Current date/time is Sat Nov 23, 2024 12:42 pm
Black Moth Ocean Region
Black Moth Ocean Region
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Great Albion
A powerful and ancient Island Nation West of Beijio and Beijio Mountains and South West of Scardia. Founded by King Baal, a half-elf half-demon being, he transformed the small nation into a naval sea power that toppled the Iberian Fleet and was unrivaled till the rise of the Scardian Navy in the late 1400s. The wealthy nation is obsessed with tea and runs a very successful trading company that predates Tenik and Lockheed shipping, and holds deep trading ties with Rolan's Elvish community while snubbing the Leprechauns whom they deem... inferior. The country is usually at odds with the Queens of Reledor and the Goukudo Coven Matriarchy, as well as the Iberian Royalty and Concordat while being great allies with Fenira and other parts of the Continent of Gailden. The country is currently controlled by Queen Victoria Baal III, and the Albion Parliament. An island north of it is called "Mal Born" a penal colony of Great Albion.
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City of Lydon
The capital city of Great Albion, Lydon originally Lydonium. It is the seat of power for the Great Albion Empire.
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D'Faizland Shipping Company
D'Faizland Shipping Company, one of the most profitable private enterprises of Albion for a thousand or so years! The Noble House of D'Faizland owns the company, and much of Lydon's Harbor Space, providing the government with substantial trading contracts that have made the family quite wealthy. The human family are notably the founders of Minktail Harbor, and their most famous member, Sir Henry D'Faizland (2546- 2587) being a famous explorer who mapped the entirety of the Minktail Forest in 2582 and wrote a series of books that detailed the culture of the High Elves and brought further prosperity to their native land in Minktail while also being a philanthropist and defender of native civil liberties. His family still run the business to this very day.
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Mal Born
A small island South West of Scardia's coast and North of Great Albion. Despite its size, the island is rife with dangers with most dangerous being the infamous 'Drop Bear', that attacks suddenly and with little warning high above the eucalyptus trees that make up much of the island's foliage. It gets its name from the House of Baal, who deemed those 'ill borned' or rather, the criminals of Great Albion too dangerous for their country so would ship them off to live on this island instead of hanging them. The island's climate is excellent for growing tea, specifically ingredients for the blend that is known for 'Baal Grey'. The island's other main resource is 'Slime Ranching', a lucrative business for Albion as Slime Eggs are an important ingredient for many Albion Alchemic experiments, and being an export resource for places like Fenira where alchemical ingredients are equally in high demand.
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- Tue Jun 11, 2024 5:26 am
Rufus Tenik
Port City of Victoria
The notable port of entry into Mal Born, a penal colony of Great Albion. Beautiful as it is imposing, it greets its questionable travellers and unwitting prisoners with open arms and a show of force.
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Lancaster Rubite Manufacturing Plant
Lancaster is an industrial city housing many of Albion's criminals who are sent specifically to this manufacturing plant to refine Rubite into 'Ruby Feurite', Albion's greatest resource that powers machinery and weaponry alike. The volatile resource is tricky to refine however, thus large and environmentally destructive machines (in part created by Tenik Industrial) to convert the blood red gems. The prisoners sent here work off their debt through the arduous, body poisoning process till their term is finished then are able to settle freely in Mal Born's less hazardous terrain- if such a place exists on this hardened rock. If there is anything however to be stated about Malbies, is that they are a tough and hardened lot not too dissimilar to the Scardians.
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Tea Fields of Straya
The vast tea fields of Straya, a county in Mal Born that is populated with various tea leaf farms for the comfort and prosperity of Great Albion. The tea species planted in this vast swath of land, grown by the indentured prisoners/settlers of the penal colony makes the famed 'Baal Grey' blend favored by many Albionese.
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Oz: The Free City
Oz is the biggest city on Mal Born where many of the imprisoned Albionese live once they've fulfilled the terms of their imprisonment. There is a stark contrast to those who live in Oz than other parts of Mal Born that the unique culture here has given those who live in Oz the colloquial nickname of 'Ozzies'. Ozzies are still a hardened group of former prisoners who try to make the best of their situation, whilst also making use of their second lease at life, however in exile from Great Albion. Scardians frequent the city on occasion, or at least they did before the ADN absorbed the Scardian Royal Navy and Marines.
