Characters: Other
+78
Kara the Keropin
Saoirse O'Neil
Raine Mistweaver
Zisk
Toph
Paddy
Gree'Ran Quartral
Belya Ursineus
Coffintooth
Nightshade
Kraz
Nehebu-Kau
Meihui
Mingyu
Nagahime Busujima
BastionCon
Planot Griggz
Jatzozak
Tsukisame
Jack Morris
Fenrir
Syrex
Beshi Beast-Heart
Draven Rodolfo
Dyn Dreyrbyn Srey
Vern Silverfallow
Trisha Sturm
LagoonJagras
Enigma
Diamni Titanscale
Tsuchi Kawguchi
Crisis Rocan
Zav
Felnara Sturm
Qis Willowjumper
Xynarak
Behemoth Vulture
Demonbeak
Tearok
Drax Gigavore
The Trading Company Troop
Rhugra Nileesh
Kathusa
Uak'yhx Queen
Shane Highsworth
The Black Dragon
Sirenna
NightStalkerSrei
Man Eating Spider
Dyzzhx
Nessvyn
Miurok
DRAKE
Edgar Holden
Kragen
Vyvian Dragoslava
Juubei
Zanna Ceallach
Leiran
Augusta Salazar
Belladonna
K
Giant Anaconda
Yumiko Izuna
Void Cat
Nissa
Morgana
Ninde the Great
Hannah Rousseau
NAN0
Azeliel Kyousan
Kanade Suzutsuki III
Famine Beasts
Sakura
Nichutul
Liru
Wu
Usagi
82 posters
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Page 1 of 4 • 1, 2, 3, 4
Characters: Other
Take this down if you like admins, but I put it up just incase people want to join and they're not really anything on the list currently available ^_^
Usagi- Master Corporal
- Posts : 98
Join date : 2011-07-14
Age : 35
Re: Characters: Other
Name: Serah Wu
Nick Name: Black Widow
Sex: Female
Age: ??
Height: 5'6"
Weight: 117 lbs
Eyes: a steel almost gun metal black
Hair: Black, Short
Birthplace: ???
Hometown: ???
Occupation: Templar Assassin
Rank:
Physical Appearance: size DD breasts; athletic & tone body; beautiful, sensual; a tattoo of her Black Widow Spider on her upper left thigh.
Weapons: Hidden switchblade, hidden dart gun (in gloves); Blackwidow handgun, Self customized sniper rifle, a thin and razor sharp needle.
Clothes: Tight red mini frock, nylon stockings, black designer boots, black fingerless assault gloves, black thong, black satin choker with five crosses (two on each side and the last cross being on the spider brooch at the center of the choker).
Possessions: Sidepack; Black Widow's Rifle.
Items:
2 boxes of 9mm's (60)
5 boxes of 7.62x51mm rifle ammo (50)
Personal Item: tube of red lipstick
Medical Condition(s): None to date.
Skills: Advanced sniping, tracking, and hunting.
Natural Skills: Sniping accuracy (no scope), stealth movement.
Story: A young woman who simply looks like another pretty face in the crowd. She doesn't appear to act or look any different than the rest of the everyday civilians. She even holds up odd jobs and even socializes-but beneath her mask is a highly adaptable, expertly trained, deadly Templar Assassin. She is in search of something...unique and dangerous...
Nick Name: Black Widow
Sex: Female
Age: ??
Height: 5'6"
Weight: 117 lbs
Eyes: a steel almost gun metal black
Hair: Black, Short
Birthplace: ???
Hometown: ???
Occupation: Templar Assassin
Rank:
Physical Appearance: size DD breasts; athletic & tone body; beautiful, sensual; a tattoo of her Black Widow Spider on her upper left thigh.
Weapons: Hidden switchblade, hidden dart gun (in gloves); Blackwidow handgun, Self customized sniper rifle, a thin and razor sharp needle.
Clothes: Tight red mini frock, nylon stockings, black designer boots, black fingerless assault gloves, black thong, black satin choker with five crosses (two on each side and the last cross being on the spider brooch at the center of the choker).
Possessions: Sidepack; Black Widow's Rifle.
Items:
2 boxes of 9mm's (60)
5 boxes of 7.62x51mm rifle ammo (50)
Personal Item: tube of red lipstick
Medical Condition(s): None to date.
Skills: Advanced sniping, tracking, and hunting.
Natural Skills: Sniping accuracy (no scope), stealth movement.
Story: A young woman who simply looks like another pretty face in the crowd. She doesn't appear to act or look any different than the rest of the everyday civilians. She even holds up odd jobs and even socializes-but beneath her mask is a highly adaptable, expertly trained, deadly Templar Assassin. She is in search of something...unique and dangerous...
Last edited by Wu on Wed Sep 14, 2011 7:16 pm; edited 1 time in total (Reason for editing : Tats :P)
Wu- Corproral
- Posts : 48
Join date : 2011-09-14
Age : 37
Location : China Town
Re: Characters: Other
- I updated:
- Name: Liru Aruna
Age: ??? (late to mid 20's)
Height: 5' 8"
Weight: 132 lbs, (has abs and is athletic)
Born in: Domescadia
Hometown: Minktail Forest
sex: Female
hair: blonde, ponytail
eyes: mako Blue (LOLs)
Species: Lycan
Rank: NA
Occupation:
physical description: wolf ears, short tail
Clothes: green scrunchi hair tie, white cut off t-shirt (tied like a halter), brown leather straps that run across her breasts, suspenders connecting from behind the 'bra' to her jean cut offs; white leather and gold spirred boots; gold spiked bracelets, brown leather full fingered gloves; white low rise thong
Weapons: super strength, a self custom Clover Shotgun and high powered lever-action rifle.
Skills: invulnerability (when a werewolf), super-human speed and strength and falling on her feet from high falls; super leap
Special: Transform: Turns into the form of a blonde furry wolf; she has supernatural powers such as invulnerability, super-human speed and strength and falling on her feet from high falls. She is ONLY invulnerable when in a Lycan state, though she will accept intentional fatal damage, though it will only be non-leathal (which means if it is not silver or wolfsbane, all the attacks will do is knock her unconscious at the most); silver is her weakness, crosses and vampire methods do not even haze her.
Updated here (click me)
Last edited by Liru on Tue Nov 07, 2017 2:52 pm; edited 1 time in total
Liru- Private
- Posts : 16
Join date : 2011-09-30
Age : 35
Re: Characters: Other
Name: Nichutul
Age: Unknown
Height: 511'
Weight: Incalculable
Species: Kaiju-Boy
Sex: Male
Hometown: Deep in the planet's mantle.
Eyes: Yellow
Hair: Black
Good or Evil?: Neutral/evil; he's nature's fury made flesh, and exists to devour intelligent life and destroy all civilization. Most consider him evil for this, and he is definitelly mean, but he considers civilized culture to be an "enslavement" of nature, and wishes to liberate it through total destruction.
Trained by: None
Trained who: He's said to have had 15 great disciples over the ages, but he gradually ate them over time, and now none remain. He might train other creatures, but generally only giants and monsters need apply, and if you don't master his lessons quickly he may deem you a waste of time; and a snack.
Force User: No, infact he claims the Force to be another form of enslavement of the natural world, and will attack it's users on sight.
Weapons: None
Clothes: Only his natural plating.
Personal items: None
Possessions: None
Physical features: Nichutul resembles a very fat young boy of absolutely gargantuan size. His hair is black and arranged in a pageboy style, with spiky bangs above his big yellow eyes. Two large spikey portrusions extend back from his head in each direction, from which he fires his lightning skill. His body is humanoid but with reptillian features, including his brown claws, chest and pelvis plating, and his long spiked tail.
Special Abilities:
Giga Giant: Nichutul is absolutely massive, and normal attacks won't even break his skin.
Tail: Nichutul's tail has a spiked hammer at the end, making it useful for attacks.
Devour: Nichutul can swallow prey of virtually any size into his gigantic belly. Fortunately, on the other hand, his stomach acids are only of moderate strength, and his prey can take days to digest. He makes up for his slow metabolism with sheer quantity. It's even possible to escape them, and it's said entire towns exist inside his digestive tract.
Shockrain: Small jolts of lightning fired from the spikes on the back of his head.
Jurassic Fart: Nichutul's flatulence can literally steamroll a town, reducing it to a smoking wasteland.
Power of the Aeons: Nichutul inhales and his belly swells in size. He will then fire out a massive beam from his maw, blasting an arc of destruction. However he cannot change direction once he's breathed in, making it somewhat easy to dodge, it's mostly used to attack a large group or static location.
Burrow: Nichutul can dig very well with his claws, and will often attack from underground.
Hard sleeper: Nichutul's downside is that he only is supposed to wake every 10,000 years, something has woken him up. As a result, he takes long hard naps frequently, and it's best to just avoid him until he falls asleep and then teleport him back to the mantle. Alternatively, it's possible to "Shadow of the Colossus him".
Rune of Banishment: The method for doing so. On Nichutul's back is a large red rune. One needs to touch it with their right hand and simply say "Begone" and he'll immediately transport back to his lair. This was not one of his original features, and seems to have been added by whoever woke him for their own purposes.
-
I made him for a random rp recently, and couldn't resist porting him over. Though I'm planning to keep him in his lair for a while, aside from searching for who woke him up, since we have Celestine and Nils attacking at the moment. I just like seeing his fat belly looming ominously over a city. ^_^
Nichutul- Private First Class
- Posts : 25
Join date : 2011-10-27
Re: Characters: Other
Name: Sakura Shibahara
Age: 19
Height: 5'9"
Weight: Trade Secret
Species: Kitsune
Sex: Female
Hometown: Beijio City, Gailden
Eyes: Blue
Hair: Bluish-Purple
Good or Evil?: neutral
Force User: nope
Occupation: Silver Crest Security
Rank: Security Officer, Squad 6
Weapons: Sakya Magnum Shortbarrled (and also carries the long barreled version too).
Clothes: Blue security uniform with black spandex thigh high stockings and white boots, black spandex arm warmer on left arm with white cuffs on both wrists; black leather shoulder holster.
-Nightie:
Personal items: Access to all parts of the Silver Craft, and keys to her room located in the Ghost Castle.
Possessions: Hand cuffs, Radio, cardkey.
Physical featurez: Athletic, endowed, beautiful
Medical Conditions: none
Traits & Skills: Dead-eye; infused ammo (can create powerful ammo for her guns by combining other items together).
Limit break: Mythrill tipped explosive shell: Loads a single caridge into her revolver and fires a specialized round that is able to break through all defenses. She only carries one with her every where she gos, but are incredibly rare and doesn't like to waste them.
Character Date Status: Single
Taste Stats: Unknown
Story:
A Security guard for the Silver Craft; she is part of Squad six, which is incharge of all sections of the Casino and Theme Park. She is Natsuki Sasahara's partner in crime :p
She is not to friendly to humans, and usually sticks to hanging out with Natsuki even though she is her superior.
Age: 19
Height: 5'9"
Weight: Trade Secret
Species: Kitsune
Sex: Female
Hometown: Beijio City, Gailden
Eyes: Blue
Hair: Bluish-Purple
Good or Evil?: neutral
Force User: nope
Occupation: Silver Crest Security
Rank: Security Officer, Squad 6
Weapons: Sakya Magnum Shortbarrled (and also carries the long barreled version too).
Clothes: Blue security uniform with black spandex thigh high stockings and white boots, black spandex arm warmer on left arm with white cuffs on both wrists; black leather shoulder holster.
-Nightie:
Personal items: Access to all parts of the Silver Craft, and keys to her room located in the Ghost Castle.
Possessions: Hand cuffs, Radio, cardkey.
Physical featurez: Athletic, endowed, beautiful
Medical Conditions: none
Traits & Skills: Dead-eye; infused ammo (can create powerful ammo for her guns by combining other items together).
Limit break: Mythrill tipped explosive shell: Loads a single caridge into her revolver and fires a specialized round that is able to break through all defenses. She only carries one with her every where she gos, but are incredibly rare and doesn't like to waste them.
Character Date Status: Single
Taste Stats: Unknown
Story:
A Security guard for the Silver Craft; she is part of Squad six, which is incharge of all sections of the Casino and Theme Park. She is Natsuki Sasahara's partner in crime :p
She is not to friendly to humans, and usually sticks to hanging out with Natsuki even though she is her superior.
Sakura- Private First Class
- Posts : 30
Join date : 2011-12-07
Re: Characters: Other
Name: Famine Beasts
Nick Name: Each has it's own
Age: Ancient enough that most are trapped beneath the ground, sometimes with cities built over them. It seems odd that so many huge creatures could have the space to exist together, and it's possible that only one or two was ever active at a time, they may have been created slowly over long expenses of time.
Height: Varies by individual. They range from a "mere" 12 feet up to thousands.
Weight: Varies by individual. All weigh at least 10 tons.
Species: Famine Beasts
Sex: Genderless
Hometown: None
Eyes: Varies by individual
Hair: Varies by individual
Good or Evil?: Varies by individual; ranging from selfish neutral to pure evil. None of them could be considered "good".
Trained by: N/A
Trained who: N/A
Force User: Varies by individual, most are not.
Weapons: Varies by individual. All possess their huge size and sheer gluttony. They rarely use actual weapons, and mostly rely on special abilities and powers.
Clothes: None
Personal items: Varies by individual. Usually none.
Possessions: Varies by individual. Usually none.
Physical features: Each Famine Beast is different, they come in all shapes and sizes, albeit the size is always big. Most resemble another species of animal or monster, ballooned to a ridiculously huge and fat degree. Some simply have a massive fat belly, others are sheer blobs of flab which can engulf buildings. These largest tend to sleep underground, waking up to break free and destroy their surroundings. Fortunately most are destroyed before they reach that size. Even a single Famine Beast in an area is dangerous, as they live only to eat, and will consume as much of the city's resources as possible. This includes it's people, but Famine Beasts are much smarter then most would expect. While few can talk, they're at least as smart as the average human, and most are quite a bit smarter. And they use tactics and tricks to keep their existence a secret. As their name suggests, one arriving in an area will often lead to food shortages.
Special Abilities: Famine Beasts get bigger and stronger as they eat more, slowly evolving into the massive blob-like creatures which sleep beneath the ground. Those caught in their flab will slowly be absorbed into the fat. They can also release digestive gasses in the form of a colossal toxic fart. This is common to all of them, but each has it's own unique abilities. Famine Beasts appear to be not a true species, but rather a series of artificial lifeforms, likely bio-weapons, and so while they clearly have the same creator, they're all very different models.
Known Famine Beasts
-Trinophtin: The green dragon beast shown in my avatar. Trinophtin was named by a wizard who summoned it in the past, and led to the destruction of a wide area. The green dragon can create powerful gusts by flapping it's wings, and fire a beam of destruction from it's mouth. Trinophtin is also a powerful magic user, and it can create mental runes in the air or it's body, to cause magical effects or alter it's attributes. Trinophtin is hugely gluttonous, and will ignore opponent's while eating, this is it's primary weakness.
-Kaizer: The Dragon-like being in my signature. Kaizer is arguably the most powerful Famine Beast. Kaizer sleeps like most it's siblings, but unlike them it's powerful psychic abilities remain active. As such Kaizer can influence the surface, use weaker minds as it's pawns, and lure in unwitting victims to the caves in which it lies, to be absorbed into it's bulk. The fact that it can eat in this way even while still asleep leads to it having vastly outgrown it's kin. Kaizer can fight with it's psionic attacks even when sleeping, but is far stronger when awake. Kaizer's fat absorbs a bit faster then normal, and it can engulf skyscrappers easily. Fortunately Kaizer is a very hard sleeper, and thus far has never woke.
-Selene: A Famine Beast who resembles an enormous dolphin monster. This blob of flab lies not underground but beneath the sea, eating ships and terrorizing trade-routes. Selene is probably the largest beast to remain continually active, due to it's rare aquatic nature. Fortunately it does take long naps on the seabed, and most hope that a cave-in will eventually send it to join it's sleeping cousins. Selene can attack with ultrasonic vibrations beneath the water, as well as creating whirlpools by inhaling or batting it's tail. Thanks to it's huge size, Selene is actually a somewhat slow swimmer.
-The Lunar Beast: A massive white Kitsune who can wake only on the full moon. The Lunar Beast is "only" about 300 feet in height, and so is one of the more active beasts, but still large enough to be a wide-scale threat. The fat fox will awaken at the peak of the full moon and spend the nights when it shines devouring as much as possible, before returning to it's sleep beneath the ground. This cycle makes it difficult to catch, as it remains hidden underground most of the month.
-The Datascape: One of the strangest Famine Beasts is The Datascape. This "creature" is in fact an Artificial Intelligence, which has somehow projected it's data into physical space. It resembles a huge fat monster of glowing green light, seeming very much like a HUD over reality. It's overall shape changes constantly with The Datascapes whim. It can corrupt the surrounding area into a strange data/matter hybrid, allowing it to hack and control the terrain around it. It cannot hack intelligent creatures, at least not yet, but this makes it very unpredictable to engage. Fortunately the Datascape is a very hard sleeper, not as much as Kaizer but close, as it spends it's dreams analyzing the data of what it's consumed, and evolving in ways it believes useful.
-Buns: A hugely fat white rabbit. It tends to sleep on it's stomach, and so often it's butt will be the first, or only, thing to break surface. This doesn't make it harmless though, as Buns is in the running with Kaizer for worst farts of the beasts, and it will tend to destroy more then it eats with it's massive gas bursts. If it does reach surface it tends to eat a lot fast, as it rarely gets the chance. Buns is a skilled master of healing magic, and makes up for it's relatively low strength by recovering constantly. The combination of healing itself and constantly farting makes Buns extremely annoying to fight.
-The Ooze: Many of the beasts resemble blobs, but this one literally is. A huge mass of sticky purple slime. The Blob engulfs and absorbs it's food, and sometimes molds into a shape somewhat resembling a conventional monster, but just as often it will remain an amorphous mass. It will often attack with tentacles in battle.
-Curchell: A beast which resembles a blobby goblin with sharp teeth and large red eyes. Curchell is fairly cute in appearance, though stands at over 700 feet. The goblinoid beast is rather unusual in that it wears a bone necklace and uses a colossal scimitar as a weapon. As it usually is immobile from it's huge bulk, Curchell's swing rarely is that accurate. But a 450 foot scimitar does not really need to be. Curchell has a form of shamanic magic, and can summon small monsters as allies. It tends to eat them as well though.
-Lupe: As the name suggests, a large gray wolf-cub. Lupe is one of the smallest and youngest of the beasts, standing only 14' in height. It already possesses a fat belly which drags to the ground, but it's much more mobile then it's bigger kin, and is almost constantly active. Lupe fights much like a normal wolf, but possesses a burning blue mist fired from it's mouth, and has mild force abilities.
Nick Name: Each has it's own
Age: Ancient enough that most are trapped beneath the ground, sometimes with cities built over them. It seems odd that so many huge creatures could have the space to exist together, and it's possible that only one or two was ever active at a time, they may have been created slowly over long expenses of time.
Height: Varies by individual. They range from a "mere" 12 feet up to thousands.
Weight: Varies by individual. All weigh at least 10 tons.
Species: Famine Beasts
Sex: Genderless
Hometown: None
Eyes: Varies by individual
Hair: Varies by individual
Good or Evil?: Varies by individual; ranging from selfish neutral to pure evil. None of them could be considered "good".
Trained by: N/A
Trained who: N/A
Force User: Varies by individual, most are not.
Weapons: Varies by individual. All possess their huge size and sheer gluttony. They rarely use actual weapons, and mostly rely on special abilities and powers.
