp teeth that line his maw.
Background-
Hometown: Gailden Region (possibly)
Alliance: None, yet.
Employment: None, yet
Trained In: (None, yet)
Sensei/Instructor: (None, yet)
Instructed: (None, yet)
Relationship Status:
Medications: None
Allergies: Unknown
Health Background:
-Healthy
History:
A carnivorous monster, the Giant Beijionese Salamanders were a nuisance before they evolved greater intelligence. Some have taken a less sinister role, acting as guardians who demand tribute in return for protection at the water's edge. Others, like Kraz, are a bit more of the prior, doing what they wish with their power and bestial instincts. He's been preying on hapless travelers lately, to the point where he even has a bounty on his head...
Inventory-
Weapons: None
Possessions: None
Prized Possessions/Personal Items: N/A
Misc.-
Special Abilities:
-Thick Skin: His flesh is thick, rough and slimy; almost rubber like with a smooth, stretchy underbelly. This increases his durability against blunt weapons and certain magic spells.
-Low Light Vision: Being an ambush predator who stalks the shadows, he can see well in low light areas, and at night time.
-Semi Prehensile Tail: His tail can slap his enemies about.
-Heavyweight swimmer: In spite of the load he carries within him, his speed does not change in the water.
Physical Description-
Age: Unknown
Sex: Male
Height: Generally sits up at 7'10
Length: 13'6
Weight: 590 lbs (variable)
Species: Beijionese Giant Salamander
Eyes: Red
Hair: None
Body/Physical Appearance: A large, sentient Salamander with some humanoid features, like deeper eyes, the ability of speech and emote. He has bumpy, thick and dark green skin that is moist and slimy, with a white smooth underbelly not too dissimilar to those of frogs. He has webbed fingers and tail, allowing him greater ease and speed within watery environs. With a 2'5 wide maw, 3'6 inch girth, he can engulf almost any size mortal being. He has small, sharp teeth that line his maw.
Background-
Hometown: Gailden Region (possibly)
Alliance: None, yet.
Employment: None, yet
Medications: None
Allergies: Unknown
Health Background:
-Healthy
History:
A carnivorous monster, the Giant Beijionese Salamanders were a nuisance before they evolved greater intelligence. Some have taken a less sinister role, acting as guardians who demand tribute in return for protection at the water's edge. Others, like Kraz, are a bit more of the prior, doing what they wish with their power and bestial instincts. He's been preying on hapless travelers lately, to the point where he even has a bounty on his head...
Inventory-
Weapons: None
Possessions: None
Prized Possessions/Personal Items: N/A
Misc.-
Special Abilities:
-Thick Skin: His flesh is thick, rough and slimy; almost rubber like with a smooth, stretchy underbelly. This increases his durability against blunt weapons and certain magic spells.
-Low Light Vision: Being an ambush predator who stalks the shadows, he can see well in low light areas, and at night time.
-Semi Prehensile Tail: His tail can slap his enemies about.
-Heavyweight swimmer: In spite of the load he carries within him, his speed does not change in the water.
Kraz- Recruit
- Posts : 1
Join date : 2021-08-27
Dallese and Dood....dood
Name: Dallese and Dood
Physical Description-
Age: One is a few centuries old, the other not so much.
Sex: Female, one an anitomically correct doll, the other not.
Height: One is 6’4” the other more like 2’
Weight: 0 ounces combined
Eyes: Black or red depends on which your are looking at Dood
Hair: Red or Blue depends on which height you’re looking at Doooood.
Body/Physical Appearance:
Clothes:
Relationship Status: Umm a Doodsome... Dood?
Medications: Clothes
Allergies: A certain suck whore that shall forever remain nameless
Health Background: alive and slinking, umm both of us Dood
History: One day Dallese just packed up and left her home searching for a new lease on her shall we say somewhat sheltered and frigid lifestyle. Traveling the world for many lifetimes of lesser races until she encountered two evil bitches who ruined her life beyond all hope Dood. These wretched bitches left such an impression on her that she sought out a master craftsman to make for her the perfect weapon of her revenge, the Bad Dood Doll. But the dwarf in no uncertain terms told her what she could do with herself, and more to the point that he would not make an inferior Doll to his last great work.
Dallese returned home to her master begging for the Doll of her revenge to be made. Her master consented and The Bad Dood Doll was born
Inventory-
Weapons:
Deuce Dikatars: The Number 2 scimitar variant of all time
Dood Lance: The perferct spear Dood, designed by the same dwarf who told Dallese in such unflattering words to go…. So she stole one of his master pieces on her way to not do what he said she should do with herself.
Bad Dood Doll:
Equipment:
Bad Dood Doll:
Possessions:
Bad Dood Doll: Life like antomically correct life sized variations of a certain evil malignant tramps whom ruined Dallese’s life once upon a midwinter dreadry.
Prized Possessions/Personal Items:
Special Abilities:
Doodtriloquist: Makes the Bad Dood Doll Talk, or just throwing her voice all over the place.
Doodeteer: Dallese is a master puppeteer, through both physical control, but she primarily uses her magical variant of the art Dood Duet Dance
Doodpilcation: it’s obvious… Dood. Both, the Master and the Doll can replicate and change the size and proportions of their respective bodies.
Bad Dood Doll: Comes with instruction manuals in six cryptic unintelligible languages each more convoluted than the last.
Magic Abilities:
Dead Weight: Separately or together Dallese and Dood have an astounding weight of absolute zero, zilch, zip, nada, nothing. A lot of time was dedicated to learning this magical ability, yet they keep their collective pegs and feet on the ground as long as they choose to do so.
Doodtriloquism: Vocal Magical mayhem. Dallese throws her voice within a thousand paces of herself or roughly 250 feet or so, creating shockwaves and ear shattering screams among other sound based assaults.
Dood Duet Dance: A magical form of puppeteering for the hands off and long distance performance art, also allows Dallese and Dood to attack separately creating the illusion that both are living beings, rather than only one of them being alive and the other a Bad Dood Doll designed to be a mimic of her most hated enemy.
Magical Special Skills Abilities:
Embracing the Suck Whores: Dallese merges with Dood creating her ultimate form, only through embracing what she hates the most in this life or any other can she become her perfect milf... err self Dood. All things blended together Dallese and Dood become many times stronger than before, while mixing their individual strengths and physical bodies, clothing too Dood of course, gotta stay Medicated Dood. Her Dood Lance and Deuce Dikatars become two sleek blades collectively named for revenge upon the two whom she seeks the ultimate ending for, they are
Mircalla's dying Breathes
Blood of the Dood Tree: Dallese merges with Dood creating her ultimate form, only through embracing that which gave Dood form can she become her perfect milf... err self Dood. All things blended together Dallese and Dood become many times stronger than before, while mixing their individual strengths and physical bodies, clothing too Dood of course, gotta stay Medicated Dood. Her Dood Lance and Deuce Dikatars become a brilliantly matched set of buckler and blade collectively named for the origin of Dood's creation, they are
Shards of the World
Physical Description-
Age: One is a few centuries old, the other not so much.
Sex: Female, one an anitomically correct doll, the other not.
Height: One is 6’4” the other more like 2’
Weight: 0 ounces combined
Eyes: Black or red depends on which your are looking at Dood
Hair: Red or Blue depends on which height you’re looking at Doooood.
Body/Physical Appearance:
Clothes:
Relationship Status: Umm a Doodsome... Dood?
Medications: Clothes
Allergies: A certain suck whore that shall forever remain nameless
Health Background: alive and slinking, umm both of us Dood
History: One day Dallese just packed up and left her home searching for a new lease on her shall we say somewhat sheltered and frigid lifestyle. Traveling the world for many lifetimes of lesser races until she encountered two evil bitches who ruined her life beyond all hope Dood. These wretched bitches left such an impression on her that she sought out a master craftsman to make for her the perfect weapon of her revenge, the Bad Dood Doll. But the dwarf in no uncertain terms told her what she could do with herself, and more to the point that he would not make an inferior Doll to his last great work.
Dallese returned home to her master begging for the Doll of her revenge to be made. Her master consented and The Bad Dood Doll was born
Inventory-
Weapons:
Deuce Dikatars: The Number 2 scimitar variant of all time
Dood Lance: The perferct spear Dood, designed by the same dwarf who told Dallese in such unflattering words to go…. So she stole one of his master pieces on her way to not do what he said she should do with herself.
Bad Dood Doll:
Equipment:
Bad Dood Doll:
Possessions:
Bad Dood Doll: Life like antomically correct life sized variations of a certain evil malignant tramps whom ruined Dallese’s life once upon a midwinter dreadry.
Prized Possessions/Personal Items:
Special Abilities:
Doodtriloquist: Makes the Bad Dood Doll Talk, or just throwing her voice all over the place.
Doodeteer: Dallese is a master puppeteer, through both physical control, but she primarily uses her magical variant of the art Dood Duet Dance
Doodpilcation: it’s obvious… Dood. Both, the Master and the Doll can replicate and change the size and proportions of their respective bodies.
Bad Dood Doll: Comes with instruction manuals in six cryptic unintelligible languages each more convoluted than the last.
Magic Abilities:
Dead Weight: Separately or together Dallese and Dood have an astounding weight of absolute zero, zilch, zip, nada, nothing. A lot of time was dedicated to learning this magical ability, yet they keep their collective pegs and feet on the ground as long as they choose to do so.
Doodtriloquism: Vocal Magical mayhem. Dallese throws her voice within a thousand paces of herself or roughly 250 feet or so, creating shockwaves and ear shattering screams among other sound based assaults.
Dood Duet Dance: A magical form of puppeteering for the hands off and long distance performance art, also allows Dallese and Dood to attack separately creating the illusion that both are living beings, rather than only one of them being alive and the other a Bad Dood Doll designed to be a mimic of her most hated enemy.
Magical Special Skills Abilities:
Embracing the Suck Whores: Dallese merges with Dood creating her ultimate form, only through embracing what she hates the most in this life or any other can she become her perfect milf... err self Dood. All things blended together Dallese and Dood become many times stronger than before, while mixing their individual strengths and physical bodies, clothing too Dood of course, gotta stay Medicated Dood. Her Dood Lance and Deuce Dikatars become two sleek blades collectively named for revenge upon the two whom she seeks the ultimate ending for, they are
Mircalla's dying Breathes
Blood of the Dood Tree: Dallese merges with Dood creating her ultimate form, only through embracing that which gave Dood form can she become her perfect milf... err self Dood. All things blended together Dallese and Dood become many times stronger than before, while mixing their individual strengths and physical bodies, clothing too Dood of course, gotta stay Medicated Dood. Her Dood Lance and Deuce Dikatars become a brilliantly matched set of buckler and blade collectively named for the origin of Dood's creation, they are
Shards of the World
Last edited by Crisis Rocan on Thu Feb 09, 2023 11:41 pm; edited 2 times in total
Crisis Rocan- First Sergeant
- Posts : 367
Join date : 2019-03-31
Lenora Blackwood and Nightshade like this post
still WIP
Name: Manjushage "Manju" Higanbana
Nicknames: Manju
Codename: Nightshade
Physical Description-
Age: ?? (20s)
Sex: Female
Height: 5’9
Weight: 129 lbs
Eyes: Light Purple
Hair: Black
Body/Physical Appearance: There are slight variations with each 'replication' but she generally appears as a 5'9 curvaceous Beijionese woman with light purple eyes, raven dark hair, and with beauty marks on her face, lower back, inner bosom, and ass. Her hair length as well as style, and the number of or the locations of her beauty marks also vary on each replication. She is toned, ample bosomed and has a fragrance of Spider Lilies.
Clothes:
Manju's Dress: A backless, Ootori Silk Beijionese dress. Thin, form fitting, with a high leg hip slit dress with a cleavage window showing off underboob and side boob. The dress is typically trimmed with gold, and is accompanied by full fingered, arm gloves made of black Ootori silk, and a pair of glossy black and gold high heels. She wears a thigh band on her right thigh for her dagger as well. She sometimes wears a cloak and black leather long coat with a black and gold garrison cap; the cloak covers her mouth up to her nose with a high collar. Her outfit is lined with hidden pockets containing her other weapons, some of which sewn into the material. Like herself, these too 'replicate' with her.
Hazorian Garb: A black latex high waist leotard thong with fish netting on the navel, latex arm gloves, white silk lace trim top which leaves nothing to the imagination, black latex thigh high heel boots with matching arm gloves, a Hazorian Habit with a long cape like look, a black lace veil, and a Hazorian Cross hanging off her neck.
Background-
Hometown: Beijio Empire
Alliance: Black Anubis, Church of Hazoria (Black Anubis Spy)
Alignment: Neutral
Employment: Assassin/Spy
Rank: Dark Knight
Trained In: Traditional Fan Dancing and instruments, Ninjutsu, Battojutsu, Iaijutsu, Iaido, Tantojutsu, Pushknife combat, some mixed martial arts, Firearms, too many others to list.
Sensei/Instructor: Black Anubis
Instructed: None
Relationship Status: Single, Open Relations
Medications: Unknown
Allergies: None
Likes: Cute things (be it people, animals, etc), traditional music, dancing, baths, wine.
Dislikes: Repulsive things, slimy places, unknown.
Health Background:
-Figure of Harmony (Beijionese): Her bust and hips are well balanced with a beautifully defined waist, gently rounded shoulders that align nicely with her hips. Her waist is obvious and gracefully curves out to her hips with a rounded bottom and has a beautiful side as well as front profile. Overall her upper body is proportionate in length to her legs which are shapely; and to the Beijionese from top to bottom, she is a picture of harmony and balance.
-Replication: She can replicate her physical form down to her clothing, weapons, and standard items, though each replication she physically may not look the same. These replications carry with them the memories and knowledge she had at the moment of replication, and can live simultaneously alongside the 'original'. It's because of this reason, Manju isn't considered 'human'. Even she doesn't know what she is, but this ability has allowed her to live an extremely long life.
History:
A mysterious, highly attractive woman who has been around the area
Standard Inventory- (these following items will be 'replicated' upon her 'replicating'
Weapons:
-Manju's Dagger: A simple but sturdy fighting knife that isn't too bulky nor flashy.
-4x Black Anubis Push Knives: Small double edged daggers that can be held with a fist, allowing her to stab, slash and jab with her clenched fists. The grips are decorated with gold and black scrollwork.
-Throwing Push Knives: Small, aerodynamic blades she has sewn into her clothing, here and there, and are used primarily for throwing at her enemies. She sometimes, when she has the time, coats them with poisons stored in the 'gem' of her earrings.
-Silenced Pistol: She doesn't often use guns, but she will utilize an integrally suppressed semi-auto pistol for when its required
Equipment: Poison capsules, smoke pellets, mithril garrotte wire, spare magazines.
Possessions: Beijionese Makeup Kit
Prized Possessions/Personal Items: Black Fan: A bladed fan she uses when all else fails.
Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.
Chi-Swing: She uses her inner spiritual, magical and physical strength to channel the psionic enhancing abilities of the Busujima Long Blade, causing it resonate with her mind given its voidglass properties. This will then allow her to utilize the optimal use of her razor sharp sword.
Disguise Aura: She can mask her presence, and her energy to that of a non-hostile.
Fortified Strength: Despite her appearance, Manju has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.
Energy Reflector: Manju can reflect projectiles back towards her opponent.
Dark Poisoning: Manjuji casts a spell that can leave her opponents confused or poisoned.
Skills:
Sword Step: Can support her weight on any blade/pole
Sword Grab: Concentrating her energy, she can catch the blade of an opponent's downward swing without injury.
Boomerang Projectile: Manju can launch a projectile that will fly back towards her after a short distance, hitting her enemies that attempt to jump over it.
Climbing: Due to her ninja training, Manju is an expert with climbing surfaces, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Double Jump: can naturally jump higher than a normal human being
Stealth: Also because of her training, Manju is a master of stealth.
Clothing & Flexibility: Her intense flexibility with her revealing outfit its easy for her male opponents to get distracted giving her the opportunity to defeat them.
Weapon Mastery: Manju is an expert in multiple weapons including various sword styles, axes and pole arms, as well as archery.
Translocation: Manju is can dash herself forward at incredible speeds, able to move herself from one place to another nearby almost instantly.
Quick Draw: Manju can draw and sheath her sword at quicker rate than other characters.
Multiple Attacks: Manju can deliver several slashes at once.
Multiple Strikes: Manju can deliver several punches at almost the same time.
Super-speed: Manju can move herself at amazing speeds.
Afterimage: Manju can give off afterimages of herself via illusions.
