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Charaters: Mercenaries: Galbadania Foreign Legion

+7
Yura
Sarith Greyborn
Lyca Licorice
Seras Tamer
Jeanne The Hellfire Witch
Keesae SaRai
Crisis Rocan
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Charaters: Mercenaries: Galbadania Foreign Legion Empty Charaters: Mercenaries: Galbadania Foreign Legion

Post  Crisis Rocan Wed Sep 01, 2021 7:59 pm

Galbadania Foreign Legion- The remains of a once powerful military that has survived the end of their country as a wandering mercenary force.
(Inserts a hundred mispronounced attempts at name... a screw it it's a dead country anyway the GFL... Good Fucking Luckers)


Co-Commander Rashiad Clacoon
Paladin military strategist

Charaters: Mercenaries: Galbadania Foreign Legion Colby-marchi-rilken-c3



Co-Commander Danicka "Edge Lord" Istollna
Ball Buster of a Thousand Blades

Charaters: Mercenaries: Galbadania Foreign Legion HD-wallpaper-izayoi-sakuya-knife-blade-anime-touhou-hot-anime-girl-weapon-blue-eyes-blue-female-ribbon-clock-sexy-braids-cute-girl-maid




Other notable members without names skills or anything but an image



Charaters: Mercenaries: Galbadania Foreign Legion HD-wallpaper-bloody-chainsaw-girl-saw-girl-anime-blood


Charaters: Mercenaries: Galbadania Foreign Legion EXbFD3MWAAARLkH?format=jpg&name=900x900


Charaters: Mercenaries: Galbadania Foreign Legion 0e3d4fb346dad3dd1b4eb6da6ca8289c


Charaters: Mercenaries: Galbadania Foreign Legion 2Q==


Charaters: Mercenaries: Galbadania Foreign Legion Anime-boy-fight-knife-wallpaper-preview




Motto: Any...body counts?


Last edited by Crisis Rocan on Wed Sep 01, 2021 9:04 pm; edited 1 time in total

Crisis Rocan
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Charaters: Mercenaries: Galbadania Foreign Legion Empty Hoppee "Straw Hat" Tale

Post  Crisis Rocan Wed Sep 01, 2021 9:01 pm

Charaters: Mercenaries: Galbadania Foreign Legion Lucas-dart-samurai-frog


Name: Hoppee Tale
Nick Name: Straw Hat, Happy Trail,  Jumpin' Jive Frogurai
Age: How rude!
Height: 4 foot nuts in
Weight: 34.0194 kilograms
Species: Frog Yokai
Sex: Male
Hometown: "Shogun Otton's Hidden Palace... That stinking floating sinkhole and you can quote me on that"
Eyes: Orange Yellow
Hair: 🙄
Good or Evil?: Good?  Evil?  There is only the path forward to entightement

Dislikes: Hates being called Happy Trail

Occupation: Ronin Frogurai

Weapons: Wakizashi sword, Prayer Bead Anklet, 2 Toe rings (Finger Shot, Sonic Cymbols)

Jive Ball Charaters: Mercenaries: Galbadania Foreign Legion Iah73ssedf411 and chain

Clothes: Baggy blue pants cut off at the former owners knees, with a leather cord to hold'em up, well it might be a leather cord belt and scabbard with taped up ankles and waist.

Personal items: packets of Icy Ameba Tar often mispronounced as Amebatar (Black tar like sauce your average Yokai Frog loves more than life itself)
Packets of Mushrooks seasoning (Mushrooks are the primary delicacy of the yokai frog species.  A very quick and resilient species of fungus...  Extremely hard to catch kill and prepare.  Hoppee excels at catching and preparing them.  Makes his own Mushroom seasoning.)
Golden Ice.  A ginger colored hot ice tea supplement for liquid seasoning

Possessions: Straw Hat, Jive Ball

Physical features: Ripped as shit, as muscular as any yokai frog has ever been, more so in fact.

Special Abilities:  Will figure out the details when they get sued... (<----leaves typo)
Jump
Super Jump
Ultra Jump
Psychopath
Sleepy Time: Drunken Froguraikido
Psych Bomb
Weird Mushroom
Willy wisp
Gunk Ball
Mush Funk
Va Va Voom!- Tongue lash, whip like strike with his tongue, can grab onto things as well.
Thorn Shot


Last edited by Crisis Rocan on Fri Feb 23, 2024 12:24 am; edited 5 times in total

Crisis Rocan
First Sergeant
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Charaters: Mercenaries: Galbadania Foreign Legion Empty The Druid Barber

Post  Keesae SaRai Wed Sep 01, 2021 11:51 pm

Name: Keesae SaRai
Nick Name: The Barber of Galbadania, The Hedge Trimmer

Charaters: Mercenaries: Galbadania Foreign Legion Unknown

Physical Description-
Age: That's rude to ask a Lady!
Sex: Female
Height: 5'2”
Weight: That's ALSO rude to ask a Lady!!
Species: Fennec Kitsune
Eyes: Green
Hair: Slightly Reddish Brown
Body: A short, petite vixen with medium length brown hair and large fuzzy ears. She has pronounced fox-like fangs, nails and toenails. She has large, friendly green eyes, and wears modern, shiny pink lip balm. Though small, she carries an endowed figure, lightly wide, child bearing hips, thick thighs and long legs.


Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion 64052649_p0
Charaters: Mercenaries: Galbadania Foreign Legion Unknown

Clothes:
The Barber/Hedgetrimmer of the GFL: A ribbed, black/navy mini skirt with side vents, a black low rise g-string, a ribbed, pink backless, cleavage cut out dress that shows off plenty of inner and outer side boob and cleavage with white triangle designs, a gold brasier/bandaeu which hugs the breasts and underbust and wraps around her back with golden beads, a brown belt with gold rose shaped buckles snapping the lower half of her dress and hugs the skirt. A red ribbed shrug with puffy 'Julliet' short sleeves with a turtleneck design and a gold choker band around her neck, a pair of white and red vambrace made of Galbadian Steel with gold trim, brown leather full fingered gloves, thigh high brown leather heel boots with gold and mythril knee pads and greeves. She wears a leaf like earing accessory and blue ribbons in her hair.  
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion Unknown



Background-
Hometown: Domescadia Desert
Alliance: GFL (Formerly- retired)
Alignment: Neutral

Employment: Former GFL Mercenary, Hairdresser and Botonist
Rank: Unknown
Trained In: Kitsune magic, Druid Magic, most small arms, vehicles...
Sensei/Instructor: self-taught.
Instructed: None

Relationship Status: Open
Medications: None
Allergies: Wolves, Dogs, and their respected Beast-Kin equivalents.
Likes: Being licked, sex, mischief, cutting hair, drinking, botony/gardening, flirting, nature, onsen/hotspring bathing, killing, dancing, casual sex, tending her garden, and men.

Charaters: Mercenaries: Galbadania Foreign Legion Unknown

Charaters: Mercenaries: Galbadania Foreign Legion Unknown

Dislikes: Wolves, Dogs, Apophi, getting angry, Demons, Penguins, Vampires, unsharpened scissors, accidentally killing her clients

Health Background:
-A Healthy Immortal

History:
A former mercenary who turned away from her violent past to set up a small Salon and Flower Shop called Keesae's. She was a feared member of the Galbadania Foreign Legion and was one of its founding members, and is the reason the phrase 'Never run with Scissors' is a household name. She is possession of the one of a kind 'Gaia Great Sheers' a unique tool and weapon which resembles a pair of hair trimmers that she used to eliminate enemies down by the hundreds, running through that chaos, laughing following the 'shink shink shink' of her scissor blades which cut her enemies a swathe! The sheers could also summon forth the vegetation of the land, where her barbed vines would ensnare hapless foes and large carnivorous plants would finish the rest. She also was the barber and stylist of the group ;3

She left that all behind though, as mentioned, to set up a shop of her own. Sometimes... accidents happened when trimming her clients hair, which would result in their death, but its not so much a problem for this flower girl, who has a garden to hide the bodies, and boy do her flowers look pretty x3

Charaters: Mercenaries: Galbadania Foreign Legion Unknown

She is a Fennec Kitsune, a weaker variety of kitsune who may have cross bread with Domescadian Jackals or desert foxes, resulting in a, usually tailess specimen such as herself. Though she still has access to some of her cousin species abilities, lacking tails means a lack of power, and the inability to perform basic kitsune abilities like the 'kitsune void pocket' for instance, or shapeshifting. Because of this, she learned druidic magic to compensate, as well as physically train her body, allowing her the masterfully skilled use of her Gaia Great Sheers. Still, she is physically immortal, so don't ask how old she is! That's just plain rude :1

Inventory-

Weapons: The Gaia Great Shears: A... unique weapon and tool that resembles a pair of hair trimming scissors. The blade is made with a golden like alloy and is engraved with thorns, vines, and other filigree. The weapon is 6 feet long, with a pair of skinny buster edge like blades which are designed to operate like scissors or shears. The massive weapon not only takes a great deal of strength to master, but also a masterful knowledge of druidic magic, as the weapon is enchanted to control the ebb and flow of nature, and can be used as a 'wand' of sorts to control earthly might and vegetation. Those unworthy, supposedly turn to stone forever...

Possessions: Sheath for her Shears, Leather Carry Bag


Special Abilities*:

Intense Acrobatics- Highly acrobatically inclined with a decent level of skill in both physical and magic based combat. Some may think she is a demon, others may think she is a Beast-Kin. As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. As one of these Guardians, she can fend her own and those under her protection with extreme, albeit, mischievous prejudice.

Druid Might- She's able to commune with nature, and control the natural elements from the planet and nature around her, with a stronger focus on vegetation and earth based magics.

Minuet of Healing- Kee will embed her blades within the earth, and sing an ancient song that has a druidic healing-like effect. She will steal the lifeforce of the environment around her, and re-purposes that energy (shown as floating, glowing green orbs) into healing the wounds of herself, allies, animals, land- what have you, but at the cost of sapping the life from the environment around her (example- she could make a dead plum tree bear fruit once more, but the other trees, the grass, the brush around her will remain dead till something else grows in its place, if its lucky to grow in the soil there afterwards.)


Kitsune MagiK

Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of reddish fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.  

Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

Low-Light Vision- Kitsune can see twice as far as humans in conditions of dim light.

Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.

Support Magic

Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards. Keesae likes to employ this technique towards mortal or kitsune men of her fancy, though the latter isn't usually susceptible to her full powers of seduction, being a Kit themselves.

Fox Lantern- Summons 'fox lanterns', which are floating dancing lanterns that can light her path.

Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Keesae SaRai
Keesae SaRai
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Charaters: Mercenaries: Galbadania Foreign Legion Empty Jeanne the Hellfire Witch

Post  Jeanne The Hellfire Witch Mon Sep 13, 2021 9:06 pm

Name: Jeanne
Nickname: The Hellfire Witch, Jean

Physical Description-
Species: Vampire
Appearance Age: 20s
Sex: Female
Height: 5'6
Weight: "That's rude to ask!"
Eyes: Yellow (turns Red when using abilities)
Hair: Light Pink
Body/Physical Appearance: Jeanne is a pale skinned voluptuous young woman (vampire), with thick long eyelashes and yellow eyes, short pink hair with a piece of fringe that falls between the middle of her face.


Clothes: A long white trenchcoat with fur cuffs and crimson accents, unbuckled to show off her entire right leg, she wears black thigh high stockings, steel greaves and sabatons, brown leather fingerless gloves and sometimes a cloak and hood.

Charaters: Mercenaries: Galbadania Foreign Legion Image0



Background-
Birthplace/Hometown: Fenira
Employment: GFL Mercenary, former Feniran Magus
Rank: Fire Magus, Lieutenant in GFL

Trained In: hand to hand, firearms, flame magic
Sensei/Instructor: Feniran College of Elemental Magics
Instructed: None

Relationship Status: Single.
Medications: None.
Allergies: Blessed Items, Silver
Health Background:
Vampire: She is a vampire, undead and drinks the blood of mortals or immortals to survive and also make use of ancient powers.

History:
TBD

Inventory-

Weapons: A long bowie knife, a Sword Breaker Sword, Beijionese Type-9 Pistol

Equipment: Grappling hook, 1 ft of threaded wire.