Clothes: None
Personal items: Varies by individual. Usually none.
Possessions: Varies by individual. Usually none.
Physical features: Each Famine Beast is different, they come in all shapes and sizes, albeit the size is always big. Most resemble another species of animal or monster, ballooned to a ridiculously huge and fat degree. Some simply have a massive fat belly, others are sheer blobs of flab which can engulf buildings. These largest tend to sleep underground, waking up to break free and destroy their surroundings. Fortunately most are destroyed before they reach that size. Even a single Famine Beast in an area is dangerous, as they live only to eat, and will consume as much of the city's resources as possible. This includes it's people, but Famine Beasts are much smarter then most would expect. While few can talk, they're at least as smart as the average human, and most are quite a bit smarter. And they use tactics and tricks to keep their existence a secret. As their name suggests, one arriving in an area will often lead to food shortages.
Special Abilities: Famine Beasts get bigger and stronger as they eat more, slowly evolving into the massive blob-like creatures which sleep beneath the ground. Those caught in their flab will slowly be absorbed into the fat. They can also release digestive gasses in the form of a colossal toxic fart. This is common to all of them, but each has it's own unique abilities. Famine Beasts appear to be not a true species, but rather a series of artificial lifeforms, likely bio-weapons, and so while they clearly have the same creator, they're all very different models.
Known Famine Beasts
-Trinophtin: The green dragon beast shown in my avatar. Trinophtin was named by a wizard who summoned it in the past, and led to the destruction of a wide area. The green dragon can create powerful gusts by flapping it's wings, and fire a beam of destruction from it's mouth. Trinophtin is also a powerful magic user, and it can create mental runes in the air or it's body, to cause magical effects or alter it's attributes. Trinophtin is hugely gluttonous, and will ignore opponent's while eating, this is it's primary weakness.
-Kaizer: The Dragon-like being in my signature. Kaizer is arguably the most powerful Famine Beast. Kaizer sleeps like most it's siblings, but unlike them it's powerful psychic abilities remain active. As such Kaizer can influence the surface, use weaker minds as it's pawns, and lure in unwitting victims to the caves in which it lies, to be absorbed into it's bulk. The fact that it can eat in this way even while still asleep leads to it having vastly outgrown it's kin. Kaizer can fight with it's psionic attacks even when sleeping, but is far stronger when awake. Kaizer's fat absorbs a bit faster then normal, and it can engulf skyscrappers easily. Fortunately Kaizer is a very hard sleeper, and thus far has never woke.
-Selene: A Famine Beast who resembles an enormous dolphin monster. This blob of flab lies not underground but beneath the sea, eating ships and terrorizing trade-routes. Selene is probably the largest beast to remain continually active, due to it's rare aquatic nature. Fortunately it does take long naps on the seabed, and most hope that a cave-in will eventually send it to join it's sleeping cousins. Selene can attack with ultrasonic vibrations beneath the water, as well as creating whirlpools by inhaling or batting it's tail. Thanks to it's huge size, Selene is actually a somewhat slow swimmer.
-The Lunar Beast: A massive white Kitsune who can wake only on the full moon. The Lunar Beast is "only" about 300 feet in height, and so is one of the more active beasts, but still large enough to be a wide-scale threat. The fat fox will awaken at the peak of the full moon and spend the nights when it shines devouring as much as possible, before returning to it's sleep beneath the ground. This cycle makes it difficult to catch, as it remains hidden underground most of the month.
-The Datascape: One of the strangest Famine Beasts is The Datascape. This "creature" is in fact an Artificial Intelligence, which has somehow projected it's data into physical space. It resembles a huge fat monster of glowing green light, seeming very much like a HUD over reality. It's overall shape changes constantly with The Datascapes whim. It can corrupt the surrounding area into a strange data/matter hybrid, allowing it to hack and control the terrain around it. It cannot hack intelligent creatures, at least not yet, but this makes it very unpredictable to engage. Fortunately the Datascape is a very hard sleeper, not as much as Kaizer but close, as it spends it's dreams analyzing the data of what it's consumed, and evolving in ways it believes useful.
-Buns: A hugely fat white rabbit. It tends to sleep on it's stomach, and so often it's butt will be the first, or only, thing to break surface. This doesn't make it harmless though, as Buns is in the running with Kaizer for worst farts of the beasts, and it will tend to destroy more then it eats with it's massive gas bursts. If it does reach surface it tends to eat a lot fast, as it rarely gets the chance. Buns is a skilled master of healing magic, and makes up for it's relatively low strength by recovering constantly. The combination of healing itself and constantly farting makes Buns extremely annoying to fight.
-The Ooze: Many of the beasts resemble blobs, but this one literally is. A huge mass of sticky purple slime. The Blob engulfs and absorbs it's food, and sometimes molds into a shape somewhat resembling a conventional monster, but just as often it will remain an amorphous mass. It will often attack with tentacles in battle.
-Curchell: A beast which resembles a blobby goblin with sharp teeth and large red eyes. Curchell is fairly cute in appearance, though stands at over 700 feet. The goblinoid beast is rather unusual in that it wears a bone necklace and uses a colossal scimitar as a weapon. As it usually is immobile from it's huge bulk, Curchell's swing rarely is that accurate. But a 450 foot scimitar does not really need to be. Curchell has a form of shamanic magic, and can summon small monsters as allies. It tends to eat them as well though.
-Lupe: As the name suggests, a large gray wolf-cub. Lupe is one of the smallest and youngest of the beasts, standing only 14' in height. It already possesses a fat belly which drags to the ground, but it's much more mobile then it's bigger kin, and is almost constantly active. Lupe fights much like a normal wolf, but possesses a burning blue mist fired from it's mouth, and has mild force abilities.
Famine Beasts- Recruit
- Posts : 7
Join date : 2012-03-19
Kanade Suzutsuki III: The 'Red Oni'
Name: Kanade 'Kagura' Suzutsuki III
Nickname: 'The Red Oni'
Voice Actress Reference: Wendee Lee
Physical Description-
Age: Late teens early 20's (I'm still deciding >_<)
Sex: Female
Height: 5'7"
Weight: 122 lbs
Species: human?
Eyes: Crimson
Hair: black, placed in the ULTIMATE Tsundere Tails xD
Body: young, flexible, beautiful, sexy (try to deny and you die ;p haha I kid )
Clothes (about 4 different outfits-two 'true forms'; will change signature upon wearing the outfit ^_^):
-Kimono
Non-traditional/'Plain clothes':
(click spoiler to see)
-Bathing suit (black)
(click spoiler to see more)
True FORM look (with Fallensky Bathing Suit white):
&
---------------------------------
Background-
Hometown: unknown
Alliance: Neutral (at the moment-subject to change)
Employment: Bounty Hunter/Mercenary
Rank: None yet for bounty hunter-but I'm-*cuts to next line of info NOW!*
Trained In: Sword fighting, sidearms, treasure hunting, map making, bartering
Sensai/Instructor: Mostly self taught in firearms, but she hasn't told anyone who taught her the arts of the sword and magic
Instructed: No one yet
Relationship Status: Single/bi :p
Medications: None
Allergies: None
Health History: (debating)
Background: A far going traveler, Kanade Suzutsuki III is of a noble class of female Samurai. More or less considered a 'Ronin' nowdays, the powerful woman seeks pleasure in killing for money; whether it be a criminal or a bunch of warriors that have it coming to them. She still hasn't found the one enemy that she consider her greatest rival...seeking them out in this unforgiving realm...
Inventory-
Weapons: Nodachi (Masayoshi); three nameless katanas
Personal items: Money Pouches
Possessions: what she has on her
Misc.-
Special Physical Abilities:
-Ocelot's Game: Can 'bounce' her bullets off surroundings to hit her target by 'chance'.
-Morale Boost: Gives an ally a small 'boost' in stamina.
Special Magic Abilities:
-Flame Shot
-Ice Shot
-Lightning Shot
-Single Flame Strike: A single swing of one of her swords, inflicting normal burn damage.
Skills with the Nodachi:
-Summon Nodachi: Using magic, she can have the weapon either appear spontaneously or 'thrust' through a magical space and then appear in mid flight in her direction.
-Shooting Star: Using the blade more like a dull iron club, Kanade uses her 'mysterious power' and is able launch an enemy of any size into the air flying about like a rag doll. Though it causes more environmental damage than physical damage done to the target she performs it on, it can launch enemies away from her if she is the need of a quick escape. Due to the length of her blade, she could also perform this 'knockback' ability on aerial targets who get too close to her blade.
-Masamune: Depending on the Alliance (Good, Neutral Good, Neutral, Neutral Evil, and Evil), Kanade will make a strike that will effect only three Alliance types: Good, Neutral (both NG, and NE are included as 'neutral' in this case), and Evil. If a battle takes place either on or after Kanade's eighth turn after she has summoned her Nodachi or is equipped with it, Kanade will perform a special technique swing called Masamune. If the alliance of a character is 'good', the character will not be damaged, and instead will receive a random Status Buff chosen by Kanade. If the Masamune hits a character of Evil designation, the character will receive both 'Bleeding Out', and a random Status Ailment chosen by Kanade. If the Character is neutral, only a 'Bleeding Out' Status Ailment Occurs.
-Muramasa: Depending on the Alliance (Good, Neutral Good, Neutral, Neutral Evil, and Evil), Kanade will make a strike that will effect only three Alliance types: Good, Neutral (both NG, and NE are included as 'neutral' in this case), and Evil. If a battle takes place either on or after Kanade's eighth turn after she has summoned her Nodachi or is equipped with it, Kanade will perform a special technique swing called Muramasa. If the alliance of a character is 'good', the character will be grievously damaged, with a penalty of 'Bleeding Out' and will receive a random Status Ailment chosen by Kanade. If the Muramasa hits a character of Evil designation, the target in question will not be damaged and will receive a random Status Buff chosen by Kanade. If the Character is neutral, only a 'Bleeding Out' Status Ailment Occurs.
-Murasame: Depending on the Alliance (Good, Neutral Good, Neutral, Neutral Evil, and Evil), Kanade will make a strike that will effect only three Alliance types: Good, Neutral (both NG, and NE are included as 'neutral' in this case), and Evil. If a battle takes place either on or after Kanade's eighth turn after she has summoned her Nodachi or is equipped with it, Kanade will perform a special technique swing called Murasame. If the alliance of a character is 'good', the character will be grievously damaged, with a penalty of 'Bleeding Out' and will receive a random Status Ailment chosen by Kanade. If the Murasame hits a character of Evil designation, the character will receive both 'Bleeding Out', and a random Status Ailment chosen by Kagura. If the Character is neutral, they will receive a random Status Buff chosen by Kanade.
-Summon Swords (defense): 8 identical replicas of Kanade's Nodachi made of her spiritual energy appear around Kanade's body. They will spin like a ceiling fan with Kanade as the focal point. The blades are pointed away from her and follow her where ever she walks. They only make contact with spiritual or physical organic matter, aka 'living tissue' or 'Spiritual Ectoplasm'. Once the swords come in contact with such matter, they will quickly shatter upon impact. The damage each sword leaves behind are different, but will always inflict the character in the same pattern:
1.) Bleeding Out
2.) Knockdown
3.) Broken Limb
4.) Bleeding Out (null if still in bleeding out without repairing)
5.) Stun
6.) Poison
7.) Silence
8.) Bleeding Out (null if still in bleeding out without repairing)
-The skill can only be canceled out via the enemy by 'Dispelling' the swords with dispell spell or using a dispell scroll.
-Summon Swords (Offense): 8 identical replicas of Kanade's Nodachi made of her spiritual energy appear around Kanade's body. She will then smile at her enemy and snap her fingers and the blades will shatter-reappearing around the target. They will spin like a ceiling fan with the enemy as the focal point. The blades are pointed at them and continue to spin and follow them where ever they go till Kanade snaps her fingers again, all eight blades are drawn back before skewering the 'living tissue' or 'Spiritual Ectoplasm' all at once. Once the swords are embedded inside the target, they remain there for an enemy's turn before they will quickly shatter inside the target's wounds. Always causes 'Bleeding out', 'Broken Limb' and 'Stun' at the same time if the move connects, but no other Status Ailments occurs otherwise.
Enemies can 'Dispell' the swords in that 'mercy post' they are given before the swords explode to avoid the explosion and the added Status Ailments of 'Broken Limb' and 'Stun'. No matter what, 'Bleeding Out' always occurs.
-Nirvana: Kanade will dash past opponent and strike multiple times, knocking them down and away. Kanade will rise or lower slightly if the opponent is above or below her before dashing. The move is similar to Sephiroth's Oblivion in Final Fantasy Dissidia, with a slight homage to Samurai Movies where the samurai dashes past the opponent and has cut them multiple times in a blink of an eye, before the opponent doubles over in a stream of blood.
The move causes Knockdown, bleeding out, and forces the character away from Kanade.
Nickname: 'The Red Oni'
Voice Actress Reference: Wendee Lee
Physical Description-
Age: Late teens early 20's (I'm still deciding >_<)
Sex: Female
Height: 5'7"
Weight: 122 lbs
Species: human?
Eyes: Crimson
Hair: black, placed in the ULTIMATE Tsundere Tails xD
Body: young, flexible, beautiful, sexy (try to deny and you die ;p haha I kid )
Clothes (about 4 different outfits-two 'true forms'; will change signature upon wearing the outfit ^_^):
-Kimono
Non-traditional/'Plain clothes':
(click spoiler to see)
- Spoiler:
-Bathing suit (black)
(click spoiler to see more)
- Spoiler:
True FORM look (with Fallensky Bathing Suit white):
&
- Spoiler:
---------------------------------
Background-
Hometown: unknown
Alliance: Neutral (at the moment-subject to change)
Employment: Bounty Hunter/Mercenary
Rank: None yet for bounty hunter-but I'm-*cuts to next line of info NOW!*
Trained In: Sword fighting, sidearms, treasure hunting, map making, bartering
Sensai/Instructor: Mostly self taught in firearms, but she hasn't told anyone who taught her the arts of the sword and magic
Instructed: No one yet
Relationship Status: Single/bi :p
Medications: None
Allergies: None
Health History: (debating)
Background: A far going traveler, Kanade Suzutsuki III is of a noble class of female Samurai. More or less considered a 'Ronin' nowdays, the powerful woman seeks pleasure in killing for money; whether it be a criminal or a bunch of warriors that have it coming to them. She still hasn't found the one enemy that she consider her greatest rival...seeking them out in this unforgiving realm...
Inventory-
Weapons: Nodachi (Masayoshi); three nameless katanas
Personal items: Money Pouches
Possessions: what she has on her
Misc.-
Special Physical Abilities:
-Ocelot's Game: Can 'bounce' her bullets off surroundings to hit her target by 'chance'.
-Morale Boost: Gives an ally a small 'boost' in stamina.
Special Magic Abilities:
-Flame Shot
-Ice Shot
-Lightning Shot
-Single Flame Strike: A single swing of one of her swords, inflicting normal burn damage.
Skills with the Nodachi:
-Summon Nodachi: Using magic, she can have the weapon either appear spontaneously or 'thrust' through a magical space and then appear in mid flight in her direction.
-Shooting Star: Using the blade more like a dull iron club, Kanade uses her 'mysterious power' and is able launch an enemy of any size into the air flying about like a rag doll. Though it causes more environmental damage than physical damage done to the target she performs it on, it can launch enemies away from her if she is the need of a quick escape. Due to the length of her blade, she could also perform this 'knockback' ability on aerial targets who get too close to her blade.
-Masamune: Depending on the Alliance (Good, Neutral Good, Neutral, Neutral Evil, and Evil), Kanade will make a strike that will effect only three Alliance types: Good, Neutral (both NG, and NE are included as 'neutral' in this case), and Evil. If a battle takes place either on or after Kanade's eighth turn after she has summoned her Nodachi or is equipped with it, Kanade will perform a special technique swing called Masamune. If the alliance of a character is 'good', the character will not be damaged, and instead will receive a random Status Buff chosen by Kanade. If the Masamune hits a character of Evil designation, the character will receive both 'Bleeding Out', and a random Status Ailment chosen by Kanade. If the Character is neutral, only a 'Bleeding Out' Status Ailment Occurs.
-Muramasa: Depending on the Alliance (Good, Neutral Good, Neutral, Neutral Evil, and Evil), Kanade will make a strike that will effect only three Alliance types: Good, Neutral (both NG, and NE are included as 'neutral' in this case), and Evil. If a battle takes place either on or after Kanade's eighth turn after she has summoned her Nodachi or is equipped with it, Kanade will perform a special technique swing called Muramasa. If the alliance of a character is 'good', the character will be grievously damaged, with a penalty of 'Bleeding Out' and will receive a random Status Ailment chosen by Kanade. If the Muramasa hits a character of Evil designation, the target in question will not be damaged and will receive a random Status Buff chosen by Kanade. If the Character is neutral, only a 'Bleeding Out' Status Ailment Occurs.
-Murasame: Depending on the Alliance (Good, Neutral Good, Neutral, Neutral Evil, and Evil), Kanade will make a strike that will effect only three Alliance types: Good, Neutral (both NG, and NE are included as 'neutral' in this case), and Evil. If a battle takes place either on or after Kanade's eighth turn after she has summoned her Nodachi or is equipped with it, Kanade will perform a special technique swing called Murasame. If the alliance of a character is 'good', the character will be grievously damaged, with a penalty of 'Bleeding Out' and will receive a random Status Ailment chosen by Kanade. If the Murasame hits a character of Evil designation, the character will receive both 'Bleeding Out', and a random Status Ailment chosen by Kagura. If the Character is neutral, they will receive a random Status Buff chosen by Kanade.
-Summon Swords (defense): 8 identical replicas of Kanade's Nodachi made of her spiritual energy appear around Kanade's body. They will spin like a ceiling fan with Kanade as the focal point. The blades are pointed away from her and follow her where ever she walks. They only make contact with spiritual or physical organic matter, aka 'living tissue' or 'Spiritual Ectoplasm'. Once the swords come in contact with such matter, they will quickly shatter upon impact. The damage each sword leaves behind are different, but will always inflict the character in the same pattern:
1.) Bleeding Out
2.) Knockdown
3.) Broken Limb
4.) Bleeding Out (null if still in bleeding out without repairing)
5.) Stun
6.) Poison
7.) Silence
8.) Bleeding Out (null if still in bleeding out without repairing)
-The skill can only be canceled out via the enemy by 'Dispelling' the swords with dispell spell or using a dispell scroll.
-Summon Swords (Offense): 8 identical replicas of Kanade's Nodachi made of her spiritual energy appear around Kanade's body. She will then smile at her enemy and snap her fingers and the blades will shatter-reappearing around the target. They will spin like a ceiling fan with the enemy as the focal point. The blades are pointed at them and continue to spin and follow them where ever they go till Kanade snaps her fingers again, all eight blades are drawn back before skewering the 'living tissue' or 'Spiritual Ectoplasm' all at once. Once the swords are embedded inside the target, they remain there for an enemy's turn before they will quickly shatter inside the target's wounds. Always causes 'Bleeding out', 'Broken Limb' and 'Stun' at the same time if the move connects, but no other Status Ailments occurs otherwise.
Enemies can 'Dispell' the swords in that 'mercy post' they are given before the swords explode to avoid the explosion and the added Status Ailments of 'Broken Limb' and 'Stun'. No matter what, 'Bleeding Out' always occurs.
-Nirvana: Kanade will dash past opponent and strike multiple times, knocking them down and away. Kanade will rise or lower slightly if the opponent is above or below her before dashing. The move is similar to Sephiroth's Oblivion in Final Fantasy Dissidia, with a slight homage to Samurai Movies where the samurai dashes past the opponent and has cut them multiple times in a blink of an eye, before the opponent doubles over in a stream of blood.