Hurricane Attack: Manju can create a small hurricane with a slash of her sword. Upon contact, the hurricane sends the enemy flying, and electrified.
Deflection: Manju's armor and weapons can be used to deflect projectiles and strikes of all sorts with proper timing.
Celerity: Manju is extremely fast, a feat demonstrated by her Iaijutsu technique. Not only that, but she can also move in bursts of speed, and by doing so, may appear behind an opponent in the blink of an eye. By focusing all her might, she may attack the opponent with a blinding barrage of slashes, all in such high-speed that the opponent can do nothing to react.
Pyrotechnical Attacks: Manju can explode a bomb to fend off her opponent.
Bonebreaking Taijutsu: Manju can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Signature Technique: Smothering Suffocation: One of Manju’s favoured subjugation and assassination techniques makes use of her rather generous assets, combining her seduction and kunoichi skills. She usually performs the technique by pinning her target beneath her, and simply smothering them between her breasts, suffocating them slowly. There are various iterations of the technique, but among Manju’s favourites is to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace....Manju's breasts aren't as big to use this ability to its best.
Signature Technique: Prison of Death - Suffocation: This technique is one of Manju’s more intimate assassination techniques. This has Manju pin the victim to the ground, and has her then press her groin or rump directly onto the mouth and nose of the opponent, cutting off their oxygen beneath her weight. This technique can be applied gently, forcefully, or roughly, and leaves the limbs all free to either apply other techniques simultaneously, or even to fend off other opponents as needed. How Manju sits or crouches on her target is solely at her discretion as well, making the technique quite variable for what it is. Like the Smothering Suffocation technique, Manju is able to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace. Manju finds this technique to be demeaning.
Signature Technique: Prison of Death - Anaconda Vice: This variation of the Prison of Death is more involved. Manju will squeeze the neck and throat of the target between her thighs in vicious leg scissors. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly. Like the Smothering Suffocation technique, Manju is able to generate her bio electricity while scissoring her opponent, thereby rendering the target helpless to her merciless embrace. Manju likes this one.
Magic Abilities:
Chi Mending: An ability in which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Solid Illusion Image: Manju can make a copy of herself through ninjutsu.
Seals: Manju has an array of seals at her disposal. She can reverse a victim's motor functions to perform the exact opposite motion of what was intended (Example: walking backwards), prevent her enemy's powers for a time, or prevent her opponent from attacking for a time.
Delayed Venom: She’ll activate magic ensorcelled upon her throwing daggers, causing extreme pain and paralytic sensations, at any time.
Nicknames: Manju
Codename: Nightshade
Physical Description-
Age: ?? (20s)
Sex: Female
Height: 5’9
Weight: 129 lbs
Eyes: Light Purple
Hair: Black
Body/Physical Appearance: There are slight variations with each 'replication' but she generally appears as a 5'9 curvaceous Beijionese woman with light purple eyes, raven dark hair, and with beauty marks on her face, lower back, inner bosom, and ass. Her hair length as well as style, and the number of or the locations of her beauty marks also vary on each replication. She is toned, ample bosomed and has a fragrance of Spider Lilies.
Clothes:
Manju's Dress: A backless, Ootori Silk Beijionese dress. Thin, form fitting, with a high leg hip slit dress with a cleavage window showing off underboob and side boob. The dress is typically trimmed with gold, and is accompanied by full fingered, arm gloves made of black Ootori silk, and a pair of glossy black and gold high heels. She wears a thigh band on her right thigh for her dagger as well. She sometimes wears a cloak and black leather long coat with a black and gold garrison cap; the cloak covers her mouth up to her nose with a high collar. Her outfit is lined with hidden pockets containing her other weapons, some of which sewn into the material. Like herself, these too 'replicate' with her.
Hazorian Garb: A black latex high waist leotard thong with fish netting on the navel, latex arm gloves, white silk lace trim top which leaves nothing to the imagination, black latex thigh high heel boots with matching arm gloves, a Hazorian Habit with a long cape like look, a black lace veil, and a Hazorian Cross hanging off her neck.
Background-
Hometown: Beijio Empire
Alliance: Black Anubis, Church of Hazoria (Black Anubis Spy)
Alignment: Neutral
Employment: Assassin/Spy
Rank: Dark Knight
Trained In: Traditional Fan Dancing and instruments, Ninjutsu, Battojutsu, Iaijutsu, Iaido, Tantojutsu, Pushknife combat, some mixed martial arts, Firearms, too many others to list.
Sensei/Instructor: Black Anubis
Instructed: None
Relationship Status: Single, Open Relations
Medications: Unknown
Allergies: None
Likes: Cute things (be it people, animals, etc), traditional music, dancing, baths, wine.
Dislikes: Repulsive things, slimy places, unknown.
Health Background:
-Figure of Harmony (Beijionese): Her bust and hips are well balanced with a beautifully defined waist, gently rounded shoulders that align nicely with her hips. Her waist is obvious and gracefully curves out to her hips with a rounded bottom and has a beautiful side as well as front profile. Overall her upper body is proportionate in length to her legs which are shapely; and to the Beijionese from top to bottom, she is a picture of harmony and balance.
-Replication: She can replicate her physical form down to her clothing, weapons, and standard items, though each replication she physically may not look the same. These replications carry with them the memories and knowledge she had at the moment of replication, and can live simultaneously alongside the 'original'. It's because of this reason, Manju isn't considered 'human'. Even she doesn't know what she is, but this ability has allowed her to live an extremely long life.
History:
A mysterious, highly attractive woman who has been around the area
Standard Inventory- (these following items will be 'replicated' upon her 'replicating'
Weapons:
-Manju's Dagger: A simple but sturdy fighting knife that isn't too bulky nor flashy.
-4x Black Anubis Push Knives: Small double edged daggers that can be held with a fist, allowing her to stab, slash and jab with her clenched fists. The grips are decorated with gold and black scrollwork.
-Throwing Push Knives: Small, aerodynamic blades she has sewn into her clothing, here and there, and are used primarily for throwing at her enemies. She sometimes, when she has the time, coats them with poisons stored in the 'gem' of her earrings.
-Silenced Pistol: She doesn't often use guns, but she will utilize an integrally suppressed semi-auto pistol for when its required
Equipment: Poison capsules, smoke pellets, mithril garrotte wire, spare magazines.
Possessions: Beijionese Makeup Kit
Prized Possessions/Personal Items: Black Fan: A bladed fan she uses when all else fails.
Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.
Chi-Swing: She uses her inner spiritual, magical and physical strength to channel the psionic enhancing abilities of the Busujima Long Blade, causing it resonate with her mind given its voidglass properties. This will then allow her to utilize the optimal use of her razor sharp sword.
Disguise Aura: She can mask her presence, and her energy to that of a non-hostile.
Fortified Strength: Despite her appearance, Manju has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.
Energy Reflector: Manju can reflect projectiles back towards her opponent.
Dark Poisoning: Manjuji casts a spell that can leave her opponents confused or poisoned.
Skills:
Sword Step: Can support her weight on any blade/pole
Sword Grab: Concentrating her energy, she can catch the blade of an opponent's downward swing without injury.
Boomerang Projectile: Manju can launch a projectile that will fly back towards her after a short distance, hitting her enemies that attempt to jump over it.
Climbing: Due to her ninja training, Manju is an expert with climbing surfaces, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Double Jump: can naturally jump higher than a normal human being
Stealth: Also because of her training, Manju is a master of stealth.
Clothing & Flexibility: Her intense flexibility with her revealing outfit its easy for her male opponents to get distracted giving her the opportunity to defeat them.
Weapon Mastery: Manju is an expert in multiple weapons including various sword styles, axes and pole arms, as well as archery.
Translocation: Manju is can dash herself forward at incredible speeds, able to move herself from one place to another nearby almost instantly.
Quick Draw: Manju can draw and sheath her sword at quicker rate than other characters.
Multiple Attacks: Manju can deliver several slashes at once.
Multiple Strikes: Manju can deliver several punches at almost the same time.
Super-speed: Manju can move herself at amazing speeds.
Afterimage: Manju can give off afterimages of herself via illusions.
Hurricane Attack: Manju can create a small hurricane with a slash of her sword. Upon contact, the hurricane sends the enemy flying, and electrified.
Deflection: Manju's armor and weapons can be used to deflect projectiles and strikes of all sorts with proper timing.
Celerity: Manju is extremely fast, a feat demonstrated by her Iaijutsu technique. Not only that, but she can also move in bursts of speed, and by doing so, may appear behind an opponent in the blink of an eye. By focusing all her might, she may attack the opponent with a blinding barrage of slashes, all in such high-speed that the opponent can do nothing to react.
Pyrotechnical Attacks: Manju can explode a bomb to fend off her opponent.
Bonebreaking Taijutsu: Manju can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Signature Technique: Smothering Suffocation: One of Manju’s favoured subjugation and assassination techniques makes use of her rather generous assets, combining her seduction and kunoichi skills. She usually performs the technique by pinning her target beneath her, and simply smothering them between her breasts, suffocating them slowly. There are various iterations of the technique, but among Manju’s favourites is to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace....Manju's breasts aren't as big to use this ability to its best.
Signature Technique: Prison of Death - Suffocation: This technique is one of Manju’s more intimate assassination techniques. This has Manju pin the victim to the ground, and has her then press her groin or rump directly onto the mouth and nose of the opponent, cutting off their oxygen beneath her weight. This technique can be applied gently, forcefully, or roughly, and leaves the limbs all free to either apply other techniques simultaneously, or even to fend off other opponents as needed. How Manju sits or crouches on her target is solely at her discretion as well, making the technique quite variable for what it is. Like the Smothering Suffocation technique, Manju is able to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace. Manju finds this technique to be demeaning.
Signature Technique: Prison of Death - Anaconda Vice: This variation of the Prison of Death is more involved. Manju will squeeze the neck and throat of the target between her thighs in vicious leg scissors. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly. Like the Smothering Suffocation technique, Manju is able to generate her bio electricity while scissoring her opponent, thereby rendering the target helpless to her merciless embrace. Manju likes this one.
Magic Abilities:
Chi Mending: An ability in which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Solid Illusion Image: Manju can make a copy of herself through ninjutsu.
Seals: Manju has an array of seals at her disposal. She can reverse a victim's motor functions to perform the exact opposite motion of what was intended (Example: walking backwards), prevent her enemy's powers for a time, or prevent her opponent from attacking for a time.
Delayed Venom: She’ll activate magic ensorcelled upon her throwing daggers, causing extreme pain and paralytic sensations, at any time.
Nightshade- Recruit
- Posts : 1
Join date : 2021-10-21
Re: Characters: Other
Name: Unknown
Nicknames: "Coffintooth"
Physical Description-
Sex: Male
Height: 11'4
Weight: Tonnes, Varies
Eyes: Yellow
Body/Physical Appearance: A chimera made up of several different amphibious like creatures. Tall, muscular, and covered with spikes, the creature has an organic 'cape' of sorts which it can use to wrap itself into a tight, spikey ball. The creature has large, yellow frog like eyes, a lack of a snout or nose, with a shark like mouth with rows of conical teeth. Despite it speaking softly, yes it can speak, it can widen its jaws nearly 5 feet wide and tall; the jaw itself shoots out like a Goblin shark's when feeding. He also has a long, prehensile, warty tongue like a Giant Bull Frog; a pair of large, grasping, semi webbed four claw talons for fingers with similar designed feet.
Background-
Alliance: Hidden Party
Health Background:
-Scientific Abomination: There isn't quite another creature quite like it out in the world...
-Weak to Arrid
-Is intelligent enough to speak and... follow orders most of the time.
Clothing: None
Weapons: Devices given to him by the 'Doctor'
Inventory: Whatever is left behind in its stomach.
History:
A hideous creature of some intelligence, created by a, as of yet, unknown player in the villainous underworld, whom he refers to as 'Master' or 'Doctor'. The behemoth isn't like anything seen on Galiavan's soil, and seems to be a sort of 'chimera' created with the task of collecting potential test subjects, prisoners, or people of interest to his 'Doctor's' fancy. His name, 'Coffintooth' is based on an old legend of a boogyman like creature who either pulls itself out of some sort of bathroom stall in the condemned abandoned High School behind the currently functioning one, or some idiot story about saying his name in front of his mirror in a bathroom stall, or some rubbish like that...
Misc.-
Skills:
-Gas dispenser: He secretes a gas like substance from his pores that is generally odorless. This gas is a chemical compound, usually, pre-prepared by his 'master' the 'Doctor' which can have a number of effects for a time. The currently 'equipped' gas is one which can subdue holy energy and can severely weaken the vigor, vitality of Elves most strongly- making their limbs feeble and their movement sluggish.
-Rocklike Body: His body is earthly based, which counteracts with his otherwise amphibious nature. He's sturdy, and near impenetrable save his belly when its exposed.
-Hedgehog Ball: Will use the weird cape like appendages to wrap around itself into a tight, spiky ball. His ultimate defense, he is also capable of bouncing and rolling around in this form, whilst also not crushing anyone within him as he rolls and bounces about. The material of his armored ball form is quite impressive, and the inner cushioning allows him to protect his body and occupants from even explosive compression/decompression.
-Superior Jumping/Leaping: Like a large frog, his hop can launch him very high thanks to his powerful legs.
-Glide?: Despite his weight and height, the cape like appendages can be also used to 'glide' or parachute himself when falling from extreme heights.
-Strong Swimmer: He's amphibian so he's quite used to underwater translocation and combat.
-Telescopic Jaw: Like a Goblin Shark, he can launch his jaws from his face. For a creature of his size, the max distance is roughly 4 and a half feet, which may not be much in hindsight, but could be enough to grant him a biting edge.
-Prehensile & Projectile Tongue: Its tongue can shoot out as far as its body, then coil and pull things closer to it.
-Powerful Claws & Jaws: He can bite and tear through enemies and prey with its powerful, razor sharp claws as well as its sharp teeth.
-Swallow Whole: The creature is able to swallow large prey whole in one gulp, its jaws able to unhinge like a snake's, allowing it to use its immense weight to fight off any potential threats. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. It will spit out whatever it has eaten if it takes too much damage while its stomach is bloated.
-Second Stomach: The creature has two stomachs, designed by its master. The creature, in an odd way, ruminates similar to a cow but with specific functions. Reason being is the creature is a 'kidnapper' type servant, and a second stomach allows it to feed itself whilst also housing materials or a living captive similar to certain breeds of dragon on Galiavan (hence how they carry their wealth from horde to horde).
-Weight Attribute: It can use its weight to crush enemies.
-Projectile Vomit: It will vomit at possible enemies if its stomach is bloated, its weakish acids scalding enemies and sizzling the environment.
-Geokinesis: He has the ability to control the earth and other similar magic abilities like stonification/petrify among others.
Nicknames: "Coffintooth"
Physical Description-
Sex: Male
Height: 11'4
Weight: Tonnes, Varies
Eyes: Yellow
Body/Physical Appearance: A chimera made up of several different amphibious like creatures. Tall, muscular, and covered with spikes, the creature has an organic 'cape' of sorts which it can use to wrap itself into a tight, spikey ball. The creature has large, yellow frog like eyes, a lack of a snout or nose, with a shark like mouth with rows of conical teeth. Despite it speaking softly, yes it can speak, it can widen its jaws nearly 5 feet wide and tall; the jaw itself shoots out like a Goblin shark's when feeding. He also has a long, prehensile, warty tongue like a Giant Bull Frog; a pair of large, grasping, semi webbed four claw talons for fingers with similar designed feet.
Background-
Alliance: Hidden Party
Health Background:
-Scientific Abomination: There isn't quite another creature quite like it out in the world...
-Weak to Arrid
-Is intelligent enough to speak and... follow orders most of the time.
Clothing: None
Weapons: Devices given to him by the 'Doctor'
Inventory: Whatever is left behind in its stomach.
History:
A hideous creature of some intelligence, created by a, as of yet, unknown player in the villainous underworld, whom he refers to as 'Master' or 'Doctor'. The behemoth isn't like anything seen on Galiavan's soil, and seems to be a sort of 'chimera' created with the task of collecting potential test subjects, prisoners, or people of interest to his 'Doctor's' fancy. His name, 'Coffintooth' is based on an old legend of a boogyman like creature who either pulls itself out of some sort of bathroom stall in the condemned abandoned High School behind the currently functioning one, or some idiot story about saying his name in front of his mirror in a bathroom stall, or some rubbish like that...