Possessions: A custom hovercycle, small amount of money, hidden compartments for poisons and other objects.

Prized Possessions/Personal Items: Blue Shades: A pair of oval shaped sunglasses with blue shades.

Misc.

Special Abilities: Enhanced reflexes, supernatural speed, charm and influence. She has the vampiric ability to charm others almost to mesmerise them, and the ability to regenerate by drinking blood. She also has the ability to react and move faster than others can react, especially if they are human, but there have been some exceptions. She can jump higher than most mortal creatures, and has otherworldly acrobatic abilities

-Feather Fall: She can drop from incredible heights without injury, due to her body seemingly to 'glide' down, rather than falling.

-Void Pocket: She has learned how to mimic the magic of Kitsunes, and has a void pocket of sorts which holds all her junk, weapons and items given how her attire lacks such pockets. She, like the Kitsune she learned from, has positioned this pocket on her chest, just between her breasts cleavage.

-Heat Resistance: She has resistances to fire magic and is unfazed in humid or incredibly hot locations.

-Lowlight Vision: She can see very well in the dark.

-Psychic Vampire: Drains sanity and mana temporarily from the target through a passionate kiss to restore own energy.

-Enhanced Sensory Perception: The five basic senses are greatly enhanced and are more powerful than a humans-with the added 6th sense of seeing the dead and communicating with other vampires through telepathy.

-Drain Blood (heal): She can drain blood from her enemies/NPCs/Animals to heal her own wounds instantly.

-Cleanse Blood: She can clean blood of diseases/venom or poisons, including vampirism and lycanthropy (if not cursed/if it is a plot device for player characters) no matter the stage of transformation.
-Sealing Kiss/Tongue: She can seal wounds as if never injured by kissing or licking the affected area. Her saliva has a healing agent which allows her to heal others in this way, while also giving her a taste of their blood.


Magic Abilities:

-Mesmerize: She can charm an individual for a short time, giving them commands which they are forced to obey.
-Shapeshift: She can shapeshift into the following forms:
-Blood Form: She can assume a puddle of blood, her body and clothes becoming blood which can move like red slime then reform.
-Bat Form: Same as blood form, but allows her to fly and regather elsewhere.
-Mist Form: Same as blood and bat forms, but allows her to slip between spaces and walls.

-Shadowclone: She can make several clones of herself.

-Temporary Turn: With a unique magic ability, if only to spite her enemies, she can turn a character (player character) into a Vampire for a temporary period (3 days), which gives them the ability to shrug off major damage, fall without injury, fly and be resistant to magical attacks but at the price of being hungry (doesn't necessarily need to drink blood), giving them a pale complexion and fangs, and a certain sensitivity to sunlight (need sunglasses), and weakness for fire, silver & Holy objects (gives them chills, headaches, etc.). After the period, they revert to normal and the fangs revert and complexion returns instantly.
-Blood Haste: After drinking blood, her movement is enhanced, allowing her to evade attacks and attack with fluid speed!
-Blood Frenzy: With the presence of a lot of blood, her eyes glow red, her fangs and claws grow, and she disregards human equipment save perhaps swords, but will primarily use her claws. She'll begin to flash-step everywhere-after images of her form will remain in empty space while she takes advantage of her increased hastened speed and strength to take advantage of her target.
-Blood Equipment: With some blood she can reequip lost weapons and clothing by forming it upon her body.

Misc. Info-

-Her slender frame allows her to be very agile, and to fit between thin places. It helps she's also a vampire...

-As far as meals go, she's a light eater.

-She has a hidden tickle spot.
Jeanne The Hellfire Witch
Jeanne The Hellfire Witch
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Charaters: Mercenaries: Galbadania Foreign Legion Empty May edit more in later haha xD

Post  Seras Tamer Tue Sep 14, 2021 2:23 am

Name: #656
New Name: 'Seras Tamer'
Titles: Shadow Tamer

Physical Description-
Production Age: 375 & 6 Months
Physical Age: 27
Sex: Female
Height: 5'9
Weight: 130 lbs
Species: Shadow Tamer/Vampire Clone
Eyes: Red
Hair: Ice Blue
Body/Physical Appearance: A tall, thin, athletic tone woman with shapely legs, medium breasts, and pale, slightly tanned skin. She has a pair of lightning bolt tattoos on either cheek, and a pair of vampire fangs that seem to have no use. She has long, blue hair that falls down to her mid thighs in a hime cut fashion with chin length side locks. Her large red eyes give the impression this woman is a vampire... but is not. This particular model also has a long scar that runs up the right thigh from a beast that clawed her. She looks otherwise, identical to the rest of her mass produced 'sisters'.

Charaters: Mercenaries: Galbadania Foreign Legion Ddlrgpp-c6698a42-0536-4376-af33-008cff55b5f1

Clothes: (put a lot of effort into her default outfit, considering it has some battle functions and lore to it)

Shadow Tamer Gear: These are mass produce Domescadian armor and robes once used by a popular vampire concubine and beast tamer who aided the previous Emperors of Domescadia around the mid to late 1600's. They consist of white dridder silk weaved linen robes with a double hip vent slit (giving her a pelvic curtain/fauld look), with a cleavage and stomach cut out, showing off plenty of cleavage as well as her toned, sexy navel and abs; with red dyed leather bits supporting the undersides of the breasts and shoulders and lined with gold metallic plats with the stomach cut out being double riveted. She wears above the elbow length red dyed leather full fingered gloves, with a pair of dark iron spiked bracelets around each wrist, as well as a pair of gold elbow armor with long, ebony steel spikes jutting out in a curved fashion (designed to reduce the risk of critters from eating them whole), a pair of thigh boots also dyed red leather, with steel leg armor protection and spiked greaves (to also aid with the elbow pads in keeping the Shadow Tamer from being devoured by their own pets). Every Shadow Tamer also wears a dog tag around her neck, with this particular model's name being 'No. 656'; however, 656's also has a scratching on the back which reads: 'Seras'.
Charaters: Mercenaries: Galbadania Foreign Legion Ddlrgpl-95f186c3-d032-4ca6-b96f-166decda9210

Hazorian Church Battle Suit: An orange, tight skin tight bodysuit with a blue and silver tabard tunic, with a cleric's hat. She wears thigh high, brown leather boots and thick leather arm gloves as well. In addition to her whip, she also sports a Scardian bladed mace and steel shield as well.  
Charaters: Mercenaries: Galbadania Foreign Legion 83714759_p0_master1200

Background-
Birthplace: Onyx City, Domescadia
Current Residence:
Alliance: Abdel Adham’s Legions, Hazorian Church, Galbadania Foreign Legion (associate)
Alignment: Neutral


Employment: Abdel Adham’s ‘Shadow Tamer’ and Officer, Hazorian Church Executioner and Agent, GFL contact.
Rank: Lieutenant, Unknown.

Trained In: The same skills as The First Shadow Tamer, and some memories of her life.
Sensei/Instructor: Her predecessor, the First Shadow Tamer’s memories and the Domescan Army.
Instructed: None


Relationship Status: Single
Medications: None
Allergies: None
Likes: Being Efficient, Bloodwine, 'New Things', Being Eaten.
Dislikes: These new thoughts which contend to her concept of reality, her past with Abdel's Legion
Health Background:
-Immune to Diseases
-Can survive without food or water
-Apparently Immortal

History:
-Shadow Tamer Corps: Origins
The Shadow Tamer Corps was developed in the year 2277, an efficient troop of women who all share the same, adoring features and combat strength and brutality, who control the demonic and fearsome beasts utilized in Black Emperor's Army. What are Shadow Tamers? To understand that, we will have to understand the short, somewhat mysterious history of Domescadia's First Shadow Tamer. Let us back track by many centuries... Around the 1600's, (no one is exactly sure when save there was a mighty battle in the Far North and that she came in with the caravan from that region), a beautiful vampire warrior and beast tamer came to parlay with the Emperor of Domescadia at the time, having been caught as a spoil of war. She performed her feats of taming a dragon and various other man eating creatures in fantastic displays, and even bested his personal guard of Terronians. The emperor was so fascinated by her prowess, he hired her as the official Shadow Tamer of the Onyx City, Shadow Tamer coming from her besting the Shadow Blade bodyguards so easily with her whip. It was not too long after that it became public knowledge that the Emperor had taken a fancy to her, and soon became one of his favored concubine, since by tradition he could not marry her. She remained in his court, being handed off from ruler to ruler, acting as an adviser, body guard, lover for few of them, all the while being the Shadow Tamer- the one in charge of the Empire's beasts, including the Apophi and Minotaur. She is known as the 'First Shadow Tamer' as her name has since been removed from public record, and much of her history in the Sultana of Domescadia has been destroyed by Abdel Adham and his cronies. It is said she never like the boy, and in the same light, he did not like her. Just before the Shadow Tamer Corps were created, she had a disagreement with Abdel Adham, that ended poorly for her. She was devoured, poisoned but alive, by his favorite Apophi concubine. However, while his concubine digested the poor, forgotten Tamer, Abdel's science department took the First Tamer's clothes, weapon and genetic material to cheeply yet efficiently mass produce the vampire. The result were the clones, who share her exact features and facial features like her double bolt of lightning scars/tattoos on her cheeks. The clones have the same agility, physical prowess and many of her abilities the First Shadow Tamer had. In a way, she lives on through her clones. Oddly, though they have the First Shadow Tamer’s fangs, none are true vampires. They do not gain the same benefits of drinking blood, nor do they need to keep their abilities up. They also are not weakened in sunlight, (neither did the First Shadow Tamer either), and only a few of the vampire senses remain through the cloning process. Those cloned, almost instantly have the capability of thought, can speak and interact with their surroundings like an adult of her physical age.

Shadow Tamers are given names based on their number, and the Shadow Tamer Corps have 10 divisions: the 100th, 200th, so on up to the Black Order (aka 1000th). There are about 99 Clones to each division, (100, 101 so on, up to 199). Life expectancy due to war conditions, unbehaved mounts and animals, to personal misuse by Abdel’s troops and Apophi is about two months. Divisions, once wiped out, a new batch of clones are reissued, sometimes with gear left behind from the previous batch if it isn’t too war torn, bloody or damaged. Every Tamer is given a replica of the armor worn by the First Shadow Tamer, and a replica of her weapon, the Binding Whip. However, the real deal equipment is far better in quality, and is apparently being stored deep within Abdel’s Apophi Concubine’s Vaults. Apophi dislike the clones, having remembered the First Shadow Tamer being particularly cruel to their kind throughout the centuries prior to being devoured and killed.    

Shadow Tamer is still recognized as a court rank and job, so there are few Shadow Tamers who are not clones of the blue haired, red eyed vampire from old within their ranks as well, with a notable example being the Elf, Yrdrea.

-No. 656's Story:
Created six months ago with the 600th Division of the Shadow Tamer Corps, 656 is the fifty sixth Shadow Tamer of that division, and is one of 30 that still remain active from within the 600th. Shadow Tamers, as useful as they are, are still only clones of something far more spectacular, imitations of what once was. 656 is slightly different than her fellow clones, having developed troubling, existential thoughts over the few months since she was produced. Her other Tamers think she's 'over thinking it' that they should remain to their task of being the bulk of Abdel's forces, it's pointless to think when you are the fodder and your sole existence is serving the Black Emperor. Given her survival, she was presented the rank of Lieutenant within the 600th, serving 669 who is the Unit's Captain. Shadow Tamer #692 act's as 656's second, and is something akin to a ‘friend’.

What is unique about 656 is that her dog tags which carry her number, have a name scratched onto the back side, hidden from view. The name ‘Seras’ is crudely scratched upon the steel surface, and 656 cannot recall doing that herself, chalking it up to having been taken advantage of one night by one of the soldiers filling her body with blood wine, and in the drunken encounter either he or she wrote the name down. Regardless, she likes the name, and finds herself wishing to be called ‘Seras’ instead of by 656… but to say such things to her ‘peers’ her fellow clones would be like walking to the plant manager and telling him she was defective.

