Characters: Goblin races
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Riki Gnelxe
Crisis Rocan
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Characters: Goblin races
Goblins,
in general are smaller in stature and agile by nature. "Goblins, thievious, mischievous, completely greedious," a self description of an ancient Goblin Queen. They speak in weird rhymes occasionally, in general they use a shorthand styled verbal language. Rude by nature but that is mostly due to their desire to not waste time, often sounding rude because of the content of their speech, but never with purposeful intent this is due to being short and abrupt of speech at all times.
Primarily the Goblins are a matriarchal society, though males re just as often around and about in the world, it is the females who take the forefront of their society.
Orcs are actually just over sized goblins, after a certain point in time in the growth of most male goblins they become too large for the traditional Goblin Socialite society and become known as Orcs. They maintain all of their status and standing inside the goblin society, but are not normal goblins.
At one point in the prerecorded history of the world they were as a long dead Goblin historian once said "Almost extincted by lizardmen."
Goblins are one of if not the most intelligent species on the planet but frugal in every way, minimalist in all aspects of their life. They do not waste time or words or effort, in anything they do. "Efficiency is the key to greater wealth"
Sometimes non-goblins mistake them for green elves…. "Whatever those are."
All Goblins are required to register themselves when entering and exiting foreign lands as well as give as detailed of an itinerary as possible Registration in foreign countries under penalty of death, due to their natural instincts foreign countries require goblins to register and have their every movement tracked and monitored while visiting, failure to comply results in immediate deportation to their homeland.
Goblins of all shapes and sizes like valuables shiny or not if it has worth it has more worth to a goblin you can be sure of that. They live to gain wealth, within their society wealth is power, the wealthier a goblin is the better their life is the more influence and power they have.
Originally goblins were a friendly race who believed in the good of all Goblinhood. Mutual preservation and the good of "the people”. That all changed after the war of the Greenskins and their subsequent near extinction.
Some goblins are nomadic wanderers; these are considered Goblin Dissidents by the Goblin Socialites. They wander and live wherever they can including caves and abandoned towns and villages.
They invented airship technology shortly after the arrival of the Forerunners on Galiavan. A Goblin Socialite gathering witnessed the crash of the Forerunner’s spaceship, the group spent all their time and wealth in the pursuit of airships as they dubbed the crashing metal bird. Eventually sparking a mutual friendship with the alien race in the years to come.
Mu-Irzik Arena- at some point in history a bold and ballsy goblin, was sought out by the Wargod Stratus looking for cheap labor. He struck a Situational Contract with this Goblin for laborers. The goblin worked out the details and in return for supplying year round facility labor the goblins as a whole gained a new homeland. The wealthiest goblins live here year round including their Queen. A lottery is held regularly throughout the year for less fortunate goblins to win a chance to work their Bo-e’s Magic Daionce day at the arena.
Bo-E (Bo-ah) Goblin god of abundance and prosperity, who may or may not have died tragically of heart break when his people inverted his teachings, becoming the goblin society of the modern ages.
The sacred custom of Bo-E’s Magic Daionce (Day-on-sa) Day. One day a year they have to give any amount of their wealth to someone they encounter, alternatively they can perform a great act of charity or good will instead of giving up their wealth. This can be done on any day of the year for each individual goblin.
Goblins are world renowned for their luck in gambling. So much so that nearly 99% of the gambling establishment on Galiavan are owned, operated, in debt to the Goblin Socialites, with only one "minor insignificant" exception Silvercraft Casino.
The leader of the Goblin Socialite is the Goblin Queen, the wealthiest Goblin in the land. As a mark of her extreme wealth she bears the Wings of the Goblin Queen upon her back.
The Goblin homeland is a special place. A magical place. Once a man named Tea Nick made a contractual magic deal with a Goblin Queen for some useless land and further assistance. A deal to last a hundred years, where the land would pass completely into his ownership and the May Koo Reoctor which they helped to build. Unfortunately Mr Tea Nick defaulted on his contract via premature death. Leaving the Goblins the sole owners of the unique May Koo Reoctor and the now prosperous and vibrant land. There are legends about this paradise in the lands of the world above. Though the Goblins alone know its name. Zeegay Stor Dewst
Basic traits and skills of the Goblin race:
Leprechaun hate- an instinctive hatred for all leprechauns, but their shillelagh’s on the other hand…
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)-part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Magic:
Situational Contract Magic-They have magic but it requires a willing victi… supplicant.
Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
The Sacred Goblin Martial Arts: Gabowleegooke-
Though not every Goblin practices the martial art of Gabowleegooke, every Goblin can Gabowleegooke with the best of them. What is Gabowleegooke? It's magic, but not magic, butMAGIC... It is a world renowned martial art unknown to the world as a whole, practiced exclusively by the Goblin race, perfected by those many mighty Gabowleegookers who are among the few and proud masters of Gabowleegooke.
Natural predator:
The Slayer of Goblins-
A man with few memories but those which he does have are bound tightly around the desire to hunt and remove all goblins from the face of Galiavan, but primarily he works as the main tracker of illegal Goblin board crossers and those with bounties when he is not in pursuit of illegals. He is highly skilled in combat and what seems to be alien fighting styles closely related to if not almost nearly identical to the Valour Family combats arts. His history spans generations if not longer but his identity has never been clearly confirmed as he never seems to remove his helmet.
One obscene fan theory is that it is not just one man but an entire bloodline devoted to the legend and cause of the Slayer of Goblins commonly called Kuryida be Bumutnr. That this bloodline exists while always maintaining the memory loss and skill set which are the mythical components of this fully armored warrior. Some even believe that beneath that dingy armor women and men alike have hidden throughout the history of the Slayer of Goblins.
Another theory that certain circles of Goblin Socialites like to toss about safely behind their walls is that a drunken leprechaun is under the helmet hunting them for revenge.
in general are smaller in stature and agile by nature. "Goblins, thievious, mischievous, completely greedious," a self description of an ancient Goblin Queen. They speak in weird rhymes occasionally, in general they use a shorthand styled verbal language. Rude by nature but that is mostly due to their desire to not waste time, often sounding rude because of the content of their speech, but never with purposeful intent this is due to being short and abrupt of speech at all times.
Primarily the Goblins are a matriarchal society, though males re just as often around and about in the world, it is the females who take the forefront of their society.
Orcs are actually just over sized goblins, after a certain point in time in the growth of most male goblins they become too large for the traditional Goblin Socialite society and become known as Orcs. They maintain all of their status and standing inside the goblin society, but are not normal goblins.
At one point in the prerecorded history of the world they were as a long dead Goblin historian once said "Almost extincted by lizardmen."
Goblins are one of if not the most intelligent species on the planet but frugal in every way, minimalist in all aspects of their life. They do not waste time or words or effort, in anything they do. "Efficiency is the key to greater wealth"
Sometimes non-goblins mistake them for green elves…. "Whatever those are."
All Goblins are required to register themselves when entering and exiting foreign lands as well as give as detailed of an itinerary as possible Registration in foreign countries under penalty of death, due to their natural instincts foreign countries require goblins to register and have their every movement tracked and monitored while visiting, failure to comply results in immediate deportation to their homeland.
Goblins of all shapes and sizes like valuables shiny or not if it has worth it has more worth to a goblin you can be sure of that. They live to gain wealth, within their society wealth is power, the wealthier a goblin is the better their life is the more influence and power they have.
Originally goblins were a friendly race who believed in the good of all Goblinhood. Mutual preservation and the good of "the people”. That all changed after the war of the Greenskins and their subsequent near extinction.
Some goblins are nomadic wanderers; these are considered Goblin Dissidents by the Goblin Socialites. They wander and live wherever they can including caves and abandoned towns and villages.
They invented airship technology shortly after the arrival of the Forerunners on Galiavan. A Goblin Socialite gathering witnessed the crash of the Forerunner’s spaceship, the group spent all their time and wealth in the pursuit of airships as they dubbed the crashing metal bird. Eventually sparking a mutual friendship with the alien race in the years to come.
Mu-Irzik Arena- at some point in history a bold and ballsy goblin, was sought out by the Wargod Stratus looking for cheap labor. He struck a Situational Contract with this Goblin for laborers. The goblin worked out the details and in return for supplying year round facility labor the goblins as a whole gained a new homeland. The wealthiest goblins live here year round including their Queen. A lottery is held regularly throughout the year for less fortunate goblins to win a chance to work their Bo-e’s Magic Daionce day at the arena.
Bo-E (Bo-ah) Goblin god of abundance and prosperity, who may or may not have died tragically of heart break when his people inverted his teachings, becoming the goblin society of the modern ages.
The sacred custom of Bo-E’s Magic Daionce (Day-on-sa) Day. One day a year they have to give any amount of their wealth to someone they encounter, alternatively they can perform a great act of charity or good will instead of giving up their wealth. This can be done on any day of the year for each individual goblin.
Goblins are world renowned for their luck in gambling. So much so that nearly 99% of the gambling establishment on Galiavan are owned, operated, in debt to the Goblin Socialites, with only one "minor insignificant" exception Silvercraft Casino.
The leader of the Goblin Socialite is the Goblin Queen, the wealthiest Goblin in the land. As a mark of her extreme wealth she bears the Wings of the Goblin Queen upon her back.
