Characters: Demons

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Re: Characters: Demons

Post  Kay-Tor on Tue May 19, 2015 5:51 pm

(lol funny, second time I'm at the top of the second page consisting of ''demons'' Razz)

Name: Kay-Tor
Other names: MK, Gargoyle MK



Age: Unknown..
sex: Male (but doesn't have to be)
Eyes: black and yellow
Hair: Horns that protrude forewards
Species: Stone Devil
Height: 25' 10"
Weight: 3 tons.

Physical appearance: strong body. Tall, red and brown scales.

Weapons: Claws, sharp teath, big appitite.

Special actions: swallow human; shift into appearance of a human

Skills:
Petrification: Can turn an enemy into stone by glaring at them for more than a few moments as they are basked in the light of his large glowing eyes.

Wall Fuse (formerly petrification): If he dislikes an opponent and near a wall made of masonry or stone, he will be able to fuse them to that object-killing them. Or in some cases, just pins them there.

Hells Fire: A blast of demonic and fire-based energy sent at an opponent.

Shape shift: after devouring Bella for the first time, he has been given the ability to have the appearance of a human male at times to lure women to him; but his favprite human appearance looks like Gannondor-ugh I mean a dark skinned male with fiery red hair:





Story: A despicable demon which had caused much mayhem and terror 18 years ago. He was a vile demon, whom upon entering the mortal realm instantly began his life of strife and debauchery. His major vice was devouring women, which was second to killing Devil Hunters and Demonic Executioners of the like. Back then he was smaller, weaker, and more susceptible to the mortal realm's ways. However, he currently now has been feeding off of the strife and confusion caused by the invasion of an alien force. He's been able to make himself more powerful, and has grown more than three times in size. As well as his hunger... Remember... he loves to devour women. It's almost a game to him, really. He picks them out, then he has them try to hide or defend themselves, and once he's had his fun he will brutally devour them to his own leisure. Still, he has a special place for one, very special prey: that being Donna Marie Marchant, aka Belladonna.
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Re: Characters: Demons

Post  Ahrimet on Mon Jul 06, 2015 9:50 pm

Name: Ahrimet

Physical Description-
Age: ???
Sex: Male
Length: 80 feet
Weight: immeasurable with a 2 and a half foot girth.  
Eyes: Red reptilian like

Body: A giant cobra with reddish brown scales with a gold underbelly.

Background-
Hometown: Domescaidan continent
Alliance: Unknown
Alignment: Evil

Race: Giant Cobra


Health Background:
History: A unique Giant Cobra native to Domescadia that was treated like a 'god'. It would have sacrifices made to appease it's anger, and it knew how to easily fatten itself, engorging on the poor souls sacrificed upon it. They referred to it as "Ahrimet", and the giant cobra has enough intelligence to accept the name for its own. Although it's gender is not specified, it fashions itself a 'male'. He is able to traverse the great oceans, most specifically the Black Moth Ocean, which he can traverse without fear of becoming prey himself thanks to the thick and salty waters.

Inventory-

Possessions: Unique Giant Cobra Skin, Ahrimet's eyes, Ahrimet Fangs.


Misc.-

Special Abilities*:
-Eat/Swallow: Attempts to swallow you or an ally; if you fail to free yourself and are swallowed, you will slowly begin digesting, though it's internal stomach lining is tough and hard to pierce if irritated to a point it could end up vomiting you back up.

If poisoned by the bite attack and it attempts to eat you afterwards, you won't be able to easily free yourself and will be instantly swallowed.

Venomous Death: Carries a lot of Venom in it's fangs that would surely kill

Physical Abilities:  
-Run Over: A charge that knocks you over.
-Neck Smash: If climbing a neck, it will smash itself to the ground.
-Head Strike: A head smash that stabs the ground.
-Tail Whip: Spins around and whips you with its tail. Has long reach.

It can raise one-third of its body length when attacking or threatened, and can chase its prey for some time in this upright position. When the snake is in this position, it can reach a vertical height of up to sixty feet.