Misc.-
Skills:
-Gas dispenser: He secretes a gas like substance from his pores that is generally odorless. This gas is a chemical compound, usually, pre-prepared by his 'master' the 'Doctor' which can have a number of effects for a time. The currently 'equipped' gas is one which can subdue holy energy and can severely weaken the vigor, vitality of Elves most strongly- making their limbs feeble and their movement sluggish.
-Rocklike Body: His body is earthly based, which counteracts with his otherwise amphibious nature. He's sturdy, and near impenetrable save his belly when its exposed.
-Hedgehog Ball: Will use the weird cape like appendages to wrap around itself into a tight, spiky ball. His ultimate defense, he is also capable of bouncing and rolling around in this form, whilst also not crushing anyone within him as he rolls and bounces about. The material of his armored ball form is quite impressive, and the inner cushioning allows him to protect his body and occupants from even explosive compression/decompression.
-Superior Jumping/Leaping: Like a large frog, his hop can launch him very high thanks to his powerful legs.
-Glide?: Despite his weight and height, the cape like appendages can be also used to 'glide' or parachute himself when falling from extreme heights.
-Strong Swimmer: He's amphibian so he's quite used to underwater translocation and combat.
-Telescopic Jaw: Like a Goblin Shark, he can launch his jaws from his face. For a creature of his size, the max distance is roughly 4 and a half feet, which may not be much in hindsight, but could be enough to grant him a biting edge.
-Prehensile & Projectile Tongue: Its tongue can shoot out as far as its body, then coil and pull things closer to it.
-Powerful Claws & Jaws: He can bite and tear through enemies and prey with its powerful, razor sharp claws as well as its sharp teeth.
-Swallow Whole: The creature is able to swallow large prey whole in one gulp, its jaws able to unhinge like a snake's, allowing it to use its immense weight to fight off any potential threats. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. It will spit out whatever it has eaten if it takes too much damage while its stomach is bloated.
-Second Stomach: The creature has two stomachs, designed by its master. The creature, in an odd way, ruminates similar to a cow but with specific functions. Reason being is the creature is a 'kidnapper' type servant, and a second stomach allows it to feed itself whilst also housing materials or a living captive similar to certain breeds of dragon on Galiavan (hence how they carry their wealth from horde to horde).
-Weight Attribute: It can use its weight to crush enemies.
-Projectile Vomit: It will vomit at possible enemies if its stomach is bloated, its weakish acids scalding enemies and sizzling the environment.
-Geokinesis: He has the ability to control the earth and other similar magic abilities like stonification/petrify among others.
Coffintooth- Recruit
- Posts : 1
Join date : 2021-11-06
Re: Characters: Other
Name: Belya Ursineus
Nicknames: Bel, 'The Bear of the North'
Titles: Lady, General/Admiral
Physical Description-
Age: 20's
Sex: Female
Species: Snow-woman/Human
Height: 5'11
Weight: 190 lbs
Eyes: Ice Blue
Hair: Ice Blue
Body/Physical Appearance: Appears youthful, as a woman in her twenties. She has long, ice blue hair with long, centre parted bangs and long sidelocks that frame the sides of her chest. She has seductive, narrow, ice blue eyes accented by dark blue eyeshadow and eyeliner with long dark lashes. She has plush lips painted a glossy, light pink colour; her skin is pale and creamy coloured. She has light blue painted fingernails and toenails. Her body is athletically toned and curvaceous, with large breasts, shapely thighs and a well rounded bottom.
Clothes:
Izhevesk Royal Officer's Uniform (cold weather): A white and black peaked officer's cap, a white IRN Officer's uniform Ice Yak fur boa, Officer's fur trimmed Winter Long Coat, and Polar puffer overcoat overtop a uniform dress jacket with gold trim undone in the breast area to show off the under boob and inner side boob of her magical DD's that are only partly concealed by a sleeveless, black spandex turtle-neck shirt or thong leotard underneath. She wears a black, sam browne belt around her waist containing her scabbard for her rapier, holster for her handgun, and pouches and sidepacks. She wears a long, white and gold trimmed uniform skirt with a hip slit to show off her entire leg. A pair of black leather, lace-up steel toe and heel, high heeled thigh boots with ankle cutouts and grey stockings (seen through the lace up areas from thigh to shin). She also wears a pair of full fingered, black leather gloves.
Izhevesk Royal Officer's Uniform (warm weather): A white and black peaked officer's cap, a white IRN Officer's uniform miniskirt dress with black trim, underskirt, lapels and cuffs. She has her sleeves gathered inside a pair of black leather full arm fingerless gloves/gauntlets with black lace trim wristlettes, a black belt with a cross as the buckle for her pistol and rapier. She has a black long choker with pom pom fromms on the ends, a black lace thong and bra, a pair of white thigh high cuffed high heel boots with black cuffs. Her dress is built to show off her jiggly, DD's.
Camisole LBD: A 'little black' lacy sheer mini-dress with spaghetti straps and a double, high hip vented slit showing off each hip. She wears a pair of black satin & lace detached cuffs and collar, a black satin garter belt, black lace trimmed nylon thigh high stockings, black glossy stiletto high heels with ankle snaps, and a black satin thong.
Lingerie: A pair of black satin & lace trimmed undergarments; a bra and thong set.
Bikini: A light blue lacy spandex bikini with white lace trim. Consists of a low rise, side tie bathing thong and micro bikini triangle top. Also has white spandex thigh high toe and heeless socks and sandals.
Background-
Hometown: Izhevesk Region
Alliance: Herself
Alignment: Good
Employment: Noble Duellist/Officer of the Izheveskian Royal Navy and Marines
Rank: Noble/Admiral-General
Trained In: Magic, Close Quarters Combat (advanced), Ranged Weaponry, Swordplay, Arcane Lore, etc.
Sensei/Instructor: Lady Freesia von Bismark (mentor), Gilded Tree, Izhevesk Royal Military Academy
Instructed: None
Relationship Status: Single
Medications: Unknown
Allergies: Beyond extreme Heat?
Likes: Strength, fighting, a good fight, reading, teaching, sailing, drinking wine, handsome men & boys~
Dislikes: Weakness, humidity, cowardice, fish
Health Background:
-Superhuman
-Potentially War Hero status
-Highly Resistant to Acidic & Dragon's flame Properties
-Highly Durable
History:
A proud, Izheveskian. Belya Ursineus is a half Izheveskian half Yukionna snow woman and a member of the proud Ursineus family in Izhevesk who have defended the Far North for countless Generations. She is often called the 'Bear of the Far North' due to her power and skill in combat, and is one of the youngest high ranking officers in the Izheveskian Royal Military to be given the rank of Admiral or General based upon her skill and leadership.
She was trained at a young age in Fenira, under the tutelage of, at the time, Captain Freesia von Bismark - a high ranking commander of Fenira's militant order of 'Gilded Tree'. She was an apprentice to Lady Freesia for many years, but was not recognized as a member of Gilded Tree on an 'official' basis, but she tagged along on their missions and got combat experience whilst in the field.
She returned to the Far North around 16 years of age, and quickly rose in the Royal Military to the Rank of Admiral. Prior to the Ministry of Intelligence and Espionage's Coup, she and her small fleet of Izhevekian Destroyers were sailing in the Beiji-Scardia sea, with intentions of reaching port in Fenira, whilst also supervising a MIE field exercise on one of the more 'notorious' islands in the chain.
Personality wise, she is a flirtatious, sometimes enigmatic woman. Always doing something, always moving, reading or working on something she rarely sits still unless she's completely focused on 'being seriously focused'. She's a decent markswoman, and is even equipped with an MIE handgun as opposed to a Burkov II pistol most officers are equipped with. However, its with magic and bladework where she excells the most. Her fencing ability is off the charts, and is the record holder for the fastest matches and number of victories within the Izheveskian Military, is ranked second among Izhevesk Nobles, and fifth worldwide. Unfortunately, given the new state of Izhevesk, such records will likely become expunged soon due to the elimination of Social Classes and a more unified book keeping of records mixing both former nobility and common man.
Body wise, she's drop dead gorgeous. Her yokai blood will ensure her a youthful appearance for years to come, with a pair of jiggly DD's and some lovely, shapely legs to show off, she's quite the eligible and nubile bachelorette. She's at the current prone to 'jumping' from one relationship to the other, uncertain if she found herself the perfect man till she's had a taste of all she wants~ Aside from her sexappeal, her body is also quite durable to pain, temperature, fatigue among many other notable dangers for example:
When she was 18, a dragon plagued Izhevesk, and she was shown to have survived even falling from extreme height; as she jumped off the dragon whilst riding it and didn't suffer a scratch upon hitting the ground several hundreds of feet beneath her. Then, she tanked its flamethrower breath head on! Soldiers beside her were vaporized to nothing but their bones, but she withstood the powerful flames. She had pissed it off to the point it swallowed her whole in an attempt to kill her, but it managed to do was crystalize its insides and she soon crystalized the giant dragon from the inside out, sealing it away. It took a few days for her to find a way out, and she is able to phase through her own crystaline prison, but it showed as well her resistance to acids and bile as well.
Since Stratus' fading, she seems to have gained more strength and ice powers...
Inventory-
Weapons: A Quicksilver Custom TT, an AK57S compact assault rifle, Izheveskian Ballistic Combat Knife, and her Starweaver
Possessions: Standard Equipment, Penlight, Laser Pointer, Radio, Lockpicking Set
Prized Possessions/Personal Items: Starweaver: A long bladed, cup hilt rapier with a single edge like a katana, but is thin and supple as a rapier's blade. The 'katana' like blade is made of a meteorite alloy steel that has been mixed with rare Galacyian steel, which gives off a natural icy touch. The hilt/guard is made of a crystaline material similar to diamond- may even be diamond. The blade leaves an icy blue trail when drawn and swung. Though primarily used for stabbing, the katana like edge allows for slashing as well.
Misc.-
Special Abilities:
-Masterful Swordplay: She has the agility and finesse of an accomplished, veteran, war experienced fencer.
-Post-Mortem Telepathy: She can visualize, feel the emotions, and see into the minds and memories of individuals who have become deceased.
-Seducer's Charm: She can charm almost any individual or creature and command them to do anything she pleases (NPCs only).
-Shadow Magazine: Her firearms replenishes rounds upon use.
-Enhanced Physical Strength and Speed: She has enough power to decapitate a man with a swift kick, and has unprecedented agility and dexterity stored up within.
-Immune to Cold
-Doesn't overheat with her three jackets on
-Pick Locks
Magic Abilities:
-Forcefield: She can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes her to hold.
-Healing Magic: She can heal herself and or others of most injuries through magic.
-Cryokinesis: She has an affinity for the element of ice and snow. Able to conjure ice out of thin air, even in the absence of water via energy manipulation.
-Chronokinesis: Belya's trump card, Mahapadma, allows her to temporarily freeze time, giving her an advantage in battle. However, she can only activate her trump card once per day.
-Crystallokinesis: She has the ability to manipulate crystalline material. A variation of Earth Manipulation. She can create, shape and manipulate crystals and crystalline materials: homogeneous solids formed by a repeating, three-dimensional pattern of atoms, ions, or molecules and having fixed distances between constituent parts.
Nicknames: Bel, 'The Bear of the North'
Titles: Lady, General/Admiral
Physical Description-
Age: 20's
Sex: Female
Species: Snow-woman/Human
Height: 5'11
Weight: 190 lbs
Eyes: Ice Blue
Hair: Ice Blue
Body/Physical Appearance: Appears youthful, as a woman in her twenties. She has long, ice blue hair with long, centre parted bangs and long sidelocks that frame the sides of her chest. She has seductive, narrow, ice blue eyes accented by dark blue eyeshadow and eyeliner with long dark lashes. She has plush lips painted a glossy, light pink colour; her skin is pale and creamy coloured. She has light blue painted fingernails and toenails. Her body is athletically toned and curvaceous, with large breasts, shapely thighs and a well rounded bottom.
Clothes:
Izhevesk Royal Officer's Uniform (cold weather): A white and black peaked officer's cap, a white IRN Officer's uniform Ice Yak fur boa, Officer's fur trimmed Winter Long Coat, and Polar puffer overcoat overtop a uniform dress jacket with gold trim undone in the breast area to show off the under boob and inner side boob of her magical DD's that are only partly concealed by a sleeveless, black spandex turtle-neck shirt or thong leotard underneath. She wears a black, sam browne belt around her waist containing her scabbard for her rapier, holster for her handgun, and pouches and sidepacks. She wears a long, white and gold trimmed uniform skirt with a hip slit to show off her entire leg. A pair of black leather, lace-up steel toe and heel, high heeled thigh boots with ankle cutouts and grey stockings (seen through the lace up areas from thigh to shin). She also wears a pair of full fingered, black leather gloves.
- Spoiler:
Izhevesk Royal Officer's Uniform (warm weather): A white and black peaked officer's cap, a white IRN Officer's uniform miniskirt dress with black trim, underskirt, lapels and cuffs. She has her sleeves gathered inside a pair of black leather full arm fingerless gloves/gauntlets with black lace trim wristlettes, a black belt with a cross as the buckle for her pistol and rapier. She has a black long choker with pom pom fromms on the ends, a black lace thong and bra, a pair of white thigh high cuffed high heel boots with black cuffs. Her dress is built to show off her jiggly, DD's.
- Spoiler:
Camisole LBD: A 'little black' lacy sheer mini-dress with spaghetti straps and a double, high hip vented slit showing off each hip. She wears a pair of black satin & lace detached cuffs and collar, a black satin garter belt, black lace trimmed nylon thigh high stockings, black glossy stiletto high heels with ankle snaps, and a black satin thong.
- Spoiler:
Lingerie: A pair of black satin & lace trimmed undergarments; a bra and thong set.
Bikini: A light blue lacy spandex bikini with white lace trim. Consists of a low rise, side tie bathing thong and micro bikini triangle top. Also has white spandex thigh high toe and heeless socks and sandals.
Background-
Hometown: Izhevesk Region
Alliance: Herself
Alignment: Good
Employment: Noble Duellist/Officer of the Izheveskian Royal Navy and Marines
Rank: Noble/Admiral-General
Trained In: Magic, Close Quarters Combat (advanced), Ranged Weaponry, Swordplay, Arcane Lore, etc.
Sensei/Instructor: Lady Freesia von Bismark (mentor), Gilded Tree, Izhevesk Royal Military Academy
Instructed: None
Relationship Status: Single
Medications: Unknown
Allergies: Beyond extreme Heat?
Likes: Strength, fighting, a good fight, reading, teaching, sailing, drinking wine, handsome men & boys~
Dislikes: Weakness, humidity, cowardice, fish
Health Background:
-Superhuman
-Potentially War Hero status
-Highly Resistant to Acidic & Dragon's flame Properties
-Highly Durable
History:
A proud, Izheveskian. Belya Ursineus is a half Izheveskian half Yukionna snow woman and a member of the proud Ursineus family in Izhevesk who have defended the Far North for countless Generations. She is often called the 'Bear of the Far North' due to her power and skill in combat, and is one of the youngest high ranking officers in the Izheveskian Royal Military to be given the rank of Admiral or General based upon her skill and leadership.
She was trained at a young age in Fenira, under the tutelage of, at the time, Captain Freesia von Bismark - a high ranking commander of Fenira's militant order of 'Gilded Tree'. She was an apprentice to Lady Freesia for many years, but was not recognized as a member of Gilded Tree on an 'official' basis, but she tagged along on their missions and got combat experience whilst in the field.
She returned to the Far North around 16 years of age, and quickly rose in the Royal Military to the Rank of Admiral. Prior to the Ministry of Intelligence and Espionage's Coup, she and her small fleet of Izhevekian Destroyers were sailing in the Beiji-Scardia sea, with intentions of reaching port in Fenira, whilst also supervising a MIE field exercise on one of the more 'notorious' islands in the chain.
Personality wise, she is a flirtatious, sometimes enigmatic woman. Always doing something, always moving, reading or working on something she rarely sits still unless she's completely focused on 'being seriously focused'. She's a decent markswoman, and is even equipped with an MIE handgun as opposed to a Burkov II pistol most officers are equipped with. However, its with magic and bladework where she excells the most. Her fencing ability is off the charts, and is the record holder for the fastest matches and number of victories within the Izheveskian Military, is ranked second among Izhevesk Nobles, and fifth worldwide. Unfortunately, given the new state of Izhevesk, such records will likely become expunged soon due to the elimination of Social Classes and a more unified book keeping of records mixing both former nobility and common man.