The Goblin homeland is a special place. A magical place. Once a man named Tea Nick made a contractual magic deal with a Goblin Queen for some useless land and further assistance. A deal to last a hundred years, where the land would pass completely into his ownership and the May Koo Reoctor which they helped to build. Unfortunately Mr Tea Nick defaulted on his contract via premature death. Leaving the Goblins the sole owners of the unique May Koo Reoctor and the now prosperous and vibrant land. There are legends about this paradise in the lands of the world above. Though the Goblins alone know its name. Zeegay Stor Dewst
Basic traits and skills of the Goblin race:
Leprechaun hate- an instinctive hatred for all leprechauns, but their shillelagh’s on the other hand…
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)-part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Magic:
Situational Contract Magic-They have magic but it requires a willing victi… supplicant.
Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
The Sacred Goblin Martial Arts: Gabowleegooke-
Though not every Goblin practices the martial art of Gabowleegooke, every Goblin can Gabowleegooke with the best of them. What is Gabowleegooke? It's magic, but not magic, but
Natural predator:
The Slayer of Goblins-
A man with few memories but those which he does have are bound tightly around the desire to hunt and remove all goblins from the face of Galiavan, but primarily he works as the main tracker of illegal Goblin board crossers and those with bounties when he is not in pursuit of illegals. He is highly skilled in combat and what seems to be alien fighting styles closely related to if not almost nearly identical to the Valour Family combats arts. His history spans generations if not longer but his identity has never been clearly confirmed as he never seems to remove his helmet.
One obscene fan theory is that it is not just one man but an entire bloodline devoted to the legend and cause of the Slayer of Goblins commonly called Kuryida be Bumutnr. That this bloodline exists while always maintaining the memory loss and skill set which are the mythical components of this fully armored warrior. Some even believe that beneath that dingy armor women and men alike have hidden throughout the history of the Slayer of Goblins.
Another theory that certain circles of Goblin Socialites like to toss about safely behind their walls is that a drunken leprechaun is under the helmet hunting them for revenge.
Last edited by Crisis Rocan on Thu Mar 30, 2023 10:25 pm; edited 2 times in total
Crisis Rocan- First Sergeant
- Posts : 367
Join date : 2019-03-31
Re: Characters: Goblin races
Name: Riki Gnelxe
Physical Description-
Age: 23?
Sex: Female
Height: 5’0
Weight: 108 lbs
Eyes: Purple
Hair: Silver/White
Body/Physical Appearance: A goblin with green skin, large purple eyes and with plush lips painted purple. She has dark green tribal painting across her entire body, in odd shapes and styles. She has painted black fingernails and toenails as well. Physically, despite being short, she is attractive and only has one loose fang, she also has an hourglass frame.
Clothes: Riki's clothes are made of fine purple silk from Beijio (finest quality), with a pair of sapphire bobbles holding up the bikini like top, with a strappy loincloth that hangs loosely around the lower body. and a pair of stirrup style, toeless heelless socks with a gold toe ring on her right foot. She wears gold beads sewn into the loincloth, several gold rings, a studded gold choker, gold bangles and arm bracers. She wears a pair of wooden sandals with a three inch lift making her appear to be 5'3. She wears no undergarments like most Goblins.
Background-
Hometown: TBA
Alignment: lawful neutral
Employment: Queen's Attendant and Representative
Rank: Queen's inner fold
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, playing games, adventuring, collecting unique items for her private collection, drinking fine wine, rare items, following her Queen's verdicts.
Dislikes: Thieves, rude people, Elves, Leprechauns, being denied something she wants, over eating.
Health Background: Healthy
History:
A representative of the Goblin people's, in the inner fold of the Goblin King and Queen's Royal Court. Riki, as a senior representative has been sent to parlay with the foreign, Demonic Warlords residing in Asrond, Gailden. She has been instructed to negotiate a truce with the demons in order to safeguard the safety of the Goblin Race upon the departure of these demons, and has been given two mules loaded with treasure including a sampler bag to hand to these demons as a tribute.
She dislikes Leprechauns naturally, and part of the terms is that the Demons wipe them off the face of the planet, while also disliking the high and mighty nature of elvish, mainly the blond haired high elves of Minktail. She however, generally treats both with respect unless challenged, usually prioritizing the royal verdict over her personal beliefs. She is otherwise playful, sometimes acting childish, and has an intense curiosity for the above ground world.
Inventory-
Weapons: Forerunner's Revolver, an Orichalcum Akaviri (Goblin for Benzi- in turn Beijionese) Katana, an Orichalcum dagger.
Equipment: Travel supplies, a bag of treasure (including gold, jewels, pearls, Orichalcum ingots and raw Bavarium ore found in their main underground outpost cities), rope and a lantern.
Prized Possessions/Personal Items: Queen's Verdict- a paper which identifies Riki Gnelxe as a member of the Goblin Royal Inner Fold, and that she is bound to the Royal's inner workings.
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
Physical Description-
Age: 23?
Sex: Female
Height: 5’0
Weight: 108 lbs
Eyes: Purple
Hair: Silver/White
Body/Physical Appearance: A goblin with green skin, large purple eyes and with plush lips painted purple. She has dark green tribal painting across her entire body, in odd shapes and styles. She has painted black fingernails and toenails as well. Physically, despite being short, she is attractive and only has one loose fang, she also has an hourglass frame.
Clothes: Riki's clothes are made of fine purple silk from Beijio (finest quality), with a pair of sapphire bobbles holding up the bikini like top, with a strappy loincloth that hangs loosely around the lower body. and a pair of stirrup style, toeless heelless socks with a gold toe ring on her right foot. She wears gold beads sewn into the loincloth, several gold rings, a studded gold choker, gold bangles and arm bracers. She wears a pair of wooden sandals with a three inch lift making her appear to be 5'3. She wears no undergarments like most Goblins.
Background-
Hometown: TBA
Alignment: lawful neutral
Employment: Queen's Attendant and Representative
Rank: Queen's inner fold
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, playing games, adventuring, collecting unique items for her private collection, drinking fine wine, rare items, following her Queen's verdicts.
Dislikes: Thieves, rude people, Elves, Leprechauns, being denied something she wants, over eating.
Health Background: Healthy
History:
A representative of the Goblin people's, in the inner fold of the Goblin King and Queen's Royal Court. Riki, as a senior representative has been sent to parlay with the foreign, Demonic Warlords residing in Asrond, Gailden. She has been instructed to negotiate a truce with the demons in order to safeguard the safety of the Goblin Race upon the departure of these demons, and has been given two mules loaded with treasure including a sampler bag to hand to these demons as a tribute.
She dislikes Leprechauns naturally, and part of the terms is that the Demons wipe them off the face of the planet, while also disliking the high and mighty nature of elvish, mainly the blond haired high elves of Minktail. She however, generally treats both with respect unless challenged, usually prioritizing the royal verdict over her personal beliefs. She is otherwise playful, sometimes acting childish, and has an intense curiosity for the above ground world.
Inventory-
Weapons: Forerunner's Revolver, an Orichalcum Akaviri (Goblin for Benzi- in turn Beijionese) Katana, an Orichalcum dagger.
Equipment: Travel supplies, a bag of treasure (including gold, jewels, pearls, Orichalcum ingots and raw Bavarium ore found in their main underground outpost cities), rope and a lantern.
Prized Possessions/Personal Items: Queen's Verdict- a paper which identifies Riki Gnelxe as a member of the Goblin Royal Inner Fold, and that she is bound to the Royal's inner workings.
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
Riki Gnelxe- Recruit
- Posts : 3
Join date : 2021-02-05
Re: Characters: Goblin races
Name: Darmini Clawshaper
Titles: Queen of the Arenea Tribe
Physical Description-
Species: Pale North Orc
Physical Age: Late 20s, early 30s
Sex: Female
Height: 5’11
Weight: 180 lbs
Eyes: Grey/Red Sclera
Hair: Black, becomes white and grey on the tips when conducting magic.
Body/Physical Appearance: A curvaceous pale orc of the Northern Frosted lands, with long coal black hair which falls past her ankles with long side locks that fall past her knees and bangs from a center part. She has the large, red sclera eyes common with Pale Orcs of the Frosted North, with beautiful grey-blue irises which is common among their ethnicity. She is tall, standing at 5'11 without her heels, she possesses huge breasts and has various scars across her curvy, hourglass body. Of her scars, she has the faded remnants of a scar which starts from the center of her forehead and past her right eye and continues down her lower right cheek. She has another from under her right breast which lines up to her upper back where she was stabbed with a Claymore. She has several down her thighs and on across her buttocks as well from whips of chain and horsehair.
Tattoos, she's got symmetrical scarlet red markings under each of her eyes, a pair flanking at either side of her navel, and on each of her thicc thighs, markings that wrap around her hips, knees down to the arches of her feet. Darmini wears thick, satin black eyeshadow and eyeliner which accentuates her lovely, thick lashes. Her lips are naturally ebony in color, but made 'glossy' with a smooth lipstick of Orcish make. She has a pair of ebony tusks which jut slightly from either side of her plush lower lips, and has medium outward pointed ears like that of an Elf's which are adorned with beautifully crafted golden ear-cuffs and a pair of White Tiger tusk earrings which hang off her lobes. Her hair is also decorated with golden hair tubes spotted across her long, thick mane, with bangs often flowing over her right eye.