(Author’s Note: I will be playing any other Shadow Tamer as well, save those who decide to make one as well which I say go for it! Take some of the load off my hands ahahah! But yeah, contact me if you need a random #554 or #696 or something haha xD)


-Post 2282

After Abdel's defeat and the destruction of Onyx City, many of the few surviving Shadow Tamers were ultimately hunted down, killed, and or eaten by their former comrades like the Minotaur, as they were quite delicious to the beastly races and demons of Galiavan. Seras managed to survive all of this by seeking shelter with the Galbadania Foreign Legion, ironically the kingdom she helped destroy given her striking likeness to their nation's princess who died several centuries earlier fighting a war in the far north, or so the stories go. She remained with them, for a time, under the name 'Seras Tamer' before she was again, hunted down. Unable to fall to her new comrades for aid, she fled to the Church of Hazoria, who strangely enough, took her in despite her apparent, dark nature.

She was trained as an executioner, known as 'Priestess/Lady Tamer' given her ability to quell the beasts of darkness with her whip. She also learned healing magics, barrier rituals and how to defend herself against the demons and monster who sought her flesh... at the price of being studied upon, and to give 'reports' on anything the GFL found pertaining to Forerunner ruins, given their duties as mercenaries.  

As far as she knows, she is the last of her kind on this planet now... but still carries the uniform of the Shadow Tamer unit, wearing it only when times call for its usage...


Inventory-


Weapons:
-Standard Issue Shadow Tamer Bull Whip, 1x Domescadian Type 95, 'Luger' handgun, and (any Domescan Military weapon), a Domescan Breach .308 Automatic Carbine Rifle (656’s personal primary firearm), a Scardian Steel Quadrelle bladed Mace, Scardian Steel Kite Shield.  

Equipment: Ammunition for her weapons.
Possessions: Standard Military and Shadow Tamer Gear

Prized Possessions/Personal Items: Her dog tags.

Misc.- (note- will be adding more likely once I sieve the vampire abilities to fit a non-vampire vampire clone! lol)
Special Abilities:
-Enhanced Dexterity/Reflexes
-Enhanced Acrobatics
-Enhanced Strength: She can handle heavy weapons and the recoil of arm-breaking recoil heavy weapons with better ease than any mere mortal.
-Enhanced Scent: She can smell blood in the air, of mortal, beast, what have you, and trace it to its origin thanks to The First ST’s Vampiric Blood.
-Enhanced Sight: She can see beyond the limitations of a mortal, and particularly well in dark environments or low/lack of lighting.
-Disease Immunity: She is immune to all known diseases that plague lesser mortals.
-Feather Fall: She can fall with more grace than a mortal, landing without damage to her body even at great heights, thanks to her body.
-Shadow Taming: She has the ability to sooth and dominate the souls of beasts, both monstrous and demonic alike with her whip and innate dark abilities, forcing them to do her bidding so long she is in control.

Skills:
-Climbing: Due to her training, 656/Seras is an expert with climbing surfaces, and is skilled at free running.
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Mounted Combat Training: She can use firearms and other weapons effectively while mounted.
-Exotic Mount Training
-Shadow Taming: She can tame beasts of earthly and primitive demonic birth.

Magic Abilities:
-Dark Arts: TBA
Beast Lordship: She has domain and control over forest beasts and animals around the world, She controls them to do her bidding like, help her during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. She can see through the creatures eyes that is controlled, allowing them to spy on others. She can also understand or communicate with them, hence creating and strengthening friendships; however it is a two way street, and they don’t necessarily have to oblige her call.
-Healing Powers: She has learned how to heal and sooth wounds, determine injuries at their source and mend bones back to full health.
-Rejuvenating Intercourse: For some reason, when she has sex with a member of the opposite sex, she and the participant will be quite invigorated for the remainder of the following day, and wounds dealt will be healed as if by regeneration; speed and stamina increase as well, giving the user a 'haste like status effect' as well.
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Charaters: Mercenaries: Galbadania Foreign Legion Empty Re: Charaters: Mercenaries: Galbadania Foreign Legion

Post  Lyca Licorice Tue Sep 14, 2021 9:24 am

Name: Lyca Licorice  
Nick Name: Lyca Little Licorice, 'Black Licorice'

Charaters: Mercenaries: Galbadania Foreign Legion Dapmj5v-7686eab1-3394-4515-a002-e77b09dad494

Physical Description-
Age: "Old enough~"
Sex: Female
Height: 5.9" to 5'9"
Weight: 16 oz to "how much do you?"
Species: Pixie Fairy
Eyes: Red
Hair: Red
Body/Physical Appearance: Lyca is a beautiful young woman with ankle-length crimson hair that has fringe that falls between the middle of her face, large reddish pink eyes with a nice figure and with large breasts. She has outward pointed ears and long, lovely lashes. She has a voluminous figure, long and tall (when she's not small) body with long legs.

Charaters: Mercenaries: Galbadania Foreign Legion Dapmj5h-44d7db50-3495-4cd5-9546-5ecc04e41d47

Clothes: Licorice Riding Outift: She wears a backless, unzipped skin tight leather bodysuit that shows off her stomach, above the crotch, showing off her deep plunging cleavage. The bodysuit shows off her lovely figure, and the sleeves are cropped to the elbows, with a pair of black thigh high high heeled leather boots, and a pair of black ventilated leather fingerless gloves.
Charaters: Mercenaries: Galbadania Foreign Legion Dapmj4v-1774ea7b-8e9d-4a45-853e-f244270fab75

Charaters: Mercenaries: Galbadania Foreign Legion Original_drawn_by_katagiri_hachigou__a02429b7512e4fa517c44b3a69817fad

Charaters: Mercenaries: Galbadania Foreign Legion Dapmj2e-9c5c66b7-b9f0-4a09-947e-7baed4b76ad8

Human Disguise:
Charaters: Mercenaries: Galbadania Foreign Legion Dapmj19-879d0e3c-1e90-4b93-9ab3-b834a2e7ab1d

Background-
Birthplace: Minktail Forest, Domescadia
Alliance: Highest bidder
Alignment: Unknown

Employment: Saboteur, Spy and Mercenary for hire

Relationship Status: Free Spirit
Medications: Unknown
Allergies: Blessed Iron
Likes: Drinking, flying, stealing (food or coins), eating, snuggling, sex, sabotaging, learning new things, spying, diving into gullets, frogs.
Dislikes: Being caught, cold places.
Health Background: Healthy.


History:  
A sexy, dainty little thing, (when she wants to be little that is), who is a daredevil fairy who goes beyond the 'skipping across the pond and through the meadows' she's into more dangerous lines of work, and has been a freelance spy and saboteur since the 2300's. She's always loved playing with fire, and the hunger of beasts, being licked by the stray frog who thought her lunch, and sneaking into places she shouldn't- to which she got in the employ of the Crimson Knights, whom she helped seek out many of the TIRS agents they were hunting down under orders or President Alexander Tenik. Once the spies were done being spied on, and there was no need for her anymore, she was let go... and fell into the arms of the Galbadania Foreign Legion where she works- on and off- to this day. She is a sexy young woman, who doesn't have any true allegiances, and is in it for the pleasure of the job, of the risk and the payout. She can change her height to be more accomodatin', and her weapons have been warded and treated to shrink down as well as grow with her.

Inventory-

Weapons: Fairy Whip, Dual Chesluk 'Valkyrie' Magnum Revolvers (magicked for her size), as well as a pair of Worlocke & Warlock Anubuian Luger Series 29s (Anubian Luger A-29 [Model year 2329]), Fairy Dagger

Equipment: Radio earpiece, radio, cell phone, lockpicks (not that she needs'em), hacking computer, satchel hip bag, Fairy Dagger.

Possessions: None

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance
Enhanced Breathing: She can hold her breath very long compared to other mortals.
Enhanced Bone Structure: Her bones are quite strong and durable.
Regeneration: She can regenerate slowly over time.
Disease Immunity: She is immune to diseases.
Enhanced and Powerful Magic: Due to Fairy traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful than mortals are capable of.
Animal Affinity: HA not really in the way she would like...
Prestidigitation: Is able to pull off her illusions and sleight of hand with relative ease, pulling off her feats with professional finesse.
Read Magic: She can read magic runes, text new and ancient fluently.
Elemental Speech: She can speak with elementals and some creatures.
-Sexy: With her ample body it's easy for male opponents to get distracted, no matter what she’s wearing, giving her the opportunity to defeat them.

Skills:
-Changing: With only one gesture, Licorice can change clothes within a second.
-Hammer Space: Lyca can hide/pull out infinite weapons and items from her clothing, and from seemingly nowhere. She keeps multiple weapons and items with her that can't be seen. She also sometimes carries clothes, and gear.

Magic Abilities:
-Pyrokinesis: Licorice is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.
  • Create Fire: Licorice can create fire.
  • Fire Attacks: Licorice can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Licorice can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Licorice can cause explosions and eruptions of fire.

-Geokinesis: Licorice has the power to control earth to a limited extent.
  • Petrification: By touching her foe, Lyca can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  • Petrifying Blast: Licorice can fire a blast of gray energy through the air. If this blast touches anyone that is not her, that person will be petrified.
  • Rock Body: Licorice can cover her entire body with rock like armor.

-Electrokinesis: She can manipulate magical electrical/lightning based energy
  • Static - Licorice can create static around her body.
  • Create Electricity - Licorice can create electricity from thin air.
  • Electric Body - Licorice can create an electric ball around her fists, and other parts of her body as well.
  • Thunder - Licorice can summon lightning from the sky. Raela can also form sparks on the ground and move them upwards.
  • Discharge - Licorice can release an electric discharge by touching her enemies.

-Cryokinesis: Licorice has the power to control frost, ice and snow to a limited extent.
  • Create ice - She can create ice out of thin air.
  • Ice breath - She can blow freezing cold air out of her mouth.
  • Ice shield - She can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze - She can completely but temporarily encase her opponent in ice.
  • Ice Spikes - She can create large, dangerous, pointed spikes made of ice.

-Aerokinesis: She wields magical wind and can bend the winds to her will.
  • Flight: She can hover for a limited time via a magical wind.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at her opponents to knock them about.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.

-Diamond Body: Is immune to all poisons of any kind.
-Abundant Step: Can slip magically between spaces, as if using the spell dimension door.
-Timeless Body: Cannot be magically aged.
-Fabricate Bullets: can convert raw lead (1 lb) into workable bullets (x30).
-False Vision: This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this spell to instead receive a false image (as the major image spell), as defined by you at the time of casting. As long as the duration lasts, you can concentrate to change the image as desired. While you aren't concentrating, the image remains static.

-Feather Fall- The affected creatures or objects fall slowly. This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop. Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.

-Feather Step- For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.

-Feeblemind- Subject cannot use base skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until healed by mystic healer or a trained mage.

-Seducer’s Eyes- This spell increases physical allure. Only benefits when interacting with those who might conceivably find her sexually attractive. She does not gain this bonus against those her or her allies are attacking or threatening.

-Suppress Charms and Compulsions- Spell causes afflicted characters to be 100% resistant against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell (10 posts).

-Stoneskin- The warded creature gains resistance to blows, cuts, stabs, and slashes. Each blow is halved. Lasts for 10 posts. Is not resistant to firearms.

-Halt Undead- This spell renders as many as three undead creatures immobile. If the spell is successful, it renders the undead creature immobile for the duration of the spell (one post). The effect is broken if the halted creatures are attacked or take damage.

-Haunting Choir- She can create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into believing they are suffering the torments of the dead. The transparent singers occupy a 10-foot cube, but they are intangible and do not interfere with creatures in any physical way, nor can they be attacked. Creatures within 30 feet of the choir experience wracking pain and nausea.

-Haunted Fey Aspect- Licorice surrounds herself with disturbing illusions, making her look and sound like a bizarre, insane fey creature. This gives her a bonus in power against a single opponent until the end of the spell, or until she takes damage. (lasts one post).

-Allfood- Can transform one object, weighing up to 5 lbs, into an edible substance that any living creature can chew, swallow, and safely digest. This allfood always has a bland taste and slightly gooey consistency when chewed regardless of its original nature.

-Animal Growth- The target animal grows to twice its normal size and eight times its normal weight. The animal's space and reach change as appropriate to the new size, but its speed does not change. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it--the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by the animal is similarly enlarged by the spell, though this change has no effect on the magical properties of any such equipment.
Any enlarged item that leaves the enlarged creature's possession instantly returns to its normal size.
(The spell gives no means of command over an enlarged animal)

-Animal Messinger- She can compel a Tiny animal to go to a spot she designates. The most common use for this spell is to get an animal to carry a message to her allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.