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Re: Characters: Demons

Post  Nidiasha Alumantari on Tue Oct 27, 2015 4:04 pm



Name: Nidiasha Xiusthaah Muuluu Llitre Nuuciaz Alumantari  

Physical Description-
Age: Unknown
Sex: Female
Height: 5'1'
Weight: Unknown
Species: Nobel Demon
Eyes: Aqua  
Hair: Blonde
Body: Resembles a young woman with pointed ears pale skin and shiny pink lips. Tribal runes act as ''tatoos'' on her shoulders, sternum, neck, and thighs; however they can move at will. She wears her hair up with black and maroon ribbons into a 'two side up' hairstyle; her blonde hair is very long, and rolls past her buttocks. On topic of her physical features, she is 'equipped' with a pair of large breasts and a somewhat curvy frame. She also has retractable vampire fangs which she could use to drink blood with if need be.  


Clothes:


Layered Dress: A purple frilled dress with exposed shoulders and black accents. She wears a steel tiara with a red garnet stone at it's centre and wears bloomers and side tie panties beneath. Leather knee high lace up short heeled boots and stockings are worn beneath.



Trained In: Linguistics, dark magics, ect.

Medications: None
Allergies: None
Health Background: None

History:
(Note: part of this character is based off a character which was pretty cool in my opinion from the Galiavan Nightmare Apocalypse RPG site)

A beautiful young woman who reigns from one of the main houses in Galiavan's Demonic Realm. She is an aspiring mind, trying to create artificial souls in a productive manner so that the Demon Realm and Mortal Plains can forever be separated without having to quarrel with the mortals above any longer. She has made some progress, but with the resources they have, they are very limited to what they can achieve. Lady Nidiasha has taken it upon herself to go against the Baroness's wishes to remain in the Demonic Realm and search the Mortal Plain above for possible inspiration or technology she could use to better her society.

She has a strong appetite, yet no matter how much she eats, no one knows where any of it goes to...

Inventory-
Weapons:
-Black Iron Gauntlet1: A demonic gauntlet like armor piece that acts more like a weapon. Can be utilized to channel elemental energies and arcane magic to be manipulated by her right hand.  
-Magic Flintlock2: An ancient artefact in some Hellspawn regions of the universe, this weapon uses the demon's own aura as 'shot' and also uses such energy to power the weapon.  The weapon fires blasts like a blaster and functions similarly to a semi-automatic pistol. In the hands of a mortal however, it is simply a paper weight since it needs the user's demonic and arcane energy to fire.
-Luger 603: A truly antique demonic firearm, it is the fusion of human and demonic technology. It is a 9x19mm handgun with a 13 round magazine with the ability to fire in 3 shot bursts and semi-automatically. The weighted compensator allows the weapon to function accurately. It was a weapon in Nidiashia's collection, and thought it may be useful to have on her if she lost her Magic Flintlock.

Possessions: 3 magazines. Scientific supplies, Artificial Souls trapped in flasks for consumption.

Personal Items: Her Black Iron Gauntlet

Skills:

-Sense Demonic Energy: Can sense the energy of nearby demons and/or demonic devices.
-Claw Blast: Nidiasha's gauntlet is capable of firing strong magical blasts
-Illusionary Bind: Can manipulate an illusion around the target, manipulating their 'free will' into a world where illusion truly becomes a reality, and injuries sustained from the illusion carry over into the physical realm. She can bind someone into this world for quite some time, at least till they find the 'anchors' of the illusionary world and destroy them.
-Inhale: Inhales deeply, like a vacuum to pull objects towards her. Its similar to how a vacuum in space works, and anything not nailed down will be drawn towards her.
-Soul Contract: Nidiasha can make deals to claim people's soul, in exchange for gifts or to learn varients of her abilities. However if you die under such a contract, you'll become her slave until you can convince her to release you, or escape.
-Blood Drink: Can drink the blood of mortals with vampire like fangs
-Soul Drink: Can also use her vampire teeth to drink from the soul of creatures directly.

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Re: Characters: Demons

Post  Rhaenyxio Daphnais on Fri Feb 19, 2016 6:56 am

Name: Rhaenyxio Daphnais
Nickname: Rhae

Physical Description-
Age: Ancient
Sex: Female
Height: 7' (natural reared position)
Length: 25' long.
Weight: ??? lbs
Species: Lamia Demon
Eyes: Glowing Crimson
Hair: Lavender, long
Body/Physical Appearance: A set of well rounded and incredibly large breasts, a toned chest and decent sized arms, long flowing purple hair, a narrow yet sophisticated nose and a beautiful unchanging face with shiny pink lips. She has a set of sharp fangs that extend when she feels threatened, but otherwise human like teeth. She has a human shaped tongue but it can extend from her mouth a short distance and is quite prehensile. She has a serpent body from the waist down that is scaly and colored black, white and gunmetal grey in a diamond pattern along her entire body. Her body naturally discharges a gold colored electric 'web' or field between the cracks of her scales which is benign unless she wills it. She also has painted red finger nails.