Darmini's sexy body is shapely yet toned. Her stomach showcasing toned abs, her breasts busty and huge, her hips wide and aforementioned thighs thick and shapely. Her long legs are also muscular and shapely, but her feet somewhat short and small- like most of her race. Her arms are also muscular, and her hands slightly larger than a human's, with long, claw like finger tips as opposed to typical fingernails.
Clothes:
Traitor's Raiment: Darmini's clothes are made of the finest silks and materials mined from the Frosted Northern Tunnels where the Arenea tribe call home. As hinted in the tribe's name, the tribe's silk come directly from Dridder and Arachnae who occupy the same tunnels as the Pale Orcs. Darmini, now 'Queen' of the Arenea tribe, wears plenty of gold amid her clothing to show off her status. She wears a skin tight, backless and with a diamond shaped cleavage and navel window, full sleeved thong leotard made of fine, dyed, black Arachne silk lined with gold plated steel trim plates, pauldrons and choker. The fabric has several Dinosaur teeth throughout, with three on each of her breasts, a pair of claws hanging off her gilded pauldrons, and ivory embedded into the gilded choker around her slender neck. The leotard has fingerless gloves built into the sleeves, and a long draping 'waist cape' that falls past her buttocks in the back, trimmed with gold. A pair of gilded bracers adorn her wrists and forearms, with Dino teeth jutting from her elbows.
Darmini wears thigh boots made of black leather with gilded trim with Dino fangs jutting from the knees, with gilded anklets and short stiletto heels. Like most if not all goblins, she doesn't wear 'undergarments' underneath. Rubies are sometimes dangled off her choker, and or imbedded into her thigh boots.
Background-
Hometown: Kingdom of the Arenea
Alignment: lawful evil
Employment: Former Queen's Attendant and Spymaster, now Queen of the Arenea Tribe
Rank: Queen's inner fold
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single, but has been fucking the human Adam Genova
Medications: None
Allergies: None
Likes: Wealth, playing games, manipulating people, adventuring, collecting unique items for her private collection, drinking fine wine, rare items, being Queen, torturing, giving into her sadistic tendencies.
Dislikes: Thieves, rude people, Elves, Leprechauns, being denied something she wants, over eating, former Princess Shelur 'Shel' Nightless.
Health Background: Healthy
History:
The sultry, cruelly efficient former Spymaster of Queen Nightless, and best friend of Princess Shelur Nightless of the Arenea tribe; a tribe of unique looking pale orcs and goblins who reside in the Far North in a place called the 'Frosted Northern Tunnels', the vast underground city which is also referred to as the Arenea kingdom.
Darmini served loyally to the Nightless family for many years, but had always planned to overthrow the Nightless clan, going so far as to become best friends with Princess Shelur, being her 'Shield Sister' and closest advisor alongside her mother, Queen Nightless. Recently however, Darmini Clawshaper murdered the Queen in what's considered 'low' in orcish terms, with Nightblood Poison, but stabbed the Queen in the heart with Shelur's own dagger. Rigging the Princess to fall, she challenged the woman and bested her in combat, locking her up as Darmini ascended to the throne after receiving no objections from the tribe as a whole; even the Dridder found Darmini more fit for the position than her predecessors.
Princess Shelur Nightless was not executed in the coming months, instead sold at the 'Meat Market' in Beijio to Mr Jay- the Shadowlaw slug who has been a deep thorn in the side of the Goblin race as a whole, but his connections to Shadow Law make him untouchable. In exchange for older tunnels lost to Goblinkin, lost goblin treasure and prisoners, Princess Shelur would become Mr Jay's plaything and a member of his Harem:
...its also worth mentioning that his Harem dwindles, as he often eats his haremites when he grows bored of them.
Even though this exchanged worked out well enough with other Goblin leaders, like the Goblin Queen who rules all Goblinkin, this was in part orchestrated by exterior machinations which included Dr. Adam Genova, a former DarkSEED scientist and TIRS agent, a human whom Darmini sinks her sharpened claws into due to his brilliance and ruthlessness. If you look at it, in spite of her plans to overthrow the Nightless family all along, the woman more or less betrayed those closest to her to fuck a human.
Darmini currently stands as the Queen of the Arenea people, and now at the peak of her station, observes the machinations of other parties for sport, and to see how else she can manipulate the world around her.
Personality:
Darmini is ruthless, cunning, efficient and always tries to think three steps ahead of her enemies. She is relatively intelligent for what most people consider 'mindless orcs', and is well spoken and refined in her speech, to the chagrin of the fast-speaking, make-it-snappy Goblin way of speech which seems too 'simple' in her eyes. She loves excess wealth, power, and strength, but respects cunning and intelligence, hence her attraction to the mortal, Adam Genova. In spite of his 'frail' (given all Orcs see humans as such regardless of size and musculature), appearance, she is not repulsed by fucking him, and he pleases her well!
Even though she prefers the more mental training, her body is physically trained for war and bred for it. She can tame a Northern Rex with no issue, and is the master of a long sword style that is primarily used to disarm and demoralize enemies.
Her personal, Northern Rex is named 'Hellflare', 'Hel' for short:
She is also sadistic and cruel, often enjoying toying with her captured enemies and enjoys watching them become food for Hel among other monsters supplied to her by Genova~
Inventory-
Weapons: Darmini uses a custom made two handed long sword that has a sword breaker half-blade, a double edge tip and with sword locks and a fancy handguard that is built for someone who is trained in disarming or weapon breaking techniques:
Equipment: TBA
Prized Possessions/Personal Items: TBA
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Disarming Techniques- She has trained to disarm and demoralize enemy combatants with her longsword techniques.
Northern Rex Trained: She has trained her personal land dragon, a Northern Rex which is white and red eyed named "Hellflare", Hel for short. She is trained in mounted combat, and can order her Northern Rex to do whatever she pleases.
Poisoner: She is well adept at making refined and deadly poisons, potions and balms that are aimed to envenomate and kill enemies. Not the Orcish way, but who gives a damn~
Orcish Combat: Orcs are larger, warlike goblins who are naturally bred for war and combat. They live by a similar code to the Beijionese Samurai, 'Bushido', and are deadly, well trained and robust warriors capable of decimating a human squadron with ease.
High Intellect: Darmini is extremely intelligent and well spoken, given her advanced interest in foreign affairs and the want to meddle with them. She knows many mortal tongues, both new and old, and has studied human technology and Goblin science. She is proud of her intellect more than her brawn, but uses both to great efficiency.
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
Sorcery- Darmini is well taught in sorcery, capable of necromancy, pyromancy, cryomancy, telekinesis among other spells, including time warping. When she uses magic, her hair from the tips will slowly turn white or grey, as she becomes surrounded in a dark fog.
Titles: Queen of the Arenea Tribe
Physical Description-
Species: Pale North Orc
Physical Age: Late 20s, early 30s
Sex: Female
Height: 5’11
Weight: 180 lbs
Eyes: Grey/Red Sclera
Hair: Black, becomes white and grey on the tips when conducting magic.
Body/Physical Appearance: A curvaceous pale orc of the Northern Frosted lands, with long coal black hair which falls past her ankles with long side locks that fall past her knees and bangs from a center part. She has the large, red sclera eyes common with Pale Orcs of the Frosted North, with beautiful grey-blue irises which is common among their ethnicity. She is tall, standing at 5'11 without her heels, she possesses huge breasts and has various scars across her curvy, hourglass body. Of her scars, she has the faded remnants of a scar which starts from the center of her forehead and past her right eye and continues down her lower right cheek. She has another from under her right breast which lines up to her upper back where she was stabbed with a Claymore. She has several down her thighs and on across her buttocks as well from whips of chain and horsehair.
Tattoos, she's got symmetrical scarlet red markings under each of her eyes, a pair flanking at either side of her navel, and on each of her thicc thighs, markings that wrap around her hips, knees down to the arches of her feet. Darmini wears thick, satin black eyeshadow and eyeliner which accentuates her lovely, thick lashes. Her lips are naturally ebony in color, but made 'glossy' with a smooth lipstick of Orcish make. She has a pair of ebony tusks which jut slightly from either side of her plush lower lips, and has medium outward pointed ears like that of an Elf's which are adorned with beautifully crafted golden ear-cuffs and a pair of White Tiger tusk earrings which hang off her lobes. Her hair is also decorated with golden hair tubes spotted across her long, thick mane, with bangs often flowing over her right eye.
Darmini's sexy body is shapely yet toned. Her stomach showcasing toned abs, her breasts busty and huge, her hips wide and aforementioned thighs thick and shapely. Her long legs are also muscular and shapely, but her feet somewhat short and small- like most of her race. Her arms are also muscular, and her hands slightly larger than a human's, with long, claw like finger tips as opposed to typical fingernails.