-Awaken the Devoured- She awakens the broken, anguished memories of the countless souls that the target daemon has consumed. These fragmented memories haunt and afflict the daemon, sapping its power and making it confused for 1 post regardless.

-Speak with Dead- She grants the semblance of life to a corpse, allowing it to answer questions. The corpse's knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life. Lasts ten posts.

-Kiss of the First World- This spell is traditionally bestowed with a kiss, though all that’s really required to gift someone with a kiss of the First World is a touch. This spell infuses a living creature with a surge of positive energy from the First World, filling the target with the raw energies of life. The exact effects of this spell vary, depending on the nature of the creature touched. Constructs are immune to the effects of this spell. (spell lasts three posts)

  • Living Creature: A living creature gains increased range, is automatically placed in Haste. In addition, the creature gains Regain/regeneration.

  • Undead Creature: An undead creature targeted by this spell is staggered for the duration of this spell. It does not gain the benefits of any channel resistance it might normally enjoy, and all its capabilities are reduced to zero for the remainder of the spell.


-Blood Mist- This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the creature the same reddish color.  Any creature within the mist becomes enraged, attacking any creatures it detects nearby (as the “attack nearest creature” result of the confused condition). An enraged creature remains so as long as the spell is in effect. (5 posts)

-Bloody Claws- She gives a creature the ability to deal bleeding out damage when making natural attacks (regardless of creature) so long as the attack deals slashing or piercing damage. When two or more attacks deal bleed damage, enemies take the worse effect.

-Reckless Infatuation- She fills her target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting, she will designate a single creature as the focus of the target’s desire. Thereafter, the target does all it can to remain within 30 feet of the object of its desire. If the target moves outside this range, it gains the staggered condition until it is again near the focus of its desire. If remaining within 30 feet of the focus of its affection would place the target in obvious physical danger, the target can attempt a second attempt to break the spell’s effect. (lasts one day)

-Shrink: She can temporarily shrink humans to around her height, but only in certain conditions.
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Charaters: Mercenaries: Galbadania Foreign Legion Empty The Poison Paladin of Pleasure~ "Sari, not sorry! ;3"

Post  Sarith Greyborn Fri Oct 01, 2021 5:28 am

Name: Sarith Greyborn
Nick Name: Sari, The Poison Paladin of Pleasure, Countess Greyborn, 'The Beast of Murdoch Keep'



Physical Description-
Age: "Rude of you to ask~"
Sex: Female
Height: 5'11
Weight: "You're an unsavory sort, aint you?" (190 lbs)
Species: Enchanted Kobold (former human)
Eyes: Varies, but typically lavender or yellow
Hair: None
Body/Physical Appearance: A tall lizard woman with lovely ebony body scales, a vibrant purple under tail and limb scales, and lavender/light grey belly scales; her spine has red painted trim which also highlights her underboob and stomach. She has large breasts, wide hips and a shapely, full bodied figure. She has long, five fingered claw like hands, long digitigrade claw like feet, and a long, spiky tail. Her flesh is pliant, elastic, very stretchy and she has a sharp maw like beak with smaller, pointy teeth. She has large, reptilian eyes and long, accented, dark eyelashes. Her eye color changes pending on her mood.

As a human she was of the same height and of similar, curvaceous build with huge breasts, wide hips, thick legs. She had long, wavy, light red hair and large lavender eyes, with peek-a-boo bangs that hung over her right eye. She wore a revealing, Noble's dress with an open but laced up bodice allowing one to see her stomach, navel, and her inner, under side boob and cleavage as well. The dress had similar coloration to the scales she now 'occupies'...


Clothes:
-She typically does not wear 'clothes' being a free spirit and all, however she does have in her possession her old armor from her mercenary days. Even so, her sexual organs and nipples are present even when 'naked' but covered up by scales that only become more present when aroused~
Charaters: Mercenaries: Galbadania Foreign Legion Salazzle__check_description__by_thedemonfoxy_dapde6j-fullview

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Mythril Plate Armor: A Drakeskin leather backless high leg thong like leotard, thigh high leggings and am gloves fitted with plates of mythril steel from Mythgarde. She has gauntlets which covered the back of the hand and fingers as well as forearm, elbow plates, pauldrons, gorget and knee and shin protecting greeves and sabatons fit for her kobold frame. She is frequently called the 'Poison Paladin' for this armor set which only further protects her scaly body without hindering her actions or performance while also being highly reflective and shiny polished.

Charaters: Mercenaries: Galbadania Foreign Legion 739836_jmfdrawings_poison-knight-salazzle

Background-
Birthplace: Galbadania
Alliance: Highest bidder
Alignment: Unknown

Employment: Former Nobility, Mercenary and Paladin- Spa owner

Relationship Status: Free Spirit
Medications: Unknown
Allergies: None
Likes: Drinking, sex, dangerous thrills, eating, snuggling, sex, fighting, squirmy food.
Dislikes: Spoil sports, those that resist her pheromones, buzzkills, Blaine.

Health Background: Healthy.


History:  
Lady Sarith Greyborn was a Galbadanian Noble, a Countess to be precise, who was once world renown for her wit, elegance, and of course her ravishing beauty.

Charaters: Mercenaries: Galbadania Foreign Legion Countess

She was an intelligent, cunning red head with violet eyes and a curvy body to which even the War Goddess of Love Nesyn would be jealous of. She was one of the most highly sought out woman of her time, much like Beijio's Lady Hiyori who came after her. She was skilled with a blade as she was with the arts, and was known for her elegance in combat. She even aided the military of Galbadania, a small one however, in a successful repelling of Abdel Adham's forces before the Conqueror King made peace with Galbadania. However, at the age of 29, her established second marriage (the first husband fell prey to a frail heart during courtship) to the Galbadania Prince was rescinded- due to her age- while news of Lady Hiyori's courtship with the Beijio Prince was a success drove her 'mad' and 'jealous'... perhaps a little frightened.

She decided to dabble in dark magics in order to preserve her beauty and youth, consulting with Abdel's Sorceress Apophi, but didn't realize 'immortality' came with scales- which covered her entire body which had shifted and shaped into a 'Lizard Man' or Kobold of sorts. The body, though still shapely like the countess was far more protective than her 'fleshy body', though the scales still pliant, soft, stretchy. She was initially distraught, and threw herself into an uncontrollable rage. She had her castle, Murdoch Keep under strict lockdown, her staff threatened to keep their silence... However, thankfully for a grave mistake made by one of her young maids, she discovered she could transform back into a human after 'certain requirements' were met...

Charaters: Mercenaries: Galbadania Foreign Legion 1525230660

The effects did not last long, however... but for a short time or through the aid of certain spells or illusions, Countess Greyborn was able to retain her human features. She quickly 'silenced' her castle staff, save a few, loyal retainers, discovering only 'young women' would do the trick...

She would be met by the Prince of Beijio and his wifely retainer Lady Hiyori on several occasions in an attempt to seek audience with the Galbadanian King in order to try and have Galbadania turn against Domescadia whom they only had a shaky truce with, and each time got far more suspicious of the Countess' actions, declining staff and the shoddiness of her Keep...

Galabadanian women were vanishing left and right, and worse yet, Abdel began to apply pressure to the country after learning of the bold and traitorous 'monthly audiences' with the Prince of Beijio and Hiyori Busujima. Upon the Beijionese Noble's final appearance in Galbadania, Countess Greyborn invited them to her keep. However, both had been warned of the Countess' recent shadiness and the fact people who showed up to work for her ended up vanishing. They had arrived a few days earlier than she had anticipated...

Charaters: Mercenaries: Galbadania Foreign Legion 9d8

Upon their arrival, her secret was revealed to them as was the fate of those who went 'missing' within Murdoch Keep. Backed into a corner, with the foreign dignitaries appalled by what she had become, what she had allowed herself to become. She tried to reason with them, but her gluttony, jealousy, and hatred got the better of her. Unable to sway them, she offered the alternative- their heads sent to Abdel Adham! After her transformation she also discovered her body secreted pheromones which allowed her to poison the minds of any creature just about- an ability which was granted due to her preexisting knowledge and mastery of poisons and poultices which she often had applied to her personal weapon, Rosenbaum. She had amassed an army of powerful soldiers to maintain her keep as well as seek out youthful victims to maintain her 'beauty'. She ordered those twisted by her poison, her private forces, to do her bidding with absolute control. The once friendly staff and armored soldiers of Murdoch Keep turned on the seemingly underprepared pair, but she was foolish in believing they would be so easily crushed.

The pair did well in slaying her guard, which outnumbered them 100 to 2. She went head on with them, and almost succeeded in hypnotizing the highly resistant Prince Balinwulf, but with Hiyori's actions and words he snapped back to his senses and dealt a crippling blow before Hiyori lead up with a coup de grace. Murdoch Keep was ablaze, and as the fire consumed the manor and castle of the Countess of Murdoch, a new legend arised. Hiyori and Prince Balin declared to the surrounding village that Countess Greyborn and the missing villagers were tragically slain by a beast that consumed them, and had poisoned the minds of her private military. A demon whom they removed, which had been planted there by none other than Abdel Adham. The political maneuver forced a resistance group within Galbadania when Abdel decided to finally crush the empire for 'entertaining treachery'. The 'Beast of Murdoch Keep' became a legend, which has mostly survived through Domescadian tales... but a story, was not all that survived that fallen empire...

The Countess had survived the flames and wounds, her body truly able to defend against the ravages of time and physical duress. Instead of having her revenge as she would have before, she learned from this experience. She learned not to 'eat where she shits'. Seemingly stuck in her scaly form, the creature wandered with a handful of servants and had her family armor mended for her frame in Lux, before slaying her remaining followers. Angry not at Hiyori and Balinwulf, but rather Abdel whom had decided to attack Galbadania despite the King not being swayed by the Beijionese Dignitaries. She also hated him for transforming her into the monster she had become, but unfortunately she didn't get a chance to fight against Abdel or his units... when the time came, Galbadania was abandoned, and her people scattered... the civilization, an Empire dating back since the era of Scar'd... had fallen.

She found herself fitting in the group of wandering Mercenaries, the Galbadania Foreign Legion. With them, she was known as the 'Poison Paladin of Pleasure' among other names. She would occasionally oblige herself to her 'old vices' now and then when she ached to see her original human form. Her laid back, snobby demeanor also made others call her out, often calling her 'Countess' without realizing she once was!

In the centuries which followed, she was often given a wide breadth from fellow 'companions' given her charming disposition and the way you couldn't say no to her... one of those who didn't fall prey to her or her charms was Blaine, known as 'Cait Sith' today. This had an opposite effect on her emotions, used to having her way, she despised him for being able to be immune to her charms and suggestions! Others in the group also began to develop similar resistances, which lead to her 'indefinite leave of absence'. She 'retired' to Minktail Harbour creating a 'Spa retreat' of sorts to entertain herself with her harem of men and women she 'collected' upon arriving. She often looks out to the ocean, to the strip of land barely visible off Minktail's eastern coast... the land she once knew as home.

She has few friends and associates these days, but is chummy with Otrimi the Chaos Beast to a degree, who allows her to feel 'human' now and again due to his odd magics...

Inventory-

Weapons: Natural weapons, Rosenbaum: An old, Galbadanian Steel Longsword with a 'hand and a half' grip and long cross guard. The blade is beautiful, gleaming in a pale silver with a yet, white gold glimmer thanks to Galbadania's prized metals and alloys with etchings of intertwined roses across both sides of the blade slithering out of the eye sockets of a human skull which is entwined with the briar vines; given the rarity of the alloy and ore itself its not oft seen beyond collectors gathering dust... but the weapon, 'Rosenbaum' is fully functional and has a nasty hidden ability underlying its beauty. Like a rose, it has sharp thorns... millions of them that are near microscopic along both edges of the blade. These microscopic serrations collect and retain poisons applied to the blade by Sarith, as she was quite proficient with poisons and their creation.