Clothes: She wears a black and gold silk sleeveless cleavage cut out robe with a sheer top underneath. A black silk cape with a deep red lining adorns her back, and upper arm high silk bridal gloves adorn her arms and hands. The Cape is also lined in gold trim with gold chains looping around the arms and shoulder region. An ornate gold and ebony belt wraps around her lower abdomen, and 'garters' keep the 'faulde' of the robes still.



Background-
Alignment: Neutral Evil (a little leaning towards the evil side of the spectrum, but she DOES offer services to all parties willing to accept her)

Employment: Sorceress/Monster


Trained In: Various dark magics and spells, necromancy, size altering magic, illusion, and the ability to swallowing prey larger than herself.
Sensei/Instructor: She was born with such knowledge, but she had visited a vast library of dark arts in her 'youth' and had learned many secrets.
Instructed: None (yet)

Relationship Status: Single
Medications: Medicinal Herbs
Allergies: Silver, Mercury, blessed runes or objects or places
Health Background: Demonic Powers


History: 
A sexy Lamia with demonic powers, she has been alive for countless centuries and has kept mostly to herself over the course of history. She is a sorceress by trade, and dives deep into the occult and dark powers of her ancestry. Though her motives are not fully known, she is a sly slithering snake who is just as willing to help you with her knowledge of the dark arts as she is to shrink you down to size and devour you alive. She has an entrancing beauty that should never be underestimated, and takes in the delight of looping her invisible noose around her unsuspecting victims necks and 'roping them in'. She is Rhaenyxio Daphnais, Rhae, if you will. And she is absolutely ravenous.


Inventory-

Weapons:
-Infinite Stinger: A unique black scepter that is black and spiky with a 'living eye' at it's center. She uses this 7' long object as a means to defend herself as well as channel her dark magic into when weaving destruction spells.
-Will use human weaponry, but doesn't carry any


Equipment: A Grimoire filled with dark ancient demonic arts lost to Demonkind for some time, various vials and lab equipment, brewing stations and other things needed for the occult.

Possessions: Books, potions, spell scrolls, jars of specimens and brewing necessities.

Prized Possessions/Personal Items: Infinite Stinger

Misc.-
Special Abilities:

Lightning Affinity & Absorption: She is naturally able to channel a dense electrical charge throughout her body, and is immune to electrical or lightning based attacks. So much so, she can drain electrical sources to power her body and is nullified to the harmful effects of such high voltages. She can even coil around someone and discharge an electric pulse into them, immobilizing them for a short while.

Neon Pulse: Her body flashes vibrantly with golden light produced from her naturally charged body, causing temporary blindness to onlookers.

Snake & Demonic Senses: Her strong reptilian senses allow her to sense heart beats and taste the air with her tongue. This allows her to pin point hidden targets with a bit more ease. Not to mention, her demonic heritage allows her to further sense the presence of 'Holy ones' as well as her own Demonic Brethren.

Prehensile Tail: Her tail can allow her to do various thing, from hoisting or raising her body with the tail end looped around a branch or something that could support her weight, to using it as an extension of her arm, to trip or bash enemies with.

Swallow: She is a predator after all, and like her serpentine cousins, she swallows her prey whole. Also like snakes, she can distend and widen her jaws to accommodate larger prey, and if the prey is too large, the esophagus will bypass the human stomach and transfer the prey directly into the snake belly. Humans however are easy to 'bunch up' and can enter the human belly before the snake one most of the time. Most of the time however, she intensifies the digestive fluids in her snake belly if the prey is as large as a horse, breaking it down within hours if she needed to be more mobile. She can effectively swallow two large humans and a smaller one before she would have a hard time moving around, but this is of course if she doesn't shrink them down. She often finds this way of 'entry' hideous, but isn't opposed if she is hungry enough.

Stomach Control: As a way to 'hold onto prisoners', she can control her digestion tract and in theory, carry prey in her stomach without digesting them. The stomach has enough air to keep her prey alive for a short time, if not, the prisoner will be forced to swallow a 'breathing/feeding tube' and other tentacle like apparatus's are brought in place to take care of waste and other bodily functions to keep the prisoner alive for a bit longer. Rhae is sometimes thrown into a 'sexually suggestive state' when this occurs.