Clothes:
Traitor's Raiment: Darmini's clothes are made of the finest silks and materials mined from the Frosted Northern Tunnels where the Arenea tribe call home. As hinted in the tribe's name, the tribe's silk come directly from Dridder and Arachnae who occupy the same tunnels as the Pale Orcs. Darmini, now 'Queen' of the Arenea tribe, wears plenty of gold amid her clothing to show off her status. She wears a skin tight, backless and with a diamond shaped cleavage and navel window, full sleeved thong leotard made of fine, dyed, black Arachne silk lined with gold plated steel trim plates, pauldrons and choker. The fabric has several Dinosaur teeth throughout, with three on each of her breasts, a pair of claws hanging off her gilded pauldrons, and ivory embedded into the gilded choker around her slender neck. The leotard has fingerless gloves built into the sleeves, and a long draping 'waist cape' that falls past her buttocks in the back, trimmed with gold. A pair of gilded bracers adorn her wrists and forearms, with Dino teeth jutting from her elbows.
Darmini wears thigh boots made of black leather with gilded trim with Dino fangs jutting from the knees, with gilded anklets and short stiletto heels. Like most if not all goblins, she doesn't wear 'undergarments' underneath. Rubies are sometimes dangled off her choker, and or imbedded into her thigh boots.
Background-
Hometown: Kingdom of the Arenea
Alignment: lawful evil
Employment: Former Queen's Attendant and Spymaster, now Queen of the Arenea Tribe
Rank: Queen
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single, but has been fucking the human Adam Genova
Medications: None
Allergies: None
Likes: Wealth, playing games, manipulating people, adventuring, collecting unique items for her private collection, drinking fine wine, rare items, being Queen, torturing, giving into her sadistic tendencies.
Dislikes: Thieves, rude people, Elves, Leprechauns, being denied something she wants, over eating, former Princess Shelur 'Shel' Nightless.
Health Background: Healthy
History:
The sultry, cruelly efficient former Spymaster of Queen Nightless, and best friend of Princess Shelur Nightless of the Arenea tribe; a tribe of unique looking pale orcs and goblins who reside in the Far North in a place called the 'Frosted Northern Tunnels', the vast underground city which is also referred to as the Arenea kingdom.
Darmini served loyally to the Nightless family for many years, but had always planned to overthrow the Nightless clan, going so far as to become best friends with Princess Shelur, being her 'Shield Sister' and closest advisor alongside her mother, Queen Nightless. Recently however, Darmini Clawshaper murdered the Queen in what's considered 'low' in orcish terms, with Nightblood Poison, but stabbed the Queen in the heart with Shelur's own dagger. Rigging the Princess to fall, she challenged the woman and bested her in combat, locking her up as Darmini ascended to the throne after receiving no objections from the tribe as a whole; even the Dridder found Darmini more fit for the position than her predecessors.
Princess Shelur Nightless was not executed in the coming months, instead sold at the 'Meat Market' in Beijio to Mr Jay- the Shadowlaw slug who has been a deep thorn in the side of the Goblin race as a whole, but his connections to Shadow Law make him untouchable. In exchange for older tunnels lost to Goblinkin, lost goblin treasure and prisoners, Princess Shelur would become Mr Jay's plaything and a member of his Harem:
...its also worth mentioning that his Harem dwindles, as he often eats his haremites when he grows bored of them.
Even though this exchanged worked out well enough with other Goblin leaders, like the Goblin Queen who rules all Goblinkin, this was in part orchestrated by exterior machinations which included Dr. Adam Genova, a former DarkSEED scientist and TIRS agent, a human whom Darmini sinks her sharpened claws into due to his brilliance and ruthlessness. If you look at it, in spite of her plans to overthrow the Nightless family all along, the woman more or less betrayed those closest to her to fuck a human.
Darmini currently stands as the Queen of the Arenea people, and now at the peak of her station, observes the machinations of other parties for sport, and to see how else she can manipulate the world around her.
Personality:
Darmini is ruthless, cunning, efficient and always tries to think three steps ahead of her enemies. She is relatively intelligent for what most people consider 'mindless orcs', and is well spoken and refined in her speech, to the chagrin of the fast-speaking, make-it-snappy Goblin way of speech which seems too 'simple' in her eyes. She loves excess wealth, power, and strength, but respects cunning and intelligence, hence her attraction to the mortal, Adam Genova. In spite of his 'frail' (given all Orcs see humans as such regardless of size and musculature), appearance, she is not repulsed by fucking him, and he pleases her well!
Even though she prefers the more mental training, her body is physically trained for war and bred for it. She can tame a Northern Rex with no issue, and is the master of a long sword style that is primarily used to disarm and demoralize enemies.
Her personal, Northern Rex is named 'Hellflare', 'Hel' for short:
She is also sadistic and cruel, often enjoying toying with her captured enemies and enjoys watching them become food for Hel among other monsters supplied to her by Genova~
Inventory-
Weapons: Darmini uses a custom made two handed long sword that has a sword breaker half-blade, a double edge tip and with sword locks and a fancy handguard that is built for someone who is trained in disarming or weapon breaking techniques:
Equipment: TBA
Prized Possessions/Personal Items: TBA
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Disarming Techniques- She has trained to disarm and demoralize enemy combatants with her longsword techniques.
Northern Rex Trained: She has trained her personal land dragon, a Northern Rex which is white and red eyed named "Hellflare", Hel for short. She is trained in mounted combat, and can order her Northern Rex to do whatever she pleases.
Poisoner: She is well adept at making refined and deadly poisons, potions and balms that are aimed to envenomate and kill enemies. Not the Orcish way, but who gives a damn~
Orcish Combat: Orcs are larger, warlike goblins who are naturally bred for war and combat. They live by a similar code to the Beijionese Samurai, 'Bushido', and are deadly, well trained and robust warriors capable of decimating a human squadron with ease.
High Intellect: Darmini is extremely intelligent and well spoken, given her advanced interest in foreign affairs and the want to meddle with them. She knows many mortal tongues, both new and old, and has studied human technology and Goblin science. She is proud of her intellect more than her brawn, but uses both to great efficiency.
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
Sorcery- Darmini is well taught in sorcery, capable of necromancy, pyromancy, cryomancy, telekinesis among other spells, including time warping. When she uses magic, her hair from the tips will slowly turn white or grey, as she becomes surrounded in a dark fog.
Darmini Clawshaper- Recruit
- Posts : 3
Join date : 2022-11-23
Re: Characters: Goblin races
Name: Gobuko Runebone
Nickname: Gobu
Physical Description-
Species: Hobgoblin
Age: 19
Sex: Female
Height: 5’5
Weight: 129 lbs
Eyes: Gold (black sclera)
Hair: Dark Blue
Body/Physical Appearance: A goblin with green skin, large gold eyes with black sclera and with plush light green lips. She has various spikes and horns across her body, namely her shoulders, elbows, and around her crown. She has outward pointed ears, similar to an elf's, and long, dark blue hair with center parted bangs, worn up in a high ponytail.
Physically, in spite of standing only roughly 5'5, she is quite muscular and attractive:
...possessing a rather hefty, well endowed pair of breasts that are springy-
-bouncy-
-and fun~
Clothes: Gobuko wears scraps of white cloth around her breasts and waists, fastened by skulls and three blue neck ring necklaces. She has blue leather armguards and knee guards, and wears a pair of black leather bicep bands on each of her upper arms. Her hairtie is made of animal fur strips. She wears no undergarments like most Goblins.
Background-
Hometown: Ithteca City
Alignment: lawful neutral
Employment: Hunter
Rank: N/A
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, playing games, adventuring, collecting unique items for her private collection, drinking fine wine, rare items, the Craig family, Elliot Craig.
Dislikes: Thieves, rude people, Elves, Leprechauns, being denied something she wants.
Health Background: Healthy
History:
A rather intelligent Hobgolblin who lives and wanders the caverns of Ithteca, protecting the foolish humans who unwittingly enter the mine's depths. She is an enemy of the Goblins who live in Ithteca's winding and abandoned tunnels, who have reverted to a more primal and 'hive mind' intelligence, making them 'less than humanoid' in action and appearance- becoming nothing more than animals who eat and rape humans. She has a slight soft spot for humans, given when she was a child she had been plucked from one of these goblin settlements to be sold in the 'above world', but was saved by members of the Craig family. She was raised for a time alongside the Craig's, imprinting on young Elliot before eventually returning to where she 'better belonged'.
-brb more to come
Inventory-
Weapons: Tribal Spear
Equipment: Travel supplies, rope and a lantern.
Prized Possessions/Personal Items: TBA
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Craig Family Spearmanship: Thanks to Olaf Craig, she learned how to wield a spear, as he wouldn't let her leave the care of the Craigs till she could master it. It is why she uses their style of spearmanship, without being married into the family or a direct blood relation.
Hobgobolin 'Heat': Being inactive in 'sexual pleasures' and being longer apart from those they have imprinted upon make Hobgoblins, for a lack of a better word... 'horny'.
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
Nickname: Gobu
Physical Description-
Species: Hobgoblin
Age: 19
Sex: Female
Height: 5’5
Weight: 129 lbs
Eyes: Gold (black sclera)
Hair: Dark Blue
Body/Physical Appearance: A goblin with green skin, large gold eyes with black sclera and with plush light green lips. She has various spikes and horns across her body, namely her shoulders, elbows, and around her crown. She has outward pointed ears, similar to an elf's, and long, dark blue hair with center parted bangs, worn up in a high ponytail.