Charaters: Mercenaries: Galbadania Foreign Legion Rosenbaum

Equipment: Her Armor and blade

Possessions: Her Armor and blade

Misc.-
Special Abilities:

Magic Resistance: She has a certain level of Magic Resistance

Enhanced Breathing: She can hold her breath very long compared to other mortals.

Enhanced Bone Structure: Her bones are quite strong and durable.

Regeneration: She can regenerate slowly over time.

Disease Immunity: She is immune to diseases.

Enhanced and Powerful Magic: Due to her transformation into a human-beast, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful than mortals are capable of.

Animal Affinity: She can quell the hearts of beast with ease, similar to a Feniran

Prestidigitation: Is able to pull off her illusions and sleight of hand with relative ease, pulling off her feats with professional finesse.

Read Magic: She can read magic runes, text new and ancient fluently.

Elemental Speech: She can speak with elementals and some creatures.

"Sexy": With her ample body it's easy for opponents to get distracted, no matter what she’s wearing, giving her the opportunity to defeat them.

Lustful Pheromones: She exhales lust inducing pheromones from her mouth which appears as a very thin pink mist often easily going unnoticed. The pheromones have a woozing effect on all, with those who fall victim to it put into an indeterminate hypnotic state. These pheromones attract both sexes and all races.  

Hypnotic Eyes: She can also induce hypnosis through her eyes through emitting magic through her reptile sclera. Her eyes rapidly change color and with an intense glare she can lull someone into an albeit, weaker, hypnotic state.

Revert Form: She can return to her human form... but a price must first be made...

Devour: Her scales are stretchy and pliable, from neck to belly. Though squishy and stretchy, its highly resilient to piercing and bludgeoning weapons thanks to the size of the scales and their reactive nature to foreign objects both outside, and within. Yes, she has given in to the 'beast' which has 'consumed' her human form in exchange for longevity and durability! She can unhinge her jaws like any Kobold, and like them, were evolved into devouring large prey given their rough upbringings or so Dr. Kamura states in her research notes. She can devour humans, and similar sized creatures whole and may even be able to have room for 'seconds'. She must digest the flesh of a virgin woman or young man (untested though...) in order to revert to her mortal figure for a short while. The only other option would be to be given an illusion spell cast upon her by a proficient magician, which only lasts a short while when not in their immediate presence. Oddly enough, since her transformation, she has developed a taste for living, squirming, mortal flesh, making her a cannibal if you really think about it... however, in her human form, she's obviously unable to grab a human of her height and swallow them, despite the hunger which may lie beneath that pretty, charming, smile...
Charaters: Mercenaries: Galbadania Foreign Legion Toxic_pheromones_by_cajade_ddlg69c-fullview
Charaters: Mercenaries: Galbadania Foreign Legion 1492543028
Charaters: Mercenaries: Galbadania Foreign Legion EOMRn8NWkAsojPj
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Energy Transference: While 'entertaining' a 'guest' aka, fully engorged with prey, she can transition energy, physical, magical and spiritual from their body to instantly refuel her diminished reserves. Its for this reason her armor has a 'belly cut out' to allow her to fight whilst full. Most cannot fight in this manner easily, but given the vampirical drain to those trapped within, oftentimes mad with the lust of her pheromones which build up within her, its a pleasing experience for both parties and a way to keep her in the fight for a longer time whilst also aiding in the quicker digestion of her enemy within! Of course, when the prey is drained of all spirit, magic and life, digested or if regurgitated/what have you, removed before digestion- she'll lose that well spring of near unlimited energy- till she eats someone else.  
Charaters: Mercenaries: Galbadania Foreign Legion Latest


Skills:

-Poison Creation: She can create poison from her own toxic flesh secretions and local herbs and venoms. When equipped with her double edged long sword, Rosenbaum, she can poison enemies in melee combat. She can even apply it to her claws.

-Hammer Space: She can hide/pull out things from seemingly nowhere.

-Advanced Swordsmanship: She wasn't always just a pretty face, she fought toe to toe with Abdels Legion back in 'her time' and is still just as deadly a swordswoman in and out of her scaly form.

Magic Abilities:

-Pyrokinesis: Sari is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.
  • Create Fire: Sari can create fire.
  • Fire Attacks: Sari can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Sari can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Sari can cause explosions and eruptions of fire.


-Geokinesis: Sari has the power to control earth to a limited extent.
  • Petrification: By touching her foe, Sari can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  • Petrifying Blast: Sari can fire a blast of gray energy through the air. If this blast touches anyone that is not her, that person will be petrified.
  • Rock Body: Sari can cover her entire body with rock like armor.


-Diamond Body: Is immune to all poisons of any kind.

-Abundant Step: Can slip magically between spaces, as if using the spell dimension door.

-Timeless Body: Cannot be magically aged.

-Feather Fall- The affected creatures or objects fall slowly. This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop. Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.

-Feather Step- For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.

-Seducer’s Eyes- This spell increases physical allure. Only benefits when interacting with those who might conceivably find her sexually attractive.

-Suppress Charms and Compulsions- Spell causes afflicted characters to be 100% resistant against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell (10 posts).

-Reckless Infatuation- She fills her target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting, she will designate a single creature as the focus of the target’s desire. Thereafter, the target does all it can to remain within 30 feet of the object of its desire. If the target moves outside this range, it gains the staggered condition until it is again near the focus of its desire. If remaining within 30 feet of the focus of its affection would place the target in obvious physical danger, the target can attempt a second attempt to break the spell’s effect. (lasts one day)

-Shrink: She can temporarily shrink creatures
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Post  Yura Tue Feb 08, 2022 8:30 am

Name: Yura
Nickname: 'Of the Hair' 'Of the Web' 'the Thief' 'Garrote wire Yura'

Charaters: Mercenaries: Galbadania Foreign Legion 91624440

Physical Description-
Species: Human?
Age: 17-18?
Sex: Female
Height: 5’9
Weight: 117 lbs
Eyes: Red
Hair: Dark Green/Black
Body/Physical Appearance: A youthful looking girl with short, silky, dark green hair tied up fan-like in a hair bob style with said angled bangs feathering upward from their longest point (her chin) to just beneath her ears before feathering down her neck in the back. She has blunt bangs and a red satin ribbon tied above her head in a small bow making her look like she has 'pincers' or small horns atop her head. She wears red or pink Beijionese Eye makeup, and red lipstick and light pink blush. She has large, crimson eyes, and pale, beautiful skin. Physically she is very attractive, somewhat lean, mostly curvy, with an hourglass figure. She supports an ample bosom and wide hips, but they don't distract from her frame and appear naturally sized to her body, with a pair of long, thick, sexy legs and thighs and average arms. She is athletically toned, with six pack abdomen and a strong back shown easily by her skimpy clothing. She has painted her fingernails and toenails ebony. She has creamy skin and sharp fingernails, as well as a lithe and very agile body. She has reddish-violet eyes, wearing red eye shadow, and red lipstick.

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Clothes:
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Black Spider Ninja Garb- Colors of the 'Dridder's Web' Yakuza: She wears a short, dark blue, shimmering and slightly see-through silk yukata that is very thin and hugs her curvy body tightly with shoulder high slits on the sides and a plunging v-neck and v-back- showing off plenty of cleavage, inner and side boob, and 90% of her back. She wears a loosely tied, yellow silk obi-sash corset around her waist keeping the kimono on, a wakizashi secured in place with the aid of a jasper/green rope cord. She wears a pair of taut, dark blue silk stirrup socks (toe and heel exposing footwear), and a matching pair of bridal gauntlets of the same material and a black satin choker around her neck. She wears no panties or bra underneath, and her nipples often emboss the taut fabric of her top. It's the fashion similarly described of the infamous 'Black Spider Ninjas' a mysterious group of female assassins of the Dridder's Web Yakuza that were killed off in the 2300's.

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Background-
Hometown: Somewhere in Beijio
Alliance: Secret Benefactor, formerly Dridder's Web, formerly GFL Mercenaries
Alignment: Opportunistic

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Employment: Assassin, Spy, Thief, Mercenary

Trained In: Earth Spider Style Ninjutsu, Iaijutsu, Iaido, Naginatajutsu, Tessenjutsu, Tantojutsu, some mixed martial arts, firearms and explosives training, climbing, endurance training.

Sensei/Instructor: Unknown, Hoppee (inadvertently)
Instructed: None

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Relationship Status: Single
Medications: None
Allergies: None
Likes: Killing, being 'sexy', showing off her 'goods', teasing her prey, money, Sweet and Savory Foods, Tailoring, Cooking, the cool mountain air and night sky over Beijio, Sake, Hoppee Tale, the inside of Hoppee's stomach.
Dislikes: Snakes, frogs, insects, healing her grievous injuries

Health Background:
-Tastes Great?: According to Hoppee, she tastes like a spider?
-Half Apparition: She's half yokai, which gives her decelerated aging, body and limb regeneration, heightened senses, speed, reflexes, strength and flexibility.

History:
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Once a heartless assassin-

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-literally. She was a poor, human girl who grew up in the Dridder's Web, and became one of its finest assassins which were known as the Black Spider Ninjas. Her encounter with a demon however, changed her life when he decided to end it by yanking out her still beating heart and devouring it whole in front of her. As she lay there dying, she was approached by several tiny demon spiders who took an interest in Yura's swiftness and beauty. They possessed Yura, and she was reborn. Her abilities with the Earth-Spider Jutsu were unparalleled, and she killed the rest of the Black Spider Ninjas, to make people believe there were still an entire organization of them. It was a slightly more cheaper option for the Dridder's Web Yakuza, who hailed influence under the Kibara Clan till their destruction in the 2300s.

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Whilst fleeing from the law, she was cornered and weakened. Fearing she'd meet her true death, she wandered into the swamps neighboring Beijio where she met a purple frog-man. She always hated frogs, but she was desperate to hide in the are with no cover but the fog. With some effort, she managed to pry his jaws wide open and forced herself head first down his gullet, which forced him to swallow her whole!

The gambit paid off, and she was able to elude her captors, for just that much longer...

She was very thankful of her forced victim, and asked if he could at least waddle them to the nearest town, where upon being released, she thanked him properly with a kiss. She began to... stalk him for a while, noting his unique way of swordsmanship. She could imitate it, similarly through the use of her 'webs' she obtained from becoming a yokai. She eventually followed him into the Galbadanian Foreign Legion.  

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Yura was always drawn to the bloodshed, and would often tear her foes to ribbons, collecting their skulls and drinking their blood off her blade to entice fear amongst survivors who may be drawn to the practically naked assassin. She wasn't above stealing the 'virtue' of foes either, as there wasn't a thrill more than stripping a man of his power and influence, and making him beg beneath her. She would collect the scalps and hair of these victims, to add to her bizarre, demonic arsenal as well.

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She had many nicknames, throughout her long life. Before working with the GFL, she was the Black Spider of Dridder's Web, and after she was known as 'Yura Of the Hair', 'Yura Of the Web', 'Yura the Thief' but most famously 'Garrote wire Yura':

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Though she is equipped with a famed Murasame short sword, she is more fond of her razor sharp Tsuchigumo wires, made up of near invisible strands of hair that even a demon may have trouble spotting. These 'webs', 'wires', strands are controlled easily under Yura's will and she can perform a number of abilities surrounding said wires, most notably manipulation of people and weapons- especially her special sword, Benigasumi no Murasame.

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Her sword passes through her webs, without damaging them, and drives through flesh and bone with the ease of a hot knife through butter. Her infatuation with Hoppee evolved from a gratitude and genuine interest to trying to learn that aforementioned unique style he had, using her wires to compensate however. Though she detests many creatures and species she deems as 'pests', she has made an exception for the Fuchsia Toad, with an addicting compulsion to try and enter him any time she lays her eyes on him~

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Yura ties her hair up using a red satin ribbon, and adorned a black satin ribbon choker, tied at the back of her neck in a bow. She wore traditional kunoichi (female ninja) garb. Her ninja tunic was black/dark blue and sleeveless, was cut off midway down her thighs, and exposed the cleavage of her large breasts. She also wore a bright yellow obi sash which tied at the front of her outfit. Yura wore thin, tight, black gloves on both of her hands, which were holstered by her middle fingers and extended beyond her wrists, just short of mid-forearm. They were more decorative in nature rather than serving as actual "guards", similar to what most ninja wore at the time. She wore tight, black stirrup legwear acting as foot guards on both of her legs, which started midway up her shins down to her middle toes, each held by thin straps at the bottom arches of her feet. They were also more decorative in nature rather than serving as actual "guards", leaving her practically barefoot. Her wakizashi sword, Benigasumi, was holstered on her left hip. She normally wielded her comb in her right hand.