Body wise, she's drop dead gorgeous. Her yokai blood will ensure her a youthful appearance for years to come, with a pair of jiggly DD's and some lovely, shapely legs to show off, she's quite the eligible and nubile bachelorette. She's at the current prone to 'jumping' from one relationship to the other, uncertain if she found herself the perfect man till she's had a taste of all she wants~ Aside from her sexappeal, her body is also quite durable to pain, temperature, fatigue among many other notable dangers for example:
When she was 18, a dragon plagued Izhevesk, and she was shown to have survived even falling from extreme height; as she jumped off the dragon whilst riding it and didn't suffer a scratch upon hitting the ground several hundreds of feet beneath her. Then, she tanked its flamethrower breath head on! Soldiers beside her were vaporized to nothing but their bones, but she withstood the powerful flames. She had pissed it off to the point it swallowed her whole in an attempt to kill her, but it managed to do was crystalize its insides and she soon crystalized the giant dragon from the inside out, sealing it away. It took a few days for her to find a way out, and she is able to phase through her own crystaline prison, but it showed as well her resistance to acids and bile as well.
Since Stratus' fading, she seems to have gained more strength and ice powers...
Inventory-
Weapons: A Quicksilver Custom TT, an AK57S compact assault rifle, Izheveskian Ballistic Combat Knife, and her Starweaver
Possessions: Standard Equipment, Penlight, Laser Pointer, Radio, Lockpicking Set
Prized Possessions/Personal Items: Starweaver: A long bladed, cup hilt rapier with a single edge like a katana, but is thin and supple as a rapier's blade. The 'katana' like blade is made of a meteorite alloy steel that has been mixed with rare Galacyian steel, which gives off a natural icy touch. The hilt/guard is made of a crystaline material similar to diamond- may even be diamond. The blade leaves an icy blue trail when drawn and swung. Though primarily used for stabbing, the katana like edge allows for slashing as well.
Misc.-
Special Abilities:
-Masterful Swordplay: She has the agility and finesse of an accomplished, veteran, war experienced fencer.
-Post-Mortem Telepathy: She can visualize, feel the emotions, and see into the minds and memories of individuals who have become deceased.
-Seducer's Charm: She can charm almost any individual or creature and command them to do anything she pleases (NPCs only).
-Shadow Magazine: Her firearms replenishes rounds upon use.
-Enhanced Physical Strength and Speed: She has enough power to decapitate a man with a swift kick, and has unprecedented agility and dexterity stored up within.
-Immune to Cold
-Doesn't overheat with her three jackets on
-Pick Locks
Magic Abilities:
-Forcefield: She can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes her to hold.
-Healing Magic: She can heal herself and or others of most injuries through magic.
-Cryokinesis: She has an affinity for the element of ice and snow. Able to conjure ice out of thin air, even in the absence of water via energy manipulation.
- Hail Storm: Causes a tornado of ice to spiral across the battlefield.
- Ice Spike Projection: She can conjure ice spikes and shards that are like thick glass. The crystalline shards can be manifested from the ground, air, or her hand and can be used melee-wise or as levitated projectiles.
- Ice Constructs: Constructs weapons from ice, snow and water; ranging from weapons, armor and shields. Will also imbue said constructs with her cold touch, giving them an added frost edge; including projectiles like arrow and bullet heads.
- Snow Golem: She can create weak yet effective soldiers from the snow or ice around her who do her bidding till death.
- Crystalize: Touches her foes, and solidifies them with her magic frost.
- Frost Patch: She can make temporary patches to her wounds with her frost, only offset by being exposed to the opposite element.
- Great Frost Blade: She can create an impossibly large blade of ice that she can use to crush, smash and slice enemies
- Diamond Dust: She will summon a storm of ice in the form of various glowing butterflies, which will extend her reach of her swing, as if swinging a cyclone of frost and wind at her enemies. The path of these butterflies will cause all sources of water or hydrogen in the air to crystallize and freeze, and with a physical force or action caused by her (ie: Kicking or shooting), the crystals explode. The effect is worse for those still in tact, as the crystallized fragments that exploded, the ‘dust’ as it were, are sharp enough to drive through even the hardest of materials.
- Ice Cavalry: Belya's second trump card, which lets her summon an army of ice centaurs to use as soldiers.
- Ice Storm Commander-In Chief: Ice Storm Commander-In Chief is Belya’s tertiary trump card as well as her ultimate technique. By absorbing all of her Ice Cavalry soldiers at once, Belya’s ice manipulation powers get severely amplified. With this amount of power, she was able to cause a massive snowstorm on a country wide scale and cover everything in ice and snow. It’s her way to “weed out the weak from the strong” while also giving herself an easier time at making ice constructs.
- Ice Shields: For defensive purposes, Belya can create ice shields to protect herself from enemy attacks. She can create separate shields with multiple layers and small armors to cover her blind spots.
- Ice Armor: If she wants to bring out the big guns, Belya uses her ice manipulation to encase herself in a giant suit of armor and pilot it like a mech.
- Freeze Capture: One of Belya’s deadliest ice manipulation abilities is Freeze Capture (also known as Flash Freeze), a technique in which she encases her enemy in a block of ice to impede their movement whether by on contact with her skin or just by thinking about it despite not looking. It’s an instant counter move if she ever gets tagged by an enemy. With this ability, Belya was able to freeze a large river and even multiple Ultimate-Class Danger Beasts that dwarf multi-story buildings.
- Flight: If she feels like it, Belya can create floating ice around her body which gives herself the ability to fly.
- Weissschnabel: Creates dozens or even hundreds of icicles from thin air and fires them forward like darts.
- Grauhorn: Creates a massive icicle to pierce through targets. Effective on larger enemies.
- Hagelsprung: Creates a massive ball of ice and throws it at the opponent.
-Chronokinesis: Belya's trump card, Mahapadma, allows her to temporarily freeze time, giving her an advantage in battle. However, she can only activate her trump card once per day.
-Crystallokinesis: She has the ability to manipulate crystalline material. A variation of Earth Manipulation. She can create, shape and manipulate crystals and crystalline materials: homogeneous solids formed by a repeating, three-dimensional pattern of atoms, ions, or molecules and having fixed distances between constituent parts.
- Gem Manipulation: She can alter the properties of gems.
- Diamond Manipulation: She can create diamonds or alter the properties of stones.
- Salt Manipulation: She can alter the properties of salt, or substances which have salt in them.
- Sugar Manipulation: She can alter the properties of sugar.
- Diamond Spike Projection: She can conjure diamond spikes and shards at will. The crystalline shards can be manifested from the ground, air, or her hand and can be used melee-wise or as levitated projectiles.
- Diamond Constructs: Constructs tools from diamond or gems; ranging from weapons, armor and shields. Will also imbue said constructs with her cold touch, giving them an added frost edge; including projectiles like arrow and bullet heads.
- Diamond Barrier: She will summon forth a barrier that surrounds her made up of diamond, the hard substance defending her. However, certain sound frequencies and or something that is made of similar material may cause the barrier or her constructs to shatter.
Belya Ursineus- Recruit
- Posts : 2
Join date : 2021-11-24
Random Mobs likes this post
Re: Characters: Other
Name: Gree'Ran Quartral
Nickname: Gree
Title: Captain Quartral
Physical Description-
Age: Slightly Less Ancient
Sex: Female
Height: 9'0"
Weight: 495 lbs
Species: Vaecois (Roach-Insect like Alien Monster)
Eyes: Yellow
Hair: None
Body/Physical Appearance: Her appearance is that of an 9 ft tall insect, but with more reptilian features such as a more dragon like face complete with two antenna hanging over her head, six limbs, and fearsome set of razor-sharp fangs. While she primarily resembles a mantis, her features also mimic those found on several other insects native to the plane: her body frame and mandibles resemble a mantis' forelegs; her hind legs resemble those of a cricket with functionality akin to those of a Grasshopper; and a Scorpion-like tail. Her eyes, face, tongue and 'feet' are similar to reptiles, and she has a pair of grasping hands with long, white claw like fingers. A special trait with her is her ability to launch her prehensile tongue out like a frog, up to ten feet. She has a green and red coloration.
Background-
Alignment: Evil
Employment: Mercenary Captain
Allergies: Silver, Mercury, blessed runes or objects or places
Likes: Creatures that are ‘soft and chewy’, and fatter humans who’ve eaten like kings. Collecting items from her deceased and devoured victims.
Dislikes: Fire, scrawny mortal foodlings, abuse towards other insects.
Health Background: Unknown
History:
A monstrous creature who hitch hiked with the likes of the Demonic Horde that plague’s Galiavan, following her Count Zav'iens Nasqoid out of respect. She follows her Count on every tour of mercenary duty, and has aided him in many battles. While he is more reckless, she is more reserved. Cunning. She observes and enjoys a more gradual hunt.
Inventory-
Weapons:
Equipment: Anything stored in her second stomach
Possessions: Whatever junk she found or coughed up.
Prized Possessions/Personal Items: None
Misc.-
Special Abilities:
Heightened Intellect: Despite being considered inferior in comparison to the more civilized individuals of the universe, Gree possesses a sharper and more advanced level of intelligence than her Galiavan relatives.
Super Strength: She is shown to possess limitless strength, but within a human suit, it seems somewhat inhibited it to an extent.
Super Flexibility: Despite being 9 feet tall, she is able to awkwardly fit herself into the skin and clothing of a 6' female human.
Wall-Crawling: She is capable of scaling any vertical surface with ease.
Super Leaping: She is agile and nimble, able to hop extremely high in the air.
Vocal Camouflage: She can considerably alter the sound of her voice to sound vaguely human, though it still sounds inhuman.
Slime Secretion: She is capable of secreting a viscous slime-like substance which is utilized as a restraining tool.
Swallow: She is a creature whose race’s existence comes with an insatiable appetite, and her large size and rubbery flesh can allow her to swallow her prey whole. Like snakes, she can distend and widen her jaws to accommodate slightly larger prey. She can accommodate a great many mortals inside her bulbous stomach, though mortals are not the extent of her predation.
Stomach Control: Her species came from a planet where food could be scarce, and the Vaecois evolved to store food for several days at a time, so her stomach is not always hard at work breaking down prey. If expressed to do so, as a way to 'hold onto prisoners', she can control her digestion tract and in theory, carry prey in her stomach without digesting them. The stomach has a sticky orange digestive fluid, with putrid green strands of phlegm which she coughs up to trap fleeing enemies and prey. The air is vile, slow acting acids and the humid, fetid air greet those who visit this place.
Projectile & Prehensile Tongue: Gree can launch her forked tongue ten feet away from her mouth, and coil around prey with its prehensile capabilities. The tongue coats targets with a sickly green phlegm that outlines her throat.
Venom Barb: Unlike the Count, female Vaecois actually produce venom in their barbed scorpion like tails. It is a powerful paralytic, but due to her size isn't very harmful towards mortals- but the entry wound it can create can be quite deadly.
Nickname: Gree
Title: Captain Quartral
Physical Description-
Age: Slightly Less Ancient
Sex: Female
Height: 9'0"
Weight: 495 lbs
Species: Vaecois (Roach-Insect like Alien Monster)
Eyes: Yellow
Hair: None
Body/Physical Appearance: Her appearance is that of an 9 ft tall insect, but with more reptilian features such as a more dragon like face complete with two antenna hanging over her head, six limbs, and fearsome set of razor-sharp fangs. While she primarily resembles a mantis, her features also mimic those found on several other insects native to the plane: her body frame and mandibles resemble a mantis' forelegs; her hind legs resemble those of a cricket with functionality akin to those of a Grasshopper; and a Scorpion-like tail. Her eyes, face, tongue and 'feet' are similar to reptiles, and she has a pair of grasping hands with long, white claw like fingers. A special trait with her is her ability to launch her prehensile tongue out like a frog, up to ten feet. She has a green and red coloration.
Background-
Alignment: Evil
Employment: Mercenary Captain
Allergies: Silver, Mercury, blessed runes or objects or places
Likes: Creatures that are ‘soft and chewy’, and fatter humans who’ve eaten like kings. Collecting items from her deceased and devoured victims.
Dislikes: Fire, scrawny mortal foodlings, abuse towards other insects.
Health Background: Unknown
History:
A monstrous creature who hitch hiked with the likes of the Demonic Horde that plague’s Galiavan, following her Count Zav'iens Nasqoid out of respect. She follows her Count on every tour of mercenary duty, and has aided him in many battles. While he is more reckless, she is more reserved. Cunning. She observes and enjoys a more gradual hunt.
Inventory-
Weapons:
Equipment: Anything stored in her second stomach
Possessions: Whatever junk she found or coughed up.
Prized Possessions/Personal Items: None
Misc.-
Special Abilities:
Heightened Intellect: Despite being considered inferior in comparison to the more civilized individuals of the universe, Gree possesses a sharper and more advanced level of intelligence than her Galiavan relatives.
Super Strength: She is shown to possess limitless strength, but within a human suit, it seems somewhat inhibited it to an extent.
Super Flexibility: Despite being 9 feet tall, she is able to awkwardly fit herself into the skin and clothing of a 6' female human.
Wall-Crawling: She is capable of scaling any vertical surface with ease.
Super Leaping: She is agile and nimble, able to hop extremely high in the air.
Vocal Camouflage: She can considerably alter the sound of her voice to sound vaguely human, though it still sounds inhuman.
Slime Secretion: She is capable of secreting a viscous slime-like substance which is utilized as a restraining tool.
Swallow: She is a creature whose race’s existence comes with an insatiable appetite, and her large size and rubbery flesh can allow her to swallow her prey whole. Like snakes, she can distend and widen her jaws to accommodate slightly larger prey. She can accommodate a great many mortals inside her bulbous stomach, though mortals are not the extent of her predation.
Stomach Control: Her species came from a planet where food could be scarce, and the Vaecois evolved to store food for several days at a time, so her stomach is not always hard at work breaking down prey. If expressed to do so, as a way to 'hold onto prisoners', she can control her digestion tract and in theory, carry prey in her stomach without digesting them. The stomach has a sticky orange digestive fluid, with putrid green strands of phlegm which she coughs up to trap fleeing enemies and prey. The air is vile, slow acting acids and the humid, fetid air greet those who visit this place.
Projectile & Prehensile Tongue: Gree can launch her forked tongue ten feet away from her mouth, and coil around prey with its prehensile capabilities. The tongue coats targets with a sickly green phlegm that outlines her throat.
Venom Barb: Unlike the Count, female Vaecois actually produce venom in their barbed scorpion like tails. It is a powerful paralytic, but due to her size isn't very harmful towards mortals- but the entry wound it can create can be quite deadly.
Gree'Ran Quartral- Recruit
- Posts : 1
Join date : 2022-01-17
Arch Rival for KAREN! :P
Name: Predatory & Assault/Detaining ████████████████████████ (the rest is redacted)
Nickname: "Paddy"
Physical Description-
Age: Looks about 15, 16 years old in creation technically speaking, base model was at least 18-21 years old (18)
Sex: "Female"
Height: 5'3''
Weight: ██████
Species: ████ "Sphinx"
Eyes: Pink
Hair: Blue
Body: She is a short stacked, thicc and curvaceous woman with long blue unruly hair that falls to mid back, and possesses huge breasts, large pink eyes with white slatted irises, a pair of translucent purple horns atop her head, a pair of black fuzzy ears atop her head, and feline fangs and tongue. She also noticeably has a large, slimy tail with a mouth and prehensile, projectile slimy tongue, and a pair of impish bat-like wings. She also has yellow and black fuzzy forearms and legs, with lion like paws on the ends.
Clothes: Black lace, cat themed bra (with a cat face and ears cleavage cut out), and a matching pair of side tie, cat themed, lacey thong panties.
Background-
Employment: Lab Specimen
Sensei/Instructor: Dr. A███ G█████
Instructed: Dr. Ghast... in the matter of love being a battlefield~
Relationship Status:
...
...she 'gets' what she can 'take'... or is that supposed to be the other way around? ...nope!~
Medications: None
Allergies: Silver, blessed objects, riddles
Likes: Eating, sexy times, goofing off, playing games
Dislikes: Being hungry, being bored, cheaters, riddles...
Health Background: ████████████████████████ █████ ████████ ███████████
History:
█████████ ███████████████████████████████████████ ███████ ██ ███████████████. ████████████████████████, ████████████████████████ ████████████████████████ ████████████████████████ ████████████████████████ ████████████████████████ ████████████████████████ ████████████████████████ ████████████████████████--
/////////////////////////Password....................................................?//////////////////////////////////
PASS: *********
Access Denied
ID: Class 7: Admin Access- Presidential Clearance Required.....
Scanning Identification...
...
...
..
/////////////////////////Deep Ground Level 7 Restricted Access Granted//////////////////////////////////
WELCOME PRESIDENT RUFUS ALEXANDER-GEORGE TENIK!