Physically, in spite of standing only roughly 5'5, she is quite muscular and attractive:
...possessing a rather hefty, well endowed pair of breasts that are springy-
-bouncy-
-and fun~
Clothes: Gobuko wears scraps of white cloth around her breasts and waists, fastened by skulls and three blue neck ring necklaces. She has blue leather armguards and knee guards, and wears a pair of black leather bicep bands on each of her upper arms. Her hairtie is made of animal fur strips. She wears no undergarments like most Goblins.
Background-
Hometown: Ithteca City
Alignment: lawful neutral
Employment: Hunter
Rank: N/A
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, playing games, adventuring, collecting unique items for her private collection, drinking fine wine, rare items, the Craig family, Elliot Craig.
Dislikes: Thieves, rude people, Elves, Leprechauns, being denied something she wants.
Health Background: Healthy
History:
A rather intelligent Hobgolblin who lives and wanders the caverns of Ithteca, protecting the foolish humans who unwittingly enter the mine's depths. She is an enemy of the Goblins who live in Ithteca's winding and abandoned tunnels, who have reverted to a more primal and 'hive mind' intelligence, making them 'less than humanoid' in action and appearance- becoming nothing more than animals who eat and rape humans. She has a slight soft spot for humans, given when she was a child she had been plucked from one of these goblin settlements to be sold in the 'above world', but was saved by members of the Craig family. She was raised for a time alongside the Craig's, imprinting on young Elliot before eventually returning to where she 'better belonged'.
-brb more to come
Inventory-
Weapons: Tribal Spear
Equipment: Travel supplies, rope and a lantern.
Prized Possessions/Personal Items: TBA
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Craig Family Spearmanship: Thanks to Olaf Craig, she learned how to wield a spear, as he wouldn't let her leave the care of the Craigs till she could master it. It is why she uses their style of spearmanship, without being married into the family or a direct blood relation.
Hobgobolin 'Heat': Being inactive in 'sexual pleasures' and being longer apart from those they have imprinted upon make Hobgoblins, for a lack of a better word... 'horny'.
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.
Gobuko Runebone- Recruit
- Posts : 2
Join date : 2022-11-25
Jac Caligo likes this post
Re: Characters: Goblin races
Name: Nyni Juggzboink
Physical Description-
Age: 22
Sex: Female
Height: 4'10
Weight: 118 lbs
Eyes: Red
Hair: Pink
Body/Physical Appearance: A goblin with green skin, large red eyes and with plush lips. She has long, thick, floppy dagger-like ears with nicks in them, with gold crude hoop earrings hanging off both, with a pair of triangular shaped earrings called 'Dori-tohz' which are traditional goblin earrings on her left ear, and a single 'Dori-tohz' on her right beside her hoop. She also has a single gold diamond stud on her upper right ear flap. She wears a gold studded hoop belly ring, and a pair of crude golden nipple rings. Noticeably, she has natural pink hair 'styled' in a messy bob with long sidelocks and feathered in the back, as well as a long, lizard or rat-like tail that ends with a pair of gold tail rings and a thick tuft of pink hair; being of the few goblins that produce tails. She also has a small tuft of pink hair above her crotch. Physically, despite being very short, she is attractive possessing an hourglass frame, a pair of huge breasts, a wide hips, a huge ass and thick thighs with shapely legs! She has dark green 'spots' almost like freckles across her ears, tail and shoulders as well as parts of her back. She has feral, claw like toenails and finger nails painted a deep red, a mouth full of sharp, shark-like teeth and long, fluffy black lashes that are ringed with a dark inky mask that tuns down her face in five, dagger-like lines.
Clothes:
Nyni wears a ratty, modified cloth tunic that has become a high leg thong leotard with a hole at the base of her spine to allow her tail through. The garment is of faded, Scardian Blue cotton that is held taut to Nyni's slender stomach and curvaceous chest with a hole on the left underbust showing just how taut with her underboob jutting out of the hole, or the fact you can make out her navel and crotch through the fabric. The garment has gold embroidery lining the hips and crotch, thick white stitching up the crotch seam that goes up to the underbust where the garment needed repairing with cross hatch laces in the back. A brown leather belt acts as a 'bra' to support her huge rack, and to help keep the garment on. The garment has a more faded blue and white hanging trim that hangs off the breasts and wraps around her right shoulder; the garment is worn low enough to show off much of her breasts cleavage, side and inner side boob. Its from these features she has the honor of being in the family of 'Juggzboink', which is more a title than a surname.
She wears a brown cloth bandana around her neck, a pair of brown leather bracers with gold clasps and lamb fur lining. A red bandana is wrapped and tied around the right midsection of the bracer, a pair of black cotton half fingered gloves with a gold ring on her left ring finger, a bandaid on her left elbow, a pair of flight goggles with cracked lenses atop her head with a JuJu feather through the left strap and scotchtape over the left cracked lens.
She wears a ratty, dark blue tailbelt with a brown leather belt with gold claps for fastening, a female pirate's striped stocking on her right thigh that has several holes in the fabric, with black cloth wrapped around her right ankle and fastened with a brown leather belt with gold clasps, and a decorated white lamb fur thighband with a red satin line sewn near the top and a large, brown leather belt with gold accessories fastened over the thigh band. Her left thigh is adorned with a ratty, homespun and 'refurbished' ''Gnome'' Back-Pack turned thigh pack for the Goblin. Its pair of leather straps are badly nicked in places, or missing a lot of material in other but are fastened tightly to her upper thigh. A gold fork and spoon are placed behind the upper band, and the bag has gold trim and an amulet pin that has been repurposed to use as the bag's clasp. lighter brown leather has been used to stitch the broken bag back together, after she had taken it from the queer, tiny creature she had slain with her knife to keep it; it turned into a stony material after that, which also made her rather curious.
Her lower calf has linen wraps tightly hugging her lower calf to her ankle, and a pair of leather straps and a dagger's sheath are behind the taut straps which holds her dagger.
Like all Goblinkin, she foregoes the traditional use of panties/undergarments.
Background-
Hometown: Mu-Irzik Arena
Alignment: Chaotic Neutral
Employment: Tinkerer
Rank: Bigjuggz
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, playing games, adventuring, collecting unique items for her private collection, drinking wine, rare items, tinkering, having fun.
Dislikes: Thieves, rude people, Elves (sometimes), Leprechauns (sometimes), being denied something she wants, over eating.
Health Background: Healthy
History:
An ever curious and bodacious Goblin who works in the Mu-Irzik arena, adopted into the Juggzboink family for her massive personality!
Nyni is a tinkerer and connoisseur of taking apart things and putting them back together again. She's quite skilled mechanically speaking, even if her methods can come across... as questionable. She's neutral mannered, not quite malicious to others but isn't above pranking or stealing from them either, but she's also capable of helping and teaching others as well, so long as it suits her. She's a nimble little creature, who claims to have killed something called a 'gnome' which is odd, as 'gnomes' don't exist! But she has proof, even though most of her comrades believed she simply stabbed a statue of one:
Even so, she has other proof as one would know, and the ceramic-like body yet.
Inventory-
Weapons: A Orichalcum dagger, clockwork mines, Machine Crossbow
Equipment: Travel supplies, a bag of treasure (including gold, jewels, pearls, Orichalcum ingots and raw Bavarium ore found in their main underground outpost cities), rope, tinker tools (screwdriver, hammers, wrenches, etc) and a lantern.
Prized Possessions/Personal Items: Tool Belt
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable. But this is only sometimes. She's more open than most goblin, which is odd, even for their kind, thus she's treated as an annoyance at times and an outsider by those not from the Mu-Irzik.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Quick-footed: Inspite of her curvaceous frame, the tiny gobbie is very agile and quick on her feet! She can easily steal someone's belongings before they have a chance to know what hit them!
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic
Goblin Punch: She winds up for several seconds before unleashing a powerful attack. Doesn't expend magic nor is magic, but its... 'magic'.
Iron Fist: A slightly stronger Goblin Punch.
Magical Punch: Used to hit magical creatures
Hammer Punch: Very strong punch. Breaks boulders easily if they are double her size.
Costly Punch: Punch strongest when close to death~
Physical Description-
Age: 22
Sex: Female
Height: 4'10
Weight: 118 lbs
Eyes: Red
Hair: Pink
Body/Physical Appearance: A goblin with green skin, large red eyes and with plush lips. She has long, thick, floppy dagger-like ears with nicks in them, with gold crude hoop earrings hanging off both, with a pair of triangular shaped earrings called 'Dori-tohz' which are traditional goblin earrings on her left ear, and a single 'Dori-tohz' on her right beside her hoop. She also has a single gold diamond stud on her upper right ear flap. She wears a gold studded hoop belly ring, and a pair of crude golden nipple rings. Noticeably, she has natural pink hair 'styled' in a messy bob with long sidelocks and feathered in the back, as well as a long, lizard or rat-like tail that ends with a pair of gold tail rings and a thick tuft of pink hair; being of the few goblins that produce tails. She also has a small tuft of pink hair above her crotch. Physically, despite being very short, she is attractive possessing an hourglass frame, a pair of huge breasts, a wide hips, a huge ass and thick thighs with shapely legs! She has dark green 'spots' almost like freckles across her ears, tail and shoulders as well as parts of her back. She has feral, claw like toenails and finger nails painted a deep red, a mouth full of sharp, shark-like teeth and long, fluffy black lashes that are ringed with a dark inky mask that tuns down her face in five, dagger-like lines.