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In the present, she has 'disbanded herself' from the GFL, working freelance for a shadowy scientist whose been researching a specific monster of late...

Inventory-

Weapons:
-Benigasumi no Murasame: 'Crimson Mist/Red Fog' Wakizashi made from the Murasame vampire/Benzi Clan of Swordsmiths fame. An excellent wakizashi which Yura uses for close ranged combat. It is said it was a treasure among the Oni because it had the ability to cut through flesh and bone, but not her specialized hair. She uses it to decapitate her victims, but otherwise controlled it with unseen strands of hair.

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-Yura's Comb: A type of Tsukumogami, or object turned Yokai. It is Yura's 'new heart' so to say; which grew powerful from brushing the hair of demons for so long. It makes Yura almost immune any physical attacks. She occasionally uses it to help her manipulate her garrote hair, and is how she is able to manifest the wires seemingly from no where. With it, she can also conjure other attacks through her razor wire strands of hair.

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Equipment: What she has on her, skulls of victims past
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Possessions: Beijionese Makeup Kit, Travel Rations (Food, Refreshments)

Prized Possessions/Personal Items: Her Comb, Benigasumi no Murasame Wakizashi.

Misc.-
Special Abilities:

-Immortality: Due to Yura placing her true self and soul within her red comb, her body is merely an empty shell and thus she's capable of recovering from just about any bodily damage she may sustain within little time and little reaction to them. This is proven when during fights when she's inflicted with a number of grievous wounds on her, none of them impede her in any way with one such being an impalement in her chest where her heart should be and being bisected from waist not stopping her either. It means her comb is also her weakness.

-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.

-Beijionese Breathing: She can hold her breath for long periods.

-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.

-Fortified Strength: Despite her size, Kagura has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.  

-Aerial Control: Yura has the ability to temporarily stay airborne and control her movements in the air. This allows her to float, glide, change directions in mid-air or gain temporary flight.

-Immense Agility: She is extremely agile and flexible. Her balance is also incredible, as she stands on and sometimes jumps onto mere, single strands of hair wire.

-Enhanced Strength: She has a good deal of strength as she managed to combat effectively against the likes of demons and larger creatures in her past at close with little effort and even managed to push them back or defeat them.

-High Demonic Power: Despite being only an oni, Yura has proven herself to be a very serious threat to mankind. Through the versatile applications of her hair and prowess she has been killing people and demons alike for centuries.

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Skills:
-Trichokinesis: Yura's trademark was her razor-sharp hair strands, which were are capable of cutting through almost anything. The hair is made up of the hair of her victims, as Yura stated that the hair of her victims are a "pleasure to control". There are strands of Yura's hair that shimmer signifying that a certain strand (or strands) controll a large group of the hair. These shimmering strands could be traced back to Yura's location. Yura had perfectly mastered the hair she has collected over the years, the volume of which increased as she killed more people and took their hair which gives versatile usages in battle.
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  • Kushi no Ori ("Comb of Hair"): Yura is able to direct a large mass of hair upward, forming a massive cage made of her hair, in which she could securely trap her enemies.

  • Puppetry: Using her hair, Yura is able to control people by making them lose consciousness and using her hair as marionette strings.
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  • Entanglement: Yura is capable of capturing and restraining her opponents using her hair, preventing them from moving freely and hanging them if necessary. The wires are sharp enough to tear a person to ribbons with a gentle tug of her arm:
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  • Tracking: By sticking a hair to her enemy and following it where it went Yura was able to track their movements easily. She could also sense the vibrations of those who 'walked into her web' as well this way.

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  • Hair Barrier: Yura is able to erect a hair barrier that protects herself when she encountered strong attacks, effective against demonic magic as well as explosive projectiles and weapons.

  • Suspended Weaponry: Using her hair, Yura is capable of controlling objects from a distance, such as an enemy's sword, which made for unorthodox and yet effective combat.

  • "Flight": Yura has the ability to fly and hover in midair or rather uses her hair strands as a foothold to hold herself up.



-Expert Swordswoman: Yura has high skills in swordsmanship as she able to grievously wound enemies multiple times within close range before they are able to react to her most of the time. Through her hair she can wield her sword in an unconventional method of having it suspended in mid-air and attacking from there.

-Climbing: Due to her ninja training, Yura is an expert with climbing surfaces.

-Stealth: Also because of her training, Yura is a master of stealth.

-Clothing: With her revealing outfit it's easy for some opponents to get distracted
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Magic Abilities:
-Oni-Bi Gushi ("Ogre-Fire Hair"): Using her red comb, by making a sweeping motion, Yura unleashes a torrent of flames which could be channeled down her hair for a better attack. This attack is so intense, it can incinerate a body, to the point that "not even bones would be left".

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-Restoration: Yura can use her hairs to heal her amputated limbs which can be reattached soon after. They could also be used to heal from seemingly any injury, such as when sliced in half.
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Post  Swan Wed Mar 02, 2022 5:07 am

Nick Name: Swann/Swan
Titles: "The Three Armed Crow'
Name: Fionne Shadowtalon
Charaters: Mercenaries: Galbadania Foreign Legion Dongho-kang-crop

Physical Description-
Age: 22
Sex: Female
Height: 5’9
Weight: 138 lbs
Eyes: Glowing Crimson
Hair: Black
Body/Physical Appearance: A tall, yet lithe young woman with short, messy black hair pixie cut with medium long swept bangs across her right eye. She has large, crimson red eyes which glow in the darkness (trademark of Teronian Shadowblades), but given how pale she is- usually passes or is mistaken for a vampire. She is, as mentioned, pale in complexion, her body is athletic and toned with an hourglass frame, shapely thighs and long legs. She has long, manicured fingernails, dark thick brows, black mascara and long dark eyelashes.   

Clothes:

Teroronian Teronian Shadow Armor- Black Swan set: Unique armor set to Crowe, Swan, consists of a shiny black leather, form fitting, high-leg thong leotard and bustier with a pair of belts under her bosom (holding her kukri sheath on her back as well as keeping the bustier together) with silver buckles, showing off her cleavage and part of her sternum, a black spandex fingerless glove/sleeve with a more exposed thumb on her right arm connecting to the corset with a black hardened leather pauldron on the shoulder, and a black leather stitched brace on her right forearm; a spandex sleeve tied around her left arm's stump (mid-elbow) with a leather pouch strapped to her arm for magazines and her knife bandolier. She wears a pair of black leather calf high, high heeled boots. She wears a beautifully decorated black leather trench-coat duster with embossed filligree on the trim/edges, a pair of buckles on the bell shaped sleeves, a pair of belts to make up the collar, with a black velvet lining, and black swan feather mantle/duster with a heavy black hood and attached wrap around scarf. She wears a black leather choker around her neck with a dangling small bar made of silver and fastened about her choker with a thin bracket of silver.

Charaters: Mercenaries: Galbadania Foreign Legion Dongho-kang-mojito-darkness-assassin


Background-
Hometown: Teronia  
.................Breland City, Rolan
Alliance: The Shadow Council of Teronia GFL, herself
Alignment: Neutral


Employment: Shadowblade Master 'Apprentice'
Rank: Master Shadowblade
Trained In: Picking Locks (if magic is ever canceled out for some reason), Dark Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, Iaido- Nodachi Enshin Ryu And Ji Gen Ryu, sleight of hand, assassination.
Sensei/Instructor: The Shadow Council of Terroronia, Galaerion, 'Crowe'
Instructed: None yet.


Relationship Status: Single
Medications: Unknown
Allergies: Unknown
Likes: Training, her country, killing (in general), playing tricks on people, ‘Augustus Darkstalker’, her mentor Galaerion Black, Lady Gilgamesh, Shadowbanish Wine, Chicken Curry & Rice, swimming in the nude, her other mentor 'Crowe'.
Dislikes: Crowe who lacks ‘a sense of humor’, being burdened with her newfound powers, the Shadow Drake that devoured her left arm, Yura....
Health Background: Healthy, but due to Teronian Heritage:

-Resistance to Darkness based Magics
-Resistance to some Poison/Toxins
-Minor Physical Damage Resistances



History: A Teronian Master Shadowblade, and assassin trained in Teronia by the Shadow Council, given powers by the War God Sirius, ‘The Shadow’; patron God of Teronia, to kill her enemies. Like all Shadowblades, they are hired to assassinate anyone, under negotiated prices sent to the Council and once they take the job are bound till its completion or its abortion from the Council.

Crowe is a unique among the Shadowblades, being noted for being one of its quickest if not most agile members in the current ranks of Master Shadowblades. She is nicknamed ‘Crow’ namely for her attire of satin black crow feathers, and her abilities which make her look like she’s ‘flying’ when warp striking. She uses her personal sickle-sword to cleave the heads of her enemies while travelling at superhuman speeds while traversing the shadows. She has some personal, supposedly intimate history with a man named Augustus Darkstalker, and prior to her ‘Trial of the 13’ Initiation into becoming a Master Shadowblade, was trained by Galaerion ‘Black’ who has a seat on the Shadow Council of 13.
Charaters: Mercenaries: Galbadania Foreign Legion Crowe_terronian_by_reirikamura-dcdobma

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Crowe's profile on 2282 (link)




She is a descendant of Gwendolyn Shadowtalon- aka Crowe, who was her great-great-great-etc, Grandmother between herself and Augustus Darkstalker. She was slain by Gilgamesh- renamed Rin Ishizu once training the Avatar of Sirius everything Galaerion taught her- and saw it as an honor to transfer her power to the next generation, as was the Teronian custom. Rin Ishizu lived a long life, but passed away without conflict, peacefully drawn to the other realm in her sleep at the age of 106. Her combined power was returned to the War God Sirius, God of the Teronian Race...

Centuries later, new Teronians begin to stir after their near eradication in the 2620s by one of their own, grieving kind. 'Swan' who got her name for being a sorta 'ugly duckling' story, woke up one day with ability to wield shadow and 'see the truth in the thick darkness'. Between the souls of man, and literal pitch black darkness. It was all new to the orphan who didn't even remember Teronia where she was born, and was raised in Breland City. She can occasionally talk to the dead, one of the other meanings of 'seeing into the darkness' and got her public name 'Fionne Shadowtalon' from her long deceased ancient grandma, Crowe. She trained with Crowe and her previous master's spirit, Galaerion, who was freed from Abdel the Pure's collected well of souls once he was defeated by a non-Teronian.

Its all kinda trippy, for a kid to be told she's some sort of killing machine bred for darkness and destruction. She didn't take it well at first. She did slowly work up to it, however, given she'd been alone - it felt like having someone at least with her even if other people- normal people- couldn't see them.

She joined up with the GFL after taking odd jobs here and there and a constant run in with their members. Their captains were interested in having a supposedly extinct Teronian in their midst, so recruited her- deflecting her race to those who still harbored hate for the Shadow Assassin culture that she was a Vampire or Dhampir- due to her intense, crimson eyes. She's, not surprisingly, become one of their sneaky assassins- despite carrying a large Nodachi as her primary arm. The nodachi is a weapon she is comfortable with, and her master Gala who was trained in its use as well showed her some interesting techniques involving the oversized tachi. Speaking of, she lost her arm before she joined up with them, to a black drake- a flightless dragon like beast that tore her arm away when she was probably 17 years old. Since then, she's been trying to hunt it down, and kill it- but interestingly enough, because of her lack of arm, she is able to pull off new feats of Teronian magic.

She also has the name 'The three Armed Crow' due to her having only three limbs, and her crow like attire. Coincidentally, that is also the name of her nodachi.

Unbeknownst to her, or T.O.M. (Jack Taylor/Darkstalker), she is the latter's missing younger sister.