The move causes Knockdown, bleeding out, and forces the character away from Kanade.
Kanade Suzutsuki III- Private First Class
- Posts : 24
Join date : 2012-08-18
Age : 35
Location : New York
Re: Characters: Other
Name: Azeliel Kyousan
Nick Name: Zel, or Zeliel
Physical Description-
Age: Unknown
Sex: Female
Height: 5’5”
Weight: 122 lbs.
Species: Valkyrie
Eyes: Celestial Blue
Hair: Blonde hair that has ever swirling tints of red that 'flow' within each hair follicle like a river or plasma.
Body: A thin average frame body that looks youthful in build.
Clothes:
Angelic Robes: White and gold trimmed tight fitting leotard, white and gold thigh high socks, white angel feathered boots, gold bracelets and bangles with azure gems set into the armor and cloth pieces, white silk gloves. Azure Earrings (+400 MP).
Special Clothes:
-(Fledgling) Angelic wings: When equipped, it allows the user to 'fly' or hover in the air. Can be destroyed or broken down to 'Angel feather'. Is necessary for entering Ethereal Portals.
-Crystal Halo: When equipped, the user is invisible to the naked eye, and to those of Neutral or Good Alignment. It is a necklace that when worn and used for it's effects produces a floating 'Halo' above the user's head.
Background-
Hometown: Undisclosed at the moment
Alliance: Unknown
Alignment: Neutral good
Employment: Unknown
Rank: Unknown
Trained In:
Sensei/Instructor:
Instructed: None
Relationship Status: Single
Medications: None
Allergies: none
Health Background: none
History:
A young woman who hails from a tribe of Valkyries from outside the colonies. In her tribes culture, she is considered to be Fledgling: a pre-adolescent stage. A Fledgling is the stage of "Valkyrie Progression" when the young woman who have gone through the necessary basic training are able to head out into the 'other world' without the guidance of full fledged Valkyrie. It is the Fledgling's task to return home alive after spending some time into the 'other world' to further expand what knowledge they had received at home. When they return, they are considered a true Valkyrie. But, it is not just a sort of 'head to college' kind of experience these women must face; they have a purpose: They are to seek out the soul of a dead warrior, and bring them safely to their own personal 'Nirvana'. Not just any old warrior will do, they must be pure of heart and of Noble virtues and conviction. When that is complete, the Valkyrie will know when she is able to return home.
Back to the lady at hand, Azeliel Kyousan, or 'Zel' is a bit more on the 'less traditional side'. The former and relentlessly reckless prankster has quite literally been forced to leave the roost, spread her wings and fly. She has not willingly left to complete her task of becoming a Valkyrie yet, and the Chieftain's have grown weary of her non-motivating presence around the homestead and told her to leave or-in a lack of a better way to politely say it-die. In exile. So with no choice, she is forced out on what she already considers a 'death punishment by exile' and heads out into the 'unknown' regions of the 'Other world'.
Inventory-
Weapons: Swallow Blade: A long 'double sided spear' like sword that can be used as a sword and/or spear in tandem.
Possessions:
Inventory pouch; weapon bag, item bag.
Misc.-
Special Abilities*:
Physical Abilities (passive):
-High Endurance: Seems to not really be effected by the elements as most people would.
Magic Abilities:
-Thundara Strike: Summons lightning to appear from any location and will strike down her foes with it's paralyzing powers. (causes Paralysis)
-Diamond Blade: Allows her weapon or others weapons to be as hard as diamond, and increases the attacking power of the weapon exponentially. Wears off after three posts.
-Featherless Gale: Can summon 'magic wings' to appear if she has lost possession of her Angelic Wings. She will twirl her body into a twister and suck up the enemy regardless of their weight, sending them hundreds of feet into the air before letting them drop defenselessly, leaving them open for further attacks.
Current Item Abilities: Which ever is currently equipped to her weapon.
-Float: When equipped with the Angel wings, it automatically has this effect added.
+Skills:
-Aerial Swipe: Can send a blast of electrically charged air towards the opponent from long distance-usually via mid-air. -200 MP
-Target MP: Can cause damage to enemy's MP rather than their HP.
Nick Name: Zel, or Zeliel
Physical Description-
Age: Unknown
Sex: Female
Height: 5’5”
Weight: 122 lbs.
Species: Valkyrie
Eyes: Celestial Blue
Hair: Blonde hair that has ever swirling tints of red that 'flow' within each hair follicle like a river or plasma.
Body: A thin average frame body that looks youthful in build.
Clothes:
Angelic Robes: White and gold trimmed tight fitting leotard, white and gold thigh high socks, white angel feathered boots, gold bracelets and bangles with azure gems set into the armor and cloth pieces, white silk gloves. Azure Earrings (+400 MP).
Special Clothes:
-(Fledgling) Angelic wings: When equipped, it allows the user to 'fly' or hover in the air. Can be destroyed or broken down to 'Angel feather'. Is necessary for entering Ethereal Portals.
-Crystal Halo: When equipped, the user is invisible to the naked eye, and to those of Neutral or Good Alignment. It is a necklace that when worn and used for it's effects produces a floating 'Halo' above the user's head.
Background-
Hometown: Undisclosed at the moment
Alliance: Unknown
Alignment: Neutral good
Employment: Unknown
Rank: Unknown
Trained In:
Sensei/Instructor:
Instructed: None
Relationship Status: Single
Medications: None
Allergies: none
Health Background: none
History:
A young woman who hails from a tribe of Valkyries from outside the colonies. In her tribes culture, she is considered to be Fledgling: a pre-adolescent stage. A Fledgling is the stage of "Valkyrie Progression" when the young woman who have gone through the necessary basic training are able to head out into the 'other world' without the guidance of full fledged Valkyrie. It is the Fledgling's task to return home alive after spending some time into the 'other world' to further expand what knowledge they had received at home. When they return, they are considered a true Valkyrie. But, it is not just a sort of 'head to college' kind of experience these women must face; they have a purpose: They are to seek out the soul of a dead warrior, and bring them safely to their own personal 'Nirvana'. Not just any old warrior will do, they must be pure of heart and of Noble virtues and conviction. When that is complete, the Valkyrie will know when she is able to return home.
Back to the lady at hand, Azeliel Kyousan, or 'Zel' is a bit more on the 'less traditional side'. The former and relentlessly reckless prankster has quite literally been forced to leave the roost, spread her wings and fly. She has not willingly left to complete her task of becoming a Valkyrie yet, and the Chieftain's have grown weary of her non-motivating presence around the homestead and told her to leave or-in a lack of a better way to politely say it-die. In exile. So with no choice, she is forced out on what she already considers a 'death punishment by exile' and heads out into the 'unknown' regions of the 'Other world'.
Inventory-
Weapons: Swallow Blade: A long 'double sided spear' like sword that can be used as a sword and/or spear in tandem.
Possessions:
Inventory pouch; weapon bag, item bag.
Misc.-
Special Abilities*:
Physical Abilities (passive):
-High Endurance: Seems to not really be effected by the elements as most people would.
Magic Abilities:
-Thundara Strike: Summons lightning to appear from any location and will strike down her foes with it's paralyzing powers. (causes Paralysis)
-Diamond Blade: Allows her weapon or others weapons to be as hard as diamond, and increases the attacking power of the weapon exponentially. Wears off after three posts.
-Featherless Gale: Can summon 'magic wings' to appear if she has lost possession of her Angelic Wings. She will twirl her body into a twister and suck up the enemy regardless of their weight, sending them hundreds of feet into the air before letting them drop defenselessly, leaving them open for further attacks.
Current Item Abilities: Which ever is currently equipped to her weapon.
-Float: When equipped with the Angel wings, it automatically has this effect added.
+Skills:
-Aerial Swipe: Can send a blast of electrically charged air towards the opponent from long distance-usually via mid-air. -200 MP
-Target MP: Can cause damage to enemy's MP rather than their HP.
Azeliel Kyousan- Recruit
- Posts : 3
Join date : 2013-02-18
Re: Characters: Other
Name: Nano
Nick Name: NAN0 (The spelling used in the earliest documents describing him. Made entirely because Forumotion blocks the name Nano for some reason.)
Age: Unknown
Height: 3'0
Weight: N/A
Species: Unknown Alien
Sex: Male
Hometown: Space
Eyes: Black/Red
Hair: None
Good or Evil?: Evil
Trained by: No one
Trained who: Quite a few Nanospawn who have traveled throughout the world since his arrival.
Force User: no
Weapons: None
Clothes: None
Personal items: None
Possessions: None
Physical features: A small and fat white creature.
Special Abilities:
Nanocontrol: Nano is made of trillions of tiny pieces which he can manipulate, to change his size, weight, or shape. He can't change color however.
Pods: Nano can release bits of his mass to create small sattelites, capable of firing energy beams or spying.
Particle Ray: A powerful orange laser fired from Nano's body. He can fire it from any spot, but usually his mouth. His pods can also shoot it from their eyes.
Hardy: Nano can survive in virtually any enviroment, and was born in space.
Gravity Control: Nano can use mild control of gravity to levitate and toss things around, or create a crushing force. It's not nearly enough to flatten someone.
Nano Conversion: Anything, or anyone, Nano consumes will be made into more of his mass, allowing him to make his constructs and changes just that little bit more complex.
Butt Bomb: This isn't it's official name, Nano is very polite, but it's the best description. This is Nano's favorite attack, he flies into the air and increases his weight to an enormous amount, and then drops, crushing the enemy with his fat rear end.
Nanospawn: Nano is genetically compatable with any species, and his children will be born as strange hybrids. Some will look identical to the mother's race, with one mutant feature, others will become giant monsters.
Nick Name: NAN0 (The spelling used in the earliest documents describing him. Made entirely because Forumotion blocks the name Nano for some reason.)
Age: Unknown
Height: 3'0
Weight: N/A
Species: Unknown Alien
Sex: Male
Hometown: Space
Eyes: Black/Red
Hair: None
Good or Evil?: Evil
Trained by: No one
Trained who: Quite a few Nanospawn who have traveled throughout the world since his arrival.
Force User: no
Weapons: None
Clothes: None
Personal items: None
Possessions: None
Physical features: A small and fat white creature.
Special Abilities:
Nanocontrol: Nano is made of trillions of tiny pieces which he can manipulate, to change his size, weight, or shape. He can't change color however.
Pods: Nano can release bits of his mass to create small sattelites, capable of firing energy beams or spying.
Particle Ray: A powerful orange laser fired from Nano's body. He can fire it from any spot, but usually his mouth. His pods can also shoot it from their eyes.
Hardy: Nano can survive in virtually any enviroment, and was born in space.
Gravity Control: Nano can use mild control of gravity to levitate and toss things around, or create a crushing force. It's not nearly enough to flatten someone.
Nano Conversion: Anything, or anyone, Nano consumes will be made into more of his mass, allowing him to make his constructs and changes just that little bit more complex.
Butt Bomb: This isn't it's official name, Nano is very polite, but it's the best description. This is Nano's favorite attack, he flies into the air and increases his weight to an enormous amount, and then drops, crushing the enemy with his fat rear end.
Nanospawn: Nano is genetically compatable with any species, and his children will be born as strange hybrids. Some will look identical to the mother's race, with one mutant feature, others will become giant monsters.
NAN0- Recruit
- Posts : 3
Join date : 2013-02-18
Hannah Rousseau
Name: Hannah Rousseau
Physical Description-
Age: 25
Sex: Female
Height: 5’8”
Weight: 125 lbs.
Species: Human/Loup
Eyes: a deep bluish green
Hair: Long blonde hair put back in a low ponytail
Body: well toned, a slightly endowed frame; scars and healed cuts all over her body. Sometimes during times of duress, a wolf like tail and a pair of wolf ears appear.
Clothes, Outfits, and Uniforms:
-Scardian Foreign Legionnaire Uniform: A basic blue and white outfit that is symbolic of the Scardian Foreign Legion; it also possess either a blue cap or beret; in Hannah's case she wears a cap as shown in her signature. She also has a variant of the uniform where she is wearing a leather trench coat over her uniform. The uniform basically consists of leather gloves, a blue or white military dress shirt, blue pants or in her case a skirt (or nothing), and leather boots. How she's stylized her uniform, she wears a pair of spandex or leather cuffs that wrap around her upper thighs, and also wears calve high leather boots with full fingered brown leather gloves. and like any Legionnaire, she has the basic military 'rig' that consists of a bunch of leather pouches connected to leather suspenders and holsters on the chest area. These pouches carry rations, spare ammo and other necessities as well as personal affects.
-Plain Clothes: A rather old and plain looking outfit which she wears when she's invited into a non-militant setting. The outfit consists of a rather conservative skirt, nylon stockings, ankle high leather healed boots (she hates heels), and a short white dress shirt with a v-neck design, showing off a tad of cleavage. Wearing these clothes, her scars on her arms become more visible.
-Bikini: Every gal apparently needs one
Background-
Hometown: Honnet, Scardia
Alliance: A.D.N.; Scardian Nation
Alignment: Loyal to her nation of Scardia
Employment: Scardian Foreign Legion, Surface-to-Air forces Branch
Rank: Flight Lieutenant
Trained In: TBA.
Sensei/Instructor: Scardian Foreign Legion Boot Camp and Military Colleges.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: Cats and Green Mushrooms
Health Background:
-Battlescars: She has a multitude of body scars placed all over her body; having been in many conflicts with wildlife and with militarized hostiles alike.
-Loup: The french term for 'wolf', it appears the young Flight Lieutenant may also be a half-werewolf
History:
A farm girl who lived in the small country village of Honnet, Scardia. A hard working individual who was known for her endurance and her ability to surpass a well built farmer in farm work. Her family seemed pretty profitable, since during the 'season of the wolf', the Rousseau family seemed to be the only farm in the village not to loose any livestock from the nightly raids of the Timber Wolves that live in the forests surrounding the village. Due to their 'extraordinary luck', some of the farmers would ask to have their livestock 'protected' and 'watched over' by the Rousseau family for of course a small protection fee. With the growing fortune the family made, this family consisting of only Hannah, her mother, her sister Serah and brother Gabriel were able to live better lives growing up; though still being a hard working life since the playing the part of farmer by day and 'timber wolf' by night didn't come easy for the three siblings, and Gabriel personally despised the taste of raw meat, even in his lycanthrope form.
As she grew older, she had enough funds to see her to a Military College in the Capitol City of Cretu. After four straight years, she was contracted by the Scardian Army to lead a faction of the Scardian Foreign Legion against the steadily rising threat of the Galiavan Mob and the Crimson Knight Brigade. She was awarded the Scardian Ruby Cross (which she now proudly wears around her neck) for her valiant efforts in an air-to sea battle against the Crimson Knight Brigade. Having her airship's engines destroyed, she forced the ship to land in the ocean where she made a daring raid on the enemy's U-Boat like submarine. They were able to capture the leaky vessel and sail it back to Scardia where her unit was accepted with open arms and treated like heroes.
She is known to be strict to her men, yet she cares for each one deeply and would sacrifice herself over the lives of her unit at any moment.
Inventory-
Weapons:
Primary Sidearm: Black Panther Handgun (a Scardian Legion Standard Issue)
Primary Firearm: Tenik "Aries" A.D.N Battle Rifle (2650)
Possessions: 3 canned rations, first aid kit, concealed knife, Handgun ammunition, and Battle Rifle ammunition.
Personal Affects: The Ruby Cross of Scardia: An award handed down to Scardian born soldiers who have surpassed the expectations of their country and the nation's highest awarded token of diligence and honor in the Scardian Foreign Legion, while it is only ranked third highest in the Scardian Army in terms of "Medals of Honor".
Misc.-
Special Abilities*:
-Transformation (Partial): Will transform into a 'partial wolf', meaning she will have limbs of a werewolf to take place of a human limb she has when she is not in this 'mode'. This can also mean she will have a wolf tail and wolf ears. Since the process isn't too damning on her body, she is able to perform this task at her own will.
-Transformation (Full): If she is pushed past her limits, she will grow twice in size; her clothes ripping apart and will become a full fledged werewolf! When in this mode, she will not care who is friend or who is foe, get in her way and she will toss you aside like a rag doll! In this mode, she is more susceptible to the metal 'silver'. She is twice as strong as the normal wolf or human being, but not as strong as a full blooded werewolf due to the fact she is only 'half blooded'.
-Moonlit Intoxication: Only able to occur at night; if she is in her 'full werewolf state', she will be intoxicated by the sight of the moon and will be somewhat 'easier to approach', however, she is at a power of a full blooded werewolf since the moon grants such abilities to werewolves, making them at their most powerful. So tread carefully!
Physical Description-
Age: 25
Sex: Female
Height: 5’8”
Weight: 125 lbs.
Species: Human/Loup
Eyes: a deep bluish green
Hair: Long blonde hair put back in a low ponytail
Body: well toned, a slightly endowed frame; scars and healed cuts all over her body. Sometimes during times of duress, a wolf like tail and a pair of wolf ears appear.
Clothes, Outfits, and Uniforms:
-Scardian Foreign Legionnaire Uniform: A basic blue and white outfit that is symbolic of the Scardian Foreign Legion; it also possess either a blue cap or beret; in Hannah's case she wears a cap as shown in her signature. She also has a variant of the uniform where she is wearing a leather trench coat over her uniform. The uniform basically consists of leather gloves, a blue or white military dress shirt, blue pants or in her case a skirt (or nothing), and leather boots. How she's stylized her uniform, she wears a pair of spandex or leather cuffs that wrap around her upper thighs, and also wears calve high leather boots with full fingered brown leather gloves. and like any Legionnaire, she has the basic military 'rig' that consists of a bunch of leather pouches connected to leather suspenders and holsters on the chest area. These pouches carry rations, spare ammo and other necessities as well as personal affects.
-Plain Clothes: A rather old and plain looking outfit which she wears when she's invited into a non-militant setting. The outfit consists of a rather conservative skirt, nylon stockings, ankle high leather healed boots (she hates heels), and a short white dress shirt with a v-neck design, showing off a tad of cleavage. Wearing these clothes, her scars on her arms become more visible.
-Bikini: Every gal apparently needs one
Background-
Hometown: Honnet, Scardia
Alliance: A.D.N.; Scardian Nation
Alignment: Loyal to her nation of Scardia
Employment: Scardian Foreign Legion, Surface-to-Air forces Branch
Rank: Flight Lieutenant
Trained In: TBA.
Sensei/Instructor: Scardian Foreign Legion Boot Camp and Military Colleges.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: Cats and Green Mushrooms
Health Background:
-Battlescars: She has a multitude of body scars placed all over her body; having been in many conflicts with wildlife and with militarized hostiles alike.
-Loup: The french term for 'wolf', it appears the young Flight Lieutenant may also be a half-werewolf
History:
A farm girl who lived in the small country village of Honnet, Scardia. A hard working individual who was known for her endurance and her ability to surpass a well built farmer in farm work. Her family seemed pretty profitable, since during the 'season of the wolf', the Rousseau family seemed to be the only farm in the village not to loose any livestock from the nightly raids of the Timber Wolves that live in the forests surrounding the village. Due to their 'extraordinary luck', some of the farmers would ask to have their livestock 'protected' and 'watched over' by the Rousseau family for of course a small protection fee. With the growing fortune the family made, this family consisting of only Hannah, her mother, her sister Serah and brother Gabriel were able to live better lives growing up; though still being a hard working life since the playing the part of farmer by day and 'timber wolf' by night didn't come easy for the three siblings, and Gabriel personally despised the taste of raw meat, even in his lycanthrope form.