You have 2,339 UNREAD MESSAGES-
///ACCESS R&D FILES///
-DR. HOJO
-DR. UMAI
-DR.-
///ACCESS RESTRICTED ARCHIVES///
Scanning Identification...
Access Granted
Searching...
...
...
..
3 FILE MATCH!
-DR. A GENO[ERROR]
-PROF. ISSACS
-DR. S. HOWLING
///ACCESSING DR GE[ERROR] FILES///
Searching...
20+ FILE MATCH!
//ACCESS PROJECT Y-SERIES 18//
Searching...
1 FILE MATCH!
-PROJECT P.A.D.D.Y.
/OPENING FILE: PROJECT P.A.D.D.Y./
PROJECT SPECIFICATIONS: P.A.D.D.Y.
PROJECT TEAM: DR. A. G[ERROR]
DR. P. GHAST [TERMINATED BY P.A.D.D.Y]
PROJECT START: MARITUS 18TH 2639
PROJECT TERMINATION: ONGOING...
/////LOADING SPECIFICATIONS/////
///Accessing Head Researcher's Notes///
Scanning Identification...
Access Granted
Predatory & Assault/Detaining ████████████████████████ a.k.a. 'P.A.D.D.Y.' is a bio-organic weapon developed between me ██████████████, and my lovely assistant and girlfriend, Dr. Patricia Ghast-
///Personal Image Uploading...///
//WARNING: Tenik Incorporated Research and Development Equipment are for Company Use Only- 20 Tenik Coupons for Tenik Cafe Use have been deducted from both individuals in the image...//
Users: TIRS AGENT RUDE
TIRS AGENT RENO
-20 TC deduction...
//Returning to Notes//
-this image is the best we could muster with our damn built in camera down here! Seriously, they need to stop sending money to that hack, 'Hojo' upstairs, he's only riding the coattails of his ancestors after all...! Dr. Ghast is quite the intelligent specimen, and I'm very fond of her. Not to mention she is quite the looker, and a MILF! Totally my type! Not that I have to worry about the company snooping on my files here, I've set it up that any signs of malpractice of my duties as the chief researcher of this project are instead funneled into those pair of fools on the Airship- I for one, LOVE my unrestricted access to the Tenik Cafe, all for my bunny bun here hehe... I just typed 'he he' into my... no matter, no one will be able to read this anyhow! But back to the task at hand, project P.A.D.D.Y. started on the third month of the year, the eighteenth day of our year Twenty-Six Thirty Nine. The project aims to develop a bioorganic weapon that can be used to devour the enemy- leaving no trace- as well as abduct, and or potentially rescue DarkSEED allies behind enemy lines. Most importantly will be its ability to counter demons and even capture or devour them as well! Hence its name- Predatory & Assault/Detaining ████████████████████████.
//DAY1//
/Voice Data Access/
Dr. GHAST: "This is research recording one of Doctor Patricia A. Ghast of Tenik Research and Development team HADES. Working with Dr. Ad-*STATIC*..on the creation of P.A.D.D.Y.. We've decided to use a deceased eighteen year old Nekomimi for the base, as its all that could be delivered to us... she's in rough shape, missing arms, legs... Gods, they even took her tail. I have no clue where they procured the corpse but the Doctor assures me we will make do with what we have. It may be beyond what I can consider professional, but the man really is a wizard with sewing flesh with steel, science and magic. I have to have a poke at his brain sometime... once he's done poking me elsewhere, hmhmhm~"
-40 TC deduction...
//DAY23//
/Voice Data Access/
DR. A. G[ERROR]: "This is research recording twenty eight of Doctor...why does it matter, Patty?"
Dr. GHAST: "Its protocol hon. Oh crap I said 'hon'-"
DR. A. G[ERROR]: "Don't worry about that frivolity, its not going to do anything to hurt our credit Patty-"
UNKNOWN: "Paah...ty...?"
Dr. GHAST: "(gasp) It-it spoke...!"
DR. A. G[ERROR]: "Of course it did! Haha, this isn't my first rodeo my dear~ Go back to sleep now... Mind taking her back to the chamber?"
(clicking heels and a rusty gurney wheels, sliding airlock door opening, closing)
DR. A. G[ERROR]: "...as I was saying. Dr. Ghast and I have successfully revived the base host, and have regrown her limbs... interestingly enough, using lioness genes gave our petite host's a deeper voice. I think its fine, but Patricia insists to tweak it, to make her sound... 'cuter'."
(sliding airlock door opening, closing, clicking heels)
DR. A. G[ERROR]: "...more importantly, demonic DNA testing will be in the works soon. Perhaps then she'll regrow her tail... maybe...a mix of amphibian and eel...? Hmm..."
-80 TC deduction...
//DAY36//
/Dr. P. GHAST Notes Access/
DAY 36. Its been 36 days since the project began, and while I feel safe with A███, I don't feel the same towards 'P.A.D.D.Y.'. It was my idea to use succubus genetic material 6 days ago, and I deeply regret my actions now. Yes... her voice no longer sounds like General Lionheart on Steroids, but she's since grown a pair of purple, see-through horns and matching impish batwings. She's also gained a tail with a pedal like mouth that separates into three, slimy, cilia laced flaps- but they lead to nothing. A███ and I have been at odds about what this odd development could be. Whats worse... is when he calls out my name, 'Patty', she looks eagerly for his affection, but when she realizes its me he's talking to, she... she has a glint in her eye. Jealousy? A███, he thinks I'm over reacting. I don't know... those large pink eyes... the way they linger on me now and then, then dart away as I notice has me feeling... scared. Maybe A███ was right... maybe I just need to take a few days off.
//DAY38//
/Dr. P. GHAST Notes Access/
DAY38. Two days. Two days since I wrote about my suspicions. Today as we were feeding P.A.D.D.Y. she became hostile, whilst I and... the Doctor were, playing 'doctor'. We forgot to activate the mirror shroud, and she saw it. Saw us. Intimate. She tossed the table in her quarters, smashing through the window and coiled her tail around my neck! She started floating, hovering with her demonic wings! I almost choked to death, if not for A███ telling her to stand down! I can't take this. Its been 8 hours since she did this, and and I need a break. I'm requesting temporary leave tonight.
-20 TC deduction...
//DAY39//
/Voice Data Access/
DR. A. G[ERROR]: "Day 39, Subject 'P.A.D.D.Y.', yada yada... (sigh)-"
UNKNOWN: "What is wrong Prof-Daddy?~"
DR. A. G[ERROR]: "Ugh... can you please not call me that? Just... Master will do."
UNKNOWN: "BOOOOOORING....hey, where's Dr. Topheavy? She still mad about the other day?"
DR. A. G[ERROR]: "(Sigh)Patty-"
UNKNOWN: "Mmhmm?~<3"
DR. A. G[ERROR]: "No... grrr... Dr. Patricia Ghast- is on temporary leave to visit her daughters."
UNKNOWN: "Daugh...ters?"
DR. A. G[ERROR]: "Right... a complicated word for you."
UNKNOWN: "A child of sexual reproduction? Like the one you're giving Ghast?"
DR. A. G[ERROR]: "What?"
UNKNOWN: "Hehehe. So... you don't know then~"
DR. A. G[ERROR]: "'Know'? Know what?"
UNKNOWN: "Hehehe! Silly mortal humanz~"
DR. A. G[ERROR]: "P.A.D.D.Y... don't make me-"
(chair abruptly tips over, table, papers, instruments clatter and the sound of struggling)
DR. A. G[ERROR]: "Wha-what are y-y-?!"
UNKNOWN: "Shhhh! While the mouse is away... the kitty cat can pway~ Rrrrawr~"
(muffled dialogue, moaning, lips smacking)
-Dialogue Terminated
-200 TC deduction...
//DAY42//
/DR. A. G[ERROR] Notes Access/
DAY42. For the past two nights the subject, 'P.A.D.D.Y' has been sexually active with me, using her tail to stimulate... places. It is, undoubtedly the Succubi genes acting up, but at least we can determine the purpose of her tail... It is an organic sex to//////
//MEMORY ERR//
-400 TC deduction...
//DAY46//
/Voice Data Access/
Dr. GHAST: "Doctor Patricia Ghast, recording day 46 of project... you know, and the first day of my retu-"
UNKNOWN: "Hehehehahaha!! Say my name nyaaa~"
Dr. GHAST: "..."
UNKNOWN: "Comenyan now, sway it bewbs...~<3"
Dr. GHAST: "...it's not your name. Its your project designation. You. Don't. have. One."
UNKNOWN: "(gasp) My my, such a loud mousy wowsie! Do you kiss your daughters with that fwilthy meowth?"
(Loud, echoing smack)
Dr. GHAST: "You see what happens to bad girls when they bad mouth?"
UNKNOWN: ".....Grrrrr!!"
Dr. GHAST: "Don't you ever, talk about my daughters again you filthy demon!"
UNKNOWN: "Y̶̮̅o̷̥͊ù̸̬'̴̻̈́l̷̡͛l̸̲͌ ̷̡̒r̷͔͝ḛ̴̓g̴̙͂r̴̝̐e̵̜͊ṱ̸͋ ̶̬̑t̴̨̀ḧ̷̙́a̵̢͝t̸͍̀!̴̝̂"
(sound of the room rumbling, alarms bleating)
-Dialogue Terminated-
-400 TC deduction...
//DAY53-A//
/DR. A. G[ERROR] Notes Access/
DAY53. It's been a full week since P.A.D.D.Y. destroyed her containment cell, cleanup crews from the CKB were brought in. Dr. Ghast hasn't looked me in the eye... I feel as though this relationship has soured somehow. She thinks I harbor feelings for that flat chested creature, though... P.A.D.D.Y. is quite skilled at sexual stimulation, I know deep down its due to her succubi genetics. I harbor no feelings, one way or the other about her, and now I'm feeling as if the same is occurring between Patricia and myself.
In either case, the specimen has been in a 'tantrum' like state, acting like a spoiled teenager whose been grounded for the week. The Company lost five good soldiers to contain her, she was astonishing in battle- as to be expected, with hidden claws that retracted upon cue. In... an intriguing development, I observed P.A.D.D.Y. consuming a steak ration I gave her from the shadows of her doorway- she consumed it however, not with her mouth... but her tail? How was it possible? I'm not sure, but I saw the bulge as it traveled down the tail to the base of her spine. It was thrilling! Like the pet snake I used to own, consuming a rat. I wonder if I should try encouragement with such behavior... I'll try the test tomorrow on a mouse.
-100 TC deduction...
//DAY53-B//
/Dr. P. GHAST Notes Access/
DAY53. Its been a week since that bitch screamed and nearly blew my eardrums out! I can still hear those demonic wails as she tore through security, screaming and slashing out like a spoiled...rotten child! She's been spoiled... is it A███? Has he been giving her positive reinforcement for bad behavior? Has he let her slide? Doesn't matter now. I know it, she's up to something. She hates me. Her eyes filled with jealousy, hate... a hunger to see me out of the picture. I should leave the project, but... A███ needs me. The company needs me. My daughters need me. This money, though its sinful, its keeping us alive. I'll start lab recordings instead, let him handle her. I'm not seeing that bitch again... as I see her every time I close my eyes. I wake up at night, feeling those pink eyes staring down at me, judging me... I keep my head down into my pillow, refusing to see her face. I... don't know why, as irrational as that is. I feel as if I were to give in and look at her...it would be my last.
-120 TC deduction...
//DAY67//
/Voice Data Access/
UNKNOWN: "Dum dee dah...dum dum~!"
(airlock, door sliding open, footfalls, door closing)
UNKNOWN: "Ah, Master! Here to bring me something yummy again?"
DR. A. G[ERROR]: "A lovely cotton tail rabbit, my dear Paddy!"
UKNOWN: "WOWIE...its huge!"
(pause)
UNKNOWN: "And fluffy!"
DR. A. G[ERROR]: "Now, like I said before... if you can't finish her, you'll get no... 'you know what'."
UNKNOWN: "Oh really? Well then..."
(high pitched squeal, wet sounds, squelching, munching, 'ULP')
Unknown: "....Haah~"
(elastic sounds, hand patting something full and gurgling)
DR. A. G[ERROR]: "Well, certainly eager today I see. Maybe tomorrow we'll try... a dog."
UNKNOWN: "Ooof, well, if that's all... Well... I just wanna try and make up with what I did before..."
DR. A. G[ERROR]: "Before?"
UNKNOWN: "Yeah, with Dr. Ghast... you think you could, ask her to come in for tomorrow around lunch instead? I'll have steak and eggs."
DR. A. G[ERROR]: "Hmm... tomorrow? How about...Tuesday? That's in two days. She might need convincing."
UNKNOWN: "I'll promise to be a gwood gwirl~"
DR. A. G[ERROR]: "Well then... you best be ready for a dog then."
UNKNOWN: "Tsk, easy. Before you know it, I'll be able to eat a cow~"
DR. A. G[ERROR]: "Heh heh... well, lets not get too crazy."
UNKNOWN: "Hmhmhm~ Oh, and, ahem, Doctor...?"
DR. A. G[ERROR]: "Hm?"
UNKNOWN: "Well, my schllllip, dessert...?"
DR. A. G[ERROR]: "Hm? OH! Right."
(sound of something unzipping)
-Dialogue Terminated-
-40 TC deduction...
//DAY68//
/Dr. P. GHAST Notes Access/
DAY68. Since that day, I've been having nightmares about 'Paddy'. She's always laughing, always sneering. She's chasing me through a maze like a rat, always one step ahead of me. I wake up, sweaty, delirious, as if I literally escaped the dream. If I don't escape the dream... will she kill me? I gotta... I gotta stop this. I've been getting requests for the past day and a half to see the little devil. I'm scared... but I won't run. I won't show her my fear. No, I need to challenge this. She's a subject, I'm the scientist. I will face her head on tomorrow at lunch. I won't be afraid any longer.
-20 TC deduction...
//DAY69//
/Voice Data Access/
Dr. GHAST: "Doctor Patricia Ghast, recording day...(sigh) 69 of project P.A.D.D.Y.. Subject has requested my presence repeatedly for the past 48 hours, and if I was a betting woman, I'd say that this moment was planned from the start."
UNKNOWN: "Hehehehahaha!! Just a happy coincidence that its been 69 days since I was born!"
Dr. GHAST: "(sigh) Indeed it has... so you wished for my presence then?"
UNKNOWN: "Mmhmm! Just wanted to apologize for my behavior, see, I'm just... getting through the hormonal phases, and I think its time for me to mature."
Dr. GHAST: "..W-well, I am indeed... well, yes. Well, not what I was expecting to hear from you-"
UNKNOWN: "Paddy...please?"
Dr. GHAST: "(stammering) Uh...um..."
UNKNOWN: "(sigh)...its okay Doc."
(sound of patting against cloth)
UNKNOWN: "Ì̴͔'̵̼̉ḿ̵̘ ̴͚̋ą̷͋b̵̯͠o̴̜͐u̸̗̾ẗ̸͖́ ̸̜̓t̷͉͋ö̵̝́ ̷̠͒p̵͊ͅu̶͙͑t̷̗͒ ̴̣̀ȃ̸̳n̵̹̈́ ̸͚̾ḙ̸̃n̶͇͗d̷̲̄ ̵̲̓ẗ̸̝́o̶̗͝ ̷̠͋t̴̩͛h̸̪̀ḝ̷ ̴̳͗c̵̯͗o̷̰͊ń̵̲f̴͇̀u̷̙͋s̸̝͗i̶̮͒o̸̳̅n̸͔͘ ̵͕͝o̴̟̿n̴̬̎c̸̮̓e̴̖̽ ̵̹̃ã̷̙n̷̈ͅḋ̶͎ ̵̟͋f̷̦̌o̸͎͘r̶͍̐ ̷̼̉ạ̶̀l̶̜̔l̶͌͜!̷͎̄"
(sounds of something moist, flaps opening, something slurping)
Dr. GHAST: "W-what the HEL-"
(muffled female screams, sounds of slurping)
UNKNOWN: "Hah... hah... o̸̰͠ḣ̶̲ ̷̰̒d̶̙̒o̵̻̓c̸̹̚t̸̖͛ȯ̷̩ȑ̴͉~̶͉͐"
(muffled screams intensify, the alarms bleat, sound of the airlock, the door sliding opening, rushing foot steps, door closing)
SECURITY: "Let go of the Doctor, NO-"
(Gunshots)
UNKNOWN: "Ḣ̴̪ȩ̵͘h̵̄ͅe̴̔ͅh̸̰̐e̴̦̎,̴̥͂ ̵̝͋b̵̳̀l̶̞͆ö̷͔ò̵̻d̷̛̠s̸̗̃h̴̫͋ë̵̳ḍ̷̉~̶̻̋"
DR. A. G[ERROR]: "-I can't... let you interrupt the experiment.... by the Twelve... Patricia..."