Infinite Stinger Barrage: Her scepter, Infinite Stinger is multiplied an 'infinite' amount of times and levitates in the air. It can be manipulated by her remotely and strikes her opponent any way she sees fit. Once it's struck it's target or is hit defensively, it explodes with ephemeral shards that shear through armor and flesh easily like shrapnel.

Minimize Magic: She can shrink her targets down to 1:6 scale, and from there she can easily devour her target as prey. The amount she can devour changes immensely compared to simply swallowing them at full size. At one point, she devoured 32 humans & 22 Beast Kin in one sitting with only her human stomach, clearing out 90% of the population of a small village near her place of residency in Galiavan through this technique. At 1:6 size, her targets would also have a harder time taking her on. The minimization duration changes, but can last as long as 24-48 hours; enough time to digest her hapless prey.

Dark Lightning: Hardly visible bolts of lightning that nullify or decrease the accuracy of magic and magical based items. Repelled by Holy power from a 'saint', high ranking Priestess or Monk.

[room for suggestions Smile]
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Re: Characters: Demons

Post  Desozir Equinus on Fri Aug 19, 2016 5:30 pm

Name: Desozir Equinus
Nickname: 'Deso/Dezzo', 'Des/Dez'

Physical Description-
Age: ???
Sex: Male
Height: 9'1
Weight: 1.8 tons  
Eyes: Yellow, apparently iris-less
Physical Appearance: A tall and wide girthed creature which has similar features to both a Catfish and an amphibian. He has three fingers with sharp claw like nails on each of his stubby arms. He has wide, unhinged jaws filled with pointed sharp teeth, and a long prehensile tongue. He has a pair of cat fish like whiskers/feelers/tentacles which dangle from above his upper jaw where his 'nose' would be if he had one, acting as a impromptu moustache; the left feeler/whisker/tentacle has a gold ring on it.  

Clothes: A worn black silk top hat with a red satin sash and gold jewelled fish hook ornament, a brown leather high collar vest, brown leather fingerless gloves, a ring on left hand, worn mythril elvish bracers/wrist guards, a solid pink popped collar silk shirt with two gold clasps acting as buttons.



Background-
Hometown: Minktail Swamps  
Alliance: Himself, Varies.
Alignment: Evil
Race: Demon/Enchanted Oceanids
Employment: Gambler, Info Broker, Soul Collector

Health Background: "Irrelevant, perhaps a bit underweight..."

History:
A demon who chooses to reside among criminals and sinners of Galiavan's seedy underworld. Though not associated with the Demon Realm or its politics, being somewhat of a pariah even on the Demon Realm's standards, he chooses to still keep his profession at collecting souls. He is a material creature, spurned on by avarice and has a ravenous gluttony for riches as well as anything fetching to the eye. The more pretty, rare or untouchable, the more insatiable his need for the item or being. He devours all, to fill the growing hunger in his stomach. However, he doesn't mind parting with his treasures for something more appetizing: mortal souls. He may not collect on the debts for months, perhaps even years, but Desozir Equinus ALWAYS settles his debts. Feeding his insatiable appetite with the misery of the unsuspecting. The charming demon savours every moment of his victims' suffering. A deal with him may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.

He offers information and material goods alike, even a new life if, for but a price.

He ALWAYS settles his debts...:

Inventory-

Possessions: Gold Ring, wealth and riches.


Misc.-

Special Abilities (Both Magical and Physical):
-Tongue Lash: He whips out his prehensile tongue with enough power to deal moderate damage as well as cover his enemy in heavy, thick saliva which causes them to slow down and unable to use acrobatics or quick manoeuvres for a short time. (1 post) He can also use this ability to distance devour his enemies from 20 feet away.


-Devour: He swallows an enemy or ally companion, making them untargetable and are left to the will of his insatiable appetite and shielded by his highly resistant, thick skin. While he has an ally in his belly, they are protected from possible digestion and he gains bonus movement speed towards other enemies due to his increased adrenaline. The enemy can be swallowed instantaneously given the environmental hazards/assists, consuming them whole to either be digested or regurgitated. For the duration of their stay in his belly, the target of devour is suppressed and near sighted (unless they have abilities/items that allow them to see in the dark), and Dezzo's movement is slowed by 95%, making him unable to perform acrobatic feats. Devour cannot be activated for 4 posts after using Abyssal Voyage. After a few posts (3), he may be able to regurgitate while his belly is full, or digest them. Allied companions can exit at will.