Inventory-

Weapons: 1x Teronian Ebony Dagger,1x Standard Teronian Kukri, Murder (her ancestor's arakh) Murasame Nodachi- Kage no Yatagarasu, Swan's W&W Custom MAC Machine Pistol

Equipment: Teronian ‘Fangs’ Throwing Knives, 5x Pinapple Grenades, Lockpicks

Possessions: 10,000 Gilex


Prized Possessions/Personal Items:
Murasame Nodachi- Kage no Yatagarasu: A Teronian ebony steel blade in the make of a Beijionese Nodachi with a blood red wrapped grip. The blade is as black as midnight, not reflective in any light source making it a 'cumbersome' sneaking weapon for an assassin- but Swan has a unique way of utilizing the blade for stealth combat, and its her spirit bonded Teronian weapon of choice. Its called 'Shadow of the Three-Legged Crow' in Benzi Zipagnu- Ancient Beijionese.

Murder (summoned): A unique half-sword half-sickle blade that was designed from common Teronian foraging tools, but given a Shadowblade makeover. It’s shape is also similar to the talons of a bird of prey. Supposedly, its origin was spawned by the specifications of Crowe’s mentor before she became a Master Shadowblade herself, and is perfect for a woman both acrobatic and quick moving as Crowe.
“Its simple name derives from its simple purpose, and ultimately describes its intended use.” -Crowe


Misc.-
Special Abilities:
-Shadow Warp: She can warp herself or other individuals with her physical or magically conjured shadows to almost anywhere. Apprentices can warp anywhere in the same location (a city, town, etc.), Masters, like herself, can warp anywhere in the same region (a Country). The darkness from which they form generally appears as a fog or smoke of black coloration with deep blue electrifying sparks riddled throughout the cloud. They can also warp people or objects into other creatures or objects if they are of Master level.
-Shadowblade Conjuration: They can summon and forge hardened blades made of shadow, and can summon endless supplies of them. She can conjure both blades and Nodachi's.
-Shadow Pocket: They can hold items in ‘hammer space’ created from their darkness. Pulling blades or other useful items from this space whenever they need it.
-Warp Strike: They can throw weapons and then warp to the location of the weapon that was thrown.
-Cat-Like Acrobatics: Many are gifted with the grace and movement of a cat, able to balance themselves should they need to.
-Shadow Breathing: Should they be in an environment where they cannot breathe, they can cover their nose and mouth with their shadows and open a pocket of air close by in order to breathe.
-Redirecting Shadows: When trained well enough, Shadowblades can redirect projectiles of varying speeds with a mixture of Shadow Pocket and Shadow Warping abilities; objects that travel through their smoke maintain their velocity as they had when entering the void space, allowing the Shadowblade to ‘redirect’ the projectiles by placing shadows tactically close to offending party, releasing their own projectiles upon them.
-Shadow Gate: They can fully, or partially appear from any form of shadow they themselves conjure or from preexisting shadows.
-Dark Vision: a Shadowblade’s eyes are so well enhanced that they can see farther than most mortals or even demonic creatures. They can also see in total absence of light, and make out shapes just as easily had there been a light on in such an environment.
-Personal Ability, Ancestral Arm: She can call forth a shadowy image of her ancestor, Crowe's left arm which holds 'Murder' her ancestor's weapon of choice. She can also use the unique and personal abilities of her ancestor and 'masters'.
-Adapted Personal Ability, Binding Arm: She can call forth Galaerion's Darkness Chains and ensnare, coil, and grapple enemies through her left arm.
-Adapted Personal Ability, Nightmare’s Sprint: Crowe is 2282’s quickest Teronian, able to move as quickly and swiftly as a Scardian, despite being Teronian born. She can combine her speed and shadow warping abilities to soar above the ground from shadow to shadow, almost simulating ‘flight’ in the execution; swinging ‘Murder’ in hand, she can swiftly take out multiple enemies by ‘sprinting’ from the shadows cast beneath their feat, sprinting or flying from shadow to shadow. Crowe is not the strongest Teronian in Teronia’s Lore, bur perhaps was the fastest and most agile Teronian of all time… at least till her great-great-great-great grandson, Michael and her great-great-great-great-great grandson, Jack, (better known as ‘T.O.M’ in 2639 and 2657, respectively), rewrote the records. Move aside Jack, Fionne is going to smash those records.   
-(Developing More)

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Silent Swimming: She can swim without being detected.
-Superior Climbing and Acrobatics: Swan adapted her ancestor's abilities, and Crowe was a specialist in acrobatics, and was the most agile Terronian Shadow Blade in 2282.  
-Shadow Round: She can reload her magazines (gun) whilst firing them without needing to reload- tied into her
Magic Abilities:
-Teronian Aerokinesis (Terror Wind): like Crowe, Swan has the power to control wind, with a strong affinity for it, combining it with her Shadowblade abilities.
  1. Dark Wind: Swan can summon a dark wind that ensnares her enemies, blowing them into her shadow warps and gates.
  2. Dark Paralysis Blast: Swan can fire a blast of black dark energy through the air. If this blast touches anyone that is not her, that person will be blown onto their back, and ensnared by their own shadows.
  3. Black Tornado: Summons a tornado instead of a foggy Shadow Gate, sparking with dark Teronian energy which does not harm her nor those she’s holding; the tornado will warp her out while damaging those around her, sucking them into the black, electrified windtunnel and sending them to areas unknown.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’. Launches from left arm.
-Murder of Crows: Summons a murder of crows to attack her enemies. They are made of her shadow, with glowing red eyes and dissipate once she’s covered enough ground away from them.
-Shadow Spikes: She can summon spikes of shadow from pre-existing shadows.
-Gloom Sphere: Entraps a helpless foe inside a dome of dark energy from which they cannot escape from, nor can light penetrate out of or within. Has to be constantly charged.
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Post  Valarie Valravne Thu Jul 21, 2022 5:53 pm

Name: Valarie Valravne
Nick Name: The Red Hot Valravn, Val/Vale

Physical Description-
Age: Like, 227 dude
Sex: Female
Height: 5'8”
Weight: 110 lbs
Species: Valravn
Eyes: Grey
Hair: Red
Body/Clothes: An attractive creature with the body of a young maiden. She has large, silvery grey eyes, long fluffy eyelashes, short red hair in a layered bob cut. She has a slim, athletic appearance with a medium bust, wide, child rearing hips, thick and shapely thighs, long and slender legs. Her prominent features are her large, silvery white wings which can wrap around her shoulders like a cloak, and her long, fluffy, Kitsune like tail that matches the shade of red of her hair.

As for clothes, she wears a simple, sleeveless, white cotton crop top with black leather choker and shoulder straps and a gold chain that falls between her breasts and then loops around her sides to her back. a pair of waist high fishnets with a pair of brown leather thigh boots with black and gold trimmed greaves with decorative wings and ruby inlay knee protectors. She wears a black gauntlet decorated in gold and jewels on her left arm, with a jeweled bracer like pauldron on her upper left arm, and on her right arm she wears a jeweled pauldron that combines with a full arm black leather open fingered glove with fishnets in the gaps and decorated with gold and gems. She wears a gold bracelet around her right wrist.
She wears a pair of black leather booty shorts under the fishnets, and wears a winged headdress on her head.

Charaters: Mercenaries: Galbadania Foreign Legion Unknown

Background-
Hometown: Galbadania
Alliance: GFL
Alignment: Neutral

Employment: GFL Mercenary, adventurer
Rank: Unknown
Trained In: Kitsune magic, Druid Magic, hand to hand combat, weapon magic, fire magic, barrier spells
Sensei/Instructor: self-taught.
Instructed: None

Relationship Status: Open
Medications: None
Allergies: Fleas
Likes: Being licked, sex, mischief, drinking, flirting, nature, onsen/hotspring bathing, dancing, casual sex, men and women, competition, shinies.

Dislikes: Children, Apophi, getting angry, Demons, Penguins, getting her wings wet, being unable to fly, walking, riding vehicles or beasts

Health Background:
-A Healthy Immortal

History:
An attractive, youthful looking female creature who is mistaken for the rare Valkyrie or Harpy, but is in truth a rarer creature known as a Valravn. Valravn are thought to be part bird, part wolf or fox, as its is hard to tell given they can mimic Kitsune magics regardless. Valarie is one of the few creatures to actually be comfortable in the company of humans and other humanoids. Despite being the second most chill member of the GFL, her moniker- the Red Hot Valravn is a double entendre as she's purportedly as 'hot in the nest' as her flames. She was also known as 'Val the Incinerator' but another member of the mercenary army wanted that nickname, so she let him have it- besides, most people though she was a dude when she carried that moniker.

Vale is very curious about people, and takes breaks from Mercenary contracts to explore the world and meet new people.

Combat wise, Valarie is an expert in hand to hand combat, using winged mixed martial arts and grapples with both hands, feet, legs and thighs. She's also skilled with daggers and knives, but prefers to conjure them via magic and launch them like missiles instead. She can also generate fire and flame magic, gem manipulation, and barrier techniques that protect one physically and magically, however she is still able to use magic within her barriers- even if she isn't present within them which allows her to cruelly roast her enemies alive!

Though a fiery red head, her temperament as mentioned is generally chill and relaxed, with her focus on filling her curiosity more than anything. Occasionally, she will find someone she's fond of- man or woman, and usually compete with them. Win or lose, she ends up falling into romantic stupor and will generally pester them to romance her for the evening, or more. This is due to her refusal to eat the hearts of children, which is a great source of mana. Still, she's not fond of kids- finding them loud and obnoxious even when they aren't, being part of her culture's trend to target bad or annoying brats. Fairy tails are sometimes, unfortunately true, kiddos!

Inventory-

Weapons: Her own two hands and legs- her body is mostly her weapon!

Possessions: Amrita stones


Special Abilities*:

Intense Acrobatics- Highly acrobatically inclined with a decent level of skill in both physical and magic based combat. Some may think she is a demon, others may think she is a Beast-Kin.

Druid Might- She's able to commune with nature, and control the natural elements from the planet and nature around her, with a stronger focus on natural heat, flame and earth based magics.

Martially Trained: Skilled in hand to hand and knifeplay

Thousand Blades: She will summon forth unlimited number of cruciform looking blades from her 'summoning stones', large Amrita filled gems that she uses as a catalyst in her spell craft. She can control these blades telekinetically, and launch them at foes at high, break neck speeds.

Barrier: She can erect a physical and magical barrier to protect herself; conversely, she can also cast it upon her enemies then-

Immolation: She can create intense flame from thin air, and when used in conjunction with barrier, she can trap and immolate her foes- trapping them within a furnace of her own design.

Legwork: She's as well trained in her fisticuffs in her legs, and is able to lift a full grown man with ease with her strong legs and thighs.

Physical and Magical Damage Reduction: Her large wings can wrap around her body, and the feathers are highly durable and resistant to both physical and magical damage. Still, chipping away will cause her to molt and be weakened overtime.


Kitsune MagiK

Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of reddish fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.  

Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

Low-Light Vision- Kitsune can see twice as far as humans in conditions of dim light.

Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.

Support Magic

Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards. Keesae likes to employ this technique towards mortal or kitsune men of her fancy, though the latter isn't usually susceptible to her full powers of seduction, being a Kit themselves.

Fox Lantern- Summons 'fox lanterns', which are floating dancing lanterns that can light her path.
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Post  Raielyn Eleanne Thu Aug 25, 2022 5:51 am

Name: Raielyn Eleanne
Titles: Raielyn the Silver Reaver, Crowmancer Eleanne
Nick Name: 'R', 'Ms. Tophat'

Charaters: Mercenaries: Galbadania Foreign Legion Raielyn_2

Physical Description-
Species: Human?
Age: 24?
Sex: Female
Height: 5’9
Weight: Unknown
Eyes: Red
Hair: Black
Body/Physical Appearance: A tall and alluring woman with pale white skin, waist length raven black hair with a center part and long bangs which drape either side of her head to mid breast. She has painted black lips, fingernails, dark & thin eyebrows, gradient black mascara, dark eyeliner and long dark eyelashes. She has long, sexy legs, shapely thighs, and a stunningly sexy figure overall.   