As she grew older, she had enough funds to see her to a Military College in the Capitol City of Cretu. After four straight years, she was contracted by the Scardian Army to lead a faction of the Scardian Foreign Legion against the steadily rising threat of the Galiavan Mob and the Crimson Knight Brigade. She was awarded the Scardian Ruby Cross (which she now proudly wears around her neck) for her valiant efforts in an air-to sea battle against the Crimson Knight Brigade. Having her airship's engines destroyed, she forced the ship to land in the ocean where she made a daring raid on the enemy's U-Boat like submarine. They were able to capture the leaky vessel and sail it back to Scardia where her unit was accepted with open arms and treated like heroes.
She is known to be strict to her men, yet she cares for each one deeply and would sacrifice herself over the lives of her unit at any moment.
Inventory-
Weapons:
Primary Sidearm: Black Panther Handgun (a Scardian Legion Standard Issue)
Primary Firearm: Tenik "Aries" A.D.N Battle Rifle (2650)
Possessions: 3 canned rations, first aid kit, concealed knife, Handgun ammunition, and Battle Rifle ammunition.
Personal Affects: The Ruby Cross of Scardia: An award handed down to Scardian born soldiers who have surpassed the expectations of their country and the nation's highest awarded token of diligence and honor in the Scardian Foreign Legion, while it is only ranked third highest in the Scardian Army in terms of "Medals of Honor".
Misc.-
Special Abilities*:
-Transformation (Partial): Will transform into a 'partial wolf', meaning she will have limbs of a werewolf to take place of a human limb she has when she is not in this 'mode'. This can also mean she will have a wolf tail and wolf ears. Since the process isn't too damning on her body, she is able to perform this task at her own will.
-Transformation (Full): If she is pushed past her limits, she will grow twice in size; her clothes ripping apart and will become a full fledged werewolf! When in this mode, she will not care who is friend or who is foe, get in her way and she will toss you aside like a rag doll! In this mode, she is more susceptible to the metal 'silver'. She is twice as strong as the normal wolf or human being, but not as strong as a full blooded werewolf due to the fact she is only 'half blooded'.
-Moonlit Intoxication: Only able to occur at night; if she is in her 'full werewolf state', she will be intoxicated by the sight of the moon and will be somewhat 'easier to approach', however, she is at a power of a full blooded werewolf since the moon grants such abilities to werewolves, making them at their most powerful. So tread carefully!
Hannah Rousseau- Recruit
- Posts : 7
Join date : 2013-02-22
Re: Characters: Other
Name: Ninde
Nick Name: Ninde the Great
Age: Physically 8 or so. Over 70.
Height: 4'5
Weight: Chubby
Species: Appears human
Sex: Male
Hometown: Gailden Wastelands
Eyes: Unknown, they always seem to be shut.
Hair: Black
Good or Evil?: Claims to be good, he's not exactly...
Trained by: None
Trained who: None
Force User: No
Weapons: His incredible strength and belly, he may carry an ax or polearm but rarely.
Clothes: A red "outfit" that's basically a nappy.
Personal items:
Possessions: His house in the wastelands.
Physical features: A chubby little boy with a cute face and hair, who always seems to have his eyes shut.
Special Abilities: Incredible strength and durability, can swallow and digest anything, his farts are so bad they can render his targets into a coma, "maliable reality".
What is Maliable reality you ask? You see, Ninde does not exist. He is a fictional character created for an obscure book 70 years ago. The book was recalled for it's very questionable content, and Ninde faded into obscurity. Since then, he has been linked to several unusual occurances. At any time Ninde may be a real boy living in the Gailden Wastelands, a mythical being who devours those who get too close to the truth of his nature, or he may simply not exist at all. Because he shifts between these seemingly at random, it's very difficult to get any handle on what the boy truly is.
Nick Name: Ninde the Great
Age: Physically 8 or so. Over 70.
Height: 4'5
Weight: Chubby
Species: Appears human
Sex: Male
Hometown: Gailden Wastelands
Eyes: Unknown, they always seem to be shut.
Hair: Black
Good or Evil?: Claims to be good, he's not exactly...
Trained by: None
Trained who: None
Force User: No
Weapons: His incredible strength and belly, he may carry an ax or polearm but rarely.
Clothes: A red "outfit" that's basically a nappy.
Personal items:
Possessions: His house in the wastelands.
Physical features: A chubby little boy with a cute face and hair, who always seems to have his eyes shut.
Special Abilities: Incredible strength and durability, can swallow and digest anything, his farts are so bad they can render his targets into a coma, "maliable reality".
What is Maliable reality you ask? You see, Ninde does not exist. He is a fictional character created for an obscure book 70 years ago. The book was recalled for it's very questionable content, and Ninde faded into obscurity. Since then, he has been linked to several unusual occurances. At any time Ninde may be a real boy living in the Gailden Wastelands, a mythical being who devours those who get too close to the truth of his nature, or he may simply not exist at all. Because he shifts between these seemingly at random, it's very difficult to get any handle on what the boy truly is.
Ninde the Great- Private
- Posts : 12
Join date : 2013-04-19
Re: Characters: Other
Name: Morgana
Physical Description-
Age: ??? (looks to be around 29)
Sex: Female
Height: 5'8
Weight: 57 kg (125 lbs)
Species: Human?
Eyes: black/gray
Hair: Black
Body & Looks & Personality: Measurements 97-61-95. The sensuality of Morgana is compared by her physical attributes: from her mysterious black hair and her perfect makeup. Woman of few but effective words, she gets what she wants. She cannot bear to be ignored and she´s terrified of failure.
Clothes: An alluring robe like dress that shows off her prominent and quite endowed features; rings and other accessories on her fingers, and necklaces around her neck. She wears black-gray lipstick, and she wears garters that clip around her thighs and connect to her leather thigh high stockings and heeled shoes.
Background-
Nationality/hometown: A native of Molimo, but is a member of the Religious Sect in Ohanzee
Current Employment: Magus
Trained In: Dark Magic, transmutation, Illusion, enchantment, abjuration, necromancy, divination, and conjuration.
Relationship Status: Unknown
Medications: None
Allergies: None
Health Background: None Available.
History:
-An alluring woman who hails from Molimo, but is equally famous among the religious and magical folk within Ohanzee. Known to be quite the practitioner of dark and equally mysterious spells, she is one of the persons other's would look up to get jobs done if dealing with the 'Dark Arts'. She is also a woman of few words, not usually going out of her way to communicate with people unless it suits her benefits or needs. She hates to be ignored if she is talking about something, and always tries to get her way.
Inventory-
Weapons: Although she doesn't use weapons often, she possesses endless seduction techniques that are used to dominate her opponents leaving them at her mercy. She is armed well with quite powerful and quite potent magic spells.
Possessions: Small pouches and bags containing various ingredients for spells and spell casting as well as Alchemy. Ring of the Magus (bonus of +200 SP and +200 MP)
Personal Items: The Eldmoire Grimoire of Dark Magic.
Magic spells:
-Fabricate Bullets- can convert raw lead (1 lb) into workable bullets (x30).
-False Vision- This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this spell to instead receive a false image (as the major image spell), as defined by you at the time of casting. As long as the duration lasts, you can concentrate to change the image as desired. While you aren't concentrating, the image remains static.
-Feather Fall- The affected creatures or objects fall slowly. This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop. Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
-Feather Step- For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
-Feeblemind- Subject cannot use base skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until healed by mystic healer or a trained mage.
-Seducer’s Eyes- This spell increases physical allure. Only benefits when interacting with those who might conceivably find her sexually attractive. She does not gain this bonus against those her or her allies are attacking or threatening.
-Symbol of Vulnerability- This spell functions saps the defenses of all creatures within 60 feet of the symbol. Affected creatures receive a –400 penalty to SP –400 penalty on MP, and energy resistances and damage reduction (if any) are undone regardlessly. Once triggered, the symbol remains active for 10 posts. The effects last as long as the creature is within 60 feet of the symbol, and for 1 post afterward.
-Suppress Charms and Compulsions- Spell causes afflicted character to be 100 % resistant against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell (10 posts).
-Stoneskin- The warded creature gains resistance to blows, cuts, stabs, and slashes. Each HP blow is halved. Lasts for 10 posts. Is not resistant to firearms.
-Iron Body- This spell transforms body into living iron, which grants you several powerful resistances and abilities. Each blow received is cut in half (including firearms NOT using AP bullets). You are immune to blindness, disease, drowning, electricity, poison, stun, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
Gain +600 HP but loose 600 SP, and your speed is reduced to half normal. You cannot drink (and thus can't use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you, and you are considered armed when making unarmed attacks.
Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean--at least until the spell duration expires (10 posts)
-Neo Neko Spell- Can Cast Neo Neko
-Caramel Densen Spell- Can Cast Spell
-Shadow Walk- To use the shadow walk spell, must be in an area of dim light. Any creature she touches are then transported along a coiling path of shadow to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. She can take more than one creature along with her but all must be touching each other.
In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, she can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane.
Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted in a 100 feet radius random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1,000 feet in the same direction. If this would still place you within a solid object, Morgana (and any creatures with her) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (0- SP).
-Shadow Weapon- Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type she desires. She may use this weapon to make attacks as if it were a real weapon, dealing normal damage for a weapon of its type. The weapon only deals 1 point of damage to objects.
If an attacked creature has spell resistance against the first time the shadow weapon strikes it the weapon is successfully resisted, the spell is then dispelled.
The spell ends if the weapon leaves her possession.
-Halt Undead- This spell renders as many as three undead creatures immobile. If the spell is successful, it renders the undead creature immobile for the duration of the spell (one post). The effect is broken if the halted creatures are attacked or take damage.
-Haunting Choir- She can create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into believing they are suffering the torments of the dead. The transparent singers occupy a 10-foot cube, but they are intangible and do not interfere with creatures in any physical way, nor can they be attacked. Creatures within 30 feet of the choir experience wracking pain that causes them to take a –200 penalty on SP, MP, and also causes Migraine and Nausea. Individuals who exit the area of effect take these penalties for an additional 2 posts before the delusion wears off.
-Haunted Fey Aspect- Morgan surrounds herself with disturbing illusions, making her look and sound like a bizarre, insane fey creature. She gains 100+SP & MP against a single opponent until the end of the spell, or until she takes damage. (lasts one post).
-Allfood- Can transform one object, weighing up to 5 lbs, into an edible substance that any living creature can chew, swallow, and safely digest. This allfood always has a bland taste and slightly gooey consistency when chewed regardless of its original nature. (+50 SP, MP, and HP per ration)
-Animal Growth- The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +800 size bonus to HP and a +400 size bonus to MP, and imposes a -200 size penalty to SP. The creature's existing natural armor bonus increases by 200. The animal's space and reach change as appropriate to the new size, but its speed does not change. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it--the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by the animal is similarly enlarged by the spell, though this change has no effect on the magical properties of any such equipment.
Any enlarged item that leaves the enlarged creature's possession instantly returns to its normal size.
The spell gives no means of command over an enlarged animal.
-Animal Messinger- She can compel a Tiny animal to go to a spot she designates. The most common use for this spell is to get an animal to carry a message to her allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.
-Awaken the Devoured- She awakens the broken, anguished memories of the countless souls that the target daemon has consumed. These fragmented memories haunt and afflict the daemon, dealing 100 points of damage to MP and making it confused for 1 post regardless.
-Speak with Dead- She grants the semblance of life to a corpse, allowing it to answer questions. The corpse's knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life. Lasts ten posts.
-Kiss of the First World- This spell is traditionally bestowed with a kiss, though all that’s really required to gift someone with a kiss of the First World is a touch. This spell infuses a living creature with a surge of positive energy from the First World, filling the target with the raw energies of life. The exact effects of this spell vary, depending on the nature of the creature touched. Constructs are immune to the effects of this spell. (spell lasts three posts)
Living Creature: A living creature gains increased range, is automatically placed in Haste. In addition, the creature gains Regain/regeneration.
Undead Creature: An undead creature targeted by this spell is staggered for the duration of this spell. It does not gain the benefits of any channel resistance it might normally enjoy, and all base stats are reduced to zero (with exception of HP) for the remainder of the spell.
-Blood Mist- This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the creature the same reddish color. Any creature within the mist loose 180 points of MP damage and become enraged, attacking any creatures it detects nearby (as the “attack nearest creature” result of the confused condition). An enraged creature remains so as long as the spell is in effect. (5 posts)
-Bloody Claws- She gives a creature the ability to deal bleeding out damage when making natural attacks so long as the attack deals slashing or piercing damage. This bleed damage for each attack is equal to one-half of her total MP, though bleed damage does not stack if using a weapon that also induces bleeding out. When two or more attacks deal bleed damage, enemies take the worse effect.
-Reckless Infatuation- She fills her target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting, she will designate a single creature as the focus of the target’s desire. Thereafter, the target does all it can to remain within 30 feet of the object of its desire. If the target moves outside this range, it gains the staggered condition until it is again near the focus of its desire. If remaining within 30 feet of the focus of its affection would place the target in obvious physical danger, the target can attempt a second attempt to break the spell’s effect. (lasts one day)
Physical Description-
Age: ??? (looks to be around 29)
Sex: Female
Height: 5'8
Weight: 57 kg (125 lbs)
Species: Human?
Eyes: black/gray
Hair: Black
Body & Looks & Personality: Measurements 97-61-95. The sensuality of Morgana is compared by her physical attributes: from her mysterious black hair and her perfect makeup. Woman of few but effective words, she gets what she wants. She cannot bear to be ignored and she´s terrified of failure.
Clothes: An alluring robe like dress that shows off her prominent and quite endowed features; rings and other accessories on her fingers, and necklaces around her neck. She wears black-gray lipstick, and she wears garters that clip around her thighs and connect to her leather thigh high stockings and heeled shoes.
Background-
Nationality/hometown: A native of Molimo, but is a member of the Religious Sect in Ohanzee
Current Employment: Magus
Trained In: Dark Magic, transmutation, Illusion, enchantment, abjuration, necromancy, divination, and conjuration.
Relationship Status: Unknown
Medications: None
Allergies: None
Health Background: None Available.
History:
-An alluring woman who hails from Molimo, but is equally famous among the religious and magical folk within Ohanzee. Known to be quite the practitioner of dark and equally mysterious spells, she is one of the persons other's would look up to get jobs done if dealing with the 'Dark Arts'. She is also a woman of few words, not usually going out of her way to communicate with people unless it suits her benefits or needs. She hates to be ignored if she is talking about something, and always tries to get her way.
Inventory-
Weapons: Although she doesn't use weapons often, she possesses endless seduction techniques that are used to dominate her opponents leaving them at her mercy. She is armed well with quite powerful and quite potent magic spells.
Possessions: Small pouches and bags containing various ingredients for spells and spell casting as well as Alchemy. Ring of the Magus (bonus of +200 SP and +200 MP)
Personal Items: The Eldmoire Grimoire of Dark Magic.
Magic spells:
-Fabricate Bullets- can convert raw lead (1 lb) into workable bullets (x30).
-False Vision- This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this spell to instead receive a false image (as the major image spell), as defined by you at the time of casting. As long as the duration lasts, you can concentrate to change the image as desired. While you aren't concentrating, the image remains static.
-Feather Fall- The affected creatures or objects fall slowly. This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop. Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
-Feather Step- For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
-Feeblemind- Subject cannot use base skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until healed by mystic healer or a trained mage.
-Seducer’s Eyes- This spell increases physical allure. Only benefits when interacting with those who might conceivably find her sexually attractive. She does not gain this bonus against those her or her allies are attacking or threatening.
-Symbol of Vulnerability- This spell functions saps the defenses of all creatures within 60 feet of the symbol. Affected creatures receive a –400 penalty to SP –400 penalty on MP, and energy resistances and damage reduction (if any) are undone regardlessly. Once triggered, the symbol remains active for 10 posts. The effects last as long as the creature is within 60 feet of the symbol, and for 1 post afterward.
-Suppress Charms and Compulsions- Spell causes afflicted character to be 100 % resistant against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell (10 posts).
-Stoneskin- The warded creature gains resistance to blows, cuts, stabs, and slashes. Each HP blow is halved. Lasts for 10 posts. Is not resistant to firearms.
-Iron Body- This spell transforms body into living iron, which grants you several powerful resistances and abilities. Each blow received is cut in half (including firearms NOT using AP bullets). You are immune to blindness, disease, drowning, electricity, poison, stun, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
Gain +600 HP but loose 600 SP, and your speed is reduced to half normal. You cannot drink (and thus can't use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you, and you are considered armed when making unarmed attacks.
Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean--at least until the spell duration expires (10 posts)
-Neo Neko Spell- Can Cast Neo Neko
-Caramel Densen Spell- Can Cast Spell
-Shadow Walk- To use the shadow walk spell, must be in an area of dim light. Any creature she touches are then transported along a coiling path of shadow to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. She can take more than one creature along with her but all must be touching each other.
In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, she can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane.
Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted in a 100 feet radius random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1,000 feet in the same direction. If this would still place you within a solid object, Morgana (and any creatures with her) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (0- SP).
-Shadow Weapon- Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type she desires. She may use this weapon to make attacks as if it were a real weapon, dealing normal damage for a weapon of its type. The weapon only deals 1 point of damage to objects.
If an attacked creature has spell resistance against the first time the shadow weapon strikes it the weapon is successfully resisted, the spell is then dispelled.
The spell ends if the weapon leaves her possession.
-Halt Undead- This spell renders as many as three undead creatures immobile. If the spell is successful, it renders the undead creature immobile for the duration of the spell (one post). The effect is broken if the halted creatures are attacked or take damage.
-Haunting Choir- She can create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into believing they are suffering the torments of the dead. The transparent singers occupy a 10-foot cube, but they are intangible and do not interfere with creatures in any physical way, nor can they be attacked. Creatures within 30 feet of the choir experience wracking pain that causes them to take a –200 penalty on SP, MP, and also causes Migraine and Nausea. Individuals who exit the area of effect take these penalties for an additional 2 posts before the delusion wears off.
-Haunted Fey Aspect- Morgan surrounds herself with disturbing illusions, making her look and sound like a bizarre, insane fey creature. She gains 100+SP & MP against a single opponent until the end of the spell, or until she takes damage. (lasts one post).
-Allfood- Can transform one object, weighing up to 5 lbs, into an edible substance that any living creature can chew, swallow, and safely digest. This allfood always has a bland taste and slightly gooey consistency when chewed regardless of its original nature. (+50 SP, MP, and HP per ration)
-Animal Growth- The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +800 size bonus to HP and a +400 size bonus to MP, and imposes a -200 size penalty to SP. The creature's existing natural armor bonus increases by 200. The animal's space and reach change as appropriate to the new size, but its speed does not change. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it--the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by the animal is similarly enlarged by the spell, though this change has no effect on the magical properties of any such equipment.
Any enlarged item that leaves the enlarged creature's possession instantly returns to its normal size.
The spell gives no means of command over an enlarged animal.
-Animal Messinger- She can compel a Tiny animal to go to a spot she designates. The most common use for this spell is to get an animal to carry a message to her allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.
-Awaken the Devoured- She awakens the broken, anguished memories of the countless souls that the target daemon has consumed. These fragmented memories haunt and afflict the daemon, dealing 100 points of damage to MP and making it confused for 1 post regardless.
-Speak with Dead- She grants the semblance of life to a corpse, allowing it to answer questions. The corpse's knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life. Lasts ten posts.