Clothes:
Nyni wears a ratty, modified cloth tunic that has become a high leg thong leotard with a hole at the base of her spine to allow her tail through. The garment is of faded, Scardian Blue cotton that is held taut to Nyni's slender stomach and curvaceous chest with a hole on the left underbust showing just how taut with her underboob jutting out of the hole, or the fact you can make out her navel and crotch through the fabric. The garment has gold embroidery lining the hips and crotch, thick white stitching up the crotch seam that goes up to the underbust where the garment needed repairing with cross hatch laces in the back. A brown leather belt acts as a 'bra' to support her huge rack, and to help keep the garment on. The garment has a more faded blue and white hanging trim that hangs off the breasts and wraps around her right shoulder; the garment is worn low enough to show off much of her breasts cleavage, side and inner side boob. Its from these features she has the honor of being in the family of 'Juggzboink', which is more a title than a surname.
She wears a brown cloth bandana around her neck, a pair of brown leather bracers with gold clasps and lamb fur lining. A red bandana is wrapped and tied around the right midsection of the bracer, a pair of black cotton half fingered gloves with a gold ring on her left ring finger, a bandaid on her left elbow, a pair of flight goggles with cracked lenses atop her head with a JuJu feather through the left strap and scotchtape over the left cracked lens.
She wears a ratty, dark blue tailbelt with a brown leather belt with gold claps for fastening, a female pirate's striped stocking on her right thigh that has several holes in the fabric, with black cloth wrapped around her right ankle and fastened with a brown leather belt with gold clasps, and a decorated white lamb fur thighband with a red satin line sewn near the top and a large, brown leather belt with gold accessories fastened over the thigh band. Her left thigh is adorned with a ratty, homespun and 'refurbished' ''Gnome'' Back-Pack turned thigh pack for the Goblin. Its pair of leather straps are badly nicked in places, or missing a lot of material in other but are fastened tightly to her upper thigh. A gold fork and spoon are placed behind the upper band, and the bag has gold trim and an amulet pin that has been repurposed to use as the bag's clasp. lighter brown leather has been used to stitch the broken bag back together, after she had taken it from the queer, tiny creature she had slain with her knife to keep it; it turned into a stony material after that, which also made her rather curious.
Her lower calf has linen wraps tightly hugging her lower calf to her ankle, and a pair of leather straps and a dagger's sheath are behind the taut straps which holds her dagger.
Like all Goblinkin, she foregoes the traditional use of panties/undergarments.
Background-
Hometown: Mu-Irzik Arena
Alignment: Chaotic Neutral
Employment: Tinkerer
Rank: Bigjuggz
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, playing games, adventuring, collecting unique items for her private collection, drinking wine, rare items, tinkering, having fun.
Dislikes: Thieves, rude people, Elves (sometimes), Leprechauns (sometimes), being denied something she wants, over eating.
Health Background: Healthy
History:
An ever curious and bodacious Goblin who works in the Mu-Irzik arena, adopted into the Juggzboink family for her massive personality!
Nyni is a tinkerer and connoisseur of taking apart things and putting them back together again. She's quite skilled mechanically speaking, even if her methods can come across... as questionable. She's neutral mannered, not quite malicious to others but isn't above pranking or stealing from them either, but she's also capable of helping and teaching others as well, so long as it suits her. She's a nimble little creature, who claims to have killed something called a 'gnome' which is odd, as 'gnomes' don't exist! But she has proof, even though most of her comrades believed she simply stabbed a statue of one:
Even so, she has other proof as one would know, and the ceramic-like body yet.
Inventory-
Weapons: A Orichalcum dagger, clockwork mines, Machine Crossbow
Equipment: Travel supplies, a bag of treasure (including gold, jewels, pearls, Orichalcum ingots and raw Bavarium ore found in their main underground outpost cities), rope, tinker tools (screwdriver, hammers, wrenches, etc) and a lantern.
Prized Possessions/Personal Items: Tool Belt
Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable. But this is only sometimes. She's more open than most goblin, which is odd, even for their kind, thus she's treated as an annoyance at times and an outsider by those not from the Mu-Irzik.
Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Quick-footed: Inspite of her curvaceous frame, the tiny gobbie is very agile and quick on her feet! She can easily steal someone's belongings before they have a chance to know what hit them!
Magic:
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic
Goblin Punch: She winds up for several seconds before unleashing a powerful attack. Doesn't expend magic nor is magic, but its... 'magic'.
Iron Fist: A slightly stronger Goblin Punch.
Magical Punch: Used to hit magical creatures
Hammer Punch: Very strong punch. Breaks boulders easily if they are double her size.
Costly Punch: Punch strongest when close to death~
Nyni Juggzboink- Recruit
- Posts : 2
Join date : 2023-03-30
Lysendia Crestmane and Naja Juggzboink like this post
Re: Characters: Goblin races
Name: Naja Juggzboink
Physical Description-
Age: 24
Sex: Female
Height: 4'8
Weight: 138 lbs
Eyes: Blue
Hair: faded crimson
Body/Physical Appearance: A goblin with green skin, large blue eyes and with plush lips. She has long, thick, floppy dagger-like ears with a nick on the lower right lobe, with gold crude hoop earrings hanging off both; on her right ear she has a small gold hoop ring on the upper lobe flap, a gold diamond shaped stud on the upper lower lobe beside a hoop earring with a dangling lizard folk tooth attached. On her left ear she has a small gold hoop on the upper lobe flap beside another gold diamond shaped stud, a large hoop on the lower lobe flap beside a pair of medium gold hoops. She also has a single gold diamond stud on her upper right ear flap. She wears a pair of crudely shaped bone nipple rings. Noticeably, she has natural faded crimson hair 'styled' in a messy bob with long sidelocks and feathered in the back, as well as a long, lizard or rat-like tail that ends with a thick tuft of crimson hair; being of the few goblins that produce tails.
Physically, despite being very short, she is attractive and curvaceous imp of chaos; possessing an hourglass frame, a pair of huge breasts with brownish pink nipples, and wide hips, a huge ass and thick thighs with shapely legs! She has dark green 'spots' almost like freckles across her ears, tail and shoulders as well as parts of her back. She has feral, claw-like toenails and fingernails painted a deep burgundy with matching eyeshadow, a mouth full of sharp, shark-like teeth and long, fluffy black lashes. She wears a pair of slightly repaired black rimmed spectacles with a slightly frayed and cracked lens and rim on the right eye piece and tape wrapped around the bridge.
Ratty Clothes:
Naja wears a ratty, ribbed high leg thong leotard modified with a hole at the base of her spine to allow her tail through. The garment is cut off at the breast with white trim, the main material of the ribbed leotard is of faded, Scardian Blue cotton that is held taut enough to Naja's curvaceous body, that her navel is visible through the garment. A ratty brown leather corset with light brown trim fastened by mismatched buttons (top two are black square buttons, bottom is a half damaged round button and a large red square button) is wrapped around her upper abdomen and supports her well endowed upper body. A strapless, ratty cream colored blouse hastily repaired with a red and white polka-dot patch and thin strips of brown thread; the garment is worn low enough to show off much of her breast’s cleavage. It is of these proud, titillating features she has the honor of being in the family of 'Juggzboink', which is more a title than a surname.
She wears a brown hemp and leather choker around her neck, a pair of brown leather fingerless (well they got that way thanks to her claws anyhow!) gloves with metal plates sewn against the back of the hand/knuckle side with some stitching and impromptu repair like much of her clothing. She has a bandaid on her left elbow… for no reason.
She wears a large, brown leather tail bag with double strap black and brown belts with gold clasps for fastening and brown leather wrappings around the end of her tail. A pair of striped, faded female pirate stirrup stockings adorn her thighs. Tears and holes partly expose her right knee, part of the arch of her left foot and calf, and the left stocking is lacking a brown leather cuff; brown leather straps wrap around the arch of her feet, with her toes and heels exposed to the air. Her right stocking retains the brown leather cuff with a gold hoop hanging off it and dark blue leather patches sewn on. It is affixed to her leg by a lighter brown leather strap which connects in a garter belt like fashion which are affixed to the right side of her ribbed leotard, while the other striped thigh high is tightly bound to her thigh by a brown leather belt; all fitted and adorned with gold clasps and buckles, with a decorative fastener for the right leg.
She wears a brown leather satchel bag supported by a belt that hangs around her opposite hip as the bag itself is affixed to the belt on her left thigh. The bag is adorned with gold buttons and clasps, with a green patch and alpaca fur trim and lining.
Like all Goblinkin, she forgoes the traditional use of panties/undergarments.
Background-
Hometown: Mu-Irzik Arena
Alignment: Chaotic Neutral
Employment: Tinkerer, Former Gobbie Grenadier, Explosives Expert, Mercenary
Rank: Biggerjuggz
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, flashy things, shinies, EXPLOSIONS, sparks!, loud noises, playing games, adventuring, collecting unique items for her private collection, liquor, rare items, tinkering, having fun (sex).