-Regurgitate: He regurgitates the swallowed target as a magic based projectile far as 25 feet from where he is positioned. If they are an enemy, they are stunned for 1 post and take environmental damage. If NPC's are spat forth, they stop if they hit an enemy or the terrain and deal non-elemental magic damage to all enemies around them and themselves before taking Regurgitate's damage and stun. Allied companions are also spat out, stopping if they hit an enemy, while enemy's are regurgitated at his feet. Allied companions can also be spat out over small walls.


-Digest: Takes a while to pull off, as the enemy in his belly is digested, providing instantaneous healing benefits to severe injuries. While in combat, the time it takes for him to digest an enemy is 25 posts, outside of combat, however, if there are no offending parties, he can relax and digest them as quick as 3 posts.


-Thick Skin: He stores a percent of the damage he takes and regenerates. For this Des rapidly heals for a portion of his Health over time, and thus makes him highly durable and tank like in comparison. As such, piercing weapons are somewhat dulled, and makes his flesh a considerable barrier, sheltering the companion inside his belly or rather, keeping his prey locked down within him. Considerable and immense damage must be taken to force him to release his prey otherwise.


-Abyssal Voyage: He channels magical energy for 6 posts, opening a magical path to his intended destination to allies while opening his maw to offer up to one allied companion the chance to come with him. Once an ally has climbed in or after the six posts, he will seem to blinks from existence. He will reappear with his ally to the target location (has to be within that forum), arriving instantaneously. Taking immense damage interrupts Abyssal Voyage, forcing him to wait 10 posts before he can reactivate his ability. Abyssal Voyage cannot be activated while his belly is full.
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Re: Characters: Demons

Post  Vindessa on Mon Oct 17, 2016 9:18 pm

Physical Description-
Age: Unknown
Sex: Female
Height: 5'10
Weight: 145 lbs
Eyes: Crimson
Hair: Pitch Black.
Body/Physical Appearance: A long, luscious body with curves that are almost too perfect. A milky skin that is slightly warmer than normal, despite its pale color, yet extraordinarily smooth. Lips so red and shiny that they appear to have permanent lipstick. A strange red tattoo just above her not-so-modestly-sized bust.


Clothes: A long black shoulder-less dress that bears slim red lining, and black high heels. Her clothes are alive and part of her. She can mold them into various forms and even have them move off her, independently of herself. The clothes are "alive" in that sense and can create various beasts and weapons.


Background-
Birthplace: The Void
Alliance: The Underworld

Employment: None

Relationship Status: Single
Medications: None
Allergies: None
Health Background: None


History:

Vindessa has been around for as long as humans themselves have. She is a personification of the sin "Lust" itself, and thusly feels the need to fill that desire, in its various forms. She is most notably attracted ferociously to other females, and seeks to ravish them both to satiate her sexual hunger, and her...actual...hunger. Her clothes are an extension of her being, one that can be used as a weapon to weaken her prey and then transform into various beasts to devour her prey whole and alive. Even if her clothes are not on her, she can feel her prey being devoured, and wants nothing more than to feel it all of the time.


Weapons: Her clothing.

Prized Possessions/Personal Items: A very, very well hidden philosopher's stone that makes her invulnerable and immortal.
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Re: Characters: Demons

Post  Izmir on Mon Nov 27, 2017 9:39 pm

Name: Izmir Fortasia
Titles: Queen Izmir, 'The Ice Queen'





Physical Description-
Age: ?????
Sex: Female
Height: 5'9 (horns boost her height to 6'1)
Weight: 190 lbs
Eyes: Red
Hair: Silver Grey (Though has a hint of ice blue)
Body/Physical Appearance: Appears youthful, as a woman in her mid twenties. She has long, silver/light ice blue hair with long curly peek-a-boo bangs parted to the left side of her face. She has large, garnet red eyes and long black eyelashes. She has outward pointed ears, and tall curved horns which adorn the side of her head. Her body is slender and toned, yet curvaceous, with large breasts and a well rounded bottom. She has a small beauty mark to the left of her glossy pink lips. She wears a white floral pin on the left side of her head.