Clothes:

She wears a very revealing black leather thong and bikini with silver rings and a zipper, pair of black leather thigh boots with ventilated openings, a pair of black belts on her left thigh, a black full fingered ventilated arm glove on her left arm, a pair of bicep belts on her right arm, a black thick leather bracer on her right wrist, a spiked choker around her neck.
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
small:
However, she also wears a fingerless glove on her right hand, a sleeveless lavender silk shirt with ruffled lace around her neck, a black leather waist coat with four silver buttons, and a high waist, belted, black leather skirt with a full hip cut slit with silver buckles overtop her bikini. She wears, lastly, her black top hat with a skull buckle on the side of the band.
Charaters: Mercenaries: Galbadania Foreign Legion Raielyn_2
Charaters: Mercenaries: Galbadania Foreign Legion 3554440de5a9612d48029dadeccfa1b9


Background-
Hometown: Unknown
Alliance: GFL, herself
Alignment: Neutral


Employment: Former Highwayman/Murderous Robber of the Rolan Highlands, "Crowmancer", GFL Mercenary

Rank: Unknown
Trained In: Picking Locks, Dark Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, assassination.
Sensei/Instructor: Unknown
Instructed: Unknown


Relationship Status: Single?
Medications: Unknown
Allergies: Unknown
Likes: Silver, killing, playing tricks on people, Shadowbanish Wine, Wine in general, Curry, stealing, birds (crows especially), Tea and Scones, TBA
Dislikes: Talking about herself, being deprived of the top hat (not necessarily from wearing it), anyone who messes with the top hat
Health Background: Healthy?

-Resistance to Darkness based Magics
-Resistance to Poison/Toxins
-Moderate Physical Damage Resistances


History:
An enigma of the Goofs, Freaks & Loser's club, falling squarely in the 'Freaks' category. Her name is Raielyn Eleanne, and before joining up with the aforementioned 'GFL' she robbed and murdered people for their silver, leaving everything else of value behind. Beyond that, not much else is known. She isn't much of a 'talker' and what is known is by observation mostly. She's an alluring and attractive woman who has a deep connection with crows, and partly why she was given clemency when she tried robbing the commander at one point for his silver. She is truly a mystery, but she really dislikes being deprived of her top hat.

She's a scythe user and uses a very rare or a one-of-a-kind scythe supposedly created by a demon. She's also skilled with knives and has a double barrel shotgun that is combined with a somewhat rare item that transform's said item's relatively mundane use into a far deadlier secondary feature. She's skilled in necromancy, and 'crowmancy' which is more or less a euphemism involving her deep connection with crows and using them in combat and everyday use.

Inventory-

Weapons:
-Scythe of Belial: A scythe infused by The Fallen with the utmost power of darkness. The blade gleams in the hue of the abyss, sharp enough to cleave all who lurk in darkness and return them to the nothing whence they came. The mysterious light it exudes will enthrall its wielder and bestow the power to gaze into the void.
Charaters: Mercenaries: Galbadania Foreign Legion Unknown
Charaters: Mercenaries: Galbadania Foreign Legion Unknown

-Jack Knife: One of many spring loaded knives carried by Eleanne. Can also open cans.
Charaters: Mercenaries: Galbadania Foreign Legion Unknown

-"Tetanus"/"Lockjaw": A gnarly double barrel shotgun pistol wrapped with razorwire, spikes and razorblades. The double 'flintlock' mechanisms when actually used infuse her shot with Teleportation magic thanks to the Crystals used instead of flint; this causes the shot when it strikes a target to expand the wound whilst also teleporting chunks of flesh/whatever to some unknown location, leaving larger holes.
Charaters: Mercenaries: Galbadania Foreign Legion Weapon_b_1030505300

Equipment: Teronian ‘Fangs’ Throwing Knives, 5x Smoke Grenades, Lockpicks

Possessions: Lots of silver...

Prized Possessions/Personal Items: Her top hat.


Misc.-
Special Abilities:
-Crow Warp: She can warp herself or other individuals with the help of crows summoned by her. This can also warp items to her and the like as well.
-Shadowblade Conjuration: They can summon and forge hardened blades made of shadow, and can summon endless supplies of them. She can conjure both blades and Nodachi's.
-Summon Chest: A magically conjured chest which hold her items in ‘hammer space’
-Cat-Like Acrobatics: She is gifted with the grace and movement of a cat, able to balance themselves should they need to.
-Dark Vision: Eyes are so well enhanced that they can see farther than most mortals or even demonic creatures. They can also see in total absence of light and make out shapes just as easily had there been a light on in such an environment.


Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Silent Swimming: She can swim without being detected.
-Superior Climbing and Acrobatics: Eleanne is a specialist in acrobatics.  

Magic Abilities:
-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’. Launches from left arm.
-Murder of Crows: Summons a murder of crows to attack her enemies. They are made of her shadow, with glowing red eyes and dissipate once she’s covered enough ground away from them.
-Shadow Spikes: She can summon spikes of shadow from pre-existing shadows.
-Gloom Sphere: Entraps a helpless foe inside a dome of dark energy from which they cannot escape from, nor can light penetrate out of or within. Has to be constantly charged.

(will be adding more crow related magic and necromancy)
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Post  Rhea Swiftwood Mon Jun 19, 2023 12:53 pm

Name: Rhea Swiftwood
Nicknames: Half-Pint Elf, Wiz

Physical Description-
Species: Half Elf-Halfling
Age: 21
Sex: Female
Height: 5’0
Weight: 99lb
Eyes: Purple
Hair: Midnight Blue
Body/Physical Appearance: A short and lithe young woman with short and messy midnight blue hair, large purple eyes and long, elvish ears. She is slender in appearance, but has shapely thighs, long and slender legs and a somewhat sylphian frame with small breasts and a somewhat curvy bum.

Clothes:
-She wears form fitting black robes with billowing sleeves and a leg slit up to her upper right thigh, a dark blue silk cape and hood with a bronze fairy clasp with a dark blue gem at its center. She wears dark blue leather thigh high stirrup style footwear (toes and heels exposed), a brown leather belt loosely wrapped around her lithe waist with a spell book and other pouches and items stashed away. She wears a loose, bronze bangle on her left wrist.

Charaters: Mercenaries: Galbadania Foreign Legion Rhea_Swiftwood

Background-
Hometown: Minktail Forest
Alliance: Gilded Tree (formerly), GFL
Alignment: Neutral

Employment: Former Gilded Tree Officer, Wizard
Rank: Captain (Formerly)


Trained In: Sword fighting, Master Magic, Herbal Healing, Farming, Wind Magic (Focus)
Sensei/Instructor: Fenira’s School of the Magi.
Instructed: Classified


Relationship Status: Single
Medications: None
Allergies: None
Likes: Drinking a fine Feniran Red, eating gourmet food, people interested in her, showing off.
Dislikes: 'Idle threats', monsters, dragons.

Health Background:
-Healthy and Fit


History:
A pretty and passionate half-elf halfling who once served amidst Gilded Tree’s ranks till recently. The former Captain has since become a mercenary in the GFL, or taking odd jobs to make some cash given she was expelled from the ranks of Gilded Tree for reasons which have not been disclosed. She's a skilled wizard and a decent swordswoman and beast tamer, capable of even summoning beasts from other realms.

Inventory-

Weapons: Warped Rod

Equipment: Gilded Tree Standard Field Gear

Possessions: Travel supplies.

Prized Possessions/Personal Items: Spell Tome


Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)

-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.

Skills:

-Highly Flexible

-Disarming: She can disarm opponents of their weapons in swift and fluid motions thanks to her close quarters combat experience.

-Swordsmanship: She was trained in the art of fencing and knightly combat, she knows well enough

-Acid Resistance: She has a mild resistance to caustic damage.

-Ignore Pain: She has a mental fortitude to ignore pain, and keep going through harsh treatment of her body in spite of herself.

Magic Abilities:
-Pyrokinesis: Rhea can create, shape and manipulate fire.
  • Create Fire: Rhea can create fire.
  • Flaming CQC Attacks & Shield: Rhea can infuse her hand to hand, kicking and physical attacks with conjured fire. She can also completely cloak herself with her flames to shield damage.
  • Fire Channel: Rhea can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Rhea can cause explosions and eruptions of fire.
  • Fire Tornado: Rhea can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxygen that is consumed.
  • Flame Thrower(s): Rhea can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fireball: Rhea can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed its flame.
  • Fire Golem: A fire golem is summoned to battle, made of molten rock and magical flame.


-Hydrokinesis: Rhea can create/generate, shape and manipulate water
  • Create Water: Creates water. She can move, shape and animate water; including compressing and manipulating its properties.
  • Steam Blast: She can cause water to explode into volatile steam.
  • Freeze: She can make the water she animates freeze solid.
  • Healing Waters: She can gather water upon the surface of her hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.


-Cryokinesis: Rhea has the power to control frost, ice and snow to a limited extent.
  • Create Ice: She can create ice out of thin air.
  • Ice Blast: She can blow freezing cold air out of her palms.
  • Ice Shield: She can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze: She can completely but temporarily encase her opponent in ice.
  • Ice Spikes: She can create large, dangerous, pointed spikes made of ice.


-Electrokinesis: Rhea is able to create and control electricity and lightning
  • Static: Rhea can create static around her body.
  • Create Electricity: Rhea can create electricity. Even from the air.
  • Electrical Energy Channel: Rhea can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Projectile: Rhea can fire a very small ball of condensed electricity that blows towards the opponent. When it reaches a specific point in space, the ball expands, causing damage to any creature nearby. Rhea can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Rhea can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Rhea can release an electric discharge by touching her enemy.
  • Thunder Burst: Rhea can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.


-Geokinesis: Rhea has the power to control earth to a limited extent. When fused with her fire magic, it causes the rocks she generates or warps to become molten in appearance
  • Petrification: By touching her foe, Rhea can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  • Petrifying Blast: Rhea can fire a blast of gray energy through the air. If this blast touches anyone that is not her, that person will be petrified.
  • Rock Body: Rhea can cover her entire body with rock-like armor.
  • Rock Spikes: Rhea can create stony pillars to jut from the earth when on solid ground.
  • Fissure: Rhea can split the earth beneath enemies, when applying her palms to the solid ground or earthly properties.


-Aerokinesis: Rhea was a powerful wind mage, and wields magical wind and can conjure elemental wind
  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Triple Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.


-Astral Map: She can conjure a map of the world and project it from her palms.

-Magic Lantern: She can conjure small glowing orbs that produce luminescence in the absence of light.

-Gilded Tree Lower Level Learned Skills: Skills you learn when a member of Gilded Tree from the start:
Teleportation Circle: Teleports creatures inside a circle. - Passed

Stone to Flesh: Restores petrified creature.  - Passed

Scrying: Spies on a subject from a distance. - Passed

Water Breathing: Subjects can breathe underwater. - Passed

Halt Undead: Immobilizes undead for 1 round/level. - Passed

Tongues: Speak and understand any language. - Failed

Dispel Magic: Cancels one magical spell or effect. - Passed

Darkvision: See 60 ft. in total darkness. - Passed

Cause Fear: Causes weak NPC's to flee. In the ADN's case, anyone below the paygrade of a Sargent will run in complete fear of user's presence. - Passed

Magic Missile: A missile of magical energy darts forth from your fingertip and strikes its target, dealing non-elemental damage. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a target can't be singled out. Objects are not damaged by the spell. - Passed

-Gilded Tree Officer Level Learned Skills: Skills one learns once they become an Officer within Gilded Tree.
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will. -Passed

Detect Scrying: Alerts you to magical eavesdropping - Passed

Prying Eyes: floating eyes scout for you. - Passed

Mage's Disjunction: Dispels magic, disenchants magic items. - Passed

Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. - Failed

Dimensional Anchor: Bars extradimensional movement. - Passed

Arcane Sight: Magical auras become visible to you. - Failed

Arcane Eye: Invisible floating eye moves 30 ft./round. - Failed

Slow: One subject takes only one action for one post - Failed

Spell Turning: Reflect spell levels back at caster. - Passed

Knock: Opens locked or magically sealed door. - Passed

Summon Monster III: Summons extraplanar creature to fight for you. - Passed

Erase: Mundane or magical writing vanishes. - Passed

Blindness/Deafness: Makes subject blinded or deafened for 5 posts. - Failed

Mage Armor: An invisible but tangible field of force surrounds the subject of a mage. It protects the user against magical and physical attacks by half. - Passed

Arcane Lock: Magically locks a portal or chest. - Passed

Detect Secret Doors: Reveals hidden doors within 60 ft - Passed

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