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Deep Depths of Blackmoth
They say the waters of Blackmoth are too thick for swimming, it is easy to tire yourself and drown- most sea-life save the strongest dare to tread these waters, and thats being close to the surface. In deep black however... nothing lives. Its a dead sea deep down in Blackmoth's depths... the deepest sections of which are avoided by even the Megas Selachi; the rumor being that those who got curious never return. In these dark depths... all senses are removed, sight, sound... become void. It is for reasons, the deepest section in question, which triangulates from Domescadia's southern shores, Rolan's eastern shores, and Ithtecca's Harbor is called the Bal Mon Crater, the Black Hole, or formally: The Hade's Trench.
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The Hades Trench (tentative name)
As mentioned, the deep depths of Blackmoth are uninhabitable, and not even the strongest nor smartest deep sea predators or prey live in its darkness, as something repels most away. Those who do venture, be they man nor beast, have scarcely returned alive or sane, and have lost their hearing all together. No one has fully explored the Hades Trench, as it stretches for miles and dips down into the inky blackness that even shadow itself seems to be lighter by comparison. It is however, a crater, as discovered by radar and technology. The remains of an ancient volcano that was slammed by an 'asteroid' at one point, or so it is theorized. Oddly... something small and spherical sits at the exact center of this crater... what it is? No one knows, as no one has physically made it down that far.
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The Silver Craft
Built over the top of the ruins of the Tenik Tri-City State-the Large Theme Park and Casino is the place for all the illustrious money-spenders and a haven for gamblers and cons. This is quite the get away for all those who need some time for 'R&R'.
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- 766 Posts
- Fri Jul 21, 2023 5:31 am
Cian Fairgrave
Premium Tower
An elegant and luxurious marketplace and Casino. This is one of the more 'main stream' and most frequently visited areas within the Silver Craft; possibly due to it's colorful dazzling lights, vendors, casino reels, roulette tables and with the sector being the largest out of the six and being placed at the center of the Silver Craft.
- 19 Topics
- 458 Posts
- Fri Jul 21, 2023 5:31 am
Cian Fairgrave
Central Security Office
An off limits to visitors area that is specially made for Security and Staff only. This is where the entire park is regulated and watched 24/7 by Silver Craft Security and Staff. This area also connects to all six main attractions through maintainence tunnels and elevators.
- 7 Topics
- 72 Posts
- Sat Feb 06, 2021 3:39 pm
Alexesstra
China Town
An Oriental themed area that is one of the six areas that make up the popular attractions at the Silver Craft.
- 8 Topics
- 45 Posts
- Wed May 08, 2013 12:35 pm
Bae
O-Edo
An Asian themed area that is one of the six areas that make up the popular attractions at the Silver Craft.
- 8 Topics
- 28 Posts
- Fri Jan 24, 2014 1:00 pm
Crimson Knight Brigade
Ghost Castle
A spookyl themed area that is one of the six areas that make up the popular attractions at the Silver Craft. This area is mostly a Residential Hub of the Silver Craft, and is like Halloween almost 24/7.
- 6 Topics
- 75 Posts
- Fri Aug 27, 2021 1:22 am
Random Mobs
The Ghost Castle (Residency)
Staff and Visitors may live/rent a room out here at the Theme Park's Ghost Castle. Besides the Lobby, The Living(Dead) Room, Dining Room and Staff Kitchen; this place also allows those to make their own rooms if they plan to stay here for prolonged lengths of time. If not, they can take one of the temporary rooms available to vacationers.
- 2 Topics
- 30 Posts
- Fri Aug 27, 2021 1:22 am
Random Mobs
Coast Road
A beach themed area that is one of the six areas that make up the popular attractions at the Silver Craft. It is the second largest area, and is well known for the man-made ocean.
- 5 Topics
- 10 Posts
- Thu Mar 21, 2013 6:19 pm
Makoto Nanaya
Western Parts
An Old West themed area that is one of the six areas that make up the popular attractions at the Silver Craft.
- 7 Topics
- 36 Posts
- Fri Oct 13, 2017 5:59 am
Keira
Restricted Sector - Foundation
The foundation of the Silver Craft is Restricted to only select Staff and absolutely off limits to all visitors or wanders to the Silver Craft. The ruins of the Tri-City State are what remains here, as well as deeper, darker, Tenik Inc secrets...
- 4 Topics
- 20 Posts
- Wed Sep 08, 2021 9:53 pm
BastionCon
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