Clothes:

Demonic Noble's Raiment: A white dress with blue laces and straps, blue roses and ribbons, crystals and snow references with an underboob and cleavage cut out, puffy white silk elbow gloves, white silk thigh high stockings, white leather heeled boots.





Demonic Noble’s Fighting Clothes: A silver form-fitting, backless, rayon-satin strapless merry widow corset teddy that rides up between her crotch and her ass and double stitched at sides to assist with form. A pair of dark sheer waist high pantihose. Silver, lace up knee high heel boots. Silver full fingered arm gloves with blue cuffs and lacey blue lining. A white fur collar with an icy blue cross set into it. She wears an Izheveskian white fur cap on the left side of her head.


Bathing Robes: A two piece white bathing suit with an undercleavage cutout and blue string up straps. Blue thong, white bikini bottom.





Background-
Hometown: Unknown
Alliance: Sovereign King Everin Faust, Her own people.  
Alignment: Unknown



Employment: Demon Noble
Rank: ‘Queen’


Trained In: Magic, Close Quarters Combat (advanced), Ranged Weaponry, Swordplay, Arcane Lore, etc.
Sensei/Instructor: Her Grandfather
Instructed: None


Relationship Status: Widowed
Medications: Unknown
Allergies: None
Health Background: Unknown


History:

Though she appears like a young woman in her mid to late twenties, she is in truth very ancient, even among her own kind. She is the less than popular sister of Alicia, the ‘Bloody Baroness’ of Demon World’s fame. The Bloody Baroness, (who became a Countess) was one of the original demons who pioneered Galiavan in the 'age of the sundering' in the semi lost demonic lore of the demonic races. She and her sister never were that close, despite being blood relatives. The hot headed Alicia was quite the scandalous woman unlike her cool and level headed sister, Izmir. What separated the pair forever was the betrayal of the man both had loved, a powerful demon General within the Faust Bloodline, even though it was Izmir who was promised to the Demon Lord, and Alicia had married two others before him. It was made worse however, for when he was slain she watched as her sister quickly moved on to a mortal lover. Unlike the rest of the Demon World’s minimal knowledge, Izmire knows that Aliza isn’t Alicia’s only daughter, for one cannot easily keep secrets from sisters of blood.
Her stance on humans is neutral at best, or it was 400 years ago. These days, she’s since been exiled into the lands of mortals, having some opposition with The Baroness of Hell as both fought for the affection to sire Prince Faust’s child. Losing her power, she was banished into the Far North’s northern lands where she found some respite and solace. She was banished with a small band of supporters, who see her as the true Demon Queen, and is referred to as ‘Queen Izmir’ by her followers. Over time, humans exiled from the Far North’s mortal settlements began to flock to her to seek shelter, and she has accepted to protect those who swear their loyalty to her; though these days she gives them a chance of respite and a choice of joing her, instead of forcing them to.

She has a modest Keep that she and her supporters have carved into an ice cave, and beneath the icy glacial rifts. She has found in her modern time that mortals can be very interesting individuals, and could forgive her vain, greedy sister at times for having fell for the mortals, and of course their strapping young men… (Closes eyes and coughs gently into her fist)

She is the aunt of Naru, Danua, and Aliza; two of whom were daughters of men (one demon, the other mortal) that she was romantically interested in or was previously arranged to wed prior to Alicia stealing them from her...

She is normally cool, calm and level headed- but when it comes to blows she considers herself a confident fighter, master of both blade and magics.



Inventory-

Weapons: Irithyll Rapier: One of the only physical weapons she carries. The blade is capable of shooting blasts of concentrating frost that solidifies in mid-air or explodes doing ice damage. Once used by the Outriders of Scardia who ventured into the reaches of the Far North’s ‘Vast Whiteness’. It’s been re-tempered with a demonic forge.

Possessions: TBA

Prized Possessions/Personal Items: Faust's Hair Braid


Misc.-
Special Abilities:

Magic Abilities:
-Telepathy: She can read minds and memories of individuals, with exception of Gods.
-Forcefield: can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes her to hold.
-Seducer's Charm: She can charm almost any male individual and command them to do anything she pleases (NPCs).
-Size Alteration: She can alter her own size as well as others to almost any conceivable size.
-Healing: She can heal herself and or others of most injuries.
-Petrification: By touching her foe, she can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
-Cryokinesis: She has an affinity for the element of ice and snow. Able to conjure ice out of thin air, even in the absence of water via energy manipulation.