(muffled screaming begins to fade as a loud slurping sound finishes licking the flaps of the closed mouth, a squelching, squishing sound follows before a low, dying groan as bones snap and the sound of the table pushing away violently, squelching sounds heard even over the alarms)
UNKNOWN: "Ǫ̶̚n̵̛̫l̶̝̆y̸̮͌.̴̭̾.̵͇̕.̶̧̓ ̸͖̊P̵̢̒ã̴̻d̸̲̚d̶̘͌y̶͇͑ ̴̢̈́n̶̞͐ó̴̤w̴̫̾~̴̺̏ ̶̟̈́H̶̰̽u̷̬̎é̶̮ ̵̟̐H̴̦̍ṷ̶͌ẽ̶̪ ̸̪͋Ḫ̵̕ṵ̴͂e̴̙̽.̸̳̓.̴̤̎.̴̦̔.̵̪̿!̴̧͗"
(squelching continues, gurgling, a muffled moan that starts high pitched before dipping and then high once more-abruptly ending with a cracking noise)
DR. A. G[ERROR]: "Magnificent... you've devoured Doctor Ghast... one of tremendous proportions...! With such ease! The project, it's a success...!"
(Squelching continues, alarms bleating, stomach rumbling)
UNKNOWN: "Ț̶̅o̵̻̍l̷̞͘d̴̨̎ ̸̼͛ÿ̵͓́o̵̙̔u̸̘͘,̵̬̋ ̸̮̄I̶͉̚ ̸̝̓w̸͙̍o̵͇̐ư̶̗l̸͍̇d̴̙̽ ̴͚̕b̸͖́e̷̬͛ ̴̠͒r̵̫̆ḛ̵̇a̴̗̚ḏ̴̓y̶̠̾.̵̝͐.̴̞͝.̸̞̋ ̶͠ͅf̵̳̅o̶̟͆r̷͎͑ ̷̪̓å̸̜ ̷̲͝Ḉ̴Ö̵͈W̵̠̾~̴̻̅ ̷̞͆Ḩ̷̕u̸̱͂e̶͖̔h̶͉͌ù̸͈e̵̗͊h̸̳͗u̵̥͘ë̶͓~̷̗̊"
(Squirming and squelching seize, the alarms continue, the sound of suction, something gurgling, retracting like a stretched band of rubber)
DR. A. G[ERROR]: "Y-you digested her whole...! So quickly too... I'm..."
(BOING-BOING~~)
DR. A. G[ERROR]: "...You grew tits...."
UNKNOWN: "L̸͖̀ĭ̸̧ḵ̶͆e̸͙͑ ̷͎̓w̷̭̆h̷̖̀a̸̩̔t̷͍́ ̷̛̼ỳ̷̺o̸̼̓u̵͉͘ ̸̩͂s̸̼͝e̸̠͆ȩ̴̎,̵͇̂ ̴̝͗Ā̶͖ḏ̶̑a̶̤͊m̴̦̒?̵̰͝ (demonic laughter)I̶̞̚ ̵̟̈́w̵̖̑a̶̗͑s̷̫͑ń̸̟'̸͔̀t̵̰̎ ̵̱͆l̷̜̊y̴͎̅i̸̲͊n̷̖͠ḡ̶̬ ̸̘̅t̴͔̐õ̶̺ ̴̡͗C̵͖̈́o̸͎̎w̸̹͠ ̶͚͊T̸̤̿í̷͇t̷̯͑s̸͕̾ ̷̡̂M̵̯͆c̴̗̏G̴͓͐ȅ̷̠e̵̠͐ ̸̭̀t̶̪̂h̷̟̽ḛ̶̿r̴̰͠e̵̜͑,̶͖̊ ̷͚͂i̴̳͛t̵̛̹ ̵̮͑w̴̰̓a̶͕̓s̴̠͠ ̴̡̾t̵̳̐i̷̫̒m̶͕̾e̴͔͗ ̷͍͠f̷̻́ö̷̗́ŕ̶͖ ̷̧͑ṁ̵̞e̵͗ͅ ̸̭̊t̴̲́ò̶̻ ̶̞̾b̴̳͘e̸̬͑c̴̝̉o̴̮͋ḿ̴̞ȩ̴̌ ̸̠́a̵̡̓ ̵̱͑w̷̺̕o̴͓̓m̸̙͊â̶̪n̸̨͛.̸̗̈ ̷̻̌Į̸̄ ̷̗͌j̵̮̊u̵̯͑s̷̿ͅţ̶͊ ̶͛͜ṉ̶̎e̷̬͌ë̴̻́d̵̻͘ë̶͕́d̶̫̋ ̷̖̈́à̵͇ ̶̖̆w̶͎̋o̸̢͘m̴͔̅ã̴̮n̵͈͆ ̶̩̆t̷̳͗o̴̺̔ ̸͎͂f̷̰̄i̷͕͂n̶͍̄a̶͚͗l̸͓͋i̸̞͌z̴̘̍e̷̯͆ ̶̼̾m̸̰͊ỷ̸̖ ̸̫̐b̷͔̌e̴̙͠i̷͍͛ǹ̶̨g̵͙̚.̵̤̆.̶̩̉.̶͔͗ ̴͔͗ĥ̸͎ṵ̵͌h̷̭̄,̸̜͒ ̸̩͆a̸͇̾ñ̴̨d̸͔̾ ̶̰̈́a̶̲̕l̶̮͗l̴̜̐ ̸̦̐î̵̙ẗ̸̩́ ̴̺̆t̷̢̄o̸͇̊ơ̶̭k̴̩͆ ̵̭͆w̴͂͜a̶̝̕s̷͍̾ ̴̮͆m̶͖̚e̶̙͆a̶̻̓t̵̼̊y̶̩͐ ̷̘͛D̶̲̂ơ̴̮c̶̱̅t̵̠͗o̸͙̍ŕ̴̫ ̴͈̽Ǧ̵̜h̸̛͕a̵̡͑s̶̫̏t̵͔͑ ̷͈̽t̵͖͊o̵̩̾ ̴̠͠-̶̄͜"
(sounds of gurgling and groaning of pain)
DR. A. G[ERROR]: "Y-yea-what's going on?! Oh no, don't tell me you couldn't digest Ghast fully-"
(Sound of air deflating, a high pitched squelch and then a loud, rumbling thunderclap!)
UNKNOWN: "U̶̡̾R̶̯͝R̷̤̀R̸̩̅Ř̸̢P̷̮͊.̸̳͋.̵͙͆.̸̜͊!̷̲̈!̶̙̏!̷̰͌ ̸̦̓S̷̓ͅō̶̞r̸̢͋r̶̩̈́ÿ̵̱́ ̶̣́a̸͇͂b̴͈̐o̸͉̅u̵̹̎t̴̠̐ ̷̛̯t̶̯̏h̴̪̚a̷̙̿t̷͕̅,̵̦̇ ̶̻̈́D̴̗̀ö̸̜́c̴͍̑t̵̟̄o̷̯͆r̶̯͠ ̴̯̕G̴̩̍e̸̗̎n̴͙͘o̵̳͂v̵̮͋ä̷́͜.̷̻̎.̸͕̅.̷͖̕.̴̰͑ ̴̠̓ŝ̴̩e̴̗̎ẻ̶̗m̸͈͗s̴̜̃ ̶̼̽ṫ̵̖ḥ̶̈́a̴̦͛ẗ̷͍́ ̸͕̀'̴̘́G̶͖͗h̶̞͗ȁ̵̜s̴̯͛t̴̽ͅ'̵̹̓ ̵̢̕ĝ̵̢a̷̧͂v̶͚̀e̷͖̽ ̴̺́m̴̬̚e̶̩͑ ̷͇̈́'̶̩̍G̴̦̔a̶̼̔s̵̮̚'̸͔͛ ̴̡̑h̵̺͑ḙ̶̚h̴̳͒e̵̖̎h̴̦͠e̷̳͑~̸̩͝ ̷̥̾Y̵̦͠u̸̧͠m̸̼̽m̸̠͆y̴͎͐~̷̄͜ ̷̬͆"
(Sounds of gurgling diminish, alarms continue)
DR. A. G[ERROR]: "...day sixtynine, Projec-.... 'Paddy' has devoured, and digested my research assistant and... former girlfriend, Patricia A. Ghast within a span of five minutes-"
UNKNOWNP̶͚̐.̴̧͗A̷̤̓.̴̟͑D̷̹̀D̷͉̉Y̸͖̑: "H̷͎́ų̷̄ṡ̴̪h̵͓̓.̶̳͗.̶̦̇.̸̛̱ ̸̨͊l̷̛̝e̴̱̾a̵͖͒v̴̗̈ē̶̬ ̸̪̋i̴̧̕t̸̅͜ ̷͉̂b̵̧̕e̴̢͑,̷̅ͅ ̶̜͝Â̴̰d̶̗̾ạ̷̕m̶̻̾.̸̱͠.̴̫͠.̶̞̐l̴̙̅ê̴̜t̵̺͘s̸̝͒ ̶̣̒e̸̗̋n̵̝̓j̷̮͠ǒ̷̯y̷͙͋ ̶͕͋t̸͙̊h̶̭̚ẽ̵̩ ̷̮̍f̸͖͋e̴͍̎a̶̤͝t̶̛̖ù̴̜r̴̘̀ẽ̶̯s̶͙̃ ̴͕̉ỏ̴̡f̷̬̍ ̷̞͋m̶̫̐y̶̢̏ ̴̼͊n̶̮̉ê̶̫ẁ̴̞ ̸͚́b̷͓̿ȍ̴̱d̴̗̾ỹ̸͙.̶̦͛.̵̢̓.̵͓̈ṱ̸̿ọ̷͌g̵̗̈e̷̞͑t̴̡̉h̷͎͛ë̶̻r̷̝̂~̸͖́"
(sounds of demonic laughter, muffled kissing, rough intimacy whilst alarms continue to bleat in the background)
-Dialogue Terminated-
-20 TC deduction...
//WARNING!!! SYSTEM ERROR!!! WARNING!!!//
D̵͎̈́A̷̬͛T̵̗̀A̸̠̐ ̸̖͠C̷͕͝O̴͖̿R̴̬̐Ṙ̸̩Ǔ̶̥P̸̹̍T̶̬̓E̶͈͒D̴͈͛ ̸̘̃T̶̫̈E̴̳͝Ŗ̶͊M̵̢̉I̶͇̋Ń̵̨A̴͉͋T̶̘̎Ȉ̶̲N̴̙͊Ğ̶ͅ ̸͉̅H̷̬͗A̵̘̎C̴͔͝K̷͂ͅẸ̷̈́R̸̳̎.̸̜͠.̶̘̆.̷͙́.̶͇̅.̴͉̚P̴̹̕A̴̬͒D̸̮̊D̸̯̾Y̵̔͜ ̵͙͋W̸͇̉I̴͚̓L̴͕̄L̸̑ͅ ̵͘͜F̸̝̿Ĩ̵ͅN̸̨͒D̴̩͠ ̴͇͝Ỳ̵̮Ơ̴̭U̷̻̚
PASS: *********
Access Denied
ID: Class 7: Admin Access- Presidential Clearance Required.....
Scanning Identification...
...
...
..
/////////////////////////Deep Ground Level 7 Restricted Access Granted//////////////////////////////////
WELCOME PRESIDENT RUFUS ALEXANDER-GEORGE TENIK!
You have 2,339 UNREAD MESSAGES-
///ACCESS R&D FILES///
-DR. HOJO
-DR. UMAI
-DR.-
///ACCESS RESTRICTED ARCHIVES///
Scanning Identification...
Access Granted
Searching...
...
...
..
3 FILE MATCH!
-DR. A GENO[ERROR]
-PROF. ISSACS
-DR. S. HOWLING
///ACCESSING DR GE[ERROR] FILES///
Searching...
20+ FILE MATCH!
//ACCESS PROJECT Y-SERIES 18//
Searching...
1 FILE MATCH!
-PROJECT P.A.D.D.Y.
/OPENING FILE: PROJECT P.A.D.D.Y./
PROJECT SPECIFICATIONS: P.A.D.D.Y.
PROJECT TEAM: DR. A. G[ERROR]
DR. P. GHAST [TERMINATED BY P.A.D.D.Y]
PROJECT START: MARITUS 18TH 2639
PROJECT TERMINATION: ONGOING...
/////LOADING SPECIFICATIONS/////
///Accessing Head Researcher's Notes///
Scanning Identification...
Access Granted
Predatory & Assault/Detaining ████████████████████████ a.k.a. 'P.A.D.D.Y.' is a bio-organic weapon developed between me ██████████████, and my lovely assistant and girlfriend, Dr. Patricia Ghast-
///Personal Image Uploading...///
//WARNING: Tenik Incorporated Research and Development Equipment are for Company Use Only- 20 Tenik Coupons for Tenik Cafe Use have been deducted from both individuals in the image...//
Users: TIRS AGENT RUDE
TIRS AGENT RENO
-20 TC deduction...
//Returning to Notes//
-this image is the best we could muster with our damn built in camera down here! Seriously, they need to stop sending money to that hack, 'Hojo' upstairs, he's only riding the coattails of his ancestors after all...! Dr. Ghast is quite the intelligent specimen, and I'm very fond of her. Not to mention she is quite the looker, and a MILF! Totally my type! Not that I have to worry about the company snooping on my files here, I've set it up that any signs of malpractice of my duties as the chief researcher of this project are instead funneled into those pair of fools on the Airship- I for one, LOVE my unrestricted access to the Tenik Cafe, all for my bunny bun here hehe... I just typed 'he he' into my... no matter, no one will be able to read this anyhow! But back to the task at hand, project P.A.D.D.Y. started on the third month of the year, the eighteenth day of our year Twenty-Six Thirty Nine. The project aims to develop a bioorganic weapon that can be used to devour the enemy- leaving no trace- as well as abduct, and or potentially rescue DarkSEED allies behind enemy lines. Most importantly will be its ability to counter demons and even capture or devour them as well! Hence its name- Predatory & Assault/Detaining ████████████████████████.
//DAY1//
/Voice Data Access/
Dr. GHAST: "This is research recording one of Doctor Patricia A. Ghast of Tenik Research and Development team HADES. Working with Dr. Ad-*STATIC*..on the creation of P.A.D.D.Y.. We've decided to use a deceased eighteen year old Nekomimi for the base, as its all that could be delivered to us... she's in rough shape, missing arms, legs... Gods, they even took her tail. I have no clue where they procured the corpse but the Doctor assures me we will make do with what we have. It may be beyond what I can consider professional, but the man really is a wizard with sewing flesh with steel, science and magic. I have to have a poke at his brain sometime... once he's done poking me elsewhere, hmhmhm~"
-40 TC deduction...
//DAY23//
/Voice Data Access/
DR. A. G[ERROR]: "This is research recording twenty eight of Doctor...why does it matter, Patty?"
Dr. GHAST: "Its protocol hon. Oh crap I said 'hon'-"
DR. A. G[ERROR]: "Don't worry about that frivolity, its not going to do anything to hurt our credit Patty-"
UNKNOWN: "Paah...ty...?"
Dr. GHAST: "(gasp) It-it spoke...!"
DR. A. G[ERROR]: "Of course it did! Haha, this isn't my first rodeo my dear~ Go back to sleep now... Mind taking her back to the chamber?"
(clicking heels and a rusty gurney wheels, sliding airlock door opening, closing)
DR. A. G[ERROR]: "...as I was saying. Dr. Ghast and I have successfully revived the base host, and have regrown her limbs... interestingly enough, using lioness genes gave our petite host's a deeper voice. I think its fine, but Patricia insists to tweak it, to make her sound... 'cuter'."
(sliding airlock door opening, closing, clicking heels)
DR. A. G[ERROR]: "...more importantly, demonic DNA testing will be in the works soon. Perhaps then she'll regrow her tail... maybe...a mix of amphibian and eel...? Hmm..."
-80 TC deduction...