Dislikes: Thieves, rude people, Elves (most times), Leprechauns (sometimes), being denied something she wants, fizzle bombs.
Health Background: Healthy
History:
"Some talk of Abbies ,
and some of Scar’dies
Of Daichis and Valies,
and such great names as these
But of all the world’s great conquies
There’s none that can compare
With a tow, row row row , row row row
To the Gobbie Grenadies
None of these ancient heroes
ne’er saw a chew boomies
Nor knew the force of powder
to slay their foes withal
But our brave gobbies do know it
and banish all their fears
Sing tow, row row row , row row row
For the Gobbie Grenadies"
-'Gobbie Grenadiers'
An ever curious and bodacious Goblin who works in the Mu-Irzik arena, adopted into the Juggzboink family for her massive personality just like her younger (and blood related) sister, Nyni!
Naja is a former ‘Gobbie Grenadier’, a group that takes the frontlines of both goblin warfare and mining expansion! Such a job is extremely dangerous for obvious reasons, and draws in thrill seeking gobbies-er, goblins who are often a victim of their own overpowered curiosity! Such power goes to the head of a gobbie who will always want more boomies, more flashies, more explosies!! Like her taller, younger sister Nyni, she too is quite skilled at tinkering and taking complex things apart and rebuilding them, often times better than what they were before. She's also the inventor of the Bomb-Golem aka the Om-Bomb/Chew-Boom and all its variants:
She's neutral mannered, if a bit passionate about her work and isn't quite malicious to people on the offset; however she isn't above pranking or stealing from strangers either. Or testing her explosive experiments on unsuspecting individuals! She's also capable of helping and teaching others as well, so long as it suits her.
She’s something of a mercenary, which allows her to test out her explosive arsenal without too much grief (beyond those she unleashes her ordinance on that is!) and is mostly in it to see the fireworks show!
Inventory-
Weapons:
Experimental Artillery Rifle: A recoilless .950 Tenik chambered rifle made out of Mythril Silver, with a counter-clockwise pan style rotary spun magazine that fires twelve of the volatile cast bronze shells.
Boom-Stick: Primary weapon. A cannon made of mythril, modified to act like a massive club as well.
Magic Shot Pistol: A double barrel, cylinder style shotgun that chambers magic shells which collect mana from the air and from her body to allow her to shoot magical, typically fire based shells.
Crystal Blunderbuss Pistol: A blunderbuss style pistol made from refined and polished crystal as well as mythril parts. She can also use it to launch hand grenades by stuffing gunpowder and the grenade into the funnel. These grenades she uses have a special seal around their spherical design which allows them to slip on snugly.
Star-Launcher: A long range old style grenade gun that fires specialized hand thrown goblin grenades or large bore lead or tin balls further and at longer ranges; reach for the stars! Its also why she painted stars on them!
Gobbie Grenadier Rifle: The standard arm of the Gobbie Grenadiers (Goblin Grenadiers), explosive experts within Goblin armies. An up to date recreation of Scar’d Era grenade rifles that fire old style grenades that are launched via black powder, but with some modern elements (fire crystal lock instead flint-lock).
Refined Gobbie Repeater (Crossbow): The stalwart standard arm of the Gobbie soldier. A repeating crossbow in the Beijionese style but heavily modified and beautifully refined to that of an Elvish aesthetic. Made of fine mythril parts for lightweight handling and durability, the box holds 20 bolts in a rotary style fashion which are loaded in place by a simple action.
She also has various bombs and explosives from Beijionese Fire Drakes to dynamite.
Equipment: Scrolls of Fireball, Ignition and simple flame; matches, lighters, dynamite, Goblin Bombs, Firedrake bombs, explosive gel among other fireworks and pyrotechnical devices.
Prized Possessions/Personal Items: Bag of Holding, Demolition Bag, her Glasses
Misc.-
Special Abilities:
Leprechaun hate: An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable. But this is only sometimes. Like her sister, she’s more open than most goblins, which is odd, even for their kind, thus she's treated as an annoyance at times and an outsider by those not from the Mu-Irzik.
Sense of Wealth: The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural Blind Spot: Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS): Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short, in a matter of moments they can find where they want to go even in unfamiliar locations, being able to choose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Quick-footed: In spite of her curvaceous frame, the tiny gobbie is very agile and quick on her feet! She can easily steal someone's belongings before they have a chance to know what hit them!
Personal Trait: Durable: Naja is very durable for a Goblin, surviving various explosive tests that should have otherwise atomized her, let alone burn off her hair and eyebrows!
Personal Trait: Prehensile Tail: Naja like her sister Nyni, is one of few goblins born with tails. She can make use of this tail as well, like an extra limb, for balance, grasping, throwing, catching and deflecting. Her tail is 4 and a half feet long.
Skills:
-Mining/Dungeoneering
-Refining Ore and Processing Gems
-Gunpowder Creation
-Metalworking in general
-Explosive Ordinance Use
-Sailing
-Lockpicking
-Dismantling
-Goblin ‘robotics’/gnomecraft (just a term to make animated turrets with some animation magic)
-Climbing/Swimming/Rappelling
-Exotic Animal Taming (Giant Froggies and Lizzies as well as Big Bats and Hogsies)
-Trapmaking (Traps are Girl’s Best Friend after all!)
-Gardening
Magic:
Situational Contract Magic: Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic
Goblin Punch: She winds up for several seconds before unleashing a powerful attack. Doesn't expend magic nor is magic, but its... 'magic'.
Iron Fist: A slightly stronger Goblin Punch.
Magical Punch: Used to hit magical creatures
Hammer Punch: Very strong punch. Breaks boulders easily if they are double her size.
Costly Punch: Punch strongest when close to death~
Bomb Golem Creation: Naja’s brilliant invention of sewing animosity and life into explosive ordinance! Bombgolems (also called Ombombs, Chewbooms/Chewboomies, amid a myriad of other fun nicknames) typically have two legs of wood with cast iron toes, cast or blackened iron body with a large mouth full of teeth and a live fuse attached to the top of their heads. Naja is able to control most of them, and they can be of any size. Smaller ones are called ‘Ankleboomies’ or ‘Cherryboomies’.
She also has Succboomies which are more leech-like in design aimed primarily to suck up hapless victims before eventually exploding.
She also has non-deadly variants called Smokeyboomies which release a cloud of smoke and teleport captured prey elsewhere, if specified. If no specifications are given, the person is simply released upon the smokeyboomie exploding.
BigBoomies are massive, chewbooms that can use a suction-like ability with the power of a hurricane to pull in everything that can be pulled into its jaws before it explodes with a powerful force that could level towns. She’s not allowed to make them as per order of Barduwulf Garamond and Rufus Tenik…
Flashboomies are… well, she simply pulls down her top quickly and giggles at the reactions!
Moonboomies are the same, but she shows off her butt and swishes her tail with a playful slap to her cheeks~
Cast Water: She can cast and manipulate simple water spells, from a jet of water from her palms to balls shaped in the form of water. Just water, no ice. She can also make it jet from her palms like a fountain, which is neat.
Physical Description-
Age: 24
Sex: Female
Height: 4'8
Weight: 138 lbs
Eyes: Blue
Hair: faded crimson
Body/Physical Appearance: A goblin with green skin, large blue eyes and with plush lips. She has long, thick, floppy dagger-like ears with a nick on the lower right lobe, with gold crude hoop earrings hanging off both; on her right ear she has a small gold hoop ring on the upper lobe flap, a gold diamond shaped stud on the upper lower lobe beside a hoop earring with a dangling lizard folk tooth attached. On her left ear she has a small gold hoop on the upper lobe flap beside another gold diamond shaped stud, a large hoop on the lower lobe flap beside a pair of medium gold hoops. She also has a single gold diamond stud on her upper right ear flap. She wears a pair of crudely shaped bone nipple rings. Noticeably, she has natural faded crimson hair 'styled' in a messy bob with long sidelocks and feathered in the back, as well as a long, lizard or rat-like tail that ends with a thick tuft of crimson hair; being of the few goblins that produce tails.
Physically, despite being very short, she is attractive and curvaceous imp of chaos; possessing an hourglass frame, a pair of huge breasts with brownish pink nipples, and wide hips, a huge ass and thick thighs with shapely legs! She has dark green 'spots' almost like freckles across her ears, tail and shoulders as well as parts of her back. She has feral, claw-like toenails and fingernails painted a deep burgundy with matching eyeshadow, a mouth full of sharp, shark-like teeth and long, fluffy black lashes. She wears a pair of slightly repaired black rimmed spectacles with a slightly frayed and cracked lens and rim on the right eye piece and tape wrapped around the bridge.
Ratty Clothes:
Naja wears a ratty, ribbed high leg thong leotard modified with a hole at the base of her spine to allow her tail through. The garment is cut off at the breast with white trim, the main material of the ribbed leotard is of faded, Scardian Blue cotton that is held taut enough to Naja's curvaceous body, that her navel is visible through the garment. A ratty brown leather corset with light brown trim fastened by mismatched buttons (top two are black square buttons, bottom is a half damaged round button and a large red square button) is wrapped around her upper abdomen and supports her well endowed upper body. A strapless, ratty cream colored blouse hastily repaired with a red and white polka-dot patch and thin strips of brown thread; the garment is worn low enough to show off much of her breast’s cleavage. It is of these proud, titillating features she has the honor of being in the family of 'Juggzboink', which is more a title than a surname.