  • Hail Storm: Causes a tornado of ice to spiral across the battlefield.
  • Ice Spike Projection: She can conjure ice spikes and shards that are like thick glass. The crystalline shards can be manifested from the ground, air, or her hand and can be used melee-wise or as levitated projectiles.  
  • Ice Constructs: Constructs weapons from ice, snow and water; ranging from weapons, armor and shields. Will also imbue said constructs with her cold touch, giving them an added frost edge; including projectiles like arrow and bullet heads.
  • Snow Golem: She can create weak yet effective soldiers from the snow or ice around her who do her bidding till death.
  • Crystalize: Touches her foes, and solidifies them with her magic frost.
  • Frost Patch: She can make temporary patches to her wounds with her frost, only offset by being exposed to the opposite element.
  • Great Frost Blade: She can create an impossibly large blade of ice that she can use to crush, smash and slice enemies
  • Diamond Dust: TBA






-Crystallokinesis: She has the ability to manipulate crystalline material. A variation of Earth Manipulation. She can create, shape and manipulate crystals and crystalline materials: homogenous solids formed by a repeating, three-dimensional pattern of atoms, ions, or molecules and having fixed distances between constituent parts.

  • Gem Manipulation: She can alter the properties of gems.
  • Diamond Manipulation: She can create diamonds or alter the properties of stones.
  • Salt Manipulation: She can alter the properties of salt, or substances which have salt in them.
  • Sugar Manipulation: She can alter the properties of sugar.
  • Diamond Spike Projection: She can conjure diamond spikes and shards at will. The crystalline shards can be manifested from the ground, air, or her hand and can be used melee-wise or as levitated projectiles.  
  • Diamond Constructs: Constructs tools from diamond or gems; ranging from weapons, armor and shields. Will also imbue said constructs with her cold touch, giving them an added frost edge; including projectiles like arrow and bullet heads.
  • Diamond Barrier: She will summon forth a barrier that surrounds her made up of diamond, the hard substance defending her. However, certain sound frequencies and or something that is made of similar material may cause the barrier or her constructs to shatter.  
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Izmir
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Re: Characters: Demons

Post  Zaruk on Tue Jun 26, 2018 11:16 pm

Name: Zaruk

Physical Description-
Age: Ancient
Sex: Male
Height: 14'11"
Weight: 586 lbs
Species: Yokai- Beijionese Monster(Ogre/Jikininki)
Eyes: Unearthly White
Hair: Sparse, White
Body/Physical Appearance: Always hunched over due to his disfigured appearance, this large, and rather tall giant of a demon is hideous, putrid and stinks of rotten flesh. It’s hunched over at a height of fourteen feet, eleven inches, its face a caricature of a human mortal, with bulgy white eyes with beaty black pin pricked pupils, a large and wide mouth filled with human looking teeth; the flesh peeled back to forever force a ‘smile’ on this creepy creature’s face. Long white curtains of hair sparsely grow from the edges of his large head. A huge pot belly swivels and pivots between his buckled thighs. Large feet with unkempt toenails leave imposing prints in his wake, and an equally large left hand is there to grab and squeeze smaller creatures into a thick, meaty paste. Most noticeable is the large malformed right arm that has been his main defensive weapon: a spikey mess, the hand is missing, instead the long arm bone has been shaped like katana’s blade, the Yokai’s strong skeletal structure makes it more durable than steel, bladed for combat, it can tear through flesh, bone, sinew, steel like a hot knife through butter! The body of this creature is usually a dark red, and is malleable and shaped by Zaruk, as his neck can stretch in odd proportions, his arm can even come off and on like nothing was the matter!




Clothes: He wears a ratty fundoshi of questionable origins whose mystery is rivaled only by the question of its most recent ‘washing’. The same could be asked about the wrappings around his skinny ankles, but if his dark toenails and sharp fingernails are observed, the answer is probably as grim as one could possibly imagine! A necklace of unknown material is worn about his neck, the large skull of what appears to be a human mortal is worn like a macabre gem, its previous owner is just as mysterious as Zaruk’s bathing schedule. Whoever they were, they were bigger than your average human, possibly belonging to one of the mid-giants that once roamed Galiavan’s surface ages ago.