-Kiss of the First World- This spell is traditionally bestowed with a kiss, though all that’s really required to gift someone with a kiss of the First World is a touch. This spell infuses a living creature with a surge of positive energy from the First World, filling the target with the raw energies of life. The exact effects of this spell vary, depending on the nature of the creature touched. Constructs are immune to the effects of this spell. (spell lasts three posts)
Living Creature: A living creature gains increased range, is automatically placed in Haste. In addition, the creature gains Regain/regeneration.
Undead Creature: An undead creature targeted by this spell is staggered for the duration of this spell. It does not gain the benefits of any channel resistance it might normally enjoy, and all base stats are reduced to zero (with exception of HP) for the remainder of the spell.
-Blood Mist- This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the creature the same reddish color. Any creature within the mist loose 180 points of MP damage and become enraged, attacking any creatures it detects nearby (as the “attack nearest creature” result of the confused condition). An enraged creature remains so as long as the spell is in effect. (5 posts)
-Bloody Claws- She gives a creature the ability to deal bleeding out damage when making natural attacks so long as the attack deals slashing or piercing damage. This bleed damage for each attack is equal to one-half of her total MP, though bleed damage does not stack if using a weapon that also induces bleeding out. When two or more attacks deal bleed damage, enemies take the worse effect.
-Reckless Infatuation- She fills her target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting, she will designate a single creature as the focus of the target’s desire. Thereafter, the target does all it can to remain within 30 feet of the object of its desire. If the target moves outside this range, it gains the staggered condition until it is again near the focus of its desire. If remaining within 30 feet of the focus of its affection would place the target in obvious physical danger, the target can attempt a second attempt to break the spell’s effect. (lasts one day)
Morgana- Corproral
- Posts : 46
Join date : 2012-09-25
Re: Characters: Other
Name: Nissa
Nick Name: The Fairy Queen, Goddess of Pixies, Eternal Ruler of Vail, about a million others. Vail pixies love titles.
Age: Roughly 700,000
Height: 2"
Weight: Less then 1 lbs
Species: Vail Pixie
Sex: Female
Hometown: Vail Kingdom, currently Amaine Forest
Eyes: Orange
Hair: White with blue hints.
Good or Evil?: Neutral
Trained by: None
Trained who: None
Force User: No
Weapons: None
Clothes: Golden bracelets around her wrists and ankles. Sometimes wears a white dress made of moonlight in more modest situations, but generally Vail pixies don't wear much.
Personal items: Covenant Stone
Possessions: Vail Dust
Physical features: A tiny pixie with large butterfly wings and strange silvery hair as long as her body.
Special Abilities:
Summon- This enables Nissa to use her Covenant Stone to summon allies or spirits to aid her. These range from elemental beings, to mortal warriors she has contracted, to spirits bound to her service.
Bind- Using her Covenant Stone, Nissa can authenticate a contract with one she has granted a boon, allowing her to summon them. Ghosts do not require a boon, and she can instead capture and bind them.
Soul Infusion- After digesting someone, Nissa may bind their soul into an item, often jewelry. As long as she's wearing it, she can make use of special abilities related to them. This may be a copy of their own powers, or something origin inspired by them.
Flight- As a pixie, Nissa can fly on her large butterfly wings.
Vortex Throat- Nissa can swallow and digest creatures vastly larger then her.
Shrink- Using a splash of Vail Dust, Nissa can shrink a target down to her own size, or even smaller.
Growth- On the other hand, she can also magnify her own size. Though she finds her default two inches the most comfortable.
Mending- Nissa can hearl light to moderate wounds easily, as well as stabalizing more serious ones. Though she almost always asks for something in return, commonly a contract.
Host- Once per day, Nissa can tear through the barriers surrounding Vail, summoning forth a troupe of her pixie soldiers. They will help her with one task before vanishing back.
Plane Flit- Nissa can travel between dimensions easily, allowing her to move between Galiavan, the spirit and demon worlds, and stranger dimensions such as her homeland of Vail. She cannot bring anyone with her however.
Glamour- Illusionary magic which allows Nissa to play tricks or alter the perceptions of those around her.
Boon- Enables Nissa to grant positive benefits with her magic, such as bringing good luck.
Nick Name: The Fairy Queen, Goddess of Pixies, Eternal Ruler of Vail, about a million others. Vail pixies love titles.
Age: Roughly 700,000
Height: 2"
Weight: Less then 1 lbs
Species: Vail Pixie
Sex: Female
Hometown: Vail Kingdom, currently Amaine Forest
Eyes: Orange
Hair: White with blue hints.
Good or Evil?: Neutral
Trained by: None
Trained who: None
Force User: No
Weapons: None
Clothes: Golden bracelets around her wrists and ankles. Sometimes wears a white dress made of moonlight in more modest situations, but generally Vail pixies don't wear much.
Personal items: Covenant Stone
Possessions: Vail Dust
Physical features: A tiny pixie with large butterfly wings and strange silvery hair as long as her body.
Special Abilities:
Summon- This enables Nissa to use her Covenant Stone to summon allies or spirits to aid her. These range from elemental beings, to mortal warriors she has contracted, to spirits bound to her service.
Bind- Using her Covenant Stone, Nissa can authenticate a contract with one she has granted a boon, allowing her to summon them. Ghosts do not require a boon, and she can instead capture and bind them.
Soul Infusion- After digesting someone, Nissa may bind their soul into an item, often jewelry. As long as she's wearing it, she can make use of special abilities related to them. This may be a copy of their own powers, or something origin inspired by them.
Flight- As a pixie, Nissa can fly on her large butterfly wings.
Vortex Throat- Nissa can swallow and digest creatures vastly larger then her.
Shrink- Using a splash of Vail Dust, Nissa can shrink a target down to her own size, or even smaller.
Growth- On the other hand, she can also magnify her own size. Though she finds her default two inches the most comfortable.
Mending- Nissa can hearl light to moderate wounds easily, as well as stabalizing more serious ones. Though she almost always asks for something in return, commonly a contract.
Host- Once per day, Nissa can tear through the barriers surrounding Vail, summoning forth a troupe of her pixie soldiers. They will help her with one task before vanishing back.
Plane Flit- Nissa can travel between dimensions easily, allowing her to move between Galiavan, the spirit and demon worlds, and stranger dimensions such as her homeland of Vail. She cannot bring anyone with her however.
Glamour- Illusionary magic which allows Nissa to play tricks or alter the perceptions of those around her.
Boon- Enables Nissa to grant positive benefits with her magic, such as bringing good luck.
Nissa- Recruit
- Posts : 6
Join date : 2013-12-06
Re: Characters: Other
Name: The Void Cat
Nick Name: None
Age: Unknown
Height: 1"
Weight: 8 lbs
Species: The Void Cat
Sex: Male
Hometown: Space?
Eyes: Red
Hair: Purple
Good or Evil?: Evil
Trained by: None
Trained who: None
Force User: No
Weapons: Psychic Abilities
Clothes: None
Personal items: None
Possessions: None
Physical features: A small purple furred creature known only as the Void Cat. It's most notable for it's unblinking red eyes, which glows when he uses his powers.
Special Abilities:
Psychokinesis- Enables the Void Cat to move objects, levitate, and attack with his mind.
Mental Shock- An attack that floods the target's mind with horrifying images and emotions, leaving them vulnerable. Being hit with it can leave the victim open to Breaking.
Break- Once a target has been weakened enough, he may attempt to "break" them. If successful, they will become his helpless obedient slave. Sometimes he'll make them serve him indefinitely, and sometimes he'll eat them right then and there. The worst part is, the victim is aware of the situation, and helpless to stop it as they must obey the evil little cat; silently screaming as they're forced to feed themselves to him.
Hypnosis- Similar to breaking, but temporary and it can be resisted. Requires sustained eye contact.
Swallow Whole- The Void Cat can swallow anything, regardless of size. His belly never changes it's size despite this as well.
Slow Digestion- The Void Cat's belly digests very slowly, sometimes taking days. As long as he has a prey inside him, he will passively heal over time. This process is extremely painful for the prey as well.
Teleport- Enables the Void Cat to transport himself between locations.
Absolute of Void- The Void Cat becomes stronger with each person he eats.
Void Gate- The Void Cat is able to open a portal of darkness in front of him, swallowing up projectiles. He can then fire them back, or absorb them to become temporarily stronger.
Void Cat- Private
- Posts : 14
Join date : 2013-12-10
Re: Characters: Other
Name: Yumiko Izuna
Nick Name: Yumi
Alias: Priestess Kaileen
Physical Description-
Age: 23
Sex: Female
Height: 5’8”
Weight: 119 lbs.
Eyes: Grey-Blue
Hair: Light Reddish Brown, medium length
Body: Toned, physically fit
Clothes: A long sleeved white top that is cut off at mid breast, showing off her underboobs; she also wears a white skirt like cloth held around her pelvis via a black sash; leather and reed roman like sandals.
Background-
Hometown: Temple of Garmund, Domescadia
Alliance: Unknown
Employment: Domescadian Warrior Priestess
Trained In: Hand to hand combat, swordswomanship, and blessing arts.
Sensei/Instructor: Temple of Garmund, Domescadia
Instructed: No one yet.
Relationship Status: Single
Medications: Special muscle rub
Allergies: None
Health Background: Nothing abnormal to report
History:
A young warrior priestess who was born of Domescan and Beijionese Blood. She has been trained in the arts of banishing demons as well as physical combat against such entities. Though not much is known of the somewhat stoic personality that Yumi has, she seems to have a strong sense of justice and will not generally falter emotionally whilst in combat, even if she appears to be losing, she has not to be known to show weakness.
As a traveling Warrior Priestess, she carries two Domescadian Scimitars, and also goes by her temple name ("Priestess Kaileen"). She has the ability to mimic demonic energies and powers if she reads them long enough; this ability has been coined the 'Demon-shift' by her Temple, and she is unique to her temple to having such a employable skill. Although this skill also caused her some... 'difficulties' growing up within the Temple, she has since come to pass with it's socially dimming side effects. Some at her temple even believe her to be a demon as well.
Inventory-
Weapons: Two Domescadian Scimitars
Possessions: small clay sake bottle, supplies and provisions.
Misc.-
Limit Break: Demonshift: Will shape shift her body or utilize the demonic forms of demons she's fighting after reading their abilities and surviving in combat for more than 8 posts with them.
Special Abilities*:
Judo throw: Take's opponent's arm, twists, and throws them over her shoulder. She hasn't found one person or thing she couldn't flip over her shoulder yet.
Cross-Block-Slash: Blocks any vertical downward attack with both blades, push the enemy back with the force of her sliding swords, kick the enemy in the chest, wind up her swinging archs and then swing forward, cross slashing the enemies chest.
Rebounding Slash: Will run up the enemy, vault over them and twirling with the momentum of her leap and spin will slash with her sword(s) across the enemies back or chest (depends where she is vaulting from)
Elevated knee +rebound: will run up to opponent, wrap hands around neck and bring her weight up and knee the opponent in the chest-then she will bounce off their chest and back onto her feet/ elevate herself above them to reach to higher places.
Thigh-to-Neck twist: Will jump onto an enemy with their head between her thighs. She will then twist her body and weight sharply-snapping the enemy's neck before back flipping off. May not always be lethal, pending upon the opponent's remaining stamina if the move breaks their neck.
Double round house drop: Will perform two round house kicks-one with her foot planted upon the ground, then follows with a mid air round house followed by and finished with a leg drop-pummeling the opponent into the ground below
Nick Name: Yumi
Alias: Priestess Kaileen
Physical Description-
Age: 23
Sex: Female
Height: 5’8”
Weight: 119 lbs.
Eyes: Grey-Blue
Hair: Light Reddish Brown, medium length
Body: Toned, physically fit
Clothes: A long sleeved white top that is cut off at mid breast, showing off her underboobs; she also wears a white skirt like cloth held around her pelvis via a black sash; leather and reed roman like sandals.
Background-
Hometown: Temple of Garmund, Domescadia
Alliance: Unknown
Employment: Domescadian Warrior Priestess
Trained In: Hand to hand combat, swordswomanship, and blessing arts.
Sensei/Instructor: Temple of Garmund, Domescadia
Instructed: No one yet.
Relationship Status: Single
Medications: Special muscle rub
Allergies: None
Health Background: Nothing abnormal to report
History:
A young warrior priestess who was born of Domescan and Beijionese Blood. She has been trained in the arts of banishing demons as well as physical combat against such entities. Though not much is known of the somewhat stoic personality that Yumi has, she seems to have a strong sense of justice and will not generally falter emotionally whilst in combat, even if she appears to be losing, she has not to be known to show weakness.
As a traveling Warrior Priestess, she carries two Domescadian Scimitars, and also goes by her temple name ("Priestess Kaileen"). She has the ability to mimic demonic energies and powers if she reads them long enough; this ability has been coined the 'Demon-shift' by her Temple, and she is unique to her temple to having such a employable skill. Although this skill also caused her some... 'difficulties' growing up within the Temple, she has since come to pass with it's socially dimming side effects. Some at her temple even believe her to be a demon as well.
Inventory-
Weapons: Two Domescadian Scimitars
Possessions: small clay sake bottle, supplies and provisions.
Misc.-
Limit Break: Demonshift: Will shape shift her body or utilize the demonic forms of demons she's fighting after reading their abilities and surviving in combat for more than 8 posts with them.
Special Abilities*:
Judo throw: Take's opponent's arm, twists, and throws them over her shoulder. She hasn't found one person or thing she couldn't flip over her shoulder yet.
Cross-Block-Slash: Blocks any vertical downward attack with both blades, push the enemy back with the force of her sliding swords, kick the enemy in the chest, wind up her swinging archs and then swing forward, cross slashing the enemies chest.
Rebounding Slash: Will run up the enemy, vault over them and twirling with the momentum of her leap and spin will slash with her sword(s) across the enemies back or chest (depends where she is vaulting from)
Elevated knee +rebound: will run up to opponent, wrap hands around neck and bring her weight up and knee the opponent in the chest-then she will bounce off their chest and back onto her feet/ elevate herself above them to reach to higher places.
Thigh-to-Neck twist: Will jump onto an enemy with their head between her thighs. She will then twist her body and weight sharply-snapping the enemy's neck before back flipping off. May not always be lethal, pending upon the opponent's remaining stamina if the move breaks their neck.
Double round house drop: Will perform two round house kicks-one with her foot planted upon the ground, then follows with a mid air round house followed by and finished with a leg drop-pummeling the opponent into the ground below
Yumiko Izuna- Recruit
- Posts : 7
Join date : 2014-04-28
Re: Characters: Other
Name: Korzec
Nick Name: "The Island God"
Sex: Androgynous
Age: ??
Length: 35 Feet
Girth: 1.5 Feet
Weight: 1500 lbs
Eyes: Yellow
Scales: Black with red spotting
Birthplace: Ravenhawke Island
Hometown: ???
Physical Appearance: A really large black scaled snake with red spotting and a sandy colored underbelly. Back facing teeth and slimy gullet.
Weapons: It's size, it's scent detecting tongue, it's heat seeking capability and it's appetite.
Natural Skills: Strangling prey, swallowing prey whole, swimming and burrowing in soft sand and mud as well as climbing in trees.
Story: A large Snake that was once the 'diety' of some of the islanders in Beijio-Scardia Island chain. Islanders would sacrifice young maidens to Korzec in order to both appease the large serpentine god as well as order it to do their bidding. It was considered a God because unlike other Anaconda's, this one could understand the tongues of man and animal. Though, lacking an ability to speak back other than by hissing, it got it's point across in various manners. Though as time dragged on, the more forgotten Korzec was, and at one point it was driven out from the islands it called home. Instead, the mighty beast crosses the oceans between it's island territories and feasts on what it wants.
Nick Name: "The Island God"
Sex: Androgynous
Age: ??
Length: 35 Feet
Girth: 1.5 Feet
Weight: 1500 lbs
Eyes: Yellow
Scales: Black with red spotting
Birthplace: Ravenhawke Island
Hometown: ???
Physical Appearance: A really large black scaled snake with red spotting and a sandy colored underbelly. Back facing teeth and slimy gullet.
Weapons: It's size, it's scent detecting tongue, it's heat seeking capability and it's appetite.
Natural Skills: Strangling prey, swallowing prey whole, swimming and burrowing in soft sand and mud as well as climbing in trees.
Story: A large Snake that was once the 'diety' of some of the islanders in Beijio-Scardia Island chain. Islanders would sacrifice young maidens to Korzec in order to both appease the large serpentine god as well as order it to do their bidding. It was considered a God because unlike other Anaconda's, this one could understand the tongues of man and animal. Though, lacking an ability to speak back other than by hissing, it got it's point across in various manners. Though as time dragged on, the more forgotten Korzec was, and at one point it was driven out from the islands it called home. Instead, the mighty beast crosses the oceans between it's island territories and feasts on what it wants.
Giant Anaconda- Recruit
- Posts : 2
Join date : 2014-05-05
Re: Characters: Other
Voice: Reuben Langdon
Age: estimated to be mid 20s.
Gender: Male
Height: 5'11"
Any other descriptory features are disguised
Clothes:
Dark blue jeans, brown boots, dark grey duster, face mask, goggles, black gloves, black leather belt, dark red shirt under the jacket.
Weapons: conjured melee weapons of various types. Can conjure firearms, but due to his prowess with offensive magic, he viewed them to be redundant.
Abilities: Dimensional rift manipuation and utilization.
Ability to conjure weapons as mentioned above
Fire, wind, lightning, and darkness elemental magic
Physical strength and agility enhanced by magic
Multiple wards, seals and enchantment preventing multiple types of transformation(including genderswap), curses, status ailments, and digestion, while adding relatively minor resistanes to damage.
Short range teleportation(longer ranges possible, but less useful in a combat setting.)
Quasi-flight.
Shadow abilities allow him great flexibility in avoiding physical and magical attacks
Able to dispel various types of magic, due to his grand experience in multiple wards
Limit Break: Core Pride: a barrage of melee and magic attacks, using the multiple forms of weapons he possesses, finishing with multiple katana slashes.
An individual able to access the Krahtzvota continuum, allowing him, and other individuals who have discovered it, to easily travel between dimensions. It should be noted that this "K" is not the same individual who had come to Galiavan 18 years prior, but another iteration from another dimension. The continuum itself is somewhat sentient, choosing who can enter it, and when. While there are many other ways to traverse dimensions, the continuum uses a method that uses less energy to do so.
Similar to the previous "K", this one can be a bit playful, but is less intrusive, and more straightforward. (The previous "K" will have his story expanded on as well.)
.
Age: estimated to be mid 20s.
Gender: Male
Height: 5'11"
Any other descriptory features are disguised
Clothes:
Dark blue jeans, brown boots, dark grey duster, face mask, goggles, black gloves, black leather belt, dark red shirt under the jacket.
Weapons: conjured melee weapons of various types. Can conjure firearms, but due to his prowess with offensive magic, he viewed them to be redundant.
Abilities: Dimensional rift manipuation and utilization.
Ability to conjure weapons as mentioned above
Fire, wind, lightning, and darkness elemental magic
Physical strength and agility enhanced by magic
Multiple wards, seals and enchantment preventing multiple types of transformation(including genderswap), curses, status ailments, and digestion, while adding relatively minor resistanes to damage.
Short range teleportation(longer ranges possible, but less useful in a combat setting.)
Quasi-flight.
Shadow abilities allow him great flexibility in avoiding physical and magical attacks
Able to dispel various types of magic, due to his grand experience in multiple wards
Limit Break: Core Pride: a barrage of melee and magic attacks, using the multiple forms of weapons he possesses, finishing with multiple katana slashes.