//DAY36//
/Dr. P. GHAST Notes Access/
DAY 36. Its been 36 days since the project began, and while I feel safe with A███, I don't feel the same towards 'P.A.D.D.Y.'. It was my idea to use succubus genetic material 6 days ago, and I deeply regret my actions now. Yes... her voice no longer sounds like General Lionheart on Steroids, but she's since grown a pair of purple, see-through horns and matching impish batwings. She's also gained a tail with a pedal like mouth that separates into three, slimy, cilia laced flaps- but they lead to nothing. A███ and I have been at odds about what this odd development could be. Whats worse... is when he calls out my name, 'Patty', she looks eagerly for his affection, but when she realizes its me he's talking to, she... she has a glint in her eye. Jealousy? A███, he thinks I'm over reacting. I don't know... those large pink eyes... the way they linger on me now and then, then dart away as I notice has me feeling... scared. Maybe A███ was right... maybe I just need to take a few days off.
//DAY38//
/Dr. P. GHAST Notes Access/
DAY38. Two days. Two days since I wrote about my suspicions. Today as we were feeding P.A.D.D.Y. she became hostile, whilst I and... the Doctor were, playing 'doctor'. We forgot to activate the mirror shroud, and she saw it. Saw us. Intimate. She tossed the table in her quarters, smashing through the window and coiled her tail around my neck! She started floating, hovering with her demonic wings! I almost choked to death, if not for A███ telling her to stand down! I can't take this. Its been 8 hours since she did this, and and I need a break. I'm requesting temporary leave tonight.
-20 TC deduction...
//DAY39//
/Voice Data Access/
DR. A. G[ERROR]: "Day 39, Subject 'P.A.D.D.Y.', yada yada... (sigh)-"
UNKNOWN: "What is wrong Prof-Daddy?~"
DR. A. G[ERROR]: "Ugh... can you please not call me that? Just... Master will do."
UNKNOWN: "BOOOOOORING....hey, where's Dr. Topheavy? She still mad about the other day?"
DR. A. G[ERROR]: "(Sigh)Patty-"
UNKNOWN: "Mmhmm?~<3"
DR. A. G[ERROR]: "No... grrr... Dr. Patricia Ghast- is on temporary leave to visit her daughters."
UNKNOWN: "Daugh...ters?"
DR. A. G[ERROR]: "Right... a complicated word for you."
UNKNOWN: "A child of sexual reproduction? Like the one you're giving Ghast?"
DR. A. G[ERROR]: "What?"
UNKNOWN: "Hehehe. So... you don't know then~"
DR. A. G[ERROR]: "'Know'? Know what?"
UNKNOWN: "Hehehe! Silly mortal humanz~"
DR. A. G[ERROR]: "P.A.D.D.Y... don't make me-"
(chair abruptly tips over, table, papers, instruments clatter and the sound of struggling)
DR. A. G[ERROR]: "Wha-what are y-y-?!"
UNKNOWN: "Shhhh! While the mouse is away... the kitty cat can pway~ Rrrrawr~"
(muffled dialogue, moaning, lips smacking)
-Dialogue Terminated
-200 TC deduction...
//DAY42//
/DR. A. G[ERROR] Notes Access/
DAY42. For the past two nights the subject, 'P.A.D.D.Y' has been sexually active with me, using her tail to stimulate... places. It is, undoubtedly the Succubi genes acting up, but at least we can determine the purpose of her tail... It is an organic sex to//////
//MEMORY ERR//
-400 TC deduction...
//DAY46//
/Voice Data Access/
Dr. GHAST: "Doctor Patricia Ghast, recording day 46 of project... you know, and the first day of my retu-"
UNKNOWN: "Hehehehahaha!! Say my name nyaaa~"
Dr. GHAST: "..."
UNKNOWN: "Comenyan now, sway it bewbs...~<3"
Dr. GHAST: "...it's not your name. Its your project designation. You. Don't. have. One."
UNKNOWN: "(gasp) My my, such a loud mousy wowsie! Do you kiss your daughters with that fwilthy meowth?"
(Loud, echoing smack)
Dr. GHAST: "You see what happens to bad girls when they bad mouth?"
UNKNOWN: ".....Grrrrr!!"
Dr. GHAST: "Don't you ever, talk about my daughters again you filthy demon!"
UNKNOWN: "Y̶̮̅o̷̥͊ù̸̬'̴̻̈́l̷̡͛l̸̲͌ ̷̡̒r̷͔͝ḛ̴̓g̴̙͂r̴̝̐e̵̜͊ṱ̸͋ ̶̬̑t̴̨̀ḧ̷̙́a̵̢͝t̸͍̀!̴̝̂"
(sound of the room rumbling, alarms bleating)
-Dialogue Terminated-
-400 TC deduction...
//DAY53-A//
/DR. A. G[ERROR] Notes Access/
DAY53. It's been a full week since P.A.D.D.Y. destroyed her containment cell, cleanup crews from the CKB were brought in. Dr. Ghast hasn't looked me in the eye... I feel as though this relationship has soured somehow. She thinks I harbor feelings for that flat chested creature, though... P.A.D.D.Y. is quite skilled at sexual stimulation, I know deep down its due to her succubi genetics. I harbor no feelings, one way or the other about her, and now I'm feeling as if the same is occurring between Patricia and myself.
In either case, the specimen has been in a 'tantrum' like state, acting like a spoiled teenager whose been grounded for the week. The Company lost five good soldiers to contain her, she was astonishing in battle- as to be expected, with hidden claws that retracted upon cue. In... an intriguing development, I observed P.A.D.D.Y. consuming a steak ration I gave her from the shadows of her doorway- she consumed it however, not with her mouth... but her tail? How was it possible? I'm not sure, but I saw the bulge as it traveled down the tail to the base of her spine. It was thrilling! Like the pet snake I used to own, consuming a rat. I wonder if I should try encouragement with such behavior... I'll try the test tomorrow on a mouse.
-100 TC deduction...
//DAY53-B//
/Dr. P. GHAST Notes Access/
DAY53. Its been a week since that bitch screamed and nearly blew my eardrums out! I can still hear those demonic wails as she tore through security, screaming and slashing out like a spoiled...rotten child! She's been spoiled... is it A███? Has he been giving her positive reinforcement for bad behavior? Has he let her slide? Doesn't matter now. I know it, she's up to something. She hates me. Her eyes filled with jealousy, hate... a hunger to see me out of the picture. I should leave the project, but... A███ needs me. The company needs me. My daughters need me. This money, though its sinful, its keeping us alive. I'll start lab recordings instead, let him handle her. I'm not seeing that bitch again... as I see her every time I close my eyes. I wake up at night, feeling those pink eyes staring down at me, judging me... I keep my head down into my pillow, refusing to see her face. I... don't know why, as irrational as that is. I feel as if I were to give in and look at her...it would be my last.
-120 TC deduction...
//DAY67//
/Voice Data Access/
UNKNOWN: "Dum dee dah...dum dum~!"
(airlock, door sliding open, footfalls, door closing)
UNKNOWN: "Ah, Master! Here to bring me something yummy again?"
DR. A. G[ERROR]: "A lovely cotton tail rabbit, my dear Paddy!"
UKNOWN: "WOWIE...its huge!"
(pause)
UNKNOWN: "And fluffy!"
DR. A. G[ERROR]: "Now, like I said before... if you can't finish her, you'll get no... 'you know what'."
UNKNOWN: "Oh really? Well then..."
(high pitched squeal, wet sounds, squelching, munching, 'ULP')
Unknown: "....Haah~"
(elastic sounds, hand patting something full and gurgling)
DR. A. G[ERROR]: "Well, certainly eager today I see. Maybe tomorrow we'll try... a dog."
UNKNOWN: "Ooof, well, if that's all... Well... I just wanna try and make up with what I did before..."
DR. A. G[ERROR]: "Before?"
UNKNOWN: "Yeah, with Dr. Ghast... you think you could, ask her to come in for tomorrow around lunch instead? I'll have steak and eggs."
DR. A. G[ERROR]: "Hmm... tomorrow? How about...Tuesday? That's in two days. She might need convincing."
UNKNOWN: "I'll promise to be a gwood gwirl~"
DR. A. G[ERROR]: "Well then... you best be ready for a dog then."
UNKNOWN: "Tsk, easy. Before you know it, I'll be able to eat a cow~"
DR. A. G[ERROR]: "Heh heh... well, lets not get too crazy."
UNKNOWN: "Hmhmhm~ Oh, and, ahem, Doctor...?"
DR. A. G[ERROR]: "Hm?"
UNKNOWN: "Well, my schllllip, dessert...?"
DR. A. G[ERROR]: "Hm? OH! Right."
(sound of something unzipping)
-Dialogue Terminated-
-40 TC deduction...
//DAY68//
/Dr. P. GHAST Notes Access/
DAY68. Since that day, I've been having nightmares about 'Paddy'. She's always laughing, always sneering. She's chasing me through a maze like a rat, always one step ahead of me. I wake up, sweaty, delirious, as if I literally escaped the dream. If I don't escape the dream... will she kill me? I gotta... I gotta stop this. I've been getting requests for the past day and a half to see the little devil. I'm scared... but I won't run. I won't show her my fear. No, I need to challenge this. She's a subject, I'm the scientist. I will face her head on tomorrow at lunch. I won't be afraid any longer.
-20 TC deduction...
//DAY69//
/Voice Data Access/
Dr. GHAST: "Doctor Patricia Ghast, recording day...(sigh) 69 of project P.A.D.D.Y.. Subject has requested my presence repeatedly for the past 48 hours, and if I was a betting woman, I'd say that this moment was planned from the start."
UNKNOWN: "Hehehehahaha!! Just a happy coincidence that its been 69 days since I was born!"
Dr. GHAST: "(sigh) Indeed it has... so you wished for my presence then?"
UNKNOWN: "Mmhmm! Just wanted to apologize for my behavior, see, I'm just... getting through the hormonal phases, and I think its time for me to mature."
Dr. GHAST: "..W-well, I am indeed... well, yes. Well, not what I was expecting to hear from you-"
UNKNOWN: "Paddy...please?"
Dr. GHAST: "(stammering) Uh...um..."
UNKNOWN: "(sigh)...its okay Doc."
(sound of patting against cloth)
UNKNOWN: "Ì̴͔'̵̼̉ḿ̵̘ ̴͚̋ą̷͋b̵̯͠o̴̜͐u̸̗̾ẗ̸͖́ ̸̜̓t̷͉͋ö̵̝́ ̷̠͒p̵͊ͅu̶͙͑t̷̗͒ ̴̣̀ȃ̸̳n̵̹̈́ ̸͚̾ḙ̸̃n̶͇͗d̷̲̄ ̵̲̓ẗ̸̝́o̶̗͝ ̷̠͋t̴̩͛h̸̪̀ḝ̷ ̴̳͗c̵̯͗o̷̰͊ń̵̲f̴͇̀u̷̙͋s̸̝͗i̶̮͒o̸̳̅n̸͔͘ ̵͕͝o̴̟̿n̴̬̎c̸̮̓e̴̖̽ ̵̹̃ã̷̙n̷̈ͅḋ̶͎ ̵̟͋f̷̦̌o̸͎͘r̶͍̐ ̷̼̉ạ̶̀l̶̜̔l̶͌͜!̷͎̄"
(sounds of something moist, flaps opening, something slurping)
Dr. GHAST: "W-what the HEL-"
(muffled female screams, sounds of slurping)
UNKNOWN: "Hah... hah... o̸̰͠ḣ̶̲ ̷̰̒d̶̙̒o̵̻̓c̸̹̚t̸̖͛ȯ̷̩ȑ̴͉~̶͉͐"
(muffled screams intensify, the alarms bleat, sound of the airlock, the door sliding opening, rushing foot steps, door closing)
SECURITY: "Let go of the Doctor, NO-"
(Gunshots)
UNKNOWN: "Ḣ̴̪ȩ̵͘h̵̄ͅe̴̔ͅh̸̰̐e̴̦̎,̴̥͂ ̵̝͋b̵̳̀l̶̞͆ö̷͔ò̵̻d̷̛̠s̸̗̃h̴̫͋ë̵̳ḍ̷̉~̶̻̋"
DR. A. G[ERROR]: "-I can't... let you interrupt the experiment.... by the Twelve... Patricia..."
(muffled screaming begins to fade as a loud slurping sound finishes licking the flaps of the closed mouth, a squelching, squishing sound follows before a low, dying groan as bones snap and the sound of the table pushing away violently, squelching sounds heard even over the alarms)
UNKNOWN: "Ǫ̶̚n̵̛̫l̶̝̆y̸̮͌.̴̭̾.̵͇̕.̶̧̓ ̸͖̊P̵̢̒ã̴̻d̸̲̚d̶̘͌y̶͇͑ ̴̢̈́n̶̞͐ó̴̤w̴̫̾~̴̺̏ ̶̟̈́H̶̰̽u̷̬̎é̶̮ ̵̟̐H̴̦̍ṷ̶͌ẽ̶̪ ̸̪͋Ḫ̵̕ṵ̴͂e̴̙̽.̸̳̓.̴̤̎.̴̦̔.̵̪̿!̴̧͗"
(squelching continues, gurgling, a muffled moan that starts high pitched before dipping and then high once more-abruptly ending with a cracking noise)
DR. A. G[ERROR]: "Magnificent... you've devoured Doctor Ghast... one of tremendous proportions...! With such ease! The project, it's a success...!"
(Squelching continues, alarms bleating, stomach rumbling)
UNKNOWN: "Ț̶̅o̵̻̍l̷̞͘d̴̨̎ ̸̼͛ÿ̵͓́o̵̙̔u̸̘͘,̵̬̋ ̸̮̄I̶͉̚ ̸̝̓w̸͙̍o̵͇̐ư̶̗l̸͍̇d̴̙̽ ̴͚̕b̸͖́e̷̬͛ ̴̠͒r̵̫̆ḛ̵̇a̴̗̚ḏ̴̓y̶̠̾.̵̝͐.̴̞͝.̸̞̋ ̶͠ͅf̵̳̅o̶̟͆r̷͎͑ ̷̪̓å̸̜ ̷̲͝Ḉ̴Ö̵͈W̵̠̾~̴̻̅ ̷̞͆Ḩ̷̕u̸̱͂e̶͖̔h̶͉͌ù̸͈e̵̗͊h̸̳͗u̵̥͘ë̶͓~̷̗̊"
(Squirming and squelching seize, the alarms continue, the sound of suction, something gurgling, retracting like a stretched band of rubber)
DR. A. G[ERROR]: "Y-you digested her whole...! So quickly too... I'm..."
(BOING-BOING~~)
DR. A. G[ERROR]: "...You grew tits...."
UNKNOWN: "L̸͖̀ĭ̸̧ḵ̶͆e̸͙͑ ̷͎̓w̷̭̆h̷̖̀a̸̩̔t̷͍́ ̷̛̼ỳ̷̺o̸̼̓u̵͉͘ ̸̩͂s̸̼͝e̸̠͆ȩ̴̎,̵͇̂ ̴̝͗Ā̶͖ḏ̶̑a̶̤͊m̴̦̒?̵̰͝ (demonic laughter)I̶̞̚ ̵̟̈́w̵̖̑a̶̗͑s̷̫͑ń̸̟'̸͔̀t̵̰̎ ̵̱͆l̷̜̊y̴͎̅i̸̲͊n̷̖͠ḡ̶̬ ̸̘̅t̴͔̐õ̶̺ ̴̡͗C̵͖̈́o̸͎̎w̸̹͠ ̶͚͊T̸̤̿í̷͇t̷̯͑s̸͕̾ ̷̡̂M̵̯͆c̴̗̏G̴͓͐ȅ̷̠e̵̠͐ ̸̭̀t̶̪̂h̷̟̽ḛ̶̿r̴̰͠e̵̜͑,̶͖̊ ̷͚͂i̴̳͛t̵̛̹ ̵̮͑w̴̰̓a̶͕̓s̴̠͠ ̴̡̾t̵̳̐i̷̫̒m̶͕̾e̴͔͗ ̷͍͠f̷̻́ö̷̗́ŕ̶͖ ̷̧͑ṁ̵̞e̵͗ͅ ̸̭̊t̴̲́ò̶̻ ̶̞̾b̴̳͘e̸̬͑c̴̝̉o̴̮͋ḿ̴̞ȩ̴̌ ̸̠́a̵̡̓ ̵̱͑w̷̺̕o̴͓̓m̸̙͊â̶̪n̸̨͛.̸̗̈ ̷̻̌Į̸̄ ̷̗͌j̵̮̊u̵̯͑s̷̿ͅţ̶͊ ̶͛͜ṉ̶̎e̷̬͌ë̴̻́d̵̻͘ë̶͕́d̶̫̋ ̷̖̈́à̵͇ ̶̖̆w̶͎̋o̸̢͘m̴͔̅ã̴̮n̵͈͆ ̶̩̆t̷̳͗o̴̺̔ ̸͎͂f̷̰̄i̷͕͂n̶͍̄a̶͚͗l̸͓͋i̸̞͌z̴̘̍e̷̯͆ ̶̼̾m̸̰͊ỷ̸̖ ̸̫̐b̷͔̌e̴̙͠i̷͍͛ǹ̶̨g̵͙̚.̵̤̆.̶̩̉.̶͔͗ ̴͔͗ĥ̸͎ṵ̵͌h̷̭̄,̸̜͒ ̸̩͆a̸͇̾ñ̴̨d̸͔̾ ̶̰̈́a̶̲̕l̶̮͗l̴̜̐ ̸̦̐î̵̙ẗ̸̩́ ̴̺̆t̷̢̄o̸͇̊ơ̶̭k̴̩͆ ̵̭͆w̴͂͜a̶̝̕s̷͍̾ ̴̮͆m̶͖̚e̶̙͆a̶̻̓t̵̼̊y̶̩͐ ̷̘͛D̶̲̂ơ̴̮c̶̱̅t̵̠͗o̸͙̍ŕ̴̫ ̴͈̽Ǧ̵̜h̸̛͕a̵̡͑s̶̫̏t̵͔͑ ̷͈̽t̵͖͊o̵̩̾ ̴̠͠-̶̄͜"
(sounds of gurgling and groaning of pain)
DR. A. G[ERROR]: "Y-yea-what's going on?! Oh no, don't tell me you couldn't digest Ghast fully-"
(Sound of air deflating, a high pitched squelch and then a loud, rumbling thunderclap!)