Background-
Alignment: Evil
Employment: None

Allergies: Silver, Mercury, blessed runes or objects or places
Likes: The taste of mortal flesh, prefers ‘females’ over males for they are ‘soft and chewy’, and fatter humans who’ve eaten like kings. Collecting items from his deceased and devoured victims. Birds because they’re pretty.
Dislikes: Fire, scrawny mortal foodlings, water.
Health Background: Demonic Powers, ‘simple minded’



History:
A pitifully disturbed, and disfigured creature who was driven to madness by his insatiable desire to eat; Zaruk has been a rotting, ogre like Yokai since he ‘died’. He’s been around for several centuries, and his rotting brain no longer can recall the man he may have once been, before being condemned to the Demon Realm and transforming into the creature he is now. He crosses the boundaries of the Demon and Apparent Realms, always seeking out a new, tasty, wiggling meal to consume. The only non-violent activity that seems to jive with Zaruk is his fascination with birds, particularly blue birds who captivate his awe in a simple way. Birds on a whole seem to be the only thing he tries to avoid killing if he spots them before shifting his goliath frame through foliage or their environment.
His weapon of choice is an exposed bone on his arm (presumably the ulna or radius) sharpened approximately at the wrist to form a spike. Its a very deadly spike, shaped and bladed like a katana and can slash and stab, piercing and tearing through even the toughest of materials. Victims to his violence are never seen again, eaten, their skulls or clothing taken as ‘trophies’ which add to his macabre collection that bulks out the odd leather bag strapped around his waist.


BLEEECH!

Inventory-

Weapons:
-Bone arm: His right arm is a long, large exposed bone that is sharp and blade like, able to rend flesh and steel alike due to the valuable material that makes up his body’s skeletal frame.  


Equipment: A large ‘leather’ sack which hangs around his waist, usually removed when in battle, and contains all his useless and macabre possessions.

Possessions: Whatever junk he found or coughed up. He has a collection of female undergarments he’s taken pride in collecting from devouring women, as well as other trinkets they once owned. He also has a wide collection of skulls from previous victims in his bag.

Prized Possessions/Personal Items: None

Misc.-
Special Abilities:
Superhuman Strength: Zaruk’s strength is proportional to his size.

Bone Control: Zaruk can make the bones of his body grow and shape them like blades.

Flying Head: He can send his head flying towards his opponent and make it come back to his neck.

Grass-Cutter: He strikes out with his bone arm appendage with yokai energy, striking out with the malicious weapon and infused energy which strikes opponents with its baleful force even if Zaruk’s arm is evaded! The energy radiates out like the teeth of a saw blade and have a medium strike range. Skilled, dexterous opponents may be able to avoid both.  


Spine Blades: The exposed bits of spine down his back are not a weakness! They’re cleverly misleading weapons which transform into giant blades which can launch several feet from his back. Each bone is as durable and sharp as his bladed arm, and can cut through even the most durable of materials.



Body Control: His pudgy, rubbery body is easily manipulative, and can even perform some rather freaky feats such as lift his entire stomach, exposing his spine:



What purpose this has, is up to speculation...

Swallow: He lives a cursed existence with an insatiable appetite after all, and though he’s usually rough with them, his large size and rubbery flesh can allow him to swallow his prey whole. Like snakes, he can distend and widen his jaws to accommodate larger prey, only due to his rotting appearance. He can accommodate a great many mortals inside his bulbous stomach, though mortals are not the extent of his predation.

Stomach Control: Hardly has a reason to, but his stomach is not always hard at work breaking down prey. If expressed to do so, as a way to 'hold onto prisoners', he can control his digestion tract and in theory, carry prey in his stomach without digesting them. The stomach has vile, paralytic acids and stale fetid air, but he could keep his prey alive for a short time in this manner. He sometimes likes how his victims ‘squirm’ within.

Paralytic Vomit: His stomach acid has a mild paralytic, and occasionally will expunge the filthy bile from his stomach (along with its previous contents) onto his enemies. The acid can cause concurrent damage and even melt enemies if their luck was ill. Those who don’t melt away, find their body growing numb from the paralytic substance brewing within his stomach. Actions are slower and alien to those covered in this sticky, and vile purple fluid.



Prehensile Tongue: His tongue is long, dart like, and though it is not like a frog or keropin’s tongue, it can stretch a few feet outside of his mouth. Somewhat prehensile, it can wrap around foes and draw them into his gaping maw should they be unlucky to get out of its sticky, putrid reach!



:

[room for suggestions Smile]
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Zaruk
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Re: Characters: Demons

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