An individual able to access the Krahtzvota continuum, allowing him, and other individuals who have discovered it, to easily travel between dimensions. It should be noted that this "K" is not the same individual who had come to Galiavan 18 years prior, but another iteration from another dimension. The continuum itself is somewhat sentient, choosing who can enter it, and when. While there are many other ways to traverse dimensions, the continuum uses a method that uses less energy to do so.
Similar to the previous "K", this one can be a bit playful, but is less intrusive, and more straightforward. (The previous "K" will have his story expanded on as well.)
.
K- Private
- Posts : 12
Join date : 2014-05-15
Belladonna
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Last edited by Belladonna on Wed Mar 30, 2016 11:04 am; edited 1 time in total (Reason for editing : Leaving the forum)
Belladonna- Master Corporal
- Posts : 99
Join date : 2014-07-02
Re: Characters: Other
Name: Agusta Jeanette Luisa Salazar III
Nickname: 'Comandante'; the Crimson Blade
Physical Description-
Age: unknown
Sex: Female
Height: 5'8''
Weight: 118 lbs.
Species: Human
Eyes: Green
Hair: Blond
Body: Well defined, with rather visible curves and large breasts
Clothes:
-La Dictadora: A black peaked cap, a white military jacket with red cuffs outfitted with medals and regalia and a gold aiguillette off the right shoulder, a black dress shirt, a red necktie with a silver cross upon it, a black sam browne belt with/without a handgun holster, black lace trim bra, a black pleated miniskirt, a pair of black leather gloves, a white pair panties, a black pair of knee socks, and black mary janes. A black band on her upper left thigh, bearing the Blue Cross of Scardia.
-Comandante: A black peaked cap, a white military outfit outfitted with medals and regalia, black lace trim bra, garter belts and garter straps attached to thigh high brown stockings, black heels, a white pleated miniskirt, a black choker, a pair of black leather gloves, a white pair panties.
-Black outfit:
A more traditional Gilded Tree formal uniform.
Background-
Nationality/hometown: Fenira
Employment: Commander of the Gilded Tree of the Feniran Elite Mages, Current Dictator of Fenira.
Trained In: firearms, artillery, magic
Skills: Mega Flare, Hydrocide, Electrocute, Turbulence, 'White-out', Statue, Misery, darkness eater, Odin's Thunder, Shin-Zanzetsu, Mimic skill, Dispel enemy magic, cancel enemy skill.
Phase Door: Creates an invisible passage through a barrier.
Relationship Status: Single
Medications: None
Allergies: None
Recent Health Background: unknown
History:
A young woman who was once the head of an Elite Group of Militant Mages known as 'Gilded Tree', working for the Feniran People to prevent outsiders from invading the small and mostly neglected country of Fenira. However, under Agusta's command the group became power hungry, and the ambitious leader lead a successful coup against the Feniran Government; not sparing a single member of the Council of Magi and then taking complete control over the country. Families of the Council were also eliminated, and Agusta Salazar has complete totalitarian control of the country.
Not much is publicly known about Agusta Jeanette Luisa Salazar the Third, other than that she was a highly skilled Magus who specialized in fire and flare spells, and was an unforgiving opponent in the field of battle. The Scardian Military had dubbed her the 'Crimson Blade', for she seemed to always be in the action, and in close quarters situations; almost as if she enjoyed bathing in the blood of her enemies. One Scardian Soldier had commented: "I know that the Feniran's seem to have a fetish for the Colour Red, but that woman seems to be an entire darker level."
Other than her combat record and excellence in magic, she was born in a Noble Feniran Home of the Salazar Estate. She was home schooled and was taught by an undisclosed individual who taught her both basic and advanced forms of magic. It is unknown how she learned to be so adept to physical combat, and it is still a persistent mystery.
She has great knowledge of Galiavan's History, and actually has a doctorate to teach Advanced Galiavan History prior to her Military Service, and was at the top ranks of her class while she had attended Tenik University.
At one point, using her family and the state's funds, she purchased a fully decked out DLX Ci Eagle, though hardly for combat use. She also has experience wielding gunblades, and has a custom LMG styled Gunblade she's dubbed: "Espada".
Inventory-
Weapons: Deluxe Luxury Exclusive Chesluk Industries .50 Eagle, "Espada" Assault Gunblade
Possessions: Ether x200, Mega Potion x200, Elixir x50, High Quality field rations, Champagne Flask, hidden knives.
Personal Items: None
Nickname: 'Comandante'; the Crimson Blade
Physical Description-
Age: unknown
Sex: Female
Height: 5'8''
Weight: 118 lbs.
Species: Human
Eyes: Green
Hair: Blond
Body: Well defined, with rather visible curves and large breasts
Clothes:
-La Dictadora: A black peaked cap, a white military jacket with red cuffs outfitted with medals and regalia and a gold aiguillette off the right shoulder, a black dress shirt, a red necktie with a silver cross upon it, a black sam browne belt with/without a handgun holster, black lace trim bra, a black pleated miniskirt, a pair of black leather gloves, a white pair panties, a black pair of knee socks, and black mary janes. A black band on her upper left thigh, bearing the Blue Cross of Scardia.
- La Dictadora:
-Comandante: A black peaked cap, a white military outfit outfitted with medals and regalia, black lace trim bra, garter belts and garter straps attached to thigh high brown stockings, black heels, a white pleated miniskirt, a black choker, a pair of black leather gloves, a white pair panties.
- Comandante:
-Black outfit:
A more traditional Gilded Tree formal uniform.
- Black Outfit:
Background-
Nationality/hometown: Fenira
Employment: Commander of the Gilded Tree of the Feniran Elite Mages, Current Dictator of Fenira.
Trained In: firearms, artillery, magic
Skills: Mega Flare, Hydrocide, Electrocute, Turbulence, 'White-out', Statue, Misery, darkness eater, Odin's Thunder, Shin-Zanzetsu, Mimic skill, Dispel enemy magic, cancel enemy skill.
Phase Door: Creates an invisible passage through a barrier.
Relationship Status: Single
Medications: None
Allergies: None
Recent Health Background: unknown
History:
A young woman who was once the head of an Elite Group of Militant Mages known as 'Gilded Tree', working for the Feniran People to prevent outsiders from invading the small and mostly neglected country of Fenira. However, under Agusta's command the group became power hungry, and the ambitious leader lead a successful coup against the Feniran Government; not sparing a single member of the Council of Magi and then taking complete control over the country. Families of the Council were also eliminated, and Agusta Salazar has complete totalitarian control of the country.
Not much is publicly known about Agusta Jeanette Luisa Salazar the Third, other than that she was a highly skilled Magus who specialized in fire and flare spells, and was an unforgiving opponent in the field of battle. The Scardian Military had dubbed her the 'Crimson Blade', for she seemed to always be in the action, and in close quarters situations; almost as if she enjoyed bathing in the blood of her enemies. One Scardian Soldier had commented: "I know that the Feniran's seem to have a fetish for the Colour Red, but that woman seems to be an entire darker level."
Other than her combat record and excellence in magic, she was born in a Noble Feniran Home of the Salazar Estate. She was home schooled and was taught by an undisclosed individual who taught her both basic and advanced forms of magic. It is unknown how she learned to be so adept to physical combat, and it is still a persistent mystery.
She has great knowledge of Galiavan's History, and actually has a doctorate to teach Advanced Galiavan History prior to her Military Service, and was at the top ranks of her class while she had attended Tenik University.
At one point, using her family and the state's funds, she purchased a fully decked out DLX Ci Eagle, though hardly for combat use. She also has experience wielding gunblades, and has a custom LMG styled Gunblade she's dubbed: "Espada".
Inventory-
Weapons: Deluxe Luxury Exclusive Chesluk Industries .50 Eagle, "Espada" Assault Gunblade
Possessions: Ether x200, Mega Potion x200, Elixir x50, High Quality field rations, Champagne Flask, hidden knives.
Personal Items: None
Last edited by Agusta Salazar on Wed Nov 05, 2014 2:31 pm; edited 3 times in total
Augusta Salazar- Recruit
- Posts : 9
Join date : 2014-04-02
Re: Characters: Other
Name: Leiran Fao DaShir
Nickname: "Lei", a pet name could be 'Ran-Ran'
Physical Description-
Age: 19
Sex: Female
Height: 5'8.5''
Weight: 121.7 lbs.
Species: Human
Eyes: Green
Hair: Orange; either in twintails or side tied.
Body: Well defined, with rather visible curves and large breasts
Clothes:
-Leiran's robes: A Beijionese styled red double slit dress with the breasts cut out partially, black and red fingerless yombrace/gloves, black and red thigh high stockings, black shoes, red side tied panties. Sometimes has hair in twin tails or in a side tie ponytail.
- Other examples:
Formal Feniran Dress: A gold and red silk Beijionese styled Feniran made dress with more elaborate designs than her Standard Robes. Like the robes, she wears a red side tie panties, but unlike her robes, Leiran wears no stockings or socks with this outfit. She had a red thigh band on her right thigh, and red heeled shoes. She also wears a multicoloured headpiece as well as a matching flower-like hair clip which holds her side ponytail up. Also like her robes, she wears fingerless gloves, but these are made with gold silk and red silk trim and are attached to detached kimono like sleeves that have designs of flames on their flaps. What is also unique, is while wearing this intact dress not only are her fire based magic twice as powerful, they also do not require mana to use. Also, in this mode she can materialize Quetzalcoatl's Wings for an aesthetic look, and the wings are slightly armored with gold as shown below:
- Example of the Armored Wings:
Background-
Nationality/hometown: Fenira
Employment: Unemployed
Trained In: fire magic, flare based magic, Quetzalcoatl wing materialization
Skills:
-Immortal Flame: Uses a special flame based technique that both protects the user from fire attacks (for ten posts), revives them if they are down, and regenerates their health to a slight degree.
-Quetzalcoatl Wings: Summons rainbow feathered wings that sprout from her back, allowing her to utilize air, electricity and flame magics while having the advantage of medium ranged height. Though, since this drains her mana quickly, she can only be in continuous flight with a steady supply of ether or for about (20 posts) before she has to wait an additional (20 posts) before she could utilize the skill again, since it also physically drains her to use muscles manipulated via her magic circuits; it would be comparable to running 3 laps around a 200 foot track non-stop and at your highest speed.
-Tornado Flame: summons a small tornado of fire that is directed at an attacker and tracks them till it hits something. The severity of the attack increases if Xiuhcoatl's Journey
Relationship Status: Single
Medications: None
Allergies: None
Recent Health Background:
-Mark of Quetzalcoatl: She is one of the Unique Fenirans to be born with the mark of the Famous Dragon, allowing her to manipulate his wings and a fraction of his powers.
History:
A young woman who was born into the DaShir family who are one of fifteen who run the Council of Fenira. She is the only daughter of Mother Fanlan DaShir, the third strongest Magus within the Council of Magi. Leiran was born with the mark of Quetzalcoatl, a rare honor since the legendary dragon chose her amongst the many Fenirans who could've been born with the mark, and this mark has allowed her to be Quatramental, a person who is quiet adept with at least four elements; Leiran though a skilled fire Magus, she is also quiet adept with Wind and Electricity and Holy based elements. Because of this, she had to take a proficiency exam to help standardize her and place her somewhere in the Magus workforce. With enough training, she could be welcomed with open arms into Gilded Tree's doors, though as a blood relative to one of the Council members, it is her birthright to one day rule as a member of the Council of Magi.
She was celebrating her first 'successful' Proficiency Exam, which labeled her as an adept Fire magus (her Fire Magic scored a 27.5%, Holy Magic scored 25.5%, Wind Magic scored 23.5%, and Lightning based magic also scored 23.5%; previously all other tests prior were void due to tied results), and was handed the family heirloom: The Xiuhcoatl's Journey when extremist members of the Elite 'Gilded Tree' took over the Council of Magi and seized control of Fenira. While the Council were being eliminated, Leiran was with her mother in their modest home in the village. It wasn't till the armored troops of Gilded Tree arriving at their doorstep did the elder DaShir feel that something was not right. The two fended off the armored attackers and with her mother's sacrifice Leiran had managed to make it out alive.
On her mothers orders, Leiran continued to flee till she left Fenira, and hopefully she will be successful in gaining a hand in reclaiming the Council.
Inventory-
Weapons: Xiuhcoatl's Journey
Possessions: Ether x10, Potion x20, Low Quality field rations, Mercury Candles.
Personal Items: Xiuhcoatl's Journey
Last edited by Leiran on Wed Mar 27, 2019 1:01 am; edited 1 time in total
Leiran- Private First Class
- Posts : 29
Join date : 2014-08-02
Re: Characters: Other
Name: Zanna Ceallarch
Alias' and other by-names and titles: Chiara, Kiera, Seren, Shauna, Sheridan, Sinead, Sylvana, Gwyn, Joana/Jo, Paige, Phoebe, Pietra; The "Sorceress of many Plots", The "Sorceress of Rich and Plentiful Tracts of Land", The "Baroness of the Bountiful Harvest"
Physical Description-
Age: 27
Sex: Female
Height: 5'11'
Weight: Magically set to 115, can you believe that? (No? well, TOO ***KING BAD!!)
Species: Human
Eyes: Brown
Hair: Long, Red, Straight Hair
Body: long legs, toned arms and legs and body, wide hips, defined thick thighs, huge and almost bursting breasts that have noticeable and deepened cleavage, large doe like eyes, and long and flowing straight fiery red hair.
Clothes:
Sorceress Outfit (normal colours): A black strapless dress/corset with white frills, black detached sleeves with white frills on the bicep portions; leaving the shoulders bare, a brown sash, a long purple side-slit skirt, pointed witches shoes, a large and well worn witches hat, and either a White C-String, white string panties, or a black thong (she changes them, obviously ); sometimes replaces detached sleeves with black arm gloves and also wears reading glasses when studying or reading new or complex spells.
- With Glasses:
- Pantsu:
-------
White "C-String"
-------
Black Thong
- Blue Sorceress Outfit:
- Modern:
- Swimwear/Sunbathing:
- Elven Disguise:
Court Fortuneteller: An outfit Zanna wore as a travelling fortune teller, and made more famously when she was assigned to be the Court Fortuneteller for illustrious Royal Families, such as the Sigara's, and even the Scardian King Ahriman. Consists of a victorian style, frilled and open neck red dress, with bangles, stockings and mary janes. Her hair is also tied up rather than being let down.
Background-
Nationality/hometown: Fenira
Employment: Unemployed
Trained In: Magic & Sorcery, Five Star Cooking and Gourmet
Physical Skills:
-Mental Absorb: Gain MP with every enemy she defeats or has submit to her.
-Extract: If her magic shot hits an enemy, she will recover some MP, but if they are suffering an ailment, she will also receive the status ailment.
-Concentrate: Increase MP potency when holding a stance for three posts. If it's held for three whole posts without suffering damage, her spell will not miss.
-Spirit Up and Spirit Shield: Increase maximum MP performance for a short while, also moderately protects her once while concentrating, surrounding her with a barrier that will bounce enemies/projectiles off her, allowing her to Concentrate without injury for an attack at the cost of dissipating the field.
Spells:
-Spell: Ice Prison- Casts to encase her enemies in ice, preserving them for a post.
-Spell: Protection- Casts to magically shield all her allies from any bodily harm for a post.
-Spell: Gravity - Casts to create a gravity field that pulls in enemies.
-Spell: Thunderhead - Casts to summon a small cloud that will attack foes with lightning.
-Spell: Rock Press/Rock Crusher - Casts to create a boulder to crush foes and stun nearby enemies. Stun lasts about a post and a half.
-Spell: Blizzard - Casts to call forth a blizzard which will freeze enemies.
-Spell: Animate the Dead: Create skeletal/zombified allies. No more than 4 skeletons/undead at a time can be active anytime. These creatures are slightly durable, requiring slightly more effort to destroy (a two hit kill rather than an easily insta-kill NPC ally- insta-kill NPC's isn't really my thing, and if it was a simple one hit-kill than this spell would be essentially useless to me >.>)
-Spell: Levitation: Enable witch flight. Requires a Rod/Broom...<--Really, just... don't judge >_>
-Spell: Create Food - Casts to create nutritious food, expendable weapons, and (food) bones.
-Spell: Curse - Casts to curse your enemies to live as frogs. Lasts about one post, but if she turns allies into frogs (in order to get into otherwise inaccessible areas, she will make transform them into a Armourtoad: A special toad that can withstand the yield of a grenade, with bladed claws and tongue, a stronger body and the ability to poison enemies<--- I give only the best for my allies ^_^ Can be deactivated by the ally it is casted upon, whenever they are ready to remove it, even though they are kinda adorable in this form...*sigh*).
-Spell: Temporary Petrification - Casts to turn her enemies to stone. Lasts one post.
Relationship Status: Single
Medications: None
Allergies: None
Recent Health Background:
Nothing important to note...
History:
A voluptuous and voluminous woman who is known by many names, and by the nicknames associated with the seasonal harvests (). Prior to the Feniran takeover, she was a Sorceress who was living in Fenira and performed her trade as a Fortuneteller. A story written by a downtrodden reporter who got caught in a hurricane while visiting Fenira recounts meeting the 'Illustrious Baroness of the Bountiful Harvest', and that the Fortuneteller had took him in her home; a converted potato cellar, while the storm blew about outside. She not only kept him out of the rain, she also gave him a meal, a warm bed and a fortune of things to come, stating his eventual success. Though one could speculate this story was just 'a tale', this story did make foreign leaders interested, leaders such as Sango Beijiosaki who used the Fortuneteller to ask advice to her long since dead Father, and even her husband; while King Ahriman of Scardia for his own entertainment and his fondness of such occult things.
Not too much is known by the tantalizing Sorceress other than she was a former apprentice to a powerful wizard years ago, and is herself, a rather magically endowed individual. However, since the takeover, no one has seen the fiery haired beauty of the 'harvest'.
Likes: Fine dining, food, in-season wine and alcohol (including beer and ale), fine garments and clothes, beef, rugged individuals, individuals with a mysterious air about them, and frogs ^^
- Eating fine food and Veggies x3:
Zanna: "...*muffled* What?"
Dislikes: anything with tentacles.... ><
...AND feelers! D:
Inventory-
Weapons:
+Rod of the Arcolyte: A rod she created with the aid of her Master; it uses wood taken from a 'Tree of Life' she had to grow with nature based magic. The rod is a powerful tool to use and is very sturdy, almost as hard as reinforced steel. It has a crook at the end to help weave spells.
- Arcolyte Rod:
+Mighty Goblin Crossbow: A large, partially bronzed maple and sylvan wood crossbow that fires a 3 foot long spike or feathered arrow at extreme ranges, with enough power to shoot straight through two heavily armoured foes or easily wedge apart heavy scales or iron-hide.
- Goblin Crossbow:
+Bloodletter Dagger: A dagger used in rituals, also good for devastating close range attacks.
- Bloodletter:
+Branch of Life: Her Arcolyte Rod transforms into a thick bladed yet still light weight blade when she is in an Elven Disguise.
- "Branch of Life":
+Oaken Shield: A lightweight but sturdy wooden shield used by Zanna when she's in an Elven Disguise
- Oaken Shield:
Possessions: Ether x10, Potion x20, Iced Schnapps, Mercury Candles, crystal balls.
Personal Items: Nmeric Record: One of the oldest magical and supernatural relics of Fenira, and a prized heirloom handed down to Zanna by her former Master.
- Other fun pictures :
sexy sorceress- Injures:
Zanna Ceallach- Recruit
- Posts : 5
Join date : 2014-08-11
Re: Characters: Other
Name: Juubei Akane Yagyuu
Nick Name (optional): "Yu", "Yuu"
Travel Names/Alias: Akane, Ryoko, Akia, Kats, Karin, Rebecca, Sourin.