UNKNOWN: "U̶̡̾R̶̯͝R̷̤̀R̸̩̅Ř̸̢P̷̮͊.̸̳͋.̵͙͆.̸̜͊!̷̲̈!̶̙̏!̷̰͌ ̸̦̓S̷̓ͅō̶̞r̸̢͋r̶̩̈́ÿ̵̱́ ̶̣́a̸͇͂b̴͈̐o̸͉̅u̵̹̎t̴̠̐ ̷̛̯t̶̯̏h̴̪̚a̷̙̿t̷͕̅,̵̦̇ ̶̻̈́D̴̗̀ö̸̜́c̴͍̑t̵̟̄o̷̯͆r̶̯͠ ̴̯̕G̴̩̍e̸̗̎n̴͙͘o̵̳͂v̵̮͋ä̷́͜.̷̻̎.̸͕̅.̷͖̕.̴̰͑ ̴̠̓ŝ̴̩e̴̗̎ẻ̶̗m̸͈͗s̴̜̃ ̶̼̽ṫ̵̖ḥ̶̈́a̴̦͛ẗ̷͍́ ̸͕̀'̴̘́G̶͖͗h̶̞͗ȁ̵̜s̴̯͛t̴̽ͅ'̵̹̓ ̵̢̕ĝ̵̢a̷̧͂v̶͚̀e̷͖̽ ̴̺́m̴̬̚e̶̩͑ ̷͇̈́'̶̩̍G̴̦̔a̶̼̔s̵̮̚'̸͔͛ ̴̡̑h̵̺͑ḙ̶̚h̴̳͒e̵̖̎h̴̦͠e̷̳͑~̸̩͝ ̷̥̾Y̵̦͠u̸̧͠m̸̼̽m̸̠͆y̴͎͐~̷̄͜ ̷̬͆"
(Sounds of gurgling diminish, alarms continue)
DR. A. G[ERROR]: "...day sixtynine, Projec-.... 'Paddy' has devoured, and digested my research assistant and... former girlfriend, Patricia A. Ghast within a span of five minutes-"
(sounds of demonic laughter, muffled kissing, rough intimacy whilst alarms continue to bleat in the background)
-Dialogue Terminated-
-20 TC deduction...
//WARNING!!! SYSTEM ERROR!!! WARNING!!!//
D̵͎̈́A̷̬͛T̵̗̀A̸̠̐ ̸̖͠C̷͕͝O̴͖̿R̴̬̐Ṙ̸̩Ǔ̶̥P̸̹̍T̶̬̓E̶͈͒D̴͈͛ ̸̘̃T̶̫̈E̴̳͝Ŗ̶͊M̵̢̉I̶͇̋Ń̵̨A̴͉͋T̶̘̎Ȉ̶̲N̴̙͊Ğ̶ͅ ̸͉̅H̷̬͗A̵̘̎C̴͔͝K̷͂ͅẸ̷̈́R̸̳̎.̸̜͠.̶̘̆.̷͙́.̶͇̅.̴͉̚P̴̹̕A̴̬͒D̸̮̊D̸̯̾Y̵̔͜ ̵͙͋W̸͇̉I̴͚̓L̴͕̄L̸̑ͅ ̵͘͜F̸̝̿Ĩ̵ͅN̸̨͒D̴̩͠ ̴͇͝Ỳ̵̮Ơ̴̭U̷̻̚
Inventory-
Weapons: Her entire existence
Possessions: What she 'collects', a mobile phone
Misc.-
Abilities:
Flight: Despite her mass, her wings allow her to float, glide, and fly about.
Stomach Control: Her stomach is designed to handle large, and I mean incredibly large prey as well as multiple prey. Due to her bizarre, eldritch and semi-magical construction, she can easily stabilize and hold a large quantity of larger prey items in her belly for storage/transport, or digest them slowly, or quickly.
Claws: She can retract her razor sharp paws claws (both hands and feet) for self defense
Enhanced Tracking: She can track down a target with more senses not used by animals nor humans, and can even find ones location through computing devices without need for a computer or similar style tool.
Tail Abilities:
-Prehensile/Projectile Tail-Tongue: She can shoot the tail's tongue, coil around a prey item and withdraw it from 20 feet away max.
-Corrosive Fluid: Can spew a mild-corrosive fluid from her tail which can damage her enemies, though it isn't very powerful.
-Tail Swallow & Belly Growth: Her tail can engulf a creature far larger than herself, and her stomach will bloat to match her victims proportions as she was designed for such.
-Tail Regeneration: Her tail can regenerate if severed at sections or removed entirely after a random amount of time (one day IRL), and can be a matter of minutes, to hours.
-Tail Strength: Her tail can support her own body weight.
-Prehensile Tail: Her tail, is also incredibly prehensile and can easily grasp things as if it were another set of hands.
-Paralyzing Lick: The tail mouth's tongue can produce a paralytic agent to quell unseemly meals if they struggle too much!
Magic Abilities:
-Magic Breath: She can spew a cloud of miasma from her mouth that can have random effects
-Shrink Breath: Spews a Yellow cloud that causes things to shrink to 1:6th or 1:12th scales, varies on the individual or her fancy- lasts only a couple of hours
-Fire Breath: Spews flames from her mouth like a flamethrower
-Ice Breath: Freezes enemies solid with flash freezing pale blue mist
-Spider Silk: She can launch spider silk from her throat, entangling her opponent, and can even draw it back into her mouth!
-Spell of Flexibility: She will cast this upon her self, to make her more limber and rubber like, immune to shocking and also swallow larger prey with her own mouth- for use in case her tail is hacked off and still repairing
-Thunder Body: She will be coated in electricity, making her very hard to approach
-potentially more to come!
Paddy- Recruit
- Posts : 1
Join date : 2022-02-22
Darkstorm Zero and Toph like this post
Still under construction, but postable
Name: Toph Bei-Fong Renzoki Zatochi Ryuzaki of Ryunoshi the III
Nick Name: Toph
Titles: The Blind Bandit, The ‘Wall’, The ‘Builder’, The Guard Dog
Physical Description-
Age: ???
Sex: Female
Height: 5'0
Weight: "That's rude to ask...!"
Species: Human?
Eyes: Pale Blue (foggy from blindess)
Hair: Black
Body/Physical Appearance: She's a shortstack, a curvaceous, Beijionese woman with a youthful appearance. She has black hair worn up in a bun with long bangs and side locks. She is toned with shapely legs and thighs. Her eyes are pale blue due to being blind, and she has a pale complexion. She sometimes wears makeup, with eyeshadow and matte black lipstick.
Clothes:
Shopkeep: As the ‘face’ for Toph’s, she is pretty laid back. Her normal attire consists of an off white colored crop top tank top, under an olive drab green cropped hoodie, with a pair of black spats and with a hair band with white fluffy pom poms on each side.
Casual:
Bikini:
Ancient Beijionese Attire:
Hara Village Merchant:
Background-
Hometown: ‘Ryunoshi’
Alliance: ???
Alignment: Chaotic Neutral
Employment: ‘Shop Keep’
Rank: ???
Trained In: Geokinesis, Oilpolation, Crystalline Manipulation, Metal Manipulation, detecting lies.
Sensei/Instructor: Self-Taught, Crisis Rocan, Toefor of the Forge
Instructed: “...lemme grab my book, I’m sure I wrote down their names. Oh. Wait.”
Relationship Status: “Hm? I guess I’m bored enough…”
Medications: Huh?
Allergies: Bullshit, and lies
Likes: Stretching, Training, Bossing People Around, Teasing People, Money, Conning People, Strong and ‘Manly’ Things, Beating Up People, Massages.
Dislikes: Shoes, the Bastard who put her up to this ‘shop’ idea, Massages- as she’ll agree to anything thanks to their unholy nature!!
Health Background:
-100% Blind
-Immortal
-She is temporarily subdued via massages
-She rarely gets much ire from Ashe, nor does she care much for Ashe's state of existence due to her blindness.
History:
There is a Beijionese legend, of a fearsome woman who went by two famous names- ‘The Wall’ and ‘The Builder’. She is responsible for aiding the Dragon Emperor Benzi in building the Palace Plateau where the Imperial Palace still resides.
This woman was also responsible for erecting the high walls and gates that protect Beijio City to this very day. She was a chaotic individual who loved a good challenge but bored easily. On top of which, she made it a point to cross the land bridge to Ryunoshi Kingdom to pick fights with the other Sea Elves.
The beautiful woman with the pale blue eyes however, chose to challenge a pair of individuals who were muscling in on her ‘home’ (a cave in the middle of the landbridge long since fallen prey to the waves), and challenged them. Though it was an epic struggle, it ultimately ended in her dying and then sinking into mud.
That mud however, turned out to be the primordial ooze that helped breathe life into many of the ancient races, and not only did it revive her, but it made her immortal. Still, dying hurts like a bitch. She eventually got bored, and instead of trying to kill Crisis and Toefor who were apparently hiding from some ‘God’? She decided to throw her lot with them, since they were at least interesting.
She helped in the fight to seal the God away, and did her best to repair what he broke with her expertise in geokinesis (only made stronger from the ooze), but… being blind and all… well, she can only say ‘Sorry!’ for the eventual fate of Ravenhawk Island…
Present Day
She now runs the shop named after Toefor, but somehow, her name got stuck to it since they share a similar nickname. She didn’t want to when confronted, but thanks to a special massage to her shoulders, chest and back… she well, caved. In either case, bound to her word and immortal ties, this once fearsome, originally unnamed blind woman now acts as the ‘face’ of Toph’s Materials Surplus, being something akin to a puppet manager. She doesn’t do much but boss the small number of staff who work and reside there around, and acts as a guardian to one of the portals that can lead one to the Demon Realm… as well as any of Toefor’s workshops he’s left around over the millennia.
Inventory-
Weapons: Zadochi no Toph: An ancient Benzi era Tachi blade originally gifted to her by the Dragon Emperor, but was reforged and modified by Toefor upon being slain by Crisis… accidentally. Having broken into several shards, the reforging process allows for the metals to be folded with even more durable materials and gives Toph a razor cutting edge that can practically slice through anything. She doesn’t often use it, but when she does, it seems to allow her an extension of her senses. Its almost as if she can see when she unsheaths its keen, destructive edge.
Equipment:TBA
Possessions: TBA
Prized Possessions/Personal Items:TBA
Misc.-
Special Abilities:
TBA
Magic Abilities:
TBA
Nick Name: Toph
Titles: The Blind Bandit, The ‘Wall’, The ‘Builder’, The Guard Dog
Physical Description-
Age: ???
Sex: Female
Height: 5'0
Weight: "That's rude to ask...!"
Species: Human?
Eyes: Pale Blue (foggy from blindess)
Hair: Black
Body/Physical Appearance: She's a shortstack, a curvaceous, Beijionese woman with a youthful appearance. She has black hair worn up in a bun with long bangs and side locks. She is toned with shapely legs and thighs. Her eyes are pale blue due to being blind, and she has a pale complexion. She sometimes wears makeup, with eyeshadow and matte black lipstick.
Clothes:
Shopkeep: As the ‘face’ for Toph’s, she is pretty laid back. Her normal attire consists of an off white colored crop top tank top, under an olive drab green cropped hoodie, with a pair of black spats and with a hair band with white fluffy pom poms on each side.
Casual:
Bikini:
Ancient Beijionese Attire:
Hara Village Merchant:
Background-
Hometown: ‘Ryunoshi’
Alliance: ???
Alignment: Chaotic Neutral
Employment: ‘Shop Keep’
Rank: ???
Trained In: Geokinesis, Oilpolation, Crystalline Manipulation, Metal Manipulation, detecting lies.
Sensei/Instructor: Self-Taught, Crisis Rocan, Toefor of the Forge
Instructed: “...lemme grab my book, I’m sure I wrote down their names. Oh. Wait.”
Relationship Status: “Hm? I guess I’m bored enough…”
Medications: Huh?
Allergies: Bullshit, and lies
Likes: Stretching, Training, Bossing People Around, Teasing People, Money, Conning People, Strong and ‘Manly’ Things, Beating Up People, Massages.
Dislikes: Shoes, the Bastard who put her up to this ‘shop’ idea, Massages- as she’ll agree to anything thanks to their unholy nature!!
Health Background:
-100% Blind
-Immortal
-She is temporarily subdued via massages
-She rarely gets much ire from Ashe, nor does she care much for Ashe's state of existence due to her blindness.
History:
There is a Beijionese legend, of a fearsome woman who went by two famous names- ‘The Wall’ and ‘The Builder’. She is responsible for aiding the Dragon Emperor Benzi in building the Palace Plateau where the Imperial Palace still resides.
This woman was also responsible for erecting the high walls and gates that protect Beijio City to this very day. She was a chaotic individual who loved a good challenge but bored easily. On top of which, she made it a point to cross the land bridge to Ryunoshi Kingdom to pick fights with the other Sea Elves.
The beautiful woman with the pale blue eyes however, chose to challenge a pair of individuals who were muscling in on her ‘home’ (a cave in the middle of the landbridge long since fallen prey to the waves), and challenged them. Though it was an epic struggle, it ultimately ended in her dying and then sinking into mud.
That mud however, turned out to be the primordial ooze that helped breathe life into many of the ancient races, and not only did it revive her, but it made her immortal. Still, dying hurts like a bitch. She eventually got bored, and instead of trying to kill Crisis and Toefor who were apparently hiding from some ‘God’? She decided to throw her lot with them, since they were at least interesting.
She helped in the fight to seal the God away, and did her best to repair what he broke with her expertise in geokinesis (only made stronger from the ooze), but… being blind and all… well, she can only say ‘Sorry!’ for the eventual fate of Ravenhawk Island…
Present Day
She now runs the shop named after Toefor, but somehow, her name got stuck to it since they share a similar nickname. She didn’t want to when confronted, but thanks to a special massage to her shoulders, chest and back… she well, caved. In either case, bound to her word and immortal ties, this once fearsome, originally unnamed blind woman now acts as the ‘face’ of Toph’s Materials Surplus, being something akin to a puppet manager. She doesn’t do much but boss the small number of staff who work and reside there around, and acts as a guardian to one of the portals that can lead one to the Demon Realm… as well as any of Toefor’s workshops he’s left around over the millennia.
Inventory-
Weapons: Zadochi no Toph: An ancient Benzi era Tachi blade originally gifted to her by the Dragon Emperor, but was reforged and modified by Toefor upon being slain by Crisis… accidentally. Having broken into several shards, the reforging process allows for the metals to be folded with even more durable materials and gives Toph a razor cutting edge that can practically slice through anything. She doesn’t often use it, but when she does, it seems to allow her an extension of her senses. Its almost as if she can see when she unsheaths its keen, destructive edge.
Equipment:TBA
Possessions: TBA
Prized Possessions/Personal Items:TBA
Misc.-
Special Abilities:
TBA
Magic Abilities:
TBA
Toph- Recruit
- Posts : 2
Join date : 2022-08-06
Saoirse O'Neil likes this post
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