She wears a brown hemp and leather choker around her neck, a pair of brown leather fingerless (well they got that way thanks to her claws anyhow!) gloves with metal plates sewn against the back of the hand/knuckle side with some stitching and impromptu repair like much of her clothing. She has a bandaid on her left elbow… for no reason.
She wears a large, brown leather tail bag with double strap black and brown belts with gold clasps for fastening and brown leather wrappings around the end of her tail. A pair of striped, faded female pirate stirrup stockings adorn her thighs. Tears and holes partly expose her right knee, part of the arch of her left foot and calf, and the left stocking is lacking a brown leather cuff; brown leather straps wrap around the arch of her feet, with her toes and heels exposed to the air. Her right stocking retains the brown leather cuff with a gold hoop hanging off it and dark blue leather patches sewn on. It is affixed to her leg by a lighter brown leather strap which connects in a garter belt like fashion which are affixed to the right side of her ribbed leotard, while the other striped thigh high is tightly bound to her thigh by a brown leather belt; all fitted and adorned with gold clasps and buckles, with a decorative fastener for the right leg.
She wears a brown leather satchel bag supported by a belt that hangs around her opposite hip as the bag itself is affixed to the belt on her left thigh. The bag is adorned with gold buttons and clasps, with a green patch and alpaca fur trim and lining.
Like all Goblinkin, she forgoes the traditional use of panties/undergarments.
Background-
Hometown: Mu-Irzik Arena
Alignment: Chaotic Neutral
Employment: Tinkerer, Former Gobbie Grenadier, Explosives Expert, Mercenary
Rank: Biggerjuggz
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None
Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, flashy things, shinies, EXPLOSIONS, sparks!, loud noises, playing games, adventuring, collecting unique items for her private collection, liquor, rare items, tinkering, having fun (sex).
Dislikes: Thieves, rude people, Elves (most times), Leprechauns (sometimes), being denied something she wants, fizzle bombs.
Health Background: Healthy
History:
"Some talk of Abbies ,
and some of Scar’dies
Of Daichis and Valies,
and such great names as these
But of all the world’s great conquies
There’s none that can compare
With a tow, row row row , row row row
To the Gobbie Grenadies
None of these ancient heroes
ne’er saw a chew boomies
Nor knew the force of powder
to slay their foes withal
But our brave gobbies do know it
and banish all their fears
Sing tow, row row row , row row row
For the Gobbie Grenadies"
-'Gobbie Grenadiers'
An ever curious and bodacious Goblin who works in the Mu-Irzik arena, adopted into the Juggzboink family for her massive personality just like her younger (and blood related) sister, Nyni!
Naja is a former ‘Gobbie Grenadier’, a group that takes the frontlines of both goblin warfare and mining expansion! Such a job is extremely dangerous for obvious reasons, and draws in thrill seeking gobbies-er, goblins who are often a victim of their own overpowered curiosity! Such power goes to the head of a gobbie who will always want more boomies, more flashies, more explosies!! Like her taller, younger sister Nyni, she too is quite skilled at tinkering and taking complex things apart and rebuilding them, often times better than what they were before. She's also the inventor of the Bomb-Golem aka the Om-Bomb/Chew-Boom and all its variants:
She's neutral mannered, if a bit passionate about her work and isn't quite malicious to people on the offset; however she isn't above pranking or stealing from strangers either. Or testing her explosive experiments on unsuspecting individuals! She's also capable of helping and teaching others as well, so long as it suits her.
She’s something of a mercenary, which allows her to test out her explosive arsenal without too much grief (beyond those she unleashes her ordinance on that is!) and is mostly in it to see the fireworks show!
Inventory-
Weapons:
Experimental Artillery Rifle: A recoilless .950 Tenik chambered rifle made out of Mythril Silver, with a counter-clockwise pan style rotary spun magazine that fires twelve of the volatile cast bronze shells.
Boom-Stick: Primary weapon. A cannon made of mythril, modified to act like a massive club as well.
Magic Shot Pistol: A double barrel, cylinder style shotgun that chambers magic shells which collect mana from the air and from her body to allow her to shoot magical, typically fire based shells.
Crystal Blunderbuss Pistol: A blunderbuss style pistol made from refined and polished crystal as well as mythril parts. She can also use it to launch hand grenades by stuffing gunpowder and the grenade into the funnel. These grenades she uses have a special seal around their spherical design which allows them to slip on snugly.
Star-Launcher: A long range old style grenade gun that fires specialized hand thrown goblin grenades or large bore lead or tin balls further and at longer ranges; reach for the stars! Its also why she painted stars on them!
Gobbie Grenadier Rifle: The standard arm of the Gobbie Grenadiers (Goblin Grenadiers), explosive experts within Goblin armies. An up to date recreation of Scar’d Era grenade rifles that fire old style grenades that are launched via black powder, but with some modern elements (fire crystal lock instead flint-lock).
Refined Gobbie Repeater (Crossbow): The stalwart standard arm of the Gobbie soldier. A repeating crossbow in the Beijionese style but heavily modified and beautifully refined to that of an Elvish aesthetic. Made of fine mythril parts for lightweight handling and durability, the box holds 20 bolts in a rotary style fashion which are loaded in place by a simple action.
She also has various bombs and explosives from Beijionese Fire Drakes to dynamite.
Equipment: Scrolls of Fireball, Ignition and simple flame; matches, lighters, dynamite, Goblin Bombs, Firedrake bombs, explosive gel among other fireworks and pyrotechnical devices.
Prized Possessions/Personal Items: Bag of Holding, Demolition Bag, her Glasses
Misc.-
Special Abilities:
Leprechaun hate: An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable. But this is only sometimes. Like her sister, she’s more open than most goblins, which is odd, even for their kind, thus she's treated as an annoyance at times and an outsider by those not from the Mu-Irzik.
Sense of Wealth: The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.
Natural Blind Spot: Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.
Goblin Positional Syndrome (GPS): Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short, in a matter of moments they can find where they want to go even in unfamiliar locations, being able to choose the correct direction to go in order to reach their chosen destinations in the least problematic ways.
Quick-footed: In spite of her curvaceous frame, the tiny gobbie is very agile and quick on her feet! She can easily steal someone's belongings before they have a chance to know what hit them!
Personal Trait: Durable: Naja is very durable for a Goblin, surviving various explosive tests that should have otherwise atomized her, let alone burn off her hair and eyebrows!
Personal Trait: Prehensile Tail: Naja like her sister Nyni, is one of few goblins born with tails. She can make use of this tail as well, like an extra limb, for balance, grasping, throwing, catching and deflecting. Her tail is 4 and a half feet long.
Skills:
-Mining/Dungeoneering
-Refining Ore and Processing Gems
-Gunpowder Creation
-Metalworking in general
-Explosive Ordinance Use
-Sailing
-Lockpicking
-Dismantling
-Goblin ‘robotics’/gnomecraft (just a term to make animated turrets with some animation magic)
-Climbing/Swimming/Rappelling
-Exotic Animal Taming (Giant Froggies and Lizzies as well as Big Bats and Hogsies)
-Trapmaking (Traps are Girl’s Best Friend after all!)
-Gardening
Magic:
Situational Contract Magic: Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic
Goblin Punch: She winds up for several seconds before unleashing a powerful attack. Doesn't expend magic nor is magic, but its... 'magic'.
Iron Fist: A slightly stronger Goblin Punch.
Magical Punch: Used to hit magical creatures
Hammer Punch: Very strong punch. Breaks boulders easily if they are double her size.
Costly Punch: Punch strongest when close to death~
Bomb Golem Creation: Naja’s brilliant invention of sewing animosity and life into explosive ordinance! Bombgolems (also called Ombombs, Chewbooms/Chewboomies, amid a myriad of other fun nicknames) typically have two legs of wood with cast iron toes, cast or blackened iron body with a large mouth full of teeth and a live fuse attached to the top of their heads. Naja is able to control most of them, and they can be of any size. Smaller ones are called ‘Ankleboomies’ or ‘Cherryboomies’.
She also has Succboomies which are more leech-like in design aimed primarily to suck up hapless victims before eventually exploding.
She also has non-deadly variants called Smokeyboomies which release a cloud of smoke and teleport captured prey elsewhere, if specified. If no specifications are given, the person is simply released upon the smokeyboomie exploding.
BigBoomies are massive, chewbooms that can use a suction-like ability with the power of a hurricane to pull in everything that can be pulled into its jaws before it explodes with a powerful force that could level towns. She’s not allowed to make them as per order of Barduwulf Garamond and Rufus Tenik…
Flashboomies are… well, she simply pulls down her top quickly and giggles at the reactions!
Moonboomies are the same, but she shows off her butt and swishes her tail with a playful slap to her cheeks~
Cast Water: She can cast and manipulate simple water spells, from a jet of water from her palms to balls shaped in the form of water. Just water, no ice. She can also make it jet from her palms like a fountain, which is neat.
Naja Juggzboink- Recruit
- Posts : 7
Join date : 2023-12-02
Leland McKelly and Lysendia Crestmane like this post
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