Titles (optional): "The Dragon Typhoon" "The Silver Fox at Twilight" <---Carefree Juubei's ideas.
Physical Description-
Age: 19 (physically)
Sex: Female
Height: 5'6
Weight: 130 lbs
Species: Artificial Human
Eyes: Blue (Golden yellow when tapping into power)
Hair: Red, long
Body/Physical Appearance: Curvaceous, with defining curves and a well toned body.
Clothes:
Default: She has a detailed hairpin and a sword-guard in her hair. She wears a pink sweater-dress with red ends and a white string looping through. On her back she has a Japanese drum with a long, tied white cord attached to it. At the end of the cord is made into what appears to be a brush, with a black holder with lettering on it, possibly the Yagyu surname. On her legs, she wears white tied cloths on her upper thighs, brown shin-guards, and black sandals. White fundoshi (underwear), and sometimes a tight fitting white micro-bikini top.
Undergarment: White fundoshi (underwear), and sometimes a tight fitting white micro-bikini top, white tabi socks and white cord and clothes.
(one or more to come ^^)
Background-
Hometown: Unknown
Alliance (optional): Herself
Alignment: Good/Neutral (when in other mode)
Employment: Self-Employed
Trained In: Swordsmanship, fox-fire magic, draconic magic, archery, dual wielding, speaking and comprehending 'Monkey'
Sensei/Instructor: Unknown, even to her. She can sometimes see a fuzzy image of a man, and amiably calls him "Granpa"
Instructed: No one, and never will.
Relationship Status (optional): Single
Medications: None
Allergies: None
Health Background:
Artificially Created: She is an artificially created human being, with some unseen genetic traits of a Dragon and of a Kitsune.
Likes: Meeting New People, Eating, Making Nicknames for People
Dislikes: Violence
History:
As stated twice before, Juubei is an artificially created human. Though she doesn't exactly know the entire process, she knows she was created by Tenik Industrial back in the years after the Beijionese Civil War. She knows she was a ''prototype'' among prototypes to be created to counter-attack and over-power the Samurais of Beijio. She also knows that there was... something wrong with her. She remembered one day, the scientists just... stopped working on her. She knows that she didn't have the 'aggression state' they wanted her to have, and Professor Miki-Miki wanted to 'remove her from the program'. It was soon clear, to both Juubei and the scientists that she (Juubei) was 'unstable'. It seemed the 'man in white' switched leadership with 'Secretary Man', and under 'Secretary Man's' orders, Juubei was not sent to 'disposal' as she was expected to be. So for the next few eighteen or so years, she had been living in an experimental facility no longer run by 'the man in white', but is now guarded by a lot of men and women in white and grey uniforms. Juubei didn't mind too much, and the blue-haired Scientist Lady, the one she calls 'Doctor Mams/Doctor Mammy', was a nice lady to her if not a bit too invasive. Juubei also knows, that no matter what, she was not to leave the facility. But... Juubei has an incredible curiosity, and when Doctor Mams was busy with 'Zilla, she decided to 'step out'.
The men and women in grey and white, the ADN, will not be happy when they find out she has gone AWOL...
What Juubei doesn't know, is that she is a highly unstable and DANGEROUS man-made machine that has the genetic and magical powers of both a fearsome Dragon, as well as that of a Kitsune. Though naturally expressing an innocent, caring and child-like carefree side; she shows signs of hosting a dual personality. Her skills with a blade are more precise and powerful when she 'shifts' to her Samurai Master form, and even more so when she starts developing the traits of the kitsune and develops silver hair and fox-ears.
Revan Uptincross wanted to give the girl a ''chance'' by not killing her like Rufus Tenik had intended, since she was a victim of the times when Tenik Industrial was focused on expansion and dominance. However, there is a 'kill on sight' order on her if she were to ever leave the facility unsupervised.
Inventory-
Weapons: Daishō set: A traditional sword set for the standard Samurai. It contains a Katana and a wakizashi normally; but Juubei's is a tad different in that: A.) Her main katana (Kage-Kaze) is a longer, almost two-handed dai-katana with a unique blade, B.) Her secondary blade, her ''wakizashi'' (Fuu) is almost a standard katana's size in terms of blade length.
Kage-Kaze: A large black raw Domescadian Steel blade with a blood red back groove and polished bladed edge. It's two hand grip has an upper red wrapped grip, and a gold tsuba (ring-guard). Juubei has no trouble wielding this long blade one-handed or paired with Fuu. It's menacing look is just cause to call it Kage-Kaze, or "Shadow-Wind":
NOTE: The form this sword can take (and reason why it looks strange) will change with her as she 'shifts' personalities from the Child to the Sadist. The most notable form, is that of a 'snake sword', in which the blade segments and becomes a bladed whip.
Fuu: A large stainless Ithtecan Steel and Beijionese Reinforced blade. Light weight and easy to swing, it has a black grip and tsuba, and though it is Juubei's wakizashi, it is almost as large as a katana. Fuu means "Wind", and like the wind, it can move-or rather swing swiftly:
Equipment (optional): her Daishō set, 10 feet of rope, chopsticks, satchel
Possessions: 4x eggrolls, 1 banana
Prized Possessions/Personal Items: photo of the scientist crew (Maemi Masamune included [aka 'Doctor Mams'])
Misc.-
Special Abilities:
Shift: She will change eye colour from blue to golden yellow, her demeanour will change to that of a sadistic yet honourable sword fighter. Her skills with the blade will noticeably be stronger, harder and more graceful while she is in this mode of combat.
Kaze no kage: A heavy hitting, dual wielding technique that hits the enemy 26 times in displays of acrobatic feats and cutting motions, allowing each blade in her hand thirteen separate strikes evenly for each hand; which also leave a shaded portion of her shadow behind with each strikr. After the move has been completed, Juubei will sheath her blades, and her shadows will open their wounds before slithering down below her feet again.
Magic Abilities:
Tornado Gust: summons a strong torrent of wind by initiating the wind spell while spinning. The tornado will spin towards the enemy.
White Wind: She will summon a gale of wind that will boost her and her allies spirits up, healing their injuries to a slight degree. She can only do this once every ten posts.
Izuna Blade: Swings her swords with such a precise and swift manner, she will cut the air and thus send a narrow vacuum of air towards her enemies which cuts them abrasively. In her shifted state, Juubei always has a successful rate of initiating this skill; however if she is in her ''child state'', she will just be swinging her sword like an idiot, every five strikes out of ten.
-Draconic Skills:
Breath Weapons: Like dragons, she also can breath/spit fire. She possesses the standard fire breath, along with ice, electric, and an intensely sweet scented poison. She requires a few moments to switch between types however, and cannot use all these breaths at once.
Ground Pound (lesser): by using strength normally found in that of a dragon, she will casually raise her leg and then slam her foot down, causing a small ground disturbance which would be equal to that of a small tremor.
Draconic Acid: Though she has to use all her breath weapons at least once before she can perform this somewhat vulgar attack, once she goes through all four breath attacks she will spit out a very powerful and corrosive wad of acid that ignore all anti-digestive gear and abilities. Since she is not built like a dragon in that total regard, it isn't as strong compared to dragons who have a mastery of their stomach acids.
Draconic Speak: She can speak the "formal" language of the dragons
Draconic Senses: She can taste scent of enemies she's hunting for in the air with her tongue-though it is a process of licking her lips than just performing a lizards imitation of a raspberry, but due to her 'human tongue', she cannot get a 100% accurate reading or instantly pin-point their location unless she is in her shifted mode.
-Kitsune Skills:
Fox-Fire: An ability granted to all Kitsune. She can breathe or hold a ball of silvery fire from up to 6 feet away from her body. The flame is searing hot/cold and can burn/freeze on contact when it hits something, but it sometimes will just nullify as it surrounds its target.
*Fox-Fire Black: She can conjure black flames around her body, protecting her from magical harm while doubling her physical prowess against enemies. It also makes her body quicker, and her response time is exponentially increased from 2 to 6, allowing her to become the monster she was created to be. *can only be used while in the shifted state.
Fox-Lightning: she can combine her physical skills with electric blue fox magic, or use them as a short ranged magical attack.
Illusion: To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desired.
But... Juubei can only do a very small portion of that, and without her knowing as well. She will sometimes just be able to conjure an idea in her head, and then to her surprise a little later down the road, she will run into or find her idea in the flesh standing before her.
Skulker: She can somewhat be able to hide undetected from others with ease when sneaking up on people/things.
Low-Light Vision: she can see twice as far than humans in conditions of dim light.
Kitsune Senses: Uses her kitsune abilities to pick up strong smells like a fox can so she can track down her enemies. In her regular states she will not be able to 100% accurately locate her target with pin-point precision, but in her shifted and more 'kitsune-like' persona, she will be able to use these skills to her fullest potential!
-Mixed Skills:
Black Rain*: Combining her Black Fox Fire aura magic with her Draconic Acid ability, she will let a scream out at the skies (which become black due to her illusions and fox-fire), and black fiery Draconic acid rain will fall from the skies in a torrential downpour, affecting everyone and everything in the dome of influence of her illusion (a dome of about 80 feet in diameter). The acid will be of a mastered value when this ability is initiated, only thanks to the power of the Black Fox Fire magic. *can only be used while in the shifted state.
Mirroring Tornado: Using her fox-fire magic and her own physical ability to manifest small gust-based tornadoes, she can shield herself instantly from any status based attack, magic, and healing magic and send it back at the one who tried casting said attack/aid. It lasts a post however, and will require four posts to use again since it consumes a lot of her stamina.
Fissure Launch*: Like Ground Pound (lesser), utilizing black fox fire to help with the masterful illusion, she will raise her leg and smash it down on the ground; but rather than cause a tremor, she will cause the earth to split beneath her feet and rapidly crackle towards the enemy. If they are near to or standing upon the ground, they will be launched by a column of earth that will send them flying.
Misc:
Juubei will rarely 'shift' her personalities on her own. It requires her to be almost defeated, self-witnessing an incredibly heinous crime that puts her off the deep end/being exposed to too much cruelty or violence, or if her 'true self' wills for it (which is just as rare as the child self willingly letting her sadistic side wash over her). Though, by comparison, it is hard to determine which personality is truly Juubei's, but the stronger of the personalities is that of the gold eyed and sadistic side of Juubei's personality.
Although she physically resemblant of a woman in her late teens or early twenties, her existential age is twenty-three, almost twenty four. Four years of her life were not recorded for she was not 'project ready' till the age of four years old, or to her, her first year of life. Even then, the human "product" used to create her dominant physical form were even four or five years older than that of the start of the program, so in theory, she could be existentially twenty-eight or twenty-nine. Science and age can be confusing, eh?
Nick Name (optional): "Yu", "Yuu"
Travel Names/Alias: Akane, Ryoko, Akia, Kats, Karin, Rebecca, Sourin.
Titles (optional): "The Dragon Typhoon" "The Silver Fox at Twilight" <---Carefree Juubei's ideas.
Physical Description-
Age: 19 (physically)
Sex: Female
Height: 5'6
Weight: 130 lbs
Species: Artificial Human
Eyes: Blue (Golden yellow when tapping into power)
Hair: Red, long
Body/Physical Appearance: Curvaceous, with defining curves and a well toned body.
Clothes:
Default: She has a detailed hairpin and a sword-guard in her hair. She wears a pink sweater-dress with red ends and a white string looping through. On her back she has a Japanese drum with a long, tied white cord attached to it. At the end of the cord is made into what appears to be a brush, with a black holder with lettering on it, possibly the Yagyu surname. On her legs, she wears white tied cloths on her upper thighs, brown shin-guards, and black sandals. White fundoshi (underwear), and sometimes a tight fitting white micro-bikini top.
Undergarment: White fundoshi (underwear), and sometimes a tight fitting white micro-bikini top, white tabi socks and white cord and clothes.
(one or more to come ^^)
Background-
Hometown: Unknown
Alliance (optional): Herself
Alignment: Good/Neutral (when in other mode)
Employment: Self-Employed
Trained In: Swordsmanship, fox-fire magic, draconic magic, archery, dual wielding, speaking and comprehending 'Monkey'
Sensei/Instructor: Unknown, even to her. She can sometimes see a fuzzy image of a man, and amiably calls him "Granpa"
Instructed: No one, and never will.
Relationship Status (optional): Single
Medications: None
Allergies: None
Health Background:
Artificially Created: She is an artificially created human being, with some unseen genetic traits of a Dragon and of a Kitsune.
Likes: Meeting New People, Eating, Making Nicknames for People
Dislikes: Violence
History:
As stated twice before, Juubei is an artificially created human. Though she doesn't exactly know the entire process, she knows she was created by Tenik Industrial back in the years after the Beijionese Civil War. She knows she was a ''prototype'' among prototypes to be created to counter-attack and over-power the Samurais of Beijio. She also knows that there was... something wrong with her. She remembered one day, the scientists just... stopped working on her. She knows that she didn't have the 'aggression state' they wanted her to have, and Professor Miki-Miki wanted to 'remove her from the program'. It was soon clear, to both Juubei and the scientists that she (Juubei) was 'unstable'. It seemed the 'man in white' switched leadership with 'Secretary Man', and under 'Secretary Man's' orders, Juubei was not sent to 'disposal' as she was expected to be. So for the next few eighteen or so years, she had been living in an experimental facility no longer run by 'the man in white', but is now guarded by a lot of men and women in white and grey uniforms. Juubei didn't mind too much, and the blue-haired Scientist Lady, the one she calls 'Doctor Mams/Doctor Mammy', was a nice lady to her if not a bit too invasive. Juubei also knows, that no matter what, she was not to leave the facility. But... Juubei has an incredible curiosity, and when Doctor Mams was busy with 'Zilla, she decided to 'step out'.
The men and women in grey and white, the ADN, will not be happy when they find out she has gone AWOL...
What Juubei doesn't know, is that she is a highly unstable and DANGEROUS man-made machine that has the genetic and magical powers of both a fearsome Dragon, as well as that of a Kitsune. Though naturally expressing an innocent, caring and child-like carefree side; she shows signs of hosting a dual personality. Her skills with a blade are more precise and powerful when she 'shifts' to her Samurai Master form, and even more so when she starts developing the traits of the kitsune and develops silver hair and fox-ears.
Revan Uptincross wanted to give the girl a ''chance'' by not killing her like Rufus Tenik had intended, since she was a victim of the times when Tenik Industrial was focused on expansion and dominance. However, there is a 'kill on sight' order on her if she were to ever leave the facility unsupervised.
Inventory-
Weapons: Daishō set: A traditional sword set for the standard Samurai. It contains a Katana and a wakizashi normally; but Juubei's is a tad different in that: A.) Her main katana (Kage-Kaze) is a longer, almost two-handed dai-katana with a unique blade, B.) Her secondary blade, her ''wakizashi'' (Fuu) is almost a standard katana's size in terms of blade length.
Kage-Kaze: A large black raw Domescadian Steel blade with a blood red back groove and polished bladed edge. It's two hand grip has an upper red wrapped grip, and a gold tsuba (ring-guard). Juubei has no trouble wielding this long blade one-handed or paired with Fuu. It's menacing look is just cause to call it Kage-Kaze, or "Shadow-Wind":
NOTE: The form this sword can take (and reason why it looks strange) will change with her as she 'shifts' personalities from the Child to the Sadist. The most notable form, is that of a 'snake sword', in which the blade segments and becomes a bladed whip.
Fuu: A large stainless Ithtecan Steel and Beijionese Reinforced blade. Light weight and easy to swing, it has a black grip and tsuba, and though it is Juubei's wakizashi, it is almost as large as a katana. Fuu means "Wind", and like the wind, it can move-or rather swing swiftly:
Equipment (optional): her Daishō set, 10 feet of rope, chopsticks, satchel
Possessions: 4x eggrolls, 1 banana
Prized Possessions/Personal Items: photo of the scientist crew (Maemi Masamune included [aka 'Doctor Mams'])
Misc.-
Special Abilities:
Shift: She will change eye colour from blue to golden yellow, her demeanour will change to that of a sadistic yet honourable sword fighter. Her skills with the blade will noticeably be stronger, harder and more graceful while she is in this mode of combat.
Kaze no kage: A heavy hitting, dual wielding technique that hits the enemy 26 times in displays of acrobatic feats and cutting motions, allowing each blade in her hand thirteen separate strikes evenly for each hand; which also leave a shaded portion of her shadow behind with each strikr. After the move has been completed, Juubei will sheath her blades, and her shadows will open their wounds before slithering down below her feet again.
Magic Abilities:
Tornado Gust: summons a strong torrent of wind by initiating the wind spell while spinning. The tornado will spin towards the enemy.
White Wind: She will summon a gale of wind that will boost her and her allies spirits up, healing their injuries to a slight degree. She can only do this once every ten posts.
Izuna Blade: Swings her swords with such a precise and swift manner, she will cut the air and thus send a narrow vacuum of air towards her enemies which cuts them abrasively. In her shifted state, Juubei always has a successful rate of initiating this skill; however if she is in her ''child state'', she will just be swinging her sword like an idiot, every five strikes out of ten.
-Draconic Skills:
Breath Weapons: Like dragons, she also can breath/spit fire. She possesses the standard fire breath, along with ice, electric, and an intensely sweet scented poison. She requires a few moments to switch between types however, and cannot use all these breaths at once.
Ground Pound (lesser): by using strength normally found in that of a dragon, she will casually raise her leg and then slam her foot down, causing a small ground disturbance which would be equal to that of a small tremor.
Draconic Acid: Though she has to use all her breath weapons at least once before she can perform this somewhat vulgar attack, once she goes through all four breath attacks she will spit out a very powerful and corrosive wad of acid that ignore all anti-digestive gear and abilities. Since she is not built like a dragon in that total regard, it isn't as strong compared to dragons who have a mastery of their stomach acids.
Draconic Speak: She can speak the "formal" language of the dragons
Draconic Senses: She can taste scent of enemies she's hunting for in the air with her tongue-though it is a process of licking her lips than just performing a lizards imitation of a raspberry, but due to her 'human tongue', she cannot get a 100% accurate reading or instantly pin-point their location unless she is in her shifted mode.
-Kitsune Skills:
Fox-Fire: An ability granted to all Kitsune. She can breathe or hold a ball of silvery fire from up to 6 feet away from her body. The flame is searing hot/cold and can burn/freeze on contact when it hits something, but it sometimes will just nullify as it surrounds its target.
*Fox-Fire Black: She can conjure black flames around her body, protecting her from magical harm while doubling her physical prowess against enemies. It also makes her body quicker, and her response time is exponentially increased from 2 to 6, allowing her to become the monster she was created to be. *can only be used while in the shifted state.
Fox-Lightning: she can combine her physical skills with electric blue fox magic, or use them as a short ranged magical attack.
Illusion: To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desired.
But... Juubei can only do a very small portion of that, and without her knowing as well. She will sometimes just be able to conjure an idea in her head, and then to her surprise a little later down the road, she will run into or find her idea in the flesh standing before her.
Skulker: She can somewhat be able to hide undetected from others with ease when sneaking up on people/things.
Low-Light Vision: she can see twice as far than humans in conditions of dim light.
Kitsune Senses: Uses her kitsune abilities to pick up strong smells like a fox can so she can track down her enemies. In her regular states she will not be able to 100% accurately locate her target with pin-point precision, but in her shifted and more 'kitsune-like' persona, she will be able to use these skills to her fullest potential!
-Mixed Skills:
Black Rain*: Combining her Black Fox Fire aura magic with her Draconic Acid ability, she will let a scream out at the skies (which become black due to her illusions and fox-fire), and black fiery Draconic acid rain will fall from the skies in a torrential downpour, affecting everyone and everything in the dome of influence of her illusion (a dome of about 80 feet in diameter). The acid will be of a mastered value when this ability is initiated, only thanks to the power of the Black Fox Fire magic. *can only be used while in the shifted state.
Mirroring Tornado: Using her fox-fire magic and her own physical ability to manifest small gust-based tornadoes, she can shield herself instantly from any status based attack, magic, and healing magic and send it back at the one who tried casting said attack/aid. It lasts a post however, and will require four posts to use again since it consumes a lot of her stamina.
Fissure Launch*: Like Ground Pound (lesser), utilizing black fox fire to help with the masterful illusion, she will raise her leg and smash it down on the ground; but rather than cause a tremor, she will cause the earth to split beneath her feet and rapidly crackle towards the enemy. If they are near to or standing upon the ground, they will be launched by a column of earth that will send them flying.
Misc:
Juubei will rarely 'shift' her personalities on her own. It requires her to be almost defeated, self-witnessing an incredibly heinous crime that puts her off the deep end/being exposed to too much cruelty or violence, or if her 'true self' wills for it (which is just as rare as the child self willingly letting her sadistic side wash over her). Though, by comparison, it is hard to determine which personality is truly Juubei's, but the stronger of the personalities is that of the gold eyed and sadistic side of Juubei's personality.
Although she physically resemblant of a woman in her late teens or early twenties, her existential age is twenty-three, almost twenty four. Four years of her life were not recorded for she was not 'project ready' till the age of four years old, or to her, her first year of life. Even then, the human "product" used to create her dominant physical form were even four or five years older than that of the start of the program, so in theory, she could be existentially twenty-eight or twenty-nine. Science and age can be confusing, eh?
Juubei- Recruit
- Posts : 2
Join date : 2014-11-11
Re: Characters: Other
Name: Vyvian Dragoslava
Alias' and other by-names and titles: Vyv, Ilana, Ice Empress, Princess of the Snow, Keeper of the Silver Crystal
Physical Description-
Age: 32 (Ageless)
Sex: Female
Height: 5'11'
Weight: Unknown
Species: Halfling (Frost Nymph/Sylph)
Eyes: Bright Gold
Hair: Silky silver white, almost shimmering like the crystals on top of a fresh powdery snowfall.
Body: Long shapely legs, shapely arms, wide defined hips, large thick thighs, huge and almost bursting breasts that have noticeable and deepened cleavage, eyes that are narrow and almost hawk-like with long curled eyelashes, and long and flowing silvery snow white hair with a pair of sidelocks held in place with intricate gold hair bracers; her hair as stated before, sparkles like freshly fallen snow. Her nails are painted an icy blue color, as well as her lips and eye liner. Her skin is cool but not icy or corpse like to the touch; more like a cool breeze kind of cool.
Clothes:
Diamond Dust Vestment: A crystalline strapless dress made of what looks like ice crystals and a sheer silvery and icy blue material that is see through. The dress reveals nearly full cleavage, and there are gold and silvery beads and jewellery hanging off the double high-leg slit in the length of the dress. Icy crystal like jewels hang off her fore arms and fingers like bracelets and rings. She wears gold heeled shoes with small heels that seem to be held by crystalline beads with gold adornments. On top, she wears a crown of clear ice. She also wears a hooded fur robe/cloak/cape made of black bear fur.
Background-
Nationality/hometown: Unknown
Employment: Bearer of the Silver Crystal
Trained In: Magic & Sorcery, Five Star Cooking and Gourmet, multiple languages and local and ancient history
Physical Skills:
-Mental Absorb: Gain MP with every enemy she defeats or has submit to her.
-Extract: If her magic shot hits an enemy, she will recover some MP, but if they are suffering an ailment, she will also receive the status ailment.
-Concentrate: Increase MP potency when holding a stance for three posts. If it's held for three whole posts without suffering damage, her spell will not miss.
-Spirit Up and Spirit Shield: Increase maximum MP performance for a short while, also moderately protects her once while concentrating, surrounding her with a barrier that will bounce enemies/projectiles off her, allowing her to Concentrate without injury for an attack at the cost of dissipating the field.
Spells:
-Spell: Ice Prison- Casts to encase her enemies in ice, preserving them for a post.
-Spell: Protection- Casts to magically shield all her allies from any bodily harm for a post.
-Spell: Gravity - Casts to create a gravity field that pulls in enemies.
-Spell: Frosthead - Casts to summon a small cloud that will attack foes with blue lightning, though unlike a normal lightning strike, the electrified damage is replaced with frost damage.
-Spell: Rock Press/Rock Crusher - Casts to create a boulder of ice to crush foes and stun nearby enemies. Stun lasts about a post and a half.
-Spell: Blizzard - Casts to call forth a blizzard which will freeze enemies.
-Spell: Create Food - Casts to create nutritious food, expendable weapons, and (food) bones.
Relationship Status: Single
Medications: None
Allergies: None
Recent Health Background:
Nothing important to note...
History:
An alluring young immortal woman who hails from the Southern Ice Cap, being born from the marriage of a Knightly Sylph and a Mischievous Frost Nymph. From this bond she became an immortal halfling creature (part Nymph and part Sylph), she is immortal in the fact that she will not age, but she is not immune to danger. She was raised by a human tribe, by a mortal named Evgeni Dragoslava, a foreign trader from the Northern Ice Caps who got caught in the beginning of one of the worst storms down in that hemisphere in centuries and was forced to live with the tribe. The man had lost his wife and daughter to the storm, and Vyvian's parents had lost her to the storm, only to happen upon Evgeni in the storm, waddling up to him as a toddler. He ''rescued'' little Vyvian from that storm, and raised her as his own. He named her Ilana, and raised her in the deplorable living that is tribal life in extreme cold. The storm which had taken her adoptive father's family and separated her with her real family still continued to ravage the ice cap, and became known as the 20 year storm years later. Though small Vyv did not mind the cold, and seemed to welcome it, always worrying her father.
She always seemed to be drawn into the vast white wasteland, and she was always cool to the touch, even as she grew from child into teenager to young adult; she seemed like a handful for Evgeni. It was around her 20th birthday that she could hear the voice of her mother, her real mother call out from the eye of the storm. Despite the villagers and her adoptive father's wishes, she braved the blizzard. She met face to face with her mother, the Frost Nymph who went by the name of Ann. Ann told her of her heritage and of the storms being a product of her own doing. She had been tasked by her father, the Sylph Knight of Minktail's Elves, a man by the name of Lucien, to protect and watch over a silver almost metallic crystal simply known as the 'Silver Crystal'. She had put this storm in effect to help protect the crystal, and has at that point been unable to keep the strength of the storm to protect it. She revealed Ilana her true name, and she took the name Vyvian. With the 20 year storm broken, Evgeni was allowed to return to his homeland. Vyvian travelled with her true mother, and learned more of her heritage and history. 32 years after her birth, she suddenly stopped ageing, her immortal lineage showing through at long last.
Now the protector of the Silver Crystal, with a full understanding of what she was, she becomes a legend for those in the permafrost regions of the world. The crystal's use is still unknown.
Likes: Fine dining, healthy food, in-season wine and alcohol (including beer and ale), exotic drinks, fine garments and clothes, music and dance
Dislikes: anything with tentacles.... ><
...AND feelers! D: (<---me too D: ); as well as unrelenting heat
Inventory-
Weapons & Equipment: Crystalline Rod, Ice Crystal Daggers & Javelins (magical throwing/projectile weapons), and Icicle Crown
Possessions: Ether x10, Potion x20, Iced Schnapps, Mercury Candles, crystal ball, 3x Ever-Frost Bottles.
Personal Items: Silver Crystal*
Alias' and other by-names and titles: Vyv, Ilana, Ice Empress, Princess of the Snow, Keeper of the Silver Crystal
Physical Description-
Age: 32 (Ageless)
Sex: Female
Height: 5'11'
Weight: Unknown
Species: Halfling (Frost Nymph/Sylph)
Eyes: Bright Gold
Hair: Silky silver white, almost shimmering like the crystals on top of a fresh powdery snowfall.
Body: Long shapely legs, shapely arms, wide defined hips, large thick thighs, huge and almost bursting breasts that have noticeable and deepened cleavage, eyes that are narrow and almost hawk-like with long curled eyelashes, and long and flowing silvery snow white hair with a pair of sidelocks held in place with intricate gold hair bracers; her hair as stated before, sparkles like freshly fallen snow. Her nails are painted an icy blue color, as well as her lips and eye liner. Her skin is cool but not icy or corpse like to the touch; more like a cool breeze kind of cool.
Clothes:
Diamond Dust Vestment: A crystalline strapless dress made of what looks like ice crystals and a sheer silvery and icy blue material that is see through. The dress reveals nearly full cleavage, and there are gold and silvery beads and jewellery hanging off the double high-leg slit in the length of the dress. Icy crystal like jewels hang off her fore arms and fingers like bracelets and rings. She wears gold heeled shoes with small heels that seem to be held by crystalline beads with gold adornments. On top, she wears a crown of clear ice. She also wears a hooded fur robe/cloak/cape made of black bear fur.
Background-
Nationality/hometown: Unknown
Employment: Bearer of the Silver Crystal
Trained In: Magic & Sorcery, Five Star Cooking and Gourmet, multiple languages and local and ancient history
Physical Skills:
-Mental Absorb: Gain MP with every enemy she defeats or has submit to her.
-Extract: If her magic shot hits an enemy, she will recover some MP, but if they are suffering an ailment, she will also receive the status ailment.
-Concentrate: Increase MP potency when holding a stance for three posts. If it's held for three whole posts without suffering damage, her spell will not miss.
-Spirit Up and Spirit Shield: Increase maximum MP performance for a short while, also moderately protects her once while concentrating, surrounding her with a barrier that will bounce enemies/projectiles off her, allowing her to Concentrate without injury for an attack at the cost of dissipating the field.
Spells:
-Spell: Ice Prison- Casts to encase her enemies in ice, preserving them for a post.
-Spell: Protection- Casts to magically shield all her allies from any bodily harm for a post.
-Spell: Gravity - Casts to create a gravity field that pulls in enemies.
-Spell: Frosthead - Casts to summon a small cloud that will attack foes with blue lightning, though unlike a normal lightning strike, the electrified damage is replaced with frost damage.
-Spell: Rock Press/Rock Crusher - Casts to create a boulder of ice to crush foes and stun nearby enemies. Stun lasts about a post and a half.
-Spell: Blizzard - Casts to call forth a blizzard which will freeze enemies.
-Spell: Create Food - Casts to create nutritious food, expendable weapons, and (food) bones.
Relationship Status: Single
Medications: None
Allergies: None
Recent Health Background:
Nothing important to note...
History:
An alluring young immortal woman who hails from the Southern Ice Cap, being born from the marriage of a Knightly Sylph and a Mischievous Frost Nymph. From this bond she became an immortal halfling creature (part Nymph and part Sylph), she is immortal in the fact that she will not age, but she is not immune to danger. She was raised by a human tribe, by a mortal named Evgeni Dragoslava, a foreign trader from the Northern Ice Caps who got caught in the beginning of one of the worst storms down in that hemisphere in centuries and was forced to live with the tribe. The man had lost his wife and daughter to the storm, and Vyvian's parents had lost her to the storm, only to happen upon Evgeni in the storm, waddling up to him as a toddler. He ''rescued'' little Vyvian from that storm, and raised her as his own. He named her Ilana, and raised her in the deplorable living that is tribal life in extreme cold. The storm which had taken her adoptive father's family and separated her with her real family still continued to ravage the ice cap, and became known as the 20 year storm years later. Though small Vyv did not mind the cold, and seemed to welcome it, always worrying her father.
She always seemed to be drawn into the vast white wasteland, and she was always cool to the touch, even as she grew from child into teenager to young adult; she seemed like a handful for Evgeni. It was around her 20th birthday that she could hear the voice of her mother, her real mother call out from the eye of the storm. Despite the villagers and her adoptive father's wishes, she braved the blizzard. She met face to face with her mother, the Frost Nymph who went by the name of Ann. Ann told her of her heritage and of the storms being a product of her own doing. She had been tasked by her father, the Sylph Knight of Minktail's Elves, a man by the name of Lucien, to protect and watch over a silver almost metallic crystal simply known as the 'Silver Crystal'. She had put this storm in effect to help protect the crystal, and has at that point been unable to keep the strength of the storm to protect it. She revealed Ilana her true name, and she took the name Vyvian. With the 20 year storm broken, Evgeni was allowed to return to his homeland. Vyvian travelled with her true mother, and learned more of her heritage and history. 32 years after her birth, she suddenly stopped ageing, her immortal lineage showing through at long last.
Now the protector of the Silver Crystal, with a full understanding of what she was, she becomes a legend for those in the permafrost regions of the world. The crystal's use is still unknown.
Likes: Fine dining, healthy food, in-season wine and alcohol (including beer and ale), exotic drinks, fine garments and clothes, music and dance
Dislikes: anything with tentacles.... ><
...AND feelers! D: (<---me too D: ); as well as unrelenting heat
Inventory-
Weapons & Equipment: Crystalline Rod, Ice Crystal Daggers & Javelins (magical throwing/projectile weapons), and Icicle Crown
Possessions: Ether x10, Potion x20, Iced Schnapps, Mercury Candles, crystal ball, 3x Ever-Frost Bottles.
Personal Items: Silver Crystal*
Vyvian Dragoslava- Recruit
- Posts : 3
Join date : 2015-05-31
Re: Characters: Other
Name: Kragen
Sex: Male
Age: Unknown
Height: 10'
Weight: ???
Eyes: Yellow
Hair: Blond
Birthplace: Unknown
Hometown: ???
Physical Appearance: A large toad like monster with a long snaring tongue. It's body had slimy green skin with a yellowish belly with red and black markings on it. He has sharp shark like teeth, stretchy skin and a horn upon his forehead. He also has large yellow eyes and a large rounded girth.
Weapons: It's size, it's prehensile long reaching tongue, and it's insatiable appetite. It's horn also is able to produce a barrier against magic and can reflect elements back at their casters.
Natural Skills: Swallowing large prey whole, resistance to magic.
Story: A creature not exactly demon, yet not exactly natural fauna on Galiavan... It was in some ways, 'created' by an unknown individual. Soulless, he has an insatiable hunger, and tries to stave that hunger by eating anything living, as if in an effort to make their soul for his own. His belly is a seemingly bottomless pit, and can eat much more than his body leads to believe...
Sex: Male
Age: Unknown
Height: 10'
Weight: ???
Eyes: Yellow
Hair: Blond
Birthplace: Unknown
Hometown: ???
Physical Appearance: A large toad like monster with a long snaring tongue. It's body had slimy green skin with a yellowish belly with red and black markings on it. He has sharp shark like teeth, stretchy skin and a horn upon his forehead. He also has large yellow eyes and a large rounded girth.
Weapons: It's size, it's prehensile long reaching tongue, and it's insatiable appetite. It's horn also is able to produce a barrier against magic and can reflect elements back at their casters.
Natural Skills: Swallowing large prey whole, resistance to magic.
Story: A creature not exactly demon, yet not exactly natural fauna on Galiavan... It was in some ways, 'created' by an unknown individual. Soulless, he has an insatiable hunger, and tries to stave that hunger by eating anything living, as if in an effort to make their soul for his own. His belly is a seemingly bottomless pit, and can eat much more than his body leads to believe...
Kragen- Recruit
- Posts : 7
Join date : 2016-02-28
Edgar Holden
Used Name: Edgar Holden
Real Name: Edward B. Holden
Age: Over 200 years at the time of arrival on Galivan
Height: 7 foot 11 inches
Weight: 380 pounds
Species: Half human, half Fallen (The ruling race of the Hell Horde)
Sex: Male
Hometown: Another Universe (Originally Romanian of Earth)
Eyes: Default, his eyes are a deep jade green, but his powers awakening has effects on his eyes, including various stages of crimson, and violet.
Hair: Jet black, back length at the time of his arrival on Galivan
Good or Evil?: (Good)
Trained by: His father.
Trained who: Many people over 2 centuries in his home dimension. None on Galivan.
Force User: Posesses many powers, abilities and much technological knowledge.
Weapons: Arrives with none
Clothes: Arrives with none.
Has acquired an armoured robe set from Morganna. Consists of a black coloured robe set and hood, various engraved black steel armour pieces over a black steel chainmail suit, a heavy black steel circlet with ruby insets, several leather box pouches attach to the waist belt, a bandolier with 5 leather belt pouches, a black fur backpack, and an older styled oil travel lantern worn on the belt. Apparently most of this armor set was enchanted according to morgana, but Edgar did not learn what the specific enchants were.
Personal items: Arrives with none.
Possessions: Arrives with none.
Acquired Artifact of Esdar, War God of Endings.
According to Esdar, the book will try to translate Any knowledge Edgar comes across into words that can be understood only to Edgar himself. The book is apparently useless in the possession of anyone else.
Physical features: Edgar is tall, fairly muscular with tanned, scarred skin. He possesses long, straight jet black hair that hangs down to the middle of his back, a trimmed beard and moustache. Because he arrived on Galivan completely naked as the day he was born, the most distinguishing feature he possesses is the massive starlike scar on his chest. Some would say it looks like he took a missile to the chest, and somehow survived.
Special Abilities: Too numerous to list here. To understand Edgar's powers, one must learn his history. He is not of this planet, thus learning it would prove difficult, but suffice to say, his powers are derived from his mixed heritage.
Real Name: Edward B. Holden
Age: Over 200 years at the time of arrival on Galivan
Height: 7 foot 11 inches
Weight: 380 pounds
Species: Half human, half Fallen (The ruling race of the Hell Horde)
Sex: Male
Hometown: Another Universe (Originally Romanian of Earth)
Eyes: Default, his eyes are a deep jade green, but his powers awakening has effects on his eyes, including various stages of crimson, and violet.
Hair: Jet black, back length at the time of his arrival on Galivan
Good or Evil?: (Good)
Trained by: His father.
Trained who: Many people over 2 centuries in his home dimension. None on Galivan.
Force User: Posesses many powers, abilities and much technological knowledge.
Weapons: Arrives with none
Clothes: Arrives with none.
Has acquired an armoured robe set from Morganna. Consists of a black coloured robe set and hood, various engraved black steel armour pieces over a black steel chainmail suit, a heavy black steel circlet with ruby insets, several leather box pouches attach to the waist belt, a bandolier with 5 leather belt pouches, a black fur backpack, and an older styled oil travel lantern worn on the belt. Apparently most of this armor set was enchanted according to morgana, but Edgar did not learn what the specific enchants were.
Personal items: Arrives with none.
Possessions: Arrives with none.
Acquired Artifact of Esdar, War God of Endings.
According to Esdar, the book will try to translate Any knowledge Edgar comes across into words that can be understood only to Edgar himself. The book is apparently useless in the possession of anyone else.
Physical features: Edgar is tall, fairly muscular with tanned, scarred skin. He possesses long, straight jet black hair that hangs down to the middle of his back, a trimmed beard and moustache. Because he arrived on Galivan completely naked as the day he was born, the most distinguishing feature he possesses is the massive starlike scar on his chest. Some would say it looks like he took a missile to the chest, and somehow survived.
Special Abilities: Too numerous to list here. To understand Edgar's powers, one must learn his history. He is not of this planet, thus learning it would prove difficult, but suffice to say, his powers are derived from his mixed heritage.
Last edited by Edgar Holden on Sat Jan 13, 2018 7:57 pm; edited 6 times in total
Edgar Holden- First Sergeant
- Posts : 329
Join date : 2016-03-01
Age : 43
Location : Wandering